hopalong orbit viewer; also bezier patches in playground

This commit is contained in:
aap 2021-11-25 14:17:44 +01:00
parent 7dd7ec184d
commit 50c8f9ec7f
8 changed files with 1317 additions and 15 deletions

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@ -275,3 +275,12 @@ project "ps2test"
-- includedirs { "." } -- includedirs { "." }
-- libdirs { Libdir } -- libdirs { Libdir }
-- links { "librw" } -- links { "librw" }
project "hopalong"
kind "WindowedApp"
characterset ("MBCS")
skeltool("hopalong")
entrypoint("WinMainCRTStartup")
removeplatforms { "*null" }
removeplatforms { "ps2" }

448
tools/hopalong/main.cpp Normal file
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@ -0,0 +1,448 @@
#include <rw.h>
#include <skeleton.h>
#include <assert.h>
rw::V3d zero = { 0.0f, 0.0f, 0.0f };
struct SceneGlobals {
rw::World *world;
rw::Camera *camera;
} Scene;
rw::EngineOpenParams engineOpenParams;
rw::Texture *ParticleTex;
rw::Raster *ParticleRaster;
static rw::RWDEVICE::Im2DVertex im2dVerts[1024];
static int numImVerts;
static rw::uint16 imIndices[1024*2];
static int numImIndices;
static rw::PrimitiveType imPrim;
void
BeginIm2D(rw::PrimitiveType prim)
{
numImVerts = 0;
numImIndices = 0;
imPrim = prim;
}
void
EndIm2D(void)
{
rw::im2d::RenderIndexedPrimitive(imPrim, &im2dVerts, numImVerts, &imIndices, numImIndices);
}
void
RenderParticle(float x, float y, float sz, rw::RGBA col)
{
using namespace rw;
using namespace RWDEVICE;
if(numImVerts+4 > nelem(im2dVerts) ||
numImIndices+6 > nelem(imIndices)){
EndIm2D();
numImVerts = 0;
numImIndices = 0;
}
float recipZ = 1.0f/Scene.camera->nearPlane;
rw::RWDEVICE::Im2DVertex *verts = &im2dVerts[numImVerts];
x += sk::globals.width/2;
y += sk::globals.height/2;
verts[0].setScreenX(x-sz);
verts[0].setScreenY(y-sz);
verts[0].setScreenZ(rw::im2d::GetNearZ());
verts[0].setCameraZ(Scene.camera->nearPlane);
verts[0].setRecipCameraZ(recipZ);
verts[0].setColor(col.red, col.green, col.blue, col.alpha);
verts[0].setU(0.0f, recipZ);
verts[0].setV(0.0f, recipZ);
verts[1].setScreenX(x+sz);
verts[1].setScreenY(y-sz);
verts[1].setScreenZ(rw::im2d::GetNearZ());
verts[1].setCameraZ(Scene.camera->nearPlane);
verts[1].setRecipCameraZ(recipZ);
verts[1].setColor(col.red, col.green, col.blue, col.alpha);
verts[1].setU(1.0f, recipZ);
verts[1].setV(0.0f, recipZ);
verts[2].setScreenX(x+sz);
verts[2].setScreenY(y+sz);
verts[2].setScreenZ(rw::im2d::GetNearZ());
verts[2].setCameraZ(Scene.camera->nearPlane);
verts[2].setRecipCameraZ(recipZ);
verts[2].setColor(col.red, col.green, col.blue, col.alpha);
verts[2].setU(1.0f, recipZ);
verts[2].setV(1.0f, recipZ);
verts[3].setScreenX(x-sz);
verts[3].setScreenY(y+sz);
verts[3].setScreenZ(rw::im2d::GetNearZ());
verts[3].setCameraZ(Scene.camera->nearPlane);
verts[3].setRecipCameraZ(recipZ);
verts[3].setColor(col.red, col.green, col.blue, col.alpha);
verts[3].setU(0.0f, recipZ);
verts[3].setV(1.0f, recipZ);
imIndices[numImIndices+0] = numImVerts+0;
imIndices[numImIndices+1] = numImVerts+1;
imIndices[numImIndices+2] = numImVerts+2;
imIndices[numImIndices+3] = numImVerts+0;
imIndices[numImIndices+4] = numImVerts+2;
imIndices[numImIndices+5] = numImVerts+3;
numImVerts += 4;
numImIndices += 6;
}
