using proper types

This commit is contained in:
aap
2017-08-05 01:44:37 +02:00
parent 9a26a380a8
commit 4653f7e81e
14 changed files with 155 additions and 180 deletions

View File

@@ -360,8 +360,8 @@ struct MeshHeader
struct MorphTarget
{
Sphere boundingSphere;
float32 *vertices;
float32 *normals;
V3d *vertices;
V3d *normals;
};
struct InstanceDataHeader
@@ -401,8 +401,8 @@ struct Geometry : PluginBase<Geometry>
int32 numTexCoordSets;
Triangle *triangles;
uint8 *colors;
float32 *texCoords[8];
RGBA *colors;
TexCoords *texCoords[8];
MorphTarget *morphTargets;
MaterialList matList;