mirror of
https://github.com/aap/librw.git
synced 2024-11-25 13:15:43 +00:00
fixed bug with texture allocation
This commit is contained in:
parent
ee96da332f
commit
3c0df895f1
@ -77,6 +77,7 @@
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_USING_V110_SDK71_;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -524,7 +524,7 @@ Atomic::getPipeline(void)
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{
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return this->pipeline ?
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this->pipeline :
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defaultPipelines[platformIdx[platform]];
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defaultPipelines[platform];
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}
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void
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@ -533,15 +533,15 @@ Atomic::init(void)
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ObjPipeline *defpipe = new ObjPipeline(PLATFORM_NULL);
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for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++)
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defaultPipelines[i] = defpipe;
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defaultPipelines[platformIdx[PLATFORM_PS2]] =
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defaultPipelines[PLATFORM_PS2] =
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ps2::makeDefaultPipeline();
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defaultPipelines[platformIdx[PLATFORM_OGL]] =
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defaultPipelines[PLATFORM_OGL] =
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gl::makeDefaultPipeline();
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defaultPipelines[platformIdx[PLATFORM_XBOX]] =
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defaultPipelines[PLATFORM_XBOX] =
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xbox::makeDefaultPipeline();
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defaultPipelines[platformIdx[PLATFORM_D3D8]] =
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defaultPipelines[PLATFORM_D3D8] =
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d3d8::makeDefaultPipeline();
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defaultPipelines[platformIdx[PLATFORM_D3D9]] =
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defaultPipelines[PLATFORM_D3D9] =
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d3d9::makeDefaultPipeline();
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}
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69
src/d3d.cpp
69
src/d3d.cpp
@ -340,7 +340,7 @@ deleteObject(void *object)
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int32 nativeRasterOffset;
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void
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makeNativeRaster(Raster *raster)
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D3dRaster::create(Raster *raster)
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{
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static uint32 formatMap[] = {
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0,
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@ -366,46 +366,42 @@ makeNativeRaster(Raster *raster)
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0,
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0, 0, 0, 0, 0
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};
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D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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if(raster->flags & 0x80)
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return;
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uint32 format;
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if(raster->format & (Raster::PAL4 | Raster::PAL8)){
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format = D3DFMT_P8;
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ras->palette = new uint8[4*256];
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this->palette = new uint8[4*256];
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}else
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format = formatMap[(raster->format >> 8) & 0xF];
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ras->format = 0;
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ras->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
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this->format = 0;
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this->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
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int32 levels = Raster::calculateNumLevels(raster->width, raster->height);
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ras->texture = createTexture(raster->width, raster->width,
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raster->format & Raster::MIPMAP ? levels : 1,
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format);
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this->texture = createTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? levels : 1,
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format);
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}
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uint8*
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lockRaster(Raster *raster, int32 level)
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D3dRaster::lock(Raster *raster, int32 level)
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{
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D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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return lockTexture(ras->texture, level);
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return lockTexture(this->texture, level);
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}
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void
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unlockRaster(Raster *raster, int32 level)
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D3dRaster::unlock(Raster *raster, int32 level)
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{
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D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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unlockTexture(ras->texture, level);
