DXT support for gl3. txd format changed!!

This commit is contained in:
aap 2020-11-07 11:11:36 +01:00
parent deb03ac354
commit 3e2080ad56
10 changed files with 411 additions and 161 deletions

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@ -20,105 +20,6 @@ namespace d3d {
bool32 isP8supported = 1; bool32 isP8supported = 1;
#ifndef RW_D3D9
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((uint32)(uint8)(ch0) | ((uint32)(uint8)(ch1) << 8) | \
((uint32)(uint8)(ch2) << 16) | ((uint32)(uint8)(ch3) << 24 ))
enum {
D3DFMT_UNKNOWN = 0,
D3DFMT_R8G8B8 = 20,
D3DFMT_A8R8G8B8 = 21,
D3DFMT_X8R8G8B8 = 22,
D3DFMT_R5G6B5 = 23,
D3DFMT_X1R5G5B5 = 24,
D3DFMT_A1R5G5B5 = 25,
D3DFMT_A4R4G4B4 = 26,
D3DFMT_R3G3B2 = 27,
D3DFMT_A8 = 28,
D3DFMT_A8R3G3B2 = 29,
D3DFMT_X4R4G4B4 = 30,
D3DFMT_A2B10G10R10 = 31,
D3DFMT_A8B8G8R8 = 32,
D3DFMT_X8B8G8R8 = 33,
D3DFMT_G16R16 = 34,
D3DFMT_A2R10G10B10 = 35,
D3DFMT_A16B16G16R16 = 36,
D3DFMT_A8P8 = 40,
D3DFMT_P8 = 41,
D3DFMT_L8 = 50,
D3DFMT_A8L8 = 51,
D3DFMT_A4L4 = 52,
D3DFMT_V8U8 = 60,
D3DFMT_L6V5U5 = 61,
D3DFMT_X8L8V8U8 = 62,
D3DFMT_Q8W8V8U8 = 63,
D3DFMT_V16U16 = 64,
D3DFMT_A2W10V10U10 = 67,
D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
D3DFMT_D16_LOCKABLE = 70,
D3DFMT_D32 = 71,
D3DFMT_D15S1 = 73,
D3DFMT_D24S8 = 75,
D3DFMT_D24X8 = 77,
D3DFMT_D24X4S4 = 79,
D3DFMT_D16 = 80,
D3DFMT_D32F_LOCKABLE = 82,
D3DFMT_D24FS8 = 83,
// d3d9ex only
/* Z-Stencil formats valid for CPU access */
D3DFMT_D32_LOCKABLE = 84,
D3DFMT_S8_LOCKABLE = 85,
D3DFMT_L16 = 81,
D3DFMT_VERTEXDATA =100,
D3DFMT_INDEX16 =101,
D3DFMT_INDEX32 =102,
D3DFMT_Q16W16V16U16 =110,
D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
// Floating point surface formats
// s10e5 formats (16-bits per channel)
D3DFMT_R16F = 111,
D3DFMT_G16R16F = 112,
D3DFMT_A16B16G16R16F = 113,
// IEEE s23e8 formats (32-bits per channel)
D3DFMT_R32F = 114,
D3DFMT_G32R32F = 115,
D3DFMT_A32B32G32R32F = 116,
D3DFMT_CxV8U8 = 117,
// d3d9ex only
// Monochrome 1 bit per pixel format
D3DFMT_A1 = 118,
// 2.8 biased fixed point
D3DFMT_A2B10G10R10_XR_BIAS = 119,
// Binary format indicating that the data has no inherent type
D3DFMT_BINARYBUFFER = 199
};
#endif
// stolen from d3d8to9 // stolen from d3d8to9
static uint32 static uint32
calculateTextureSize(uint32 width, uint32 height, uint32 depth, uint32 format) calculateTextureSize(uint32 width, uint32 height, uint32 depth, uint32 format)
@ -492,7 +393,7 @@ rasterSetFormat(Raster *raster)
} }
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *natras = GETD3DRASTEREXT(raster);
if(raster->format & (Raster::PAL4 | Raster::PAL8)){ if(raster->format & (Raster::PAL4 | Raster::PAL8)){
// TODO: do we even allow PAL4? // TODO: do we even allow PAL4?
natras->format = D3DFMT_P8; natras->format = D3DFMT_P8;
@ -516,7 +417,7 @@ static Raster*
rasterCreateTexture(Raster *raster) rasterCreateTexture(Raster *raster)
{ {
int32 levels; int32 levels;
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *natras = GETD3DRASTEREXT(raster);
if(natras->format == D3DFMT_P8) if(natras->format == D3DFMT_P8)
natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER); natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
@ -543,7 +444,7 @@ rasterCreateCameraTexture(Raster *raster)
} }
int32 levels; int32 levels;
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *natras = GETD3DRASTEREXT(raster);
levels = Raster::calculateNumLevels(raster->width, raster->height); levels = Raster::calculateNumLevels(raster->width, raster->height);
IDirect3DTexture9 *tex; IDirect3DTexture9 *tex;
@ -565,7 +466,7 @@ rasterCreateCameraTexture(Raster *raster)
static Raster* static Raster*
rasterCreateCamera(Raster *raster) rasterCreateCamera(Raster *raster)
{ {
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *natras = GETD3DRASTEREXT(raster);
raster->originalWidth = raster->width; raster->originalWidth = raster->width;
raster->originalHeight = raster->height; raster->originalHeight = raster->height;
raster->originalStride = raster->stride = 0; raster->originalStride = raster->stride = 0;
@ -581,7 +482,7 @@ rasterCreateCamera(Raster *raster)
static Raster* static Raster*
rasterCreateZbuffer(Raster *raster) rasterCreateZbuffer(Raster *raster)
{ {
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *natras = GETD3DRASTEREXT(raster);
raster->originalWidth = raster->width; raster->originalWidth = raster->width;
raster->originalHeight = raster->height; raster->originalHeight = raster->height;
raster->originalStride = raster->stride = 0; raster->originalStride = raster->stride = 0;
@ -617,7 +518,7 @@ rasterCreateZbuffer(Raster *raster)
Raster* Raster*
rasterCreate(Raster *raster) rasterCreate(Raster *raster)
{ {
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *natras = GETD3DRASTEREXT(raster);
rasterSetFormat(raster); rasterSetFormat(raster);
@ -649,7 +550,7 @@ rasterCreate(Raster *raster)
uint8* uint8*
rasterLock(Raster *raster, int32 level, int32 lockMode) rasterLock(Raster *raster, int32 level, int32 lockMode)
{ {
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *natras = GETD3DRASTEREXT(raster);
// check if already locked // check if already locked
if(raster->privateFlags & (Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE)) if(raster->privateFlags & (Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE))
@ -697,7 +598,7 @@ void
rasterUnlock(Raster *raster, int32 level) rasterUnlock(Raster *raster, int32 level)
{ {
#if RW_D3D9 #if RW_D3D9
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *natras = GETD3DRASTEREXT(raster);
IDirect3DSurface9 *surf = (IDirect3DSurface9*)natras->lockedSurf; IDirect3DSurface9 *surf = (IDirect3DSurface9*)natras->lockedSurf;
surf->UnlockRect(); surf->UnlockRect();
surf->Release(); surf->Release();
@ -714,7 +615,7 @@ rasterUnlock(Raster *raster, int32 level)
int32 int32
rasterNumLevels(Raster *raster) rasterNumLevels(Raster *raster)
{ {
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *natras = GETD3DRASTEREXT(raster);
#ifdef RW_D3D9 #ifdef RW_D3D9
IDirect3DTexture9 *tex = (IDirect3DTexture9*)natras->texture; IDirect3DTexture9 *tex = (IDirect3DTexture9*)natras->texture;
return tex->GetLevelCount(); return tex->GetLevelCount();
@ -799,7 +700,7 @@ rasterFromImage(Raster *raster, Image *image)
image = truecolimg; image = truecolimg;
} }
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *natras = GETD3DRASTEREXT(raster);
switch(image->depth){ switch(image->depth){
case 32: case 32:
if(raster->format == Raster::C8888) if(raster->format == Raster::C8888)
@ -888,7 +789,7 @@ rasterToImage(Raster *raster)
{ {
int32 depth; int32 depth;
Image *image; Image *image;
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *natras = GETD3DRASTEREXT(raster);
if(natras->customFormat){ if(natras->customFormat){
image = Image::create(raster->width, raster->height, 32); image = Image::create(raster->width, raster->height, 32);
image->allocate(); image->allocate();
@ -990,7 +891,7 @@ rasterToImage(Raster *raster)
int32 int32
getLevelSize(Raster *raster, int32 level) getLevelSize(Raster *raster, int32 level)
{ {
D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *ras = GETD3DRASTEREXT(raster);
#ifdef RW_D3D9 #ifdef RW_D3D9
IDirect3DTexture9 *tex = (IDirect3DTexture9*)ras->texture; IDirect3DTexture9 *tex = (IDirect3DTexture9*)ras->texture;
D3DSURFACE_DESC desc; D3DSURFACE_DESC desc;
@ -1012,7 +913,7 @@ allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
0x34545844, // DXT4 0x34545844, // DXT4
0x35545844, // DXT5 0x35545844, // DXT5
}; };
D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *ras = GETD3DRASTEREXT(raster);
ras->format = dxtMap[dxt-1]; ras->format = dxtMap[dxt-1];
ras->hasAlpha = hasAlpha; ras->hasAlpha = hasAlpha;
ras->texture = createTexture(raster->width, raster->height, ras->texture = createTexture(raster->width, raster->height,
@ -1024,7 +925,7 @@ allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
void void
setPalette(Raster *raster, void *palette, int32 size) setPalette(Raster *raster, void *palette, int32 size)
{ {
D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *ras = GETD3DRASTEREXT(raster);
memcpy(ras->palette, palette, 4*size); memcpy(ras->palette, palette, 4*size);
} }

