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added im3d transform flags
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@@ -349,7 +349,7 @@ im3dtest(void)
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genIm3DRenderIndexed(rw::PRIMTYPETRILIST, indices, 12);
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genIm3DEnd();
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*/
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rw::im3d::Transform(verts, 8, nil);
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rw::im3d::Transform(verts, 8, nil, rw::im3d::EVERYTHING);
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rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indices, 12);
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rw::im3d::End();
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}
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