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https://github.com/aap/librw.git
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started implementing tristrip; implemented camera frustum
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@@ -200,8 +200,8 @@ matfxRenderCB(Atomic *atomic, InstanceDataHeader *header)
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InstanceData *inst = header->inst;
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int32 n = header->numMeshes;
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rw::setRenderState(ALPHATESTFUNC, 1);
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rw::setRenderState(ALPHATESTREF, 50);
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// rw::setRenderState(ALPHATESTFUNC, 1);
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// rw::setRenderState(ALPHATESTREF, 50);
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int32 fx;
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while(n--){
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@@ -460,8 +460,8 @@ skinRenderCB(Atomic *atomic, InstanceDataHeader *header)
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InstanceData *inst = header->inst;
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int32 n = header->numMeshes;
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rw::setRenderState(ALPHATESTFUNC, 1);
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rw::setRenderState(ALPHATESTREF, 50);
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// rw::setRenderState(ALPHATESTFUNC, 1);
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// rw::setRenderState(ALPHATESTREF, 50);
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skinShader->use();
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@@ -84,8 +84,8 @@ defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
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InstanceData *inst = header->inst;
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int32 n = header->numMeshes;
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rw::setRenderState(ALPHATESTFUNC, 1);
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rw::setRenderState(ALPHATESTREF, 50);
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// rw::setRenderState(ALPHATESTFUNC, 1);
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// rw::setRenderState(ALPHATESTREF, 50);
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simpleShader->use();
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