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@ -546,12 +546,12 @@ readNativeTexture(Stream *stream)
D3dRaster *ras; D3dRaster *ras;
if(compression){ if(compression){
raster = Raster::create(width, height, depth, format | type | 0x80, PLATFORM_D3D8); raster = Raster::create(width, height, depth, format | type | 0x80, PLATFORM_D3D8);
ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); ras = GETD3DRASTEREXT(raster);
allocateDXT(raster, compression, numLevels, hasAlpha); allocateDXT(raster, compression, numLevels, hasAlpha);
ras->customFormat = 1; ras->customFormat = 1;
}else{ }else{
raster = Raster::create(width, height, depth, format | type, PLATFORM_D3D8); raster = Raster::create(width, height, depth, format | type, PLATFORM_D3D8);
ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); ras = GETD3DRASTEREXT(raster);
} }
tex->raster = raster; tex->raster = raster;
@ -588,7 +588,7 @@ writeNativeTexture(Texture *tex, Stream *stream)
// Raster // Raster
Raster *raster = tex->raster; Raster *raster = tex->raster;
D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *ras = GETD3DRASTEREXT(raster);
int32 numLevels = raster->getNumLevels(); int32 numLevels = raster->getNumLevels();
stream->writeI32(raster->format); stream->writeI32(raster->format);
stream->writeI32(ras->hasAlpha); stream->writeI32(ras->hasAlpha);

