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using proper types
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+7
-7
@@ -47,12 +47,12 @@ enum {
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VERT_COMPNORM
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};
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void instV4d(int type, uint8 *dst, float *src, uint32 numVertices, uint32 stride);
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void instV3d(int type, uint8 *dst, float *src, uint32 numVertices, uint32 stride);
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void uninstV3d(int type, float *dst, uint8 *src, uint32 numVertices, uint32 stride);
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void instV2d(int type, uint8 *dst, float *src, uint32 numVertices, uint32 stride);
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void uninstV2d(int type, float *dst, uint8 *src, uint32 numVertices, uint32 stride);
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bool32 instColor(int type, uint8 *dst, uint8 *src, uint32 numVertices, uint32 stride);
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void uninstColor(int type, uint8 *dst, uint8 *src, uint32 numVertices, uint32 stride);
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void instV4d(int type, uint8 *dst, V4d *src, uint32 numVertices, uint32 stride);
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void instV3d(int type, uint8 *dst, V3d *src, uint32 numVertices, uint32 stride);
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void uninstV3d(int type, V3d *dst, uint8 *src, uint32 numVertices, uint32 stride);
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void instTexCoords(int type, uint8 *dst, TexCoords *src, uint32 numVertices, uint32 stride);
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void uninstTexCoords(int type, TexCoords *dst, uint8 *src, uint32 numVertices, uint32 stride);
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bool32 instColor(int type, uint8 *dst, RGBA *src, uint32 numVertices, uint32 stride);
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void uninstColor(int type, RGBA *dst, uint8 *src, uint32 numVertices, uint32 stride);
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}
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