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unlockTexture(this->texture, level);
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}
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int32
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getNumLevels(Raster *raster)
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D3dRaster::getNumLevels(Raster *raster)
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{
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D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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#ifdef RW_D3D9
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IDirect3DTexture9 *tex = (IDirect3DTexture9*)ras->texture;
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IDirect3DTexture9 *tex = (IDirect3DTexture9*)this->texture;
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return tex->GetLevelCount();
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#else
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RasterLevels *levels = (RasterLevels*)ras->texture;
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RasterLevels *levels = (RasterLevels*)this->texture;
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return levels->numlevels;
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#endif
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}
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@ -425,11 +421,46 @@ getLevelSize(Raster *raster, int32 level)
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#endif
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}
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void
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allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
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{
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static uint32 dxtMap[] = {
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0x31545844, // DXT1
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0x32545844, // DXT2
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0x33545844, // DXT3
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0x34545844, // DXT4
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0x35545844, // DXT5
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};
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D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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ras->format = dxtMap[dxt-1];
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ras->hasAlpha = hasAlpha;
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ras->texture = createTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? numLevels : 1,
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ras->format);
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raster->flags &= ~0x80;
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}
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void
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setPalette(Raster *raster, void *palette, int32 size)
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{
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D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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memcpy(ras->palette, palette, 4*size);
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}
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void
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setTexels(Raster *raster, void *texels, int32 level)
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{
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D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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uint8 *dst = raster->lock(level);
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memcpy(dst, texels, getLevelSize(raster, level));
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raster->unlock(level);
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}
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static void*
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createNativeRaster(void *object, int32 offset, int32)
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{
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D3dRaster *raster = PLUGINOFFSET(D3dRaster, object, offset);
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new (raster) D3dRaster;
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raster->texture = NULL;
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raster->palette = NULL;
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raster->format = 0;
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@ -463,6 +494,8 @@ registerNativeRaster(void)
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createNativeRaster,
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destroyNativeRaster,
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copyNativeRaster);
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Raster::nativeOffsets[PLATFORM_D3D8] = nativeRasterOffset;
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Raster::nativeOffsets[PLATFORM_D3D9] = nativeRasterOffset;
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}
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}
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15
src/d3d8.cpp
15
src/d3d8.cpp
@ -385,13 +385,6 @@ makeMatFXPipeline(void)
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Texture*
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readNativeTexture(Stream *stream)
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{
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static uint32 dxtMap[] = {
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0x31545844, // DXT1
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0x32545844, // DXT2
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0x33545844, // DXT3
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0x34545844, // DXT4
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0x35545844, // DXT5
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};
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assert(findChunk(stream, ID_STRUCT, NULL, NULL));
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assert(stream->readU32() == PLATFORM_D3D8);