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@ -746,7 +746,7 @@ readNativeTexture(Stream *stream)
assert((flags & 2) == 0 && "Can't have cube maps yet"); assert((flags & 2) == 0 && "Can't have cube maps yet");
raster = Raster::create(width, height, depth, format | type | Raster::DONTALLOCATE, PLATFORM_D3D9); raster = Raster::create(width, height, depth, format | type | Raster::DONTALLOCATE, PLATFORM_D3D9);
assert(raster); assert(raster);
ext = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); ext = GETD3DRASTEREXT(raster);
ext->format = d3dformat; ext->format = d3dformat;
ext->hasAlpha = flags & 1; ext->hasAlpha = flags & 1;
ext->texture = createTexture(raster->width, raster->height, ext->texture = createTexture(raster->width, raster->height,
@ -760,7 +760,7 @@ readNativeTexture(Stream *stream)
}else{ }else{
raster = Raster::create(width, height, depth, format | type, PLATFORM_D3D9); raster = Raster::create(width, height, depth, format | type, PLATFORM_D3D9);
assert(raster); assert(raster);
ext = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); ext = GETD3DRASTEREXT(raster);
} }
tex->raster = raster; tex->raster = raster;
@ -799,7 +799,7 @@ writeNativeTexture(Texture *tex, Stream *stream)
// Raster // Raster
Raster *raster = tex->raster; Raster *raster = tex->raster;
D3dRaster *ext = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *ext = GETD3DRASTEREXT(raster);
int32 numLevels = raster->getNumLevels(); int32 numLevels = raster->getNumLevels();
stream->writeI32(raster->format); stream->writeI32(raster->format);
stream->writeU32(ext->format); stream->writeU32(ext->format);

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@ -130,7 +130,7 @@ matfxRender_EnvMap(InstanceDataHeader *header, InstanceData *inst, int32 lightBi
else else
setVertexShader(matfx_env_all_VS); setVertexShader(matfx_env_all_VS);
bool32 texAlpha = PLUGINOFFSET(D3dRaster, env->tex->raster, nativeRasterOffset)->hasAlpha; bool32 texAlpha = GETD3DRASTEREXT(env->tex->raster)->hasAlpha;
if(inst->material->texture){ if(inst->material->texture){
d3d::setTexture(0, m->texture); d3d::setTexture(0, m->texture);