float sgn(float f) { return f < 0.0f ? -1.0f : f > 0.0f ? 1.0f : 0.0f; }
struct Orbit
{
ImVec4 color;
float StartX;
float StartY;
float PointSz;
int numIterations;
bool used;
};
Orbit orbits[100];
int curOrbit = 0;
float A = 0.0f;
float B = 0.0f;
float C = 0.0f;
float Scale = 50.0f;
bool textured = true;
bool animateX;
bool animateY;
bool animateA;
bool animateB;
bool animateC;
void
ResetOrbit(Orbit *o)
{
o->color = ImVec4(1.0f, 0.0f, 0.0f, 1.00f);
o->StartX = 1.0f;
o->StartY = 0.0f;
o->PointSz = 3.0f;
o->numIterations = 1000;
o->used = false;
}
void
RenderOrbit(Orbit *o)
{
rw::RGBA red = { 0xFF, 0, 0, 0xFF };
rw::RGBA color = rw::makeRGBA(o->color.x*255, o->color.y*255, o->color.z*255, o->color.w*255);
float x1, y1;
float x0 = o->StartX;
float y0 = o->StartY;
int n = o->numIterations;
if(textured){
rw::SetRenderStatePtr(rw::TEXTURERASTER, ParticleRaster);
rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::LINEAR);
}else
rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
BeginIm2D(rw::PRIMTYPETRILIST);
while(n--){
x1 = y0 - sgn(x0)*sqrtf(fabs(B*x0 - C));
// x1 = y0 - sgn(x0)*logf(fabs(B*x0 - C));
y1 = A - x0;
RenderParticle(x1*Scale, y1*Scale, o->PointSz, color);
x0 = x1;
y0 = y1;
}
EndIm2D();
}
void
RenderHopalong(void)
{
int i;
for(i = 0; i < nelem(orbits); i++)
if(orbits[i].used)
RenderOrbit(&orbits[i]);
}
void
Init(void)
{
sk::globals.windowtitle = "Hopalong map";
sk::globals.width = 1280;
sk::globals.height = 800;
sk::globals.quit = 0;
}
bool
attachPlugins(void)
{
rw::ps2::registerPDSPlugin(40);
rw::ps2::registerPluginPDSPipes();
rw::registerMeshPlugin();
rw::registerNativeDataPlugin();
rw::registerAtomicRightsPlugin();
rw::registerMaterialRightsPlugin();
rw::xbox::registerVertexFormatPlugin();
rw::registerSkinPlugin();
rw::registerUserDataPlugin();
rw::registerHAnimPlugin();
rw::registerMatFXPlugin();
rw::registerUVAnimPlugin();
rw::ps2::registerADCPlugin();
return true;
}
#include "particle.inc"
#include "vfs.h"
VFS_file files[] = {
{ "particle.png", particle_png, particle_png_len }
};
VFS vfs = {
files, nelem(files)
};
bool
InitRW(void)
{
if(!sk::InitRW())
return false;
installVFS(&vfs);
Scene.world = rw::World::create();
ParticleTex = rw::Texture::read("particle", nil);
if(ParticleTex)
ParticleRaster = ParticleTex->raster;
rw::Light *ambient = rw::Light::create(rw::Light::AMBIENT);
ambient->setColor(0.2f, 0.2f, 0.2f);
Scene.world->addLight(ambient);
rw::V3d xaxis = { 1.0f, 0.0f, 0.0f };
rw::Light *direct = rw::Light::create(rw::Light::DIRECTIONAL);
direct->setColor(0.8f, 0.8f, 0.8f);
direct->setFrame(rw::Frame::create());
direct->getFrame()->rotate(&xaxis, 180.0f, rw::COMBINEREPLACE);
Scene.world->addLight(direct);
Scene.camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1);
Scene.world->addCamera(Scene.camera);
for(int i = 0; i < nelem(orbits); i++)
ResetOrbit(&orbits[i]);
orbits[0].used = true;
ImGui_ImplRW_Init();
ImGui::StyleColorsClassic();
return true;
}
void
orbitGUI(Orbit *o)
{
ImGui::SliderFloat("x0", &o->StartX, -10.0f, 10.0f);
ImGui::SliderFloat("y0", &o->StartY, -10.0f, 10.0f);
ImGui::SliderFloat("Point Size", &o->PointSz, 0.5f, 10.0f);
ImGui::SliderInt("NumPoints", &o->numIterations, 1, 10000);