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Texture *tex = new Texture;
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@ -415,13 +408,7 @@ readNativeTexture(Stream *stream)
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D3dRaster *ras;
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if(compression){
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raster = new Raster(width, height, depth, format | type | 0x80, PLATFORM_D3D8);
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ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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ras->format = dxtMap[compression-1];
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ras->hasAlpha = hasAlpha;
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ras->texture = createTexture(raster->width, raster->width,
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raster->format & Raster::MIPMAP ? numLevels : 1,
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ras->format);
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raster->flags &= ~0x80;
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allocateDXT(raster, compression, numLevels, hasAlpha);
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}else
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raster = new Raster(width, height, depth, format | type, PLATFORM_D3D8);
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@ -304,6 +304,11 @@ Geometry::generateTriangles(void)
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this->numTriangles = 0;
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Mesh *m = header->mesh;
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for(uint32 i = 0; i < header->numMeshes; i++){
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if(m->numIndices < 3){
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// shouldn't happen but it does
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m++;
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continue;
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}
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if(header->flags == 1){ // tristrip
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for(uint32 j = 0; j < m->numIndices-2; j++){
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if(!isDegenerate(&m->indices[j]))
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@ -320,6 +325,10 @@ Geometry::generateTriangles(void)
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uint16 *f = this->triangles;
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m = header->mesh;
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for(uint32 i = 0; i < header->numMeshes; i++){
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if(m->numIndices < 3){
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m++;
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continue;
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}
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int32 matid = findPointer((void*)m->material,
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(void**)this->materialList,
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this->numMaterials);
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@ -10,6 +10,7 @@
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#include "rwps2.h"
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#include "rwd3d.h"
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#include "rwxbox.h"
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#include "gtaplg.h"
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@ -21,7 +22,11 @@ void
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attachPlugins(void)
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{
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rw::ps2::registerPDSPlugin();
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rw::ps2::registerNativeRaster();
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rw::xbox::registerNativeRaster();
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rw::d3d::registerNativeRaster();
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rw::registerMeshPlugin();
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rw::registerNativeDataPlugin();
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rw::registerAtomicRightsPlugin();
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@ -36,7 +41,7 @@ attachPlugins(void)
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gta::registerExtraNormalsPlugin();
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gta::registerExtraVertColorPlugin();
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gta::registerEnvSpecPlugin();
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gta::registerBreakableModelPlugin();
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// gta::registerBreakableModelPlugin();
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gta::registerCollisionPlugin();
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gta::register2dEffectPlugin();
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gta::registerPipelinePlugin();
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@ -532,6 +532,8 @@ writeTGA(Image *image, const char *filename)
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// Raster
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//
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int32 Raster::nativeOffsets[NUM_PLATFORMS];
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Raster::Raster(int32 width, int32 height, int32 depth, int32 format, int32 platform)
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{
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this->platform = platform ? platform : rw::platform;
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@ -543,11 +545,11 @@ Raster::Raster(int32 width, int32 height, int32 depth, int32 format, int32 platf
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this->depth = depth;
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this->texels = this->palette = NULL;
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this->constructPlugins();
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if(this->platform == PLATFORM_D3D8 ||
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this->platform == PLATFORM_D3D9)
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d3d::makeNativeRaster(this);
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if(this->platform == PLATFORM_XBOX)