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@ -298,7 +298,7 @@ restoreD3d9Device(void)
for(i = 0; i < MAXNUMSTAGES; i++){ for(i = 0; i < MAXNUMSTAGES; i++){
Raster *raster = rwStateCache.texstage[i].raster; Raster *raster = rwStateCache.texstage[i].raster;
if(raster){ if(raster){
D3dRaster *d3draster = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *d3draster = GETD3DRASTEREXT(raster);
d3ddevice->SetTexture(i, (IDirect3DTexture9*)d3draster->texture); d3ddevice->SetTexture(i, (IDirect3DTexture9*)d3draster->texture);
}else }else
d3ddevice->SetTexture(i, nil); d3ddevice->SetTexture(i, nil);
@ -342,7 +342,7 @@ evictD3D9Raster(Raster *raster)
{ {
int i; int i;
// Make sure we're not still referencing this raster // Make sure we're not still referencing this raster
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); D3dRaster *natras = GETD3DRASTEREXT(raster);
switch(raster->type){ switch(raster->type){
case Raster::CAMERATEXTURE: case Raster::CAMERATEXTURE:
for(i = 0; i < MAXNUMRENDERTARGETS; i++) for(i = 0; i < MAXNUMRENDERTARGETS; i++)
@ -416,7 +416,7 @@ setRasterStage(uint32 stage, Raster *raster)
if(raster){ if(raster){
assert(raster->platform == PLATFORM_D3D8 || assert(raster->platform == PLATFORM_D3D8 ||
raster->platform == PLATFORM_D3D9); raster->platform == PLATFORM_D3D9);
d3draster = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); d3draster = GETD3DRASTEREXT(raster);
d3ddevice->SetTexture(stage, (IDirect3DTexture9*)d3draster->texture); d3ddevice->SetTexture(stage, (IDirect3DTexture9*)d3draster->texture);
alpha = d3draster->hasAlpha; alpha = d3draster->hasAlpha;
}else{ }else{
@ -807,7 +807,7 @@ setRenderSurfaces(Camera *cam)
Raster *fbuf = cam->frameBuffer; Raster *fbuf = cam->frameBuffer;
assert(fbuf); assert(fbuf);
{ {
D3dRaster *natras = PLUGINOFFSET(D3dRaster, fbuf, nativeRasterOffset); D3dRaster *natras = GETD3DRASTEREXT(fbuf);
assert(fbuf->type == Raster::CAMERA || fbuf->type == Raster::CAMERATEXTURE); assert(fbuf->type == Raster::CAMERA || fbuf->type == Raster::CAMERATEXTURE);
if(natras->texture == nil) if(natras->texture == nil)
setRenderTarget(0, d3d9Globals.defaultRenderTarget); setRenderTarget(0, d3d9Globals.defaultRenderTarget);
@ -822,7 +822,7 @@ setRenderSurfaces(Camera *cam)
Raster *zbuf = cam->zBuffer; Raster *zbuf = cam->zBuffer;
if(zbuf){ if(zbuf){
D3dRaster *natras = PLUGINOFFSET(D3dRaster, zbuf, nativeRasterOffset); D3dRaster *natras = GETD3DRASTEREXT(zbuf);
assert(zbuf->type == Raster::ZBUFFER); assert(zbuf->type == Raster::ZBUFFER);
setDepthSurface(natras->texture); setDepthSurface(natras->texture);
}else }else
@ -962,7 +962,7 @@ releaseVidmemRasters(void)
D3dRaster *natras; D3dRaster *natras;
for(vmr = vidmemRasters; vmr; vmr = vmr->next){ for(vmr = vidmemRasters; vmr; vmr = vmr->next){
raster = vmr->raster; raster = vmr->raster;
natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); natras = GETD3DRASTEREXT(raster);
switch(raster->type){ switch(raster->type){
case Raster::CAMERATEXTURE: case Raster::CAMERATEXTURE:
destroyTexture(natras->texture); destroyTexture(natras->texture);
@ -988,7 +988,7 @@ recreateVidmemRasters(void)
D3dRaster *natras; D3dRaster *natras;
for(vmr = vidmemRasters; vmr; vmr = vmr->next){ for(vmr = vidmemRasters; vmr; vmr = vmr->next){
raster = vmr->raster; raster = vmr->raster;
natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset); natras = GETD3DRASTEREXT(raster);
switch(raster->type){ switch(raster->type){
case Raster::CAMERATEXTURE: { case Raster::CAMERATEXTURE: {
int32 levels = Raster::calculateNumLevels(raster->width, raster->height); int32 levels = Raster::calculateNumLevels(raster->width, raster->height);
@ -1230,8 +1230,8 @@ rasterRenderFast(Raster *raster, int32 x, int32 y)
Raster *src = raster; Raster *src = raster;
Raster *dst = Raster::getCurrentContext(); Raster *dst = Raster::getCurrentContext();
D3dRaster *natdst = PLUGINOFFSET(D3dRaster, dst, nativeRasterOffset); D3dRaster *natdst = GETD3DRASTEREXT(dst);
D3dRaster *natsrc = PLUGINOFFSET(D3dRaster, src, nativeRasterOffset); D3dRaster *natsrc = GETD3DRASTEREXT(src);
switch(dst->type){ switch(dst->type){
case Raster::CAMERATEXTURE: case Raster::CAMERATEXTURE:

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@ -89,6 +89,105 @@ struct Im2DVertex
}; };
#else #else
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((uint32)(uint8)(ch0) | ((uint32)(uint8)(ch1) << 8) | \
((uint32)(uint8)(ch2) << 16) | ((uint32)(uint8)(ch3) << 24 ))
#endif
enum {
D3DFMT_UNKNOWN = 0,
D3DFMT_R8G8B8 = 20,
D3DFMT_A8R8G8B8 = 21,
D3DFMT_X8R8G8B8 = 22,
D3DFMT_R5G6B5 = 23,
D3DFMT_X1R5G5B5 = 24,
D3DFMT_A1R5G5B5 = 25,
D3DFMT_A4R4G4B4 = 26,
D3DFMT_R3G3B2 = 27,
D3DFMT_A8 = 28,
D3DFMT_A8R3G3B2 = 29,
D3DFMT_X4R4G4B4 = 30,
D3DFMT_A2B10G10R10 = 31,
D3DFMT_A8B8G8R8 = 32,
D3DFMT_X8B8G8R8 = 33,
D3DFMT_G16R16 = 34,
D3DFMT_A2R10G10B10 = 35,
D3DFMT_A16B16G16R16 = 36,
D3DFMT_A8P8 = 40,
D3DFMT_P8 = 41,
D3DFMT_L8 = 50,
D3DFMT_A8L8 = 51,
D3DFMT_A4L4 = 52,
D3DFMT_V8U8 = 60,
D3DFMT_L6V5U5 = 61,
D3DFMT_X8L8V8U8 = 62,
D3DFMT_Q8W8V8U8 = 63,
D3DFMT_V16U16 = 64,
D3DFMT_A2W10V10U10 = 67,
D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
D3DFMT_D16_LOCKABLE = 70,
D3DFMT_D32 = 71,
D3DFMT_D15S1 = 73,
D3DFMT_D24S8 = 75,
D3DFMT_D24X8 = 77,
D3DFMT_D24X4S4 = 79,
D3DFMT_D16 = 80,
D3DFMT_D32F_LOCKABLE = 82,
D3DFMT_D24FS8 = 83,
// d3d9ex only
/* Z-Stencil formats valid for CPU access */
D3DFMT_D32_LOCKABLE = 84,
D3DFMT_S8_LOCKABLE = 85,
D3DFMT_L16 = 81,
D3DFMT_VERTEXDATA =100,
D3DFMT_INDEX16 =101,
D3DFMT_INDEX32 =102,
D3DFMT_Q16W16V16U16 =110,
D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
// Floating point surface formats
// s10e5 formats (16-bits per channel)
D3DFMT_R16F = 111,
D3DFMT_G16R16F = 112,
D3DFMT_A16B16G16R16F = 113,
// IEEE s23e8 formats (32-bits per channel)
D3DFMT_R32F = 114,
D3DFMT_G32R32F = 115,
D3DFMT_A32B32G32R32F = 116,
D3DFMT_CxV8U8 = 117,
// d3d9ex only
// Monochrome 1 bit per pixel format
D3DFMT_A1 = 118,
// 2.8 biased fixed point
D3DFMT_A2B10G10R10_XR_BIAS = 119,
// Binary format indicating that the data has no inherent type
D3DFMT_BINARYBUFFER = 199
};
enum { enum {
D3DLOCK_NOSYSLOCK = 0, // ignored D3DLOCK_NOSYSLOCK = 0, // ignored
D3DPOOL_MANAGED = 0, // ignored D3DPOOL_MANAGED = 0, // ignored
@ -175,6 +274,7 @@ void setTexels(Raster *raster, void *texels, int32 level);
extern int32 nativeRasterOffset; extern int32 nativeRasterOffset;
void registerNativeRaster(void); void registerNativeRaster(void);
#define GETD3DRASTEREXT(raster) PLUGINOFFSET(rw::d3d::D3dRaster, raster, rw::d3d::nativeRasterOffset)
// Rendering // Rendering