ImGui::ColorEdit3("color", (float*)&o->color);
/*
ImGui::Checkbox("Textured", &textured);
ImGui::Checkbox("AnimateX", &animateX);
ImGui::Checkbox("AnimateY", &animateY);
ImGui::Checkbox("AnimateA", &animateA);
ImGui::Checkbox("AnimateB", &animateB);
ImGui::Checkbox("AnimateC", &animateC);
*/
}
void
hopalongGUI(void)
{
int i;
static char tmp[128];
if(curOrbit >= 0)
orbitGUI(&orbits[curOrbit]);
ImGui::SliderFloat("A", &A, -10.0f, 10.0f);
ImGui::SliderFloat("B", &B, -10.0f, 10.0f);
ImGui::SliderFloat("C", &C, -10.0f, 10.0f);
ImGui::SliderFloat("Scale", &Scale, 1.0f, 100.0f);
for(i = 0; i < nelem(orbits); i++){
if(orbits[i].used){
sprintf(tmp, "Orbit %d\n", i);
if(ImGui::Button(tmp))
curOrbit = i;
}
}
if( ImGui::Button("Add Orbit"))
for(i = 0; i < nelem(orbits); i++)
if(!orbits[i].used){
ResetOrbit(&orbits[i]);
orbits[i].used = true;
curOrbit = i;
break;
}
if(curOrbit >= 0 && ImGui::Button("Remove Orbit")){
orbits[curOrbit].used = false;
curOrbit = -1;
for(i = 0; i < nelem(orbits); i++)
if(orbits[i].used){
curOrbit = i;
break;
}
}
}
#ifdef __unix__
#include <unistd.h>
#endif
void
Draw(float timeDelta)
{
static bool show_demo_window = false;
rw::RGBA clearcol = { 0, 0, 0, 255 };
Scene.camera->clear(&clearcol, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
Scene.camera->beginUpdate();
ImGui_ImplRW_NewFrame(timeDelta);
RenderHopalong();
/*
if(animateX) StartX += timeDelta/10000.0f;
if(animateY) StartY += timeDelta/10000.0f;
if(animateA) A += timeDelta/10000.0f;
if(animateB) B += timeDelta/10000.0f;
if(animateC) C += timeDelta/10000.0f;
*/
hopalongGUI();
if(show_demo_window){
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
ImGui::ShowDemoWindow(&show_demo_window);
}
ImGui::EndFrame();
ImGui::Render();
ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData());
Scene.camera->endUpdate();
Scene.camera->showRaster(0);
#ifdef __unix__
usleep(10000);
#endif
}
void
KeyUp(int key)
{
}
void
KeyDown(int key)
{
switch(key){
case sk::KEY_ESC:
sk::globals.quit = 1;
break;
}
}
int MouseX, MouseY;
int MouseDeltaX, MouseDeltaY;
int MouseButtons;
void
MouseBtn(sk::MouseState *mouse)
{
MouseButtons = mouse->buttons;
}
void
MouseMove(sk::MouseState *mouse)
{
MouseDeltaX = mouse->posx - MouseX;
MouseDeltaY = mouse->posy - MouseY;
MouseX = mouse->posx;
MouseY = mouse->posy;
if(MouseButtons&1){
int mx = MouseX - sk::globals.width/2;
int my = MouseY - sk::globals.height/2;
if(curOrbit >= 0){
orbits[curOrbit].StartX = mx/Scale;
orbits[curOrbit].StartY = my/Scale;
}
}
}
sk::EventStatus
AppEventHandler(sk::Event e, void *param)
{
using namespace sk;
Rect *r;
MouseState *ms;
ImGuiEventHandler(e, param);
ImGuiIO &io = ImGui::GetIO();
switch(e){
case INITIALIZE:
Init();
return EVENTPROCESSED;
case RWINITIALIZE:
return ::InitRW() ? EVENTPROCESSED : EVENTERROR;
case PLUGINATTACH:
return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
case KEYDOWN:
KeyDown(*(int*)param);
return EVENTPROCESSED;
case KEYUP:
KeyUp(*(int*)param);
return EVENTPROCESSED;
case MOUSEBTN:
if(!io.WantCaptureMouse){
ms = (MouseState*)param;
MouseBtn(ms);
}else
MouseButtons = 0;
return EVENTPROCESSED;
case MOUSEMOVE:
MouseMove((MouseState*)param);
return EVENTPROCESSED;
case RESIZE:
r = (Rect*)param;
