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using proper types
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@@ -121,11 +121,11 @@ public:
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};
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struct Vertex {
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float32 p[3];
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float32 t[2];
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float32 t1[2];
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uint8 c[4];
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float32 n[3];
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V3d p;
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TexCoords t;
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TexCoords t1;
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RGBA c;
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V3d n;
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// skin
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float32 w[4];
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uint8 i[4];
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