View File

@ -26,7 +26,7 @@ int32 nativeRasterOffset;
static Raster* static Raster*
rasterCreateTexture(Raster *raster) rasterCreateTexture(Raster *raster)
{ {
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); Gl3Raster *natras = GETGL3RASTEREXT(raster);
switch(raster->format & 0xF00){ switch(raster->format & 0xF00){
case Raster::C8888: case Raster::C8888:
natras->internalFormat = GL_RGBA8; natras->internalFormat = GL_RGBA8;
@ -65,6 +65,8 @@ rasterCreateTexture(Raster *raster)
natras->bpp = 4; natras->bpp = 4;
#endif #endif
natras->isCompressed = 0;
raster->stride = raster->width*natras->bpp; raster->stride = raster->width*natras->bpp;
glGenTextures(1, &natras->texid); glGenTextures(1, &natras->texid);
@ -89,7 +91,7 @@ rasterCreateCameraTexture(Raster *raster)
} }
// TODO: figure out what the backbuffer is and use that as a default // TODO: figure out what the backbuffer is and use that as a default
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); Gl3Raster *natras = GETGL3RASTEREXT(raster);
switch(raster->format & 0xF00){ switch(raster->format & 0xF00){
case Raster::C8888: case Raster::C8888:
natras->internalFormat = GL_RGBA8; natras->internalFormat = GL_RGBA8;
@ -123,6 +125,8 @@ rasterCreateCameraTexture(Raster *raster)
// natras->bpp = 4; // natras->bpp = 4;
#endif #endif
natras->isCompressed = 0;
raster->stride = raster->width*natras->bpp; raster->stride = raster->width*natras->bpp;
glGenTextures(1, &natras->texid); glGenTextures(1, &natras->texid);
@ -149,7 +153,7 @@ rasterCreateCameraTexture(Raster *raster)
static Raster* static Raster*
rasterCreateCamera(Raster *raster) rasterCreateCamera(Raster *raster)
{ {
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); Gl3Raster *natras = GETGL3RASTEREXT(raster);
// TODO: set/check width, height, depth, format? // TODO: set/check width, height, depth, format?
raster->originalWidth = raster->width; raster->originalWidth = raster->width;
@ -167,7 +171,7 @@ rasterCreateCamera(Raster *raster)
static Raster* static Raster*
rasterCreateZbuffer(Raster *raster) rasterCreateZbuffer(Raster *raster)
{ {
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); Gl3Raster *natras = GETGL3RASTEREXT(raster);
// TODO: set/check width, height, depth, format? // TODO: set/check width, height, depth, format?
raster->originalWidth = raster->width; raster->originalWidth = raster->width;
@ -179,6 +183,8 @@ rasterCreateZbuffer(Raster *raster)
natras->format = GL_DEPTH_COMPONENT; natras->format = GL_DEPTH_COMPONENT;
natras->type = GL_UNSIGNED_BYTE; natras->type = GL_UNSIGNED_BYTE;
natras->isCompressed = 0;
glGenTextures(1, &natras->texid); glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid); uint32 prev = bindTexture(natras->texid);
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat, glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
@ -258,7 +264,7 @@ uint8*
rasterLock(Raster *raster, int32 level, int32 lockMode) rasterLock(Raster *raster, int32 level, int32 lockMode)
{ {
#ifdef RW_OPENGL #ifdef RW_OPENGL
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); Gl3Raster *natras GETGL3RASTEREXT(raster);
uint8 *px; uint8 *px;
assert(raster->privateFlags == 0); assert(raster->privateFlags == 0);
@ -268,28 +274,33 @@ rasterLock(Raster *raster, int32 level, int32 lockMode)
case Raster::TEXTURE: case Raster::TEXTURE:
case Raster::CAMERATEXTURE: case Raster::CAMERATEXTURE:
px = (uint8*)rwMalloc(raster->stride*raster->height, MEMDUR_EVENT | ID_DRIVER); px = (uint8*)rwMalloc(raster->stride*raster->height, MEMDUR_EVENT | ID_DRIVER);
memset(px, 0, raster->stride*raster->height);
assert(raster->pixels == nil); assert(raster->pixels == nil);
raster->pixels = px; raster->pixels = px;
if(lockMode & Raster::LOCKREAD || !(lockMode & Raster::LOCKNOFETCH)){ if(lockMode & Raster::LOCKREAD || !(lockMode & Raster::LOCKNOFETCH)){
if(natras->isCompressed){
uint32 prev = bindTexture(natras->texid);
glGetCompressedTexImage(GL_TEXTURE_2D, level, px);
bindTexture(prev);
}else{
#ifdef RW_GLES #ifdef RW_GLES
GLuint fbo; GLuint fbo;
GLenum e; GLenum e;
glGenFramebuffers(1, &fbo); glGenFramebuffers(1, &fbo);
bindFramebuffer(fbo); bindFramebuffer(fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, natras->texid, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, natras->texid, 0);
e = glCheckFramebufferStatus(GL_FRAMEBUFFER); e = glCheckFramebufferStatus(GL_FRAMEBUFFER);
assert(natras->format == GL_RGBA); assert(natras->format == GL_RGBA);
glReadPixels(0, 0, raster->width, raster->height, natras->format, natras->type, px); glReadPixels(0, 0, raster->width, raster->height, natras->format, natras->type, px);
//e = glGetError(); printf("GL err4 %x (%x)\n", e, natras->format); //e = glGetError(); printf("GL err4 %x (%x)\n", e, natras->format);
bindFramebuffer(0); bindFramebuffer(0);
glDeleteFramebuffers(1, &fbo); glDeleteFramebuffers(1, &fbo);
#else #else
uint32 prev = bindTexture(natras->texid); uint32 prev = bindTexture(natras->texid);
glGetTexImage(GL_TEXTURE_2D, level, natras->format, natras->type, px); glGetTexImage(GL_TEXTURE_2D, level, natras->format, natras->type, px);
bindTexture(prev); bindTexture(prev);
#endif #endif
}
} }
raster->privateFlags = lockMode; raster->privateFlags = lockMode;
@ -310,15 +321,21 @@ void
rasterUnlock(Raster *raster, int32 level) rasterUnlock(Raster *raster, int32 level)
{ {
#ifdef RW_OPENGL #ifdef RW_OPENGL
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); Gl3Raster *natras = GETGL3RASTEREXT(raster);
assert(raster->pixels); assert(raster->pixels);
if(raster->privateFlags & Raster::LOCKWRITE){ if(raster->privateFlags & Raster::LOCKWRITE){
uint32 prev = bindTexture(natras->texid); uint32 prev = bindTexture(natras->texid);
glTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat, if(natras->isCompressed)
raster->width, raster->height, glCompressedTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
0, natras->format, natras->type, raster->pixels); raster->width, raster->height, 0,
raster->stride*raster->height,
raster->pixels);
else
glTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