// TODO: register when we're minimized
if(r->w == 0) r->w = 1;
if(r->h == 0) r->h = 1;
sk::globals.width = r->w;
sk::globals.height = r->h;
// TODO: set aspect ratio
if(Scene.camera)
sk::CameraSize(Scene.camera, r);
break;
case IDLE:
Draw(*(float*)param);
return EVENTPROCESSED;
}
return sk::EVENTNOTPROCESSED;
}

467
tools/hopalong/particle.inc Normal file
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@ -0,0 +1,467 @@
unsigned char particle_png[] = {
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0x4f, 0x44, 0x26, 0xa1, 0xf9, 0x2f, 0xff, 0x45, 0x01, 0xc4, 0xc0, 0xf8,
0x4f, 0x54, 0xd4, 0x04, 0x40, 0xc7, 0xef, 0x51, 0xe8, 0x18, 0x29, 0xe0,
0xbc, 0x78, 0x1c, 0x6a, 0x0c, 0x10, 0x03, 0xe5, 0xe2, 0xff, 0x7f, 0x3d,
0x2a, 0x00, 0x36, 0x04, 0x10, 0x84, 0x59, 0x06, 0x4e, 0x40, 0x69, 0xa0,
0x89, 0x00, 0x16, 0x40, 0x2c, 0x81, 0x3e, 0x04, 0x92, 0xdf, 0x79, 0x28,
0xe3, 0x9f, 0x00, 0xec, 0xe8, 0xb6, 0x0c, 0x1c, 0xd3, 0x0a, 0x24, 0x02,
0xc2, 0xc0, 0xb2, 0x06, 0x93, 0x9f, 0x10, 0xb0, 0x0a, 0xeb, 0xda, 0xf3,
0x6f, 0x09, 0xd0, 0xc0, 0x21, 0xbe, 0x11, 0x98, 0xf8, 0xfd, 0x1c, 0xd4,
0x4e, 0x42, 0xa5, 0xc0, 0x18, 0x54, 0xc1, 0x43, 0xfe, 0x3d, 0x01, 0x8d,
0x81, 0xcc, 0xbf, 0x9e, 0xdf, 0x93, 0x40, 0x23, 0x80, 0xd3, 0xc0, 0xca,
0x40, 0x26, 0xa1, 0xfc, 0xdb, 0x02, 0x1a, 0x03, 0x87, 0x67, 0x80, 0x86,
0xdf, 0x08, 0x60, 0x0e, 0x30, 0x04, 0x1a, 0x03, 0x9e, 0x09, 0x1e, 0x3d,
0xff, 0xbe, 0x80, 0x34, 0xf0, 0x14, 0x70, 0xb0, 0x03, 0x8c, 0x40, 0x33,
0xb0, 0x11, 0x60, 0x0a, 0x1a, 0x83, 0xec, 0x81, 0xc7, 0x53, 0x40, 0xf2,
0x8f, 0x7d, 0x01, 0x1a, 0xa8, 0x3a, 0x2c, 0x54, 0x02, 0x90, 0x08, 0x34,
0x03, 0x8d, 0x00, 0x43, 0x20, 0xf8, 0x8d, 0xc1, 0x0c, 0xc2, 0xa0, 0xaf,
0xfa, 0x83, 0x7f, 0x43, 0x80, 0x06, 0x4e, 0x94, 0x52, 0x10, 0xf8, 0x56,
0xc0, 0xf5, 0x0c, 0xbc, 0x96, 0x82, 0x14, 0x41, 0x28, 0x28, 0xfc, 0xf3,
0x7f, 0x83, 0x7f, 0x57, 0x80, 0x06, 0x42, 0x41, 0xf0, 0xaf, 0xa7, 0x20,
0xcf, 0x42, 0x9e, 0x86, 0xfa, 0x59, 0xc8, 0x20, 0x0c, 0x7c, 0xf9, 0xf7,
0x05, 0x68, 0x60, 0x54, 0x0e, 0x84, 0x82, 0x65, 0x05, 0x58, 0x02, 0x0a,
0xa0, 0x06, 0x96, 0x45, 0xf0, 0xc2, 0x8f, 0xd3, 0xaf, 0xfc, 0xfb, 0x02,
0x3c, 0x17, 0xfc, 0x54, 0x20, 0xbf, 0x63, 0xa0, 0x19, 0x98, 0x6f, 0x8b,
0x4f, 0x53, 0x90, 0x61, 0x50, 0x03, 0x3f, 0xf1, 0x9d, 0xff, 0xf7, 0x05,
0x68, 0xa0, 0x04, 0x44, 0x23, 0x96, 0x81, 0x52, 0xe2, 0x18, 0xf8, 0x3b,
0x01, 0x0c, 0x83, 0x85, 0x5b, 0xfc, 0xd1, 0x7d, 0x25, 0x00, 0xfe, 0x4d,
0x01, 0x1a, 0x20, 0x09, 0xe4, 0x77, 0x0c, 0x54, 0x00, 0xc7, 0x61, 0x05,
0x38, 0x0c, 0x6a, 0x80, 0xdd, 0x2f, 0xff, 0xbe, 0x00, 0x0d, 0xb8, 0x0f,
0xa6, 0x15, 0xa8, 0x81, 0x4b, 0x02, 0xe4, 0x9f, 0x56, 0xa1, 0xab, 0xbf,
0xf8, 0xef, 0x11, 0x60, 0x14, 0xe2, 0x80, 0x08, 0xdc, 0x10, 0xd0, 0xc6,
0x20, 0xf4, 0xc6, 0xdf, 0x4d, 0x02, 0xca, 0x40, 0x11, 0x95, 0x00, 0xf8,
0xeb, 0x37, 0x63, 0xde, 0x82, 0x53, 0x01, 0xf3, 0x1e, 0x1c, 0x85, 0x89,
0x81, 0x12, 0x50, 0xbe, 0x8a, 0xff, 0x0e, 0x01, 0x1a, 0x70, 0x15, 0x50,
0x01, 0xc5, 0x5e, 0x97, 0x71, 0x4d, 0x40, 0xf6, 0x60, 0x59, 0xa0, 0x08,
0x7c, 0xf5, 0xe5, 0xbf, 0x4b, 0x40, 0x15, 0x79, 0xae, 0x82, 0x02, 0xb7,
0x02, 0xb2, 0x04, 0xae, 0x0b, 0x48, 0x7e, 0x8a, 0xe0, 0x07, 0x7f, 0xc9,
0x1a, 0x6e, 0xff, 0xbb, 0x04, 0xb8, 0x08, 0x46, 0xf1, 0xae, 0x23, 0xd0,
