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wrote basic skeleton; clumpview
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181
tools/clumpview/main.cpp
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181
tools/clumpview/main.cpp
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#include <rw.h>
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#include <skeleton.h>
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#include "camera.h"
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#include <assert.h>
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rw::V3d zero = { 0.0f, 0.0f, 0.0f };
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Camera *camera;
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rw::Clump *clump;
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rw::World *world;
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rw::EngineStartParams engineStartParams;
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void
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Init(void)
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{
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sk::globals.windowtitle = "Clump viewer";
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sk::globals.width = 640;
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sk::globals.height = 480;
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sk::globals.quit = 0;
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}
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bool
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attachPlugins(void)
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{
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rw::ps2::registerPDSPlugin(40);
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rw::ps2::registerPluginPDSPipes();
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rw::registerMeshPlugin();
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rw::registerNativeDataPlugin();
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rw::registerAtomicRightsPlugin();
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rw::registerMaterialRightsPlugin();
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rw::xbox::registerVertexFormatPlugin();
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rw::registerSkinPlugin();
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rw::registerHAnimPlugin();
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rw::registerMatFXPlugin();
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rw::registerUVAnimPlugin();
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rw::ps2::registerADCPlugin();
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return true;
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}
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bool
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InitRW(void)
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{
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// rw::platform = rw::PLATFORM_D3D8;
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if(!sk::InitRW())
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return false;
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char *filename = "teapot.dff";
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rw::StreamFile in;
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if(in.open(filename, "rb") == NULL){
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printf("couldn't open file\n");
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return false;
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}
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rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL);
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clump = rw::Clump::streamRead(&in);
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assert(clump);
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in.close();
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clump->getFrame()->translate(&zero, rw::COMBINEREPLACE);
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FORLIST(lnk, clump->atomics){
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rw::Atomic *a = rw::Atomic::fromClump(lnk);
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if(a->pipeline && a->pipeline->platform != rw::platform)
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a->pipeline = NULL;
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}
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world = rw::World::create();
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rw::Light *ambient = rw::Light::create(rw::Light::AMBIENT);
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ambient->setColor(0.2f, 0.2f, 0.2f);
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world->addLight(ambient);
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rw::V3d xaxis = { 1.0f, 0.0f, 0.0f };
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rw::Light *direct = rw::Light::create(rw::Light::DIRECTIONAL);
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direct->setColor(0.8f, 0.8f, 0.8f);
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direct->setFrame(rw::Frame::create());
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direct->getFrame()->rotate(&xaxis, 180.0f, rw::COMBINEREPLACE);
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world->addLight(direct);
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camera = new Camera;
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camera->m_rwcam = rw::Camera::create();
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camera->m_rwcam->setFrame(rw::Frame::create());
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camera->m_aspectRatio = 640.0f/480.0f;
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camera->m_near = 0.1f;
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camera->m_far = 450.0f;
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camera->m_target.set(0.0f, 0.0f, 0.0f);
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camera->m_position.set(0.0f, -10.0f, 0.0f);
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// camera->setPosition(Vec3(0.0f, 5.0f, 0.0f));
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// camera->setPosition(Vec3(0.0f, -70.0f, 0.0f));
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// camera->setPosition(Vec3(0.0f, -1.0f, 3.0f));
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camera->update();
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world->addCamera(camera->m_rwcam);
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return true;
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}
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void
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Draw(float timeDelta)
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{
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static rw::RGBA clearcol = { 0x80, 0x80, 0x80, 0xFF };
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camera->m_rwcam->clear(&clearcol, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
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camera->update();
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camera->m_rwcam->beginUpdate();
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clump->render();
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camera->m_rwcam->endUpdate();
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camera->m_rwcam->showRaster();
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}
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void
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KeyUp(int key)
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{
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}
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void
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KeyDown(int key)
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{
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switch(key){
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case 'W':
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camera->orbit(0.0f, 0.1f);
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break;
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case 'S':
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camera->orbit(0.0f, -0.1f);
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break;
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case 'A':
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camera->orbit(-0.1f, 0.0f);
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break;
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case 'D':
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camera->orbit(0.1f, 0.0f);
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break;
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case sk::KEY_UP:
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camera->turn(0.0f, 0.1f);
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break;
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case sk::KEY_DOWN:
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camera->turn(0.0f, -0.1f);
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break;
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case sk::KEY_LEFT:
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camera->turn(0.1f, 0.0f);
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break;
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case sk::KEY_RIGHT:
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camera->turn(-0.1f, 0.0f);
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break;
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case 'R':
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camera->zoom(0.1f);
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break;
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case 'F':
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camera->zoom(-0.1f);
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break;
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case sk::KEY_ESC:
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sk::globals.quit = 1;
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break;
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}
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}
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sk::EventStatus
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AppEventHandler(sk::Event e, void *param)
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{
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using namespace sk;
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switch(e){
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case INITIALIZE:
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Init();
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return EVENTPROCESSED;
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case RWINITIALIZE:
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return ::InitRW() ? EVENTPROCESSED : EVENTERROR;
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case PLUGINATTACH:
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return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
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case KEYDOWN:
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KeyDown(*(int*)param);
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return EVENTPROCESSED;
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case KEYUP:
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KeyUp(*(int*)param);
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return EVENTPROCESSED;
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case IDLE:
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Draw(*(float*)param);
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return EVENTPROCESSED;
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}
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return sk::EVENTNOTPROCESSED;
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}
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