raster->width, raster->height,
0, natras->format, natras->type, raster->pixels);
bindTexture(prev); bindTexture(prev);
} }
@ -407,7 +424,7 @@ rasterFromImage(Raster *raster, Image *image)
image = truecolimg; image = truecolimg;
} }
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); Gl3Raster *natras = GETGL3RASTEREXT(raster);
switch(image->depth){ switch(image->depth){
case 32: case 32:
#ifdef RW_GLES #ifdef RW_GLES
@ -480,6 +497,61 @@ rasterFromImage(Raster *raster, Image *image)
return 1; return 1;
} }
void
allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
{
#ifdef RW_OPENGL
Gl3Raster *natras = GETGL3RASTEREXT(raster);
switch(dxt){
case 1:
if(hasAlpha){
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
natras->format = GL_RGBA;
}else{
natras->internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
natras->format = GL_RGB;
}
// bogus, but stride*height should be the size of the image
// 4x4 in 8 bytes
raster->stride = raster->width/2;
break;
case 3:
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
natras->format = GL_RGBA;
// 4x4 in 16 bytes
raster->stride = raster->width;
break;
case 5:
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
natras->format = GL_RGBA;
// 4x4 in 16 bytes
raster->stride = raster->width;
break;
default:
assert(0 && "invalid DXT format");
}
natras->type = GL_UNSIGNED_BYTE;
natras->hasAlpha = hasAlpha;
natras->bpp = 2;
raster->depth = 16;
natras->isCompressed = 1;
glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid);
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
raster->width, raster->height,
0, natras->format, natras->type, nil);
natras->filterMode = 0;
natras->addressU = 0;
natras->addressV = 0;
bindTexture(prev);
raster->flags &= ~Raster::DONTALLOCATE;
#endif
}
static void* static void*
createNativeRaster(void *object, int32 offset, int32) createNativeRaster(void *object, int32 offset, int32)
{ {
@ -505,7 +577,7 @@ destroyNativeRaster(void *object, int32 offset, int32)
case Raster::CAMERATEXTURE: case Raster::CAMERATEXTURE:
if(natras->fboMate){ if(natras->fboMate){
// Break apart from currently associated zbuffer // Break apart from currently associated zbuffer
Gl3Raster *zras = PLUGINOFFSET(Gl3Raster, natras->fboMate, offset); Gl3Raster *zras = GETGL3RASTEREXT(natras->fboMate);
zras->fboMate = nil; zras->fboMate = nil;
natras->fboMate = nil; natras->fboMate = nil;
} }
@ -516,7 +588,7 @@ destroyNativeRaster(void *object, int32 offset, int32)
case Raster::ZBUFFER: case Raster::ZBUFFER:
if(natras->fboMate){ if(natras->fboMate){
// Detatch from FBO we may be attached to // Detatch from FBO we may be attached to
Gl3Raster *oldfb = PLUGINOFFSET(Gl3Raster, natras->fboMate, nativeRasterOffset); Gl3Raster *oldfb = GETGL3RASTEREXT(natras->fboMate);
if(oldfb->fbo){ if(oldfb->fbo){
bindFramebuffer(oldfb->fbo); bindFramebuffer(oldfb->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
@ -529,7 +601,7 @@ destroyNativeRaster(void *object, int32 offset, int32)
case Raster::CAMERA: case Raster::CAMERA:
if(natras->fboMate){ if(natras->fboMate){
// Break apart from currently associated zbuffer // Break apart from currently associated zbuffer
Gl3Raster *zras = PLUGINOFFSET(Gl3Raster, natras->fboMate, offset); Gl3Raster *zras = GETGL3RASTEREXT(natras->fboMate);
zras->fboMate = nil; zras->fboMate = nil;
natras->fboMate = nil; natras->fboMate = nil;
} }
@ -555,7 +627,7 @@ copyNativeRaster(void *dst, void *, int32 offset, int32)
static uint32 static uint32
getLevelSize(Raster *raster, int32 level) getLevelSize(Raster *raster, int32 level)
{ {
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); Gl3Raster *natras = GETGL3RASTEREXT(raster);
uint32 size = raster->stride*raster->height; uint32 size = raster->stride*raster->height;
while(level--) while(level--)
size /= 4; size /= 4;
@ -591,11 +663,20 @@ readNativeTexture(Stream *stream)
int32 depth = stream->readI32(); int32 depth = stream->readI32();
int32 numLevels = stream->readI32(); int32 numLevels = stream->readI32();
// Native raster
int32 flags = stream->readI32();
int32 compression = stream->readI32();
Raster *raster; Raster *raster;
Gl3Raster *natras; Gl3Raster *natras;
raster = Raster::create(width, height, depth, format | Raster::TEXTURE, PLATFORM_GL3); if(flags & 2){
raster = Raster::create(width, height, depth, format | Raster::TEXTURE | Raster::DONTALLOCATE, PLATFORM_GL3);
allocateDXT(raster, compression, numLevels, flags & 1);
}else{
raster = Raster::create(width, height, depth, format | Raster::TEXTURE, PLATFORM_GL3);
}
assert(raster); assert(raster);
natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); natras = GETGL3RASTEREXT(raster);
tex->raster = raster; tex->raster = raster;
uint32 size; uint32 size;
@ -616,7 +697,7 @@ void
writeNativeTexture(Texture *tex, Stream *stream) writeNativeTexture(Texture *tex, Stream *stream)
{ {
Raster *raster = tex->raster; Raster *raster = tex->raster;
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset); Gl3Raster *natras = GETGL3RASTEREXT(raster);
int32 chunksize = getSizeNativeTexture(tex); int32 chunksize = getSizeNativeTexture(tex);
writeChunkHeader(stream, ID_STRUCT, chunksize-12); writeChunkHeader(stream, ID_STRUCT, chunksize-12);
@ -634,7 +715,34 @@ writeNativeTexture(Texture *tex, Stream *stream)
stream->writeI32(raster->height); stream->writeI32(raster->height);
stream->writeI32(raster->depth); stream->writeI32(raster->depth);
stream->writeI32(numLevels); stream->writeI32(numLevels);
// TODO: compression? auto mipmaps?
// Native raster
int32 flags = 0;
int32 compression = 0;
if(natras->hasAlpha)
flags |= 1;
if(natras->isCompressed){
flags |= 2;
switch(natras->internalFormat){
#ifdef RW_OPENGL
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
compression = 1;
break;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
compression = 3;
break;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
compression = 5;
break;
#endif
default:
assert(0 && "unknown compression");
}
}
stream->writeI32(flags);
stream->writeI32(compression);
// TODO: auto mipmaps?
uint32 size; uint32 size;
uint8 *data; uint8 *data;