0xf7, 0x44, 0x7d, 0x57, 0x74, 0x19, 0x83, 0xf5, 0xed, 0xf0, 0xe5, 0xbf,
0x53, 0x80, 0x06, 0xd8, 0x08, 0x36, 0xa0, 0x2d, 0xb8, 0x10, 0x60, 0x0f,
0xda, 0x85, 0x2e, 0x7e, 0xf9, 0xef, 0x14, 0xe0, 0x22, 0x18, 0x38, 0xd0,
0xc0, 0x98, 0x8f, 0x01, 0xf3, 0x41, 0x60, 0xc6, 0x0f, 0xfd, 0xf0, 0xe5,
0xbf, 0x57, 0x80, 0x06, 0x70, 0x80, 0x85, 0xb1, 0x6a, 0xc1, 0x65, 0x0f,
0x0e, 0xd8, 0xa1, 0x97, 0x7f, 0x5f, 0xc0, 0xbe, 0x02, 0x23, 0xf0, 0xba,
0x00, 0xa7, 0xe1, 0x25, 0xfe, 0x1b, 0x04, 0x14, 0x48, 0xd1, 0x9d, 0xac,
0x9a, 0x18, 0x1b, 0x02, 0x86, 0xdc, 0x85, 0x1e, 0x93, 0x8f, 0xfc, 0xb7,
0x0b, 0x70, 0x11, 0x84, 0x82, 0x51, 0xe4, 0x94, 0xc0, 0x65, 0x01, 0xc9,
0x9f, 0x5f, 0x03, 0x9f, 0x97, 0xff, 0x2d, 0x02, 0x0a, 0xa7, 0x14, 0x14,
0x2d, 0x17, 0xc7, 0x00, 0x3f, 0x19, 0x9a, 0xf5, 0x20, 0x97, 0xc0, 0x2f,
0x65, 0xef, 0x14, 0xa0, 0x82, 0x17, 0x6e, 0xde, 0x7f, 0x27, 0x60, 0x3c,
0xa1, 0xe3, 0x5b, 0xf0, 0xdf, 0x2a, 0x40, 0x05, 0xe3, 0x48, 0x0f, 0x79,
0x9b, 0x8f, 0x01, 0x0e, 0x02, 0x85, 0x98, 0xb7, 0xf8, 0x09, 0xf8, 0xef,
0x17, 0x30, 0x8e, 0x91, 0x0a, 0x0a, 0x35, 0xb9, 0x8d, 0x00, 0x3e, 0x1b,
0x24, 0x04, 0xf2, 0x52, 0x5f, 0x13, 0x1f, 0xfe, 0x37, 0x09, 0x50, 0xc1,
0x93, 0x96, 0x07, 0x17, 0x05, 0x3c, 0x0d, 0xf0, 0x00, 0xfc, 0xb7, 0x0b,
0x50, 0xc1, 0x38, 0x9a, 0xbf, 0xf2, 0x6b, 0x20, 0xa3, 0xc0, 0xbf, 0xe0,
0x7f, 0x86, 0x00, 0x15, 0x04, 0x35, 0xf8, 0x3c, 0x6f, 0x39, 0x40, 0x41,
0x90, 0x83, 0xff, 0x19, 0x02, 0x54, 0x50, 0x1a, 0xe2, 0x92, 0x5e, 0x88,
0x40, 0x46, 0x81, 0x22, 0x2d, 0xf0, 0xbc, 0x80, 0xff, 0x59, 0x02, 0x92,
0x3f, 0x6e, 0xf9, 0xb0, 0xee, 0xb6, 0x40, 0xf2, 0x85, 0x81, 0xb8, 0x41,
0xff, 0x81, 0x02, 0xa2, 0xe1, 0x55, 0xe1, 0x00, 0x50, 0x6f, 0x88, 0x30,
0x0e, 0x88, 0x1d, 0xbf, 0xfe, 0x4c, 0x01, 0x2a, 0x48, 0x07, 0xdc, 0x6d,
0x81, 0xa0, 0x8f, 0x7b, 0x3c, 0xac, 0xcb, 0x07, 0x0b, 0xd0, 0x01, 0xe4,
0x2c, 0xff, 0xc1, 0x36, 0xc0, 0x41, 0x5c, 0x3e, 0x5a, 0x00, 0xff, 0x32,
0x12, 0x4c, 0x3f, 0x2c, 0x20, 0x21, 0x7f, 0xf6, 0x1d, 0x02, 0x74, 0xc0,
0xd5, 0x67, 0x65, 0x11, 0x78, 0xfd, 0x46, 0x01, 0x22, 0x67, 0xfa, 0x89,
0xaf, 0x07, 0xe1, 0xbf, 0x4e, 0xc0, 0x20, 0xf5, 0xe2, 0x91, 0x06, 0xc8,
0xc4, 0xf1, 0xdd, 0x02, 0x78, 0x22, 0x1e, 0xab, 0xc0, 0xc7, 0x5f, 0x25,
0x60, 0xff, 0xe9, 0x44, 0xff, 0x7e, 0x01, 0xfd, 0x13, 0x8b, 0xfd, 0x25,
0x02, 0xbe, 0xff, 0xcf, 0x9f, 0x80, 0x3f, 0x01, 0x7f, 0x02, 0xfe, 0x01,
0x75, 0xe2, 0x8b, 0x93, 0x95, 0x3a, 0x44, 0x8f, 0x00, 0x00, 0x00, 0x00,
0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
unsigned int particle_png_len = 5564;

BIN
tools/hopalong/particle.png Normal file

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Width:  |  Height:  |  Size: 5.4 KiB

133
tools/hopalong/vfs.cpp Normal file
View File

@ -0,0 +1,133 @@
#include <rw.h>
#include <string.h>
#include "vfs.h"
struct FILE_VFS
{
int used;
rw::uint8 *data;
int pos;
int size;
};
FILE_VFS vfsfiles[64];
VFS *globalVFS;
void*
vfs_fopen(const char *path, const char *mode)
{
int flags = 0;
int i, j;
char *r, *w, *plus;
// printf("trying to open <%s> mode <%s>\n", path, mode);
const char *file = strrchr((char*)path, '/');
if(file)
file++;
else
file = path;
for(i = 0; i < nelem(vfsfiles); i++){
if(!vfsfiles[i].used)
goto found;
}
// no file pointer available
return nil;
found:
// why can't we pass const char*? urghhh....
