fixed tex addressing bug

This commit is contained in:
aap 2020-04-26 23:51:27 +02:00
parent 8134abb653
commit 4db08e15e8

View File

@ -256,7 +256,7 @@ static GLint filterConvMap_NoMIP[] = {
static GLint addressConvMap[] = {
0, GL_REPEAT, GL_MIRRORED_REPEAT,
GL_CLAMP, GL_CLAMP_TO_BORDER
GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER
};
static void
@ -372,7 +372,7 @@ setRasterStage(uint32 stage, Raster *raster)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, addressConvMap[addrU]);
natras->addressU = addrU;
}
if(natras->addressU != addrV){
if(natras->addressV != addrV){
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, addressConvMap[addrV]);
natras->addressV = addrV;
}