View File

@ -223,8 +223,6 @@ ObjPipeline *makeDefaultPipeline(void);
// Native Texture and Raster // Native Texture and Raster
extern int32 nativeRasterOffset;
struct Gl3Raster struct Gl3Raster
{ {
// arguments to glTexImage2D // arguments to glTexImage2D
@ -235,6 +233,7 @@ struct Gl3Raster
// texture object // texture object
uint32 texid; uint32 texid;
bool32 isCompressed;
bool32 hasAlpha; bool32 hasAlpha;
// cached filtermode and addressing // cached filtermode and addressing
uint8 filterMode; uint8 filterMode;
@ -245,11 +244,15 @@ struct Gl3Raster
Raster *fboMate; // color or zbuffer raster mate of this one Raster *fboMate; // color or zbuffer raster mate of this one
}; };
void allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha);
Texture *readNativeTexture(Stream *stream); Texture *readNativeTexture(Stream *stream);
void writeNativeTexture(Texture *tex, Stream *stream); void writeNativeTexture(Texture *tex, Stream *stream);
uint32 getSizeNativeTexture(Texture *tex); uint32 getSizeNativeTexture(Texture *tex);
extern int32 nativeRasterOffset;
void registerNativeRaster(void); void registerNativeRaster(void);
#define GETGL3RASTEREXT(raster) PLUGINOFFSET(Gl3Raster, raster, rw::gl3::nativeRasterOffset)
} }
} }

View File

@ -323,6 +323,140 @@ decompressDXT5(uint8 *adst, int32 w, int32 h, uint8 *src)
} }
} }
// not strictly image but related
// flip a DXT 2-bit block
static void
flipBlock(uint8 *dst, uint8 *src)
{
// color
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
// bits
dst[4] = src[7];
dst[5] = src[6];
dst[6] = src[5];
dst[7] = src[4];
}
// flip a DXT3 4-bit alpha block
static void
flipAlphaBlock3(uint8 *dst, uint8 *src)
{
dst[6] = src[0];
dst[7] = src[1];
dst[4] = src[2];
dst[5] = src[3];
dst[2] = src[4];
dst[3] = src[5];
dst[0] = src[6];
dst[1] = src[7];
}
// flip a DXT5 3-bit alpha block
static void
flipAlphaBlock5(uint8 *dst, uint8 *src)
{
// color
dst[0] = src[0];
dst[1] = src[1];
// bits
uint64 bits = *(uint64*)&src[2];
uint64 flipbits = 0;
for(int i = 0; i < 4; i++){
flipbits <<= 12;
flipbits |= bits & 0xFFF;
bits >>= 12;
}
memcpy(src+2, &flipbits, 6);
}
void
flipDXT1(uint8 *dst, uint8 *src, uint32 width, uint32 height)
{
int x, y;
assert(width % 4 == 0);
assert(height % 4 == 0);
int bw = width/4;
int bh = height/4;
dst += 8*bw*bh;
for(y = 0; y < bh; y++){
dst -= 8*bw;
uint8 *s = src;
uint8 *d = dst;
for(x = 0; x < bw; x++){
flipBlock(d, s);
s += 8;
d += 8;
}
src += 8*bw;
}
}
void
flipDXT3(uint8 *dst, uint8 *src, uint32 width, uint32 height)
{
int x, y;
assert(width % 4 == 0);
assert(height % 4 == 0);
int bw = width/4;
int bh = height/4;
dst += 16*bw*bh;
for(y = 0; y < bh; y++){
dst -= 16*bw;
uint8 *s = src;
uint8 *d = dst;
for(x = 0; x < bw; x++){
flipAlphaBlock3(d, s);
flipBlock(d+8, s+8);
s += 16;
d += 16;
}
src += 16*bw;
}
}
void
flipDXT5(uint8 *dst, uint8 *src, uint32 width, uint32 height)
{
int x, y;
assert(width % 4 == 0);
assert(height % 4 == 0);
int bw = width/4;
int bh = height/4;
dst += 16*bw*bh;
for(y = 0; y < bh; y++){
dst -= 16*bw;
uint8 *s = src;
uint8 *d = dst;
for(x = 0; x < bw; x++){
flipAlphaBlock5(d, s);
flipBlock(d+8, s+8);
s += 16;
d += 16;
}
src += 16*bw;
}
}
void
flipDXT(int32 type, uint8 *dst, uint8 *src, uint32 width, uint32 height)
{
switch(type){
case 1:
flipDXT1(dst, src, width, height);
break;
case 3:
flipDXT3(dst, src, width, height);
break;
case 5:
flipDXT5(dst, src, width, height);
break;
}
}
void void
Image::setPixelsDXT(int32 type, uint8 *pixels) Image::setPixelsDXT(int32 type, uint8 *pixels)
{ {

View File

@ -337,6 +337,10 @@ void expandPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, i
void compressPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); void compressPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
void copyPal8(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h); void copyPal8(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
void flipDXT1(uint8 *dst, uint8 *src, uint32 width, uint32 height);
void flipDXT3(uint8 *dst, uint8 *src, uint32 width, uint32 height);
void flipDXT5(uint8 *dst, uint8 *src, uint32 width, uint32 height);
void flipDXT(int32 type, uint8 *dst, uint8 *src, uint32 width, uint32 height);
#define IGNORERASTERIMP 0 #define IGNORERASTERIMP 0