fixed pretty major bugs regarding frame dirty list

This commit is contained in:
aap
2016-08-03 20:32:43 +02:00
parent a391f263cb
commit 46542cccb0
3 changed files with 21 additions and 20 deletions

View File

@@ -32,17 +32,25 @@ rasterCreate(Raster *raster)
case Raster::C8888:
natras->internalFormat = GL_RGBA;
natras->format = GL_RGBA;
natras->type = GL_UNSIGNED_BYTE;
natras->hasAlpha = 1;
break;
case Raster::C888:
natras->internalFormat = GL_RGB;
natras->format = GL_RGB;
natras->type = GL_UNSIGNED_BYTE;
natras->hasAlpha = 0;
break;
case Raster::C1555:
// TODO: check if this is correct
natras->internalFormat = GL_RGBA;
natras->format = GL_RGBA;
natras->type = GL_UNSIGNED_SHORT_5_5_5_1;
natras->hasAlpha = 1;
break;
default:
assert(0 && "unsupported raster format");
}
natras->type = GL_UNSIGNED_BYTE;
glGenTextures(1, &natras->texid);
glBindTexture(GL_TEXTURE_2D, natras->texid);
@@ -89,6 +97,9 @@ rasterFromImage(Raster *raster, Image *image)
case 24:
format = Raster::C888;
break;
case 16:
format = Raster::C1555;
break;
default:
assert(0 && "image depth\n");
}