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DXT support for gl3. txd format changed!!
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@@ -337,6 +337,10 @@ void expandPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, i
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void compressPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
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void copyPal8(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
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void flipDXT1(uint8 *dst, uint8 *src, uint32 width, uint32 height);
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void flipDXT3(uint8 *dst, uint8 *src, uint32 width, uint32 height);
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void flipDXT5(uint8 *dst, uint8 *src, uint32 width, uint32 height);
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void flipDXT(int32 type, uint8 *dst, uint8 *src, uint32 width, uint32 height);
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#define IGNORERASTERIMP 0
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