r = strchr((char*)mode, 'r');
w = strchr((char*)mode, 'w');
plus = strchr((char*)mode, '+');
// cannot write files
if(w || plus)
return nil;
for(j = 0; j < globalVFS->numFiles; j++){
if(strcmp(globalVFS->files[j].name, file) == 0)
goto found2;
}
// file not found
return nil;
found2:
vfsfiles[i].used = 1;
vfsfiles[i].data = globalVFS->files[j].data;
vfsfiles[i].pos = 0;
vfsfiles[i].size = globalVFS->files[j].length;
return &vfsfiles[i];
}
int
vfs_fclose(void *fp)
{
FILE_VFS *f = (FILE_VFS*)fp;
if(!f->used)
return EOF;
f->used = 0;
f->data = nil;
return 0;
}
int
vfs_fseek(void *fp, long offset, int whence)
{
FILE_VFS *f = (FILE_VFS*)fp;
switch(whence){
case 0:
f->pos = offset;
break;
case 1:
f->pos += offset;
break;
case 2:
f->pos = f->size - offset;
break;
}
if(f->pos > f->size) f->pos = f->size;
return f->pos;
}
long
vfs_ftell(void *fp)
{
FILE_VFS *f = (FILE_VFS*)fp;
return f->pos;
}
size_t
vfs_fread(void *ptr, size_t size, size_t nmemb, void *fp)
{
FILE_VFS *f = (FILE_VFS*)fp;
size_t sz = size*nmemb;
if(sz > f->size-f->pos)
sz = f->size-f->pos;
memcpy(ptr, f->data+f->pos, sz);
f->pos += sz;
return sz/size;
}
size_t
vfs_fwrite(const void *ptr, size_t size, size_t nmemb, void *fp)
{
return 0;
}
int
vfs_feof(void *fp)
{
FILE_VFS *f = (FILE_VFS*)fp;
return f->pos >= f->size;
}
void
installVFS(VFS *vfs)
{
globalVFS = vfs;
rw::engine->filefuncs.rwfopen = vfs_fopen;
rw::engine->filefuncs.rwfclose = vfs_fclose;
rw::engine->filefuncs.rwfseek = vfs_fseek;
rw::engine->filefuncs.rwftell = vfs_ftell;
rw::engine->filefuncs.rwfread = vfs_fread;
rw::engine->filefuncs.rwfwrite = vfs_fwrite;
rw::engine->filefuncs.rwfeof = vfs_feof;
}

15
tools/hopalong/vfs.h Normal file
View File

@ -0,0 +1,15 @@
struct VFS_file
{
const char *name;
rw::uint8 *data;
rw::uint32 length;
};
struct VFS
{
// TODO: directories?