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xbox::makeNativeRaster(this);
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int32 offset = nativeOffsets[this->platform];
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assert(offset != 0 && "unimplemented raster platform");
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NativeRaster *nr = PLUGINOFFSET(NativeRaster, this, offset);
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nr->create(this);
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}
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Raster::~Raster(void)
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@ -560,37 +562,28 @@ Raster::~Raster(void)
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uint8*
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Raster::lock(int32 level)
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{
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if(this->platform == PLATFORM_D3D8 ||
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this->platform == PLATFORM_D3D9)
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return d3d::lockRaster(this, level);
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if(this->platform == PLATFORM_XBOX)
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return xbox::lockRaster(this, level);
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assert(0 && "unsupported raster platform");
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return NULL;
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int32 offset = nativeOffsets[this->platform];
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assert(offset != 0 && "unimplemented raster platform");
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NativeRaster *nr = PLUGINOFFSET(NativeRaster, this, offset);
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return nr->lock(this, level);
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}
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void
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Raster::unlock(int32 level)
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{
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if(this->platform == PLATFORM_D3D8 ||
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this->platform == PLATFORM_D3D9)
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d3d::unlockRaster(this, level);
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else if(this->platform == PLATFORM_XBOX)
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xbox::unlockRaster(this, level);
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else
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assert(0 && "unsupported raster platform");
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int32 offset = nativeOffsets[this->platform];
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assert(offset != 0 && "unimplemented raster platform");
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NativeRaster *nr = PLUGINOFFSET(NativeRaster, this, offset);
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nr->unlock(this, level);
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}
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int32
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Raster::getNumLevels(void)
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{
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if(this->platform == PLATFORM_D3D8 ||
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this->platform == PLATFORM_D3D9)
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return d3d::getNumLevels(this);
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if(this->platform == PLATFORM_XBOX)
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return xbox::getNumLevels(this);
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assert(0 && "unsupported raster platform");
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return 1;
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int32 offset = nativeOffsets[this->platform];
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assert(offset != 0 && "unimplemented raster platform");
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NativeRaster *nr = PLUGINOFFSET(NativeRaster, this, offset);
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return nr->getNumLevels(this);
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}
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int32
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@ -303,6 +303,7 @@ MeshHeader::allocateIndices(void)
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for(uint32 i = 0; i < this->numMeshes; i++){
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mesh->indices = p;
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p += mesh->numIndices;
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mesh++;
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}
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}
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@ -597,7 +598,7 @@ getSizeSkin(void *object, int32 offset, int32)
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static void
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skinRights(void *object, int32, int32, uint32)
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{
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((Atomic*)object)->pipeline = skinGlobals.pipelines[platformIdx[rw::platform]];
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((Atomic*)object)->pipeline = skinGlobals.pipelines[rw::platform];
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}
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void
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@ -608,15 +609,15 @@ registerSkinPlugin(void)
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defpipe->pluginData = 1;
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for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++)
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skinGlobals.pipelines[i] = defpipe;
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skinGlobals.pipelines[platformIdx[PLATFORM_PS2]] =
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skinGlobals.pipelines[PLATFORM_PS2] =
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ps2::makeSkinPipeline();
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skinGlobals.pipelines[platformIdx[PLATFORM_OGL]] =
