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wrote basic skeleton; clumpview
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@@ -125,7 +125,8 @@ struct Frame : PluginBase<Frame>
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Matrix *getLTM(void);
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void rotate(V3d *axis, float32 angle, CombineOp op);
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void translate(V3d *trans, CombineOp op);
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void scale(V3d *trans, CombineOp op);
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void scale(V3d *scale, CombineOp op);
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void transform(Matrix *mat, CombineOp op);
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void updateObjects(void);
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