VFS_file *files;
int numFiles;
};
void installVFS(VFS *vfs);

View File

@ -302,8 +302,8 @@ InitRW(void)
camera->m_aspectRatio = 640.0f/448.0f; camera->m_aspectRatio = 640.0f/448.0f;
// camera->m_near = 0.5f; // camera->m_near = 0.5f;
camera->m_near = 1.5f; camera->m_near = 1.5f;
// camera->m_far = 450.0f; camera->m_far = 450.0f;
camera->m_far = 15.0f; // camera->m_far = 15.0f;
camera->m_target.set(0.0f, 0.0f, 0.0f); camera->m_target.set(0.0f, 0.0f, 0.0f);
camera->m_position.set(0.0f, -10.0f, 0.0f); camera->m_position.set(0.0f, -10.0f, 0.0f);
// camera->setPosition(Vec3(0.0f, 5.0f, 0.0f)); // camera->setPosition(Vec3(0.0f, 5.0f, 0.0f));
@ -497,7 +497,7 @@ Draw(float timeDelta)
getFrontBuffer(); getFrontBuffer();
rw::SetRenderState(rw::FOGCOLOR, 0xFF0000FF); rw::SetRenderState(rw::FOGCOLOR, 0xFF0000FF);
rw::SetRenderState(rw::FOGENABLE, 1); // rw::SetRenderState(rw::FOGENABLE, 1);
camera->m_rwcam->fogPlane = camera->m_rwcam->nearPlane; camera->m_rwcam->fogPlane = camera->m_rwcam->nearPlane;
static rw::RGBA clearcol = { 161, 161, 161, 0xFF }; static rw::RGBA clearcol = { 161, 161, 161, 0xFF };
@ -517,7 +517,7 @@ extern void endSoftras(void);
endSoftras(); endSoftras();
} }
//im2dtest(); //im2dtest();
im2dtest2(); //im2dtest2();
// Scene.clump->render(); // Scene.clump->render();
// im3dtest(); // im3dtest();
@ -525,7 +525,7 @@ extern void endSoftras(void);
// testfont->print("foo ABC", 200, 200, true); // testfont->print("foo ABC", 200, 200, true);
// rendersplines(); rendersplines();
camera->m_rwcam->endUpdate(); camera->m_rwcam->endUpdate();

View File

@ -59,6 +59,20 @@ AddVertex(const rw::V3d &vert)
float epsilon = 0.000001; float epsilon = 0.000001;
class BezierSurf
{
public:
// hardcoded 4x4 for now
V3d verts[16];
void mirrorX(void);
void mirrorY(void);
V3d eval(float u, float v);
void drawHull(void);
void drawShaded(void);
};
class RBCurve class RBCurve
{ {
public: public:
@ -126,6 +140,113 @@ evalBasisFast(int i, int d, float u, float knots[])
return tmp[0]; return tmp[0];
} }
void
BezierSurf::mirrorX(void)
{
int i;
for(i = 0; i < 16; i++)
verts[i].x = -verts[i].x;
}
void
BezierSurf::mirrorY(void)
{
int i;
for(i = 0; i < 16; i++)
verts[i].y = -verts[i].y;
}
V3d
BezierSurf::eval(float u, float v)
{
int i, j;
V3d out = { 0.0f, 0.0f, 0.0f };
float us[4], vs[4];
float iu = 1.0f-u;
float iv = 1.0f-v;
us[0] = iu*iu*iu;
us[1] = 3.0f*u*iu*iu;
us[2] = 3.0f*u*u*iu;
us[3] = u*u*u;
vs[0] = iv*iv*iv;
vs[1] = 3.0f*v*iv*iv;
vs[2] = 3.0f*v*v*iv;
vs[3] = v*v*v;
for(i = 0; i < 4; i++)
for(j = 0; j < 4; j++)
out = add(out, scale(verts[j+i*4],us[j]*vs[i]));
return out;
}
void
BezierSurf::drawHull(void)
{
rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
rw::SetRenderState(rw::FOGENABLE, 0);
imVert.setU(0.0f);
imVert.setV(0.0f);
imVert.setColor(138, 72, 51, 255);
// imVert.setColor(228, 172, 121, 255);
int iu, iv;
for(iv = 0; iv < 4; iv++){
BeginIm3D(rw::PRIMTYPEPOLYLINE);
for(iu = 0; iu < 4; iu++)
AddVertex(verts[iu + iv*4]);
EndIm3D();
}
for(iu = 0; iu < 4; iu++){
BeginIm3D(rw::PRIMTYPEPOLYLINE);
for(iv = 0; iv < 4; iv++)
AddVertex(verts[iu + iv*4]);
EndIm3D();
}
}
void
BezierSurf::drawShaded(void)
{
V3d vert;
int iu, iv;
float u, v;
rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
rw::SetRenderState(rw::FOGENABLE, 0);
imVert.setU(0.0f);
imVert.setV(0.0f);
imVert.setColor(0, 128, 240, 255);
float endu = 1.0f - epsilon;
float endv = 1.0f - epsilon;
float uinc = (endu-0.0f)/40.0f;
float vinc = (endv-0.0f)/40.0f;
float vnext;
for(v = 0.0f;; v = vnext){
if(v > endv)
v = endv;
vnext = v + vinc;
BeginIm3D(rw::PRIMTYPETRISTRIP);
for(u = 0.0f;; u += uinc){
if(u > endu)
u = endu;
AddVertex(eval(u, v));
AddVertex(eval(u, vnext));
if(u >= endu)
break;
}
EndIm3D();
if(vnext >= endv)
break;
}
