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fixed tex addressing bug
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8134abb653
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@ -256,7 +256,7 @@ static GLint filterConvMap_NoMIP[] = {
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static GLint addressConvMap[] = {
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0, GL_REPEAT, GL_MIRRORED_REPEAT,
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GL_CLAMP, GL_CLAMP_TO_BORDER
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GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER
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};
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static void
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@ -372,7 +372,7 @@ setRasterStage(uint32 stage, Raster *raster)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, addressConvMap[addrU]);
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natras->addressU = addrU;
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}
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if(natras->addressU != addrV){
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if(natras->addressV != addrV){
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, addressConvMap[addrV]);
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natras->addressV = addrV;
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}
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