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skinGlobals.pipelines[PLATFORM_OGL] =
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gl::makeSkinPipeline();
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skinGlobals.pipelines[platformIdx[PLATFORM_XBOX]] =
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skinGlobals.pipelines[PLATFORM_XBOX] =
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xbox::makeSkinPipeline();
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skinGlobals.pipelines[platformIdx[PLATFORM_D3D8]] =
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skinGlobals.pipelines[PLATFORM_D3D8] =
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d3d8::makeSkinPipeline();
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skinGlobals.pipelines[platformIdx[PLATFORM_D3D9]] =
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skinGlobals.pipelines[PLATFORM_D3D9] =
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d3d9::makeSkinPipeline();
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skinGlobals.offset = Geometry::registerPlugin(sizeof(Skin*), ID_SKIN,
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@ -733,7 +734,7 @@ readAtomicMatFX(Stream *stream, int32, void *object, int32 offset, int32)
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*PLUGINOFFSET(int32, object, offset) = flag;
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if(flag)
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((Atomic*)object)->pipeline =
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matFXGlobals.pipelines[platformIdx[rw::platform]];
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matFXGlobals.pipelines[rw::platform];
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}
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static void
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@ -1022,15 +1023,15 @@ registerMatFXPlugin(void)
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defpipe->pluginData = 0;
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for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++)
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matFXGlobals.pipelines[i] = defpipe;
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matFXGlobals.pipelines[platformIdx[PLATFORM_PS2]] =
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matFXGlobals.pipelines[PLATFORM_PS2] =
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ps2::makeMatFXPipeline();
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matFXGlobals.pipelines[platformIdx[PLATFORM_OGL]] =
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matFXGlobals.pipelines[PLATFORM_OGL] =
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gl::makeMatFXPipeline();
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matFXGlobals.pipelines[platformIdx[PLATFORM_XBOX]] =
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matFXGlobals.pipelines[PLATFORM_XBOX] =
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xbox::makeMatFXPipeline();
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matFXGlobals.pipelines[platformIdx[PLATFORM_D3D8]] =
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matFXGlobals.pipelines[PLATFORM_D3D8] =
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d3d8::makeMatFXPipeline();
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matFXGlobals.pipelines[platformIdx[PLATFORM_D3D9]] =
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matFXGlobals.pipelines[PLATFORM_D3D9] =
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d3d9::makeMatFXPipeline();
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matFXGlobals.atomicOffset =
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@ -1114,15 +1114,11 @@ sizedebug(InstanceData *inst)
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int32 nativeRasterOffset;
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struct Ps2Raster
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{
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int32 mipmap;
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};
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static void*
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createNativeRaster(void *object, int32 offset, int32)
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{
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Ps2Raster *raster = PLUGINOFFSET(Ps2Raster, object, offset);
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new (raster) Ps2Raster;
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raster->mipmap = 0xFC0;
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return object;
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}
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@ -1176,6 +1172,7 @@ registerNativeRaster(void)
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createNativeRaster,
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destroyNativeRaster,
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copyNativeRaster);
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Raster::nativeOffsets[PLATFORM_PS2] = nativeRasterOffset;
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Texture::registerPlugin(0, ID_SKYMIPMAP, NULL, NULL, NULL);
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Texture::registerPluginStream(ID_SKYMIPMAP, readMipmap, writeMipmap, getSizeMipmap);
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}
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@ -12,8 +12,6 @@ using namespace std;
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namespace rw {
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int platformIdx[10] = { 0, -1, 1, -1, 2, 3, -1, -1, 4, 5 };
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int version = 0x36003;
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int build = 0xFFFF;
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#ifdef RW_PS2
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|
@ -105,11 +105,9 @@ enum Platform
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// SOFTRAS
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PLATFORM_D3D8 = 8,
|
||||
PLATFORM_D3D9 = 9,
|
||||
NUM_PLATFORMS = 6
|
||||
NUM_PLATFORMS
|
||||
};
|
||||
|
||||
extern int platformIdx[10];
|
||||
|
||||
enum PluginID
|
||||
{
|
||||
// Core
|
||||
|
20
src/rwd3d.h
20
src/rwd3d.h
@ -70,22 +70,26 @@ uint8 *lockTexture(void *texture, int32 level);
