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wrote basic skeleton; clumpview
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@@ -231,6 +231,7 @@ struct Matrix
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Matrix *rotate(const Quat &q, CombineOp op);
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Matrix *translate(V3d *translation, CombineOp op);
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Matrix *scale(V3d *scl, CombineOp op);
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Matrix *transform(Matrix *mat, CombineOp op);
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void lookAt(const V3d &dir, const V3d &up);
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// helper functions. consider private
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