|
||||
void unlockTexture(void *texture, int32 level);
|
||||
void deleteObject(void *object);
|
||||
|
||||
// Native Raster
|
||||
// Native Texture and Raster
|
||||
|
||||
void makeNativeRaster(Raster *raster);
|
||||
uint8 *lockRaster(Raster *raster, int32 level);
|
||||
void unlockRaster(Raster *raster, int32 level);
|
||||
int32 getNumLevels(Raster *raster);
|
||||
int32 getLevelSize(Raster *raster, int32 level);
|
||||
|
||||
struct D3dRaster
|
||||
struct D3dRaster : NativeRaster
|
||||
{
|
||||
void *texture;
|
||||
void *palette;
|
||||
uint32 format;
|
||||
bool32 hasAlpha;
|
||||
|
||||
virtual void create(Raster *raster);
|
||||
virtual uint8 *lock(Raster *raster, int32 level);
|
||||
virtual void unlock(Raster *raster, int32 level);
|
||||
virtual int32 getNumLevels(Raster *raster);
|
||||
};
|
||||
|
||||
int32 getLevelSize(Raster *raster, int32 level);
|
||||
void allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha);
|
||||
void setPalette(Raster *raster, void *palette, int32 size);
|
||||
void setTexels(Raster *raster, void *texels, int32 level);
|
||||
|
||||
extern int32 nativeRasterOffset;
|
||||
void registerNativeRaster(void);
|
||||
|
||||
|
@ -118,6 +118,8 @@ struct Raster : PluginBase<Raster>
|
||||
uint8 *texels;
|
||||
uint8 *palette;
|
||||
|
||||
static int32 nativeOffsets[NUM_PLATFORMS];
|
||||
|
||||
Raster(int32 width, int32 height, int32 depth, int32 format, int32 platform = 0);
|
||||
~Raster(void);
|
||||
|
||||
@ -146,6 +148,14 @@ struct Raster : PluginBase<Raster>
|
||||
};
|
||||
};
|
||||
|
||||
struct NativeRaster
|
||||
{
|
||||
virtual void create(Raster *raster) { assert (0 && "unimplemented"); };
|
||||
virtual uint8 *lock(Raster *raster, int32 level) { assert (0 && "unimplemented"); return NULL; };
|
||||
virtual void unlock(Raster *raster, int32 level) { assert (0 && "unimplemented"); };
|
||||
virtual int32 getNumLevels(Raster *raster) { assert (0 && "unimplemented"); return 0; };
|
||||
};
|
||||
|
||||
// TODO: link into texdict
|
||||
struct Texture : PluginBase<Texture>
|
||||
{
|
||||
|
@ -116,7 +116,12 @@ void registerADCPlugin(void);
|
||||
|
||||
void registerPDSPlugin(void);
|
||||
|
||||
// Raster
|
||||
// Native Texture and Raster
|
||||
|
||||
struct Ps2Raster : NativeRaster
|
||||
{
|
||||
int32 mipmap;
|
||||
};
|
||||
|
||||
extern int32 nativeRasterOffset;
|
||||
void registerNativeRaster(void);
|
||||
|
115
src/rwxbox.h
115
src/rwxbox.h
@ -68,28 +68,119 @@ void registerVertexFormatPlugin(void);
|
||||
|
||||
// Native Texture and Raster
|
||||
|
||||
void makeNativeRaster(Raster *raster);
|
||||
uint8 *lockRaster(Raster *raster, int32 level);
|
||||
void unlockRaster(Raster *raster, int32 level);
|
||||
int32 getNumLevels(Raster *raster);
|
||||
int32 getLevelSize(Raster *raster, int32 level);
|
||||
|
||||
Texture *readNativeTexture(Stream *stream);
|
||||
void writeNativeTexture(Texture *tex, Stream *stream);
|
||||
uint32 getSizeNativeTexture(Texture *tex);
|
||||
|
||||
struct XboxRaster
|
||||
struct XboxRaster : NativeRaster
|
||||
{
|
||||
void *texture;
|
||||
void *palette;
|
||||
uint32 format;
|
||||
bool32 hasAlpha;
|
||||
bool32 unknownFlag;
|
||||
// int32 compression;
|
||||
|
||||
virtual void create(Raster *raster);
|
||||
virtual uint8 *lock(Raster *raster, int32 level);
|
||||
virtual void unlock(Raster *raster, int32 level);
|
||||
virtual int32 getNumLevels(Raster *raster);
|
||||
};
|
||||
|
||||
int32 getLevelSize(Raster *raster, int32 level);
|
||||
|
||||
extern int32 nativeRasterOffset;
|
||||
void registerNativeRaster(void);
|
||||
|
||||
Texture *readNativeTexture(Stream *stream);
|
||||
void writeNativeTexture(Texture *tex, Stream *stream);
|
||||
uint32 getSizeNativeTexture(Texture *tex);
|
||||
|
||||
enum {
|
||||
D3DFMT_UNKNOWN = 0xFFFFFFFF,
|
||||
|
||||
/* Swizzled formats */
|
||||
|
||||
D3DFMT_A8R8G8B8 = 0x00000006,
|
||||
D3DFMT_X8R8G8B8 = 0x00000007,
|
||||
D3DFMT_R5G6B5 = 0x00000005,
|
||||
D3DFMT_R6G5B5 = 0x00000027,
|
||||
D3DFMT_X1R5G5B5 = 0x00000003,
|
||||
D3DFMT_A1R5G5B5 = 0x00000002,
|
||||
D3DFMT_A4R4G4B4 = 0x00000004,
|
||||
D3DFMT_A8 = 0x00000019,
|
||||
D3DFMT_A8B8G8R8 = 0x0000003A,
|
||||
D3DFMT_B8G8R8A8 = 0x0000003B,
|
||||
D3DFMT_R4G4B4A4 = 0x00000039,
|
||||
D3DFMT_R5G5B5A1 = 0x00000038,
|
||||
D3DFMT_R8G8B8A8 = 0x0000003C,
|
||||
D3DFMT_R8B8 = 0x00000029,
|
||||
D3DFMT_G8B8 = 0x00000028,
|
||||
|
||||
D3DFMT_P8 = 0x0000000B,
|
||||
|
||||
D3DFMT_L8 = 0x00000000,
|
||||
D3DFMT_A8L8 = 0x0000001A,
|
||||
D3DFMT_AL8 = 0x00000001,
|
||||
D3DFMT_L16 = 0x00000032,
|
||||
|
||||
D3DFMT_V8U8 = 0x00000028,
|
||||
D3DFMT_L6V5U5 = 0x00000027,
|
||||
D3DFMT_X8L8V8U8 = 0x00000007,
|
||||
D3DFMT_Q8W8V8U8 = 0x0000003A,
|
||||
D3DFMT_V16U16 = 0x00000033,
|
||||
|
||||
D3DFMT_D16_LOCKABLE = 0x0000002C,
|
||||
D3DFMT_D16 = 0x0000002C,
|
||||
D3DFMT_D24S8 = 0x0000002A,
|
||||
D3DFMT_F16 = 0x0000002D,
|
||||
D3DFMT_F24S8 = 0x0000002B,
|
||||
|
||||
/* YUV formats */
|
||||
|
||||
D3DFMT_YUY2 = 0x00000024,
|
||||
D3DFMT_UYVY = 0x00000025,
|
||||
|
||||
/* Compressed formats */
|
||||
|
||||
D3DFMT_DXT1 = 0x0000000C,
|
||||
D3DFMT_DXT2 = 0x0000000E,
|
||||
D3DFMT_DXT3 = 0x0000000E,
|
||||
D3DFMT_DXT4 = 0x0000000F,
|
||||
D3DFMT_DXT5 = 0x0000000F,
|
||||
|
||||
/* Linear formats */
|
||||
|
||||
D3DFMT_LIN_A1R5G5B5 = 0x00000010,
|
||||
D3DFMT_LIN_A4R4G4B4 = 0x0000001D,
|
||||
D3DFMT_LIN_A8 = 0x0000001F,
|
||||
D3DFMT_LIN_A8B8G8R8 = 0x0000003F,
|
||||
D3DFMT_LIN_A8R8G8B8 = 0x00000012,
|
||||
D3DFMT_LIN_B8G8R8A8 = 0x00000040,
|
||||
D3DFMT_LIN_G8B8 = 0x00000017,
|
||||
D3DFMT_LIN_R4G4B4A4 = 0x0000003E,
|
||||
D3DFMT_LIN_R5G5B5A1 = 0x0000003D,
|
||||
D3DFMT_LIN_R5G6B5 = 0x00000011,
|
||||
D3DFMT_LIN_R6G5B5 = 0x00000037,
|
||||
D3DFMT_LIN_R8B8 = 0x00000016,
|
||||
D3DFMT_LIN_R8G8B8A8 = 0x00000041,
|
||||
D3DFMT_LIN_X1R5G5B5 = 0x0000001C,
|
||||
D3DFMT_LIN_X8R8G8B8 = 0x0000001E,
|
||||
|
||||
D3DFMT_LIN_A8L8 = 0x00000020,
|
||||
D3DFMT_LIN_AL8 = 0x0000001B,
|
||||
D3DFMT_LIN_L16 = 0x00000035,
|
||||
D3DFMT_LIN_L8 = 0x00000013,
|
||||
|
||||
D3DFMT_LIN_V16U16 = 0x00000036,
|
||||
D3DFMT_LIN_V8U8 = 0x00000017,
|
||||
D3DFMT_LIN_L6V5U5 = 0x00000037,
|
||||
D3DFMT_LIN_X8L8V8U8 = 0x0000001E,
|
||||
D3DFMT_LIN_Q8W8V8U8 = 0x00000012,
|
||||
|
||||
D3DFMT_LIN_D24S8 = 0x0000002E,
|
||||
D3DFMT_LIN_F24S8 = 0x0000002F,
|
||||
D3DFMT_LIN_D16 = 0x00000030,
|
||||
D3DFMT_LIN_F16 = 0x00000031,
|
||||
|
||||
D3DFMT_VERTEXDATA = 100,
|
||||
D3DFMT_INDEX16 = 101,
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
214
src/xbox.cpp
214
src/xbox.cpp
@ -16,97 +16,6 @@ using namespace std;
|
||||
namespace rw {
|
||||
namespace xbox {
|
||||
|
||||
enum {
|
||||
D3DFMT_UNKNOWN = 0xFFFFFFFF,
|
||||
|
||||
/* Swizzled formats */
|
||||
|
||||
D3DFMT_A8R8G8B8 = 0x00000006,
|
||||
D3DFMT_X8R8G8B8 = 0x00000007,
|
||||
D3DFMT_R5G6B5 = 0x00000005,
|
||||
D3DFMT_R6G5B5 = 0x00000027,
|
||||
D3DFMT_X1R5G5B5 = 0x00000003,
|
||||
D3DFMT_A1R5G5B5 = 0x00000002,
|
||||
D3DFMT_A4R4G4B4 = 0x00000004,
|
||||
D3DFMT_A8 = 0x00000019,
|
||||
D3DFMT_A8B8G8R8 = 0x0000003A,
|
||||
D3DFMT_B8G8R8A8 = 0x0000003B,
|
||||
D3DFMT_R4G4B4A4 = 0x00000039,
|
||||
D3DFMT_R5G5B5A1 = 0x00000038,
|
||||
D3DFMT_R8G8B8A8 = 0x0000003C,
|
||||
D3DFMT_R8B8 = 0x00000029,
|
||||
D3DFMT_G8B8 = 0x00000028,
|
||||
|
||||
D3DFMT_P8 = 0x0000000B,
|
||||
|
||||
D3DFMT_L8 = 0x00000000,
|
||||
D3DFMT_A8L8 = 0x0000001A,
|
||||
D3DFMT_AL8 = 0x00000001,
|
||||
D3DFMT_L16 = 0x00000032,
|
||||
|
||||
D3DFMT_V8U8 = 0x00000028,
|
||||
D3DFMT_L6V5U5 = 0x00000027,
|
||||
D3DFMT_X8L8V8U8 = 0x00000007,
|
||||
D3DFMT_Q8W8V8U8 = 0x0000003A,
|
||||
D3DFMT_V16U16 = 0x00000033,
|
||||
|
||||
D3DFMT_D16_LOCKABLE = 0x0000002C,
|
||||
D3DFMT_D16 = 0x0000002C,
|
||||
D3DFMT_D24S8 = 0x0000002A,
|
||||
D3DFMT_F16 = 0x0000002D,
|
||||
D3DFMT_F24S8 = 0x0000002B,
|
||||
|
||||
/* YUV formats */
|
||||
|
||||
D3DFMT_YUY2 = 0x00000024,
|
||||
D3DFMT_UYVY = 0x00000025,
|
||||
|
||||
/* Compressed formats */
|
||||
|
||||
D3DFMT_DXT1 = 0x0000000C,
|
||||
D3DFMT_DXT2 = 0x0000000E,
|
||||
D3DFMT_DXT3 = 0x0000000E,
|
||||
D3DFMT_DXT4 = 0x0000000F,
|
||||
D3DFMT_DXT5 = 0x0000000F,
|
||||
|
||||
/* Linear formats */
|
||||
|
||||
D3DFMT_LIN_A1R5G5B5 = 0x00000010,
|
||||
D3DFMT_LIN_A4R4G4B4 = 0x0000001D,
|
||||
D3DFMT_LIN_A8 = 0x0000001F,
|
||||
D3DFMT_LIN_A8B8G8R8 = 0x0000003F,
|
||||
D3DFMT_LIN_A8R8G8B8 = 0x00000012,
|
||||
D3DFMT_LIN_B8G8R8A8 = 0x00000040,
|
||||
D3DFMT_LIN_G8B8 = 0x00000017,
|
||||
D3DFMT_LIN_R4G4B4A4 = 0x0000003E,
|
||||
D3DFMT_LIN_R5G5B5A1 = 0x0000003D,
|
||||
D3DFMT_LIN_R5G6B5 = 0x00000011,
|
||||
D3DFMT_LIN_R6G5B5 = 0x00000037,
|
||||
D3DFMT_LIN_R8B8 = 0x00000016,
|
||||
D3DFMT_LIN_R8G8B8A8 = 0x00000041,
|
||||
D3DFMT_LIN_X1R5G5B5 = 0x0000001C,
|
||||
D3DFMT_LIN_X8R8G8B8 = 0x0000001E,
|
||||
|
||||
D3DFMT_LIN_A8L8 = 0x00000020,
|
||||
D3DFMT_LIN_AL8 = 0x0000001B,
|
||||
D3DFMT_LIN_L16 = 0x00000035,
|
||||
D3DFMT_LIN_L8 = 0x00000013,
|
||||
|
||||
D3DFMT_LIN_V16U16 = 0x00000036,
|
||||
D3DFMT_LIN_V8U8 = 0x00000017,
|
||||
D3DFMT_LIN_L6V5U5 = 0x00000037,
|
||||
D3DFMT_LIN_X8L8V8U8 = 0x0000001E,
|
||||
D3DFMT_LIN_Q8W8V8U8 = 0x00000012,
|
||||
|
||||
D3DFMT_LIN_D24S8 = 0x0000002E,
|
||||
D3DFMT_LIN_F24S8 = 0x0000002F,
|
||||
D3DFMT_LIN_D16 = 0x00000030,
|
||||
D3DFMT_LIN_F16 = 0x00000031,
|
||||
|
||||
D3DFMT_VERTEXDATA = 100,
|
||||
D3DFMT_INDEX16 = 101,
|
||||
};
|
||||
|
||||
void*
|
||||
destroyNativeData(void *object, int32, int32)
|
||||
{
|
||||
@ -716,6 +625,8 @@ registerVertexFormatPlugin(void)
|
||||
|
||||
// Native Texture and Raster
|
||||
|
||||
int32 nativeRasterOffset;
|
||||
|
||||
static uint32
|
||||
calculateTextureSize(uint32 width, uint32 height, uint32 depth, uint32 format)
|
||||
{
|
||||
@ -799,10 +710,7 @@ calculateTextureSize(uint32 width, uint32 height, uint32 depth, uint32 format)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int32 nativeRasterOffset;
|
||||
|
||||
void*
|
||||
static void*
|
||||
createTexture(int32 width, int32 height, int32 numlevels, uint32 format)
|
||||
{
|
||||
int32 w = width;
|
||||
@ -838,7 +746,7 @@ createTexture(int32 width, int32 height, int32 numlevels, uint32 format)
|
||||
}
|
||||
|
||||
void
|
||||
makeNativeRaster(Raster *raster)
|
||||
XboxRaster::create(Raster *raster)
|
||||
{
|
||||
static uint32 formatMap[] = {
|
||||
D3DFMT_UNKNOWN,
|
||||
@ -870,41 +778,38 @@ makeNativeRaster(Raster *raster)
|
||||
0,
|
||||
0, 0, 0, 0, 0
|
||||
};
|
||||
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
||||
if(raster->flags & 0x80)
|
||||
return;
|
||||
uint32 format;
|
||||
if(raster->format & (Raster::PAL4 | Raster::PAL8)){
|
||||
format = D3DFMT_P8;
|
||||
ras->palette = new uint8[4*256];
|
||||
this->palette = new uint8[4*256];
|
||||
}else
|
||||
format = formatMap[(raster->format >> 8) & 0xF];
|
||||
ras->format = 0;
|
||||
ras->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
|
||||
this->format = 0;
|
||||
this->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
|
||||
int32 levels = Raster::calculateNumLevels(raster->width, raster->height);
|
||||
ras->texture = createTexture(raster->width, raster->width,
|
||||
raster->format & Raster::MIPMAP ? levels : 1,
|
||||
format);
|
||||
this->texture = createTexture(raster->width, raster->height,
|
||||
raster->format & Raster::MIPMAP ? levels : 1,
|
||||
format);
|
||||
}
|
||||
|
||||
uint8*
|
||||
lockRaster(Raster *raster, int32 level)
|
||||
XboxRaster::lock(Raster *raster, int32 level)
|
||||
{
|
||||
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
||||
RasterLevels *levels = (RasterLevels*)ras->texture;
|
||||
RasterLevels *levels = (RasterLevels*)this->texture;
|
||||
return levels->levels[level].data;
|
||||
}
|
||||
|
||||
void
|
||||
unlockRaster(Raster *raster, int32 level)
|
||||
XboxRaster::unlock(Raster *raster, int32 level)
|
||||
{
|
||||
}
|
||||
|
||||
int32
|
||||
getNumLevels(Raster *raster)
|
||||
XboxRaster::getNumLevels(Raster *raster)
|
||||
{
|
||||
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
||||
RasterLevels *levels = (RasterLevels*)ras->texture;
|
||||
RasterLevels *levels = (RasterLevels*)this->texture;
|
||||
return levels->numlevels;
|
||||
}
|
||||
|
||||
@ -916,6 +821,49 @@ getLevelSize(Raster *raster, int32 level)
|
||||
return levels->levels[level].size;
|
||||
}
|
||||
|
||||
static void*
|
||||
createNativeRaster(void *object, int32 offset, int32)
|
||||
{
|
||||
XboxRaster *raster = PLUGINOFFSET(XboxRaster, object, offset);
|
||||
new (raster) XboxRaster;
|
||||
raster->texture = NULL;
|
||||
raster->palette = NULL;
|
||||
raster->format = 0;
|
||||
raster->hasAlpha = 0;
|
||||
raster->unknownFlag = 0;
|
||||
return object;
|
||||
}
|
||||
|
||||
static void*
|
||||
destroyNativeRaster(void *object, int32 offset, int32)
|
||||
{
|
||||
// TODO:
|
||||
return object;
|
||||
}
|
||||
|
||||
static void*
|
||||
copyNativeRaster(void *dst, void *, int32 offset, int32)
|
||||
{
|
||||
XboxRaster *raster = PLUGINOFFSET(XboxRaster, dst, offset);
|
||||
raster->texture = NULL;
|
||||
raster->palette = NULL;
|
||||
raster->format = 0;
|
||||
raster->hasAlpha = 0;
|
||||
raster->unknownFlag = 0;
|
||||
return dst;
|
||||
}
|
||||
|
||||
void
|
||||
registerNativeRaster(void)
|
||||
{
|
||||
nativeRasterOffset = Raster::registerPlugin(sizeof(XboxRaster),
|
||||
0x12340000 | PLATFORM_XBOX,
|
||||
createNativeRaster,
|
||||
destroyNativeRaster,
|
||||
copyNativeRaster);
|
||||
Raster::nativeOffsets[PLATFORM_XBOX] = nativeRasterOffset;
|
||||
}
|
||||
|
||||
Texture*
|
||||
readNativeTexture(Stream *stream)
|
||||
{
|
||||
@ -949,7 +897,7 @@ readNativeTexture(Stream *stream)
|
||||
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
||||
ras->format = compression;
|
||||
ras->hasAlpha = hasAlpha;
|
||||
ras->texture = createTexture(raster->width, raster->width,
|
||||
ras->texture = createTexture(raster->width, raster->height,
|
||||
raster->format & Raster::MIPMAP ? numLevels : 1,
|
||||
ras->format);
|
||||
raster->flags &= ~0x80;
|
||||
@ -1035,49 +983,5 @@ getSizeNativeTexture(Texture *tex)
|
||||
return size;
|
||||
}
|
||||
|
||||
static void*
|
||||
createNativeRaster(void *object, int32 offset, int32)
|
||||
{
|
||||
XboxRaster *raster = PLUGINOFFSET(XboxRaster, object, offset);
|
||||
raster->texture = NULL;
|
||||
raster->palette = NULL;
|
||||
raster->format = 0;
|
||||
raster->hasAlpha = 0;
|
||||
raster->unknownFlag = 0;
|
||||
// raster->compression = 0;
|
||||
return object;
|
||||
}
|
||||
|
||||
static void*
|
||||
destroyNativeRaster(void *object, int32 offset, int32)
|
||||
{
|
||||
// TODO:
|
||||
return object;
|
||||
}
|
||||
|
||||
static void*
|
||||
copyNativeRaster(void *dst, void *, int32 offset, int32)
|
||||
{
|
||||
XboxRaster *raster = PLUGINOFFSET(XboxRaster, dst, offset);
|
||||
raster->texture = NULL;
|
||||
raster->palette = NULL;
|
||||
raster->format = 0;
|
||||
raster->hasAlpha = 0;
|
||||
raster->unknownFlag = 0;
|
||||
// raster->compression = 0;
|
||||
return dst;
|
||||
}
|
||||
|
||||
void
|
||||
registerNativeRaster(void)
|
||||
{
|
||||
nativeRasterOffset = Raster::registerPlugin(sizeof(XboxRaster),
|
||||
0x12340000 | PLATFORM_XBOX,
|
||||
createNativeRaster,
|
||||
destroyNativeRaster,
|
||||
copyNativeRaster);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -15,10 +15,10 @@ main(int argc, char *argv[])
|
||||
{
|
||||
gta::attachPlugins();
|
||||
|
||||
// rw::version = 0x33002;
|
||||
rw::platform = rw::PLATFORM_PS2;
|
||||
rw::version = 0x34003;
|
||||
// rw::platform = rw::PLATFORM_PS2;
|
||||
// rw::platform = rw::PLATFORM_OGL;
|
||||
// rw::platform = rw::PLATFORM_XBOX;
|
||||
rw::platform = rw::PLATFORM_XBOX;
|
||||
// rw::platform = rw::PLATFORM_D3D8;
|
||||
// rw::platform = rw::PLATFORM_D3D9;
|
||||
|
||||
@ -82,6 +82,9 @@ main(int argc, char *argv[])
|
||||
p->instance(a);
|
||||
}
|
||||
|
||||
if(uninstance)
|
||||
rw::platform = rw::PLATFORM_D3D8;
|
||||
|
||||
data = new rw::uint8[1024*1024];
|
||||
rw::StreamMemory out;
|
||||
out.open(data, 0, 1024*1024);
|
||||
@ -89,7 +92,11 @@ main(int argc, char *argv[])
|
||||
currentUVAnimDictionary->streamWrite(&out);
|
||||
c->streamWrite(&out);
|
||||
|
||||
FILE *cf = fopen("out.dff", "wb");
|
||||
FILE *cf;
|
||||
if(arg+1 < argc)
|
||||
cf = fopen(argv[arg+1], "wb");
|
||||
else
|
||||
cf = fopen("out.dff", "wb");
|
||||
assert(cf != NULL);
|
||||
fwrite(data, out.getLength(), 1, cf);
|
||||
fclose(cf);
|
||||
|
@ -81,11 +81,15 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /y "$(TargetPath)" "C:\Users\aap\bin\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
|
@ -10,15 +10,67 @@
|
||||
using namespace std;
|
||||
using namespace rw;
|
||||
|
||||
Raster*
|
||||
xboxToD3d8(Raster *raster)
|
||||
{
|
||||
using namespace xbox;
|
||||
|
||||
Raster *newras;
|
||||
if(raster->platform != PLATFORM_XBOX)
|
||||
return raster;
|
||||
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
||||
|
||||
int32 numLevels = raster->getNumLevels();
|
||||
|
||||
int32 format = raster->format;
|
||||
// format &= ~Raster::MIPMAP;
|
||||
if(ras->format){
|
||||
newras = new Raster(raster->width, raster->height, raster->depth,
|
||||
format | raster->type | 0x80, PLATFORM_D3D8);
|
||||
int32 dxt = 0;
|
||||
switch(ras->format){
|
||||
case D3DFMT_DXT1:
|
||||
dxt = 1;
|
||||
break;
|
||||
case D3DFMT_DXT3:
|
||||
dxt = 3;
|
||||
break;
|
||||
case D3DFMT_DXT5:
|
||||
dxt = 5;
|
||||
break;
|
||||
}
|
||||
d3d::allocateDXT(newras, dxt, numLevels, ras->hasAlpha);
|
||||
}else{
|
||||
printf("swizzled!\n");
|
||||
newras = new Raster(raster->width, raster->height, raster->depth,
|
||||
format | raster->type, PLATFORM_D3D8);
|
||||
}
|
||||
|
||||
if(raster->format & Raster::PAL4)
|
||||
d3d::setPalette(newras, ras->palette, 32);
|
||||
else if(raster->format & Raster::PAL8)
|
||||
d3d::setPalette(newras, ras->palette, 256);
|
||||
|
||||
uint8 *data;
|
||||
for(int32 i = 0; i < numLevels; i++){
|
||||
if(i >= newras->getNumLevels())
|
||||
break;
|
||||
data = raster->lock(i);
|
||||
d3d::setTexels(newras, data, i);
|
||||
raster->unlock(i);
|
||||
}
|
||||
|
||||
delete raster;
|
||||
return newras;
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
gta::attachPlugins();
|
||||
rw::ps2::registerNativeRaster();
|
||||
rw::xbox::registerNativeRaster();
|
||||
rw::d3d::registerNativeRaster();
|
||||
|
||||
// rw::version = 0x33002;
|
||||
rw::version = 0x32000;
|
||||
// rw::platform = rw::PLATFORM_PS2;
|
||||
// rw::platform = rw::PLATFORM_OGL;
|
||||
// rw::platform = rw::PLATFORM_XBOX;
|
||||
@ -32,7 +84,7 @@ main(int argc, char *argv[])
|
||||
|
||||
rw::StreamFile in;
|
||||
if(in.open(argv[1], "rb") == NULL){
|
||||
printf("couldn't open file\n");
|
||||
printf("couldn't open file %s\n", argv[1]);
|
||||
return 1;
|
||||
}
|
||||
rw::findChunk(&in, rw::ID_TEXDICTIONARY, NULL, NULL);
|
||||
@ -42,8 +94,16 @@ main(int argc, char *argv[])
|
||||
in.close();
|
||||
rw::currentTexDictionary = txd;
|
||||
|
||||
// for(Texture *tex = txd->first; tex; tex = tex->next)
|
||||
// tex->raster = xboxToD3d8(tex->raster);
|
||||
for(Texture *tex = txd->first; tex; tex = tex->next)
|
||||
tex->filterAddressing = (tex->filterAddressing&~0xF) | 0x2;
|
||||
|
||||
rw::StreamFile out;
|
||||
out.open("out.txd", "wb");
|
||||
if(argc > 2)
|
||||
out.open(argv[2], "wb");
|
||||
else
|
||||
out.open("out.txd", "wb");
|
||||
txd->streamWrite(&out);
|
||||
out.close();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user