}
V3d V3d
RBCurve::eval(float u) RBCurve::eval(float u)
{ {
@ -153,7 +274,7 @@ RBCurve::drawHull(void)
{ {
int i; int i;
rw::SetRenderState(rw::TEXTURERASTER, nil); rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
rw::SetRenderState(rw::FOGENABLE, 0); rw::SetRenderState(rw::FOGENABLE, 0);
BeginIm3D(rw::PRIMTYPEPOLYLINE); BeginIm3D(rw::PRIMTYPEPOLYLINE);
@ -173,7 +294,7 @@ RBCurve::drawSpline(void)
float u, endu; float u, endu;
V3d vert; V3d vert;
rw::SetRenderState(rw::TEXTURERASTER, nil); rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
rw::SetRenderState(rw::FOGENABLE, 0); rw::SetRenderState(rw::FOGENABLE, 0);
BeginIm3D(rw::PRIMTYPEPOLYLINE); BeginIm3D(rw::PRIMTYPEPOLYLINE);
imVert.setU(0.0f); imVert.setU(0.0f);
@ -238,7 +359,7 @@ RBSurf::eval(float u, float v)
void void
RBSurf::drawHull(void) RBSurf::drawHull(void)
{ {
rw::SetRenderState(rw::TEXTURERASTER, nil); rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
rw::SetRenderState(rw::FOGENABLE, 0); rw::SetRenderState(rw::FOGENABLE, 0);
imVert.setU(0.0f); imVert.setU(0.0f);
@ -269,7 +390,7 @@ RBSurf::drawIsoparms(void)
int iu, iv; int iu, iv;
float u, v; float u, v;
rw::SetRenderState(rw::TEXTURERASTER, nil); rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
rw::SetRenderState(rw::FOGENABLE, 0); rw::SetRenderState(rw::FOGENABLE, 0);
imVert.setU(0.0f); imVert.setU(0.0f);
@ -323,7 +444,7 @@ RBSurf::drawShaded(void)
int iu, iv; int iu, iv;
float u, v; float u, v;
rw::SetRenderState(rw::TEXTURERASTER, nil); rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
rw::SetRenderState(rw::FOGENABLE, 0); rw::SetRenderState(rw::FOGENABLE, 0);
imVert.setU(0.0f); imVert.setU(0.0f);
@ -362,6 +483,92 @@ RBSurf::drawShaded(void)
RBCurve testspline1, testspline2; RBCurve testspline1, testspline2;
RBSurf testsurf; RBSurf testsurf;
V3d teapotVerts[] = {
{ 0.2000, 0.0000, 2.70000 }, { 0.2000, -0.1120, 2.70000 },
{ 0.1120, -0.2000, 2.70000 }, { 0.0000, -0.2000, 2.70000 },
{ 1.3375, 0.0000, 2.53125 }, { 1.3375, -0.7490, 2.53125 },
{ 0.7490, -1.3375, 2.53125 }, { 0.0000, -1.3375, 2.53125 },
{ 1.4375, 0.0000, 2.53125 }, { 1.4375, -0.8050, 2.53125 },
{ 0.8050, -1.4375, 2.53125 }, { 0.0000, -1.4375, 2.53125 },
{ 1.5000, 0.0000, 2.40000 }, { 1.5000, -0.8400, 2.40000 },
{ 0.8400, -1.5000, 2.40000 }, { 0.0000, -1.5000, 2.40000 },
{ 1.7500, 0.0000, 1.87500 }, { 1.7500, -0.9800, 1.87500 },
{ 0.9800, -1.7500, 1.87500 }, { 0.0000, -1.7500, 1.87500 },
{ 2.0000, 0.0000, 1.35000 }, { 2.0000, -1.1200, 1.35000 },
{ 1.1200, -2.0000, 1.35000 }, { 0.0000, -2.0000, 1.35000 },
{ 2.0000, 0.0000, 0.90000 }, { 2.0000, -1.1200, 0.90000 },
{ 1.1200, -2.0000, 0.90000 }, { 0.0000, -2.0000, 0.90000 },
{ -2.0000, 0.0000, 0.90000 }, { 2.0000, 0.0000, 0.45000 },
{ 2.0000, -1.1200, 0.45000 }, { 1.1200, -2.0000, 0.45000 },
{ 0.0000, -2.0000, 0.45000 }, { 1.5000, 0.0000, 0.22500 },
{ 1.5000, -0.8400, 0.22500 }, { 0.8400, -1.5000, 0.22500 },
{ 0.0000, -1.5000, 0.22500 }, { 1.5000, 0.0000, 0.15000 },
{ 1.5000, -0.8400, 0.15000 }, { 0.8400, -1.5000, 0.15000 },
{ 0.0000, -1.5000, 0.15000 }, { -1.6000, 0.0000, 2.02500 },
{ -1.6000, -0.3000, 2.02500 }, { -1.5000, -0.3000, 2.25000 },
{ -1.5000, 0.0000, 2.25000 }, { -2.3000, 0.0000, 2.02500 },
{ -2.3000, -0.3000, 2.02500 }, { -2.5000, -0.3000, 2.25000 },
{ -2.5000, 0.0000, 2.25000 }, { -2.7000, 0.0000, 2.02500 },
{ -2.7000, -0.3000, 2.02500 }, { -3.0000, -0.3000, 2.25000 },
{ -3.0000, 0.0000, 2.25000 }, { -2.7000, 0.0000, 1.80000 },
{ -2.7000, -0.3000, 1.80000 }, { -3.0000, -0.3000, 1.80000 },
{ -3.0000, 0.0000, 1.80000 }, { -2.7000, 0.0000, 1.57500 },
{ -2.7000, -0.3000, 1.57500 }, { -3.0000, -0.3000, 1.35000 },
{ -3.0000, 0.0000, 1.35000 }, { -2.5000, 0.0000, 1.12500 },
{ -2.5000, -0.3000, 1.12500 }, { -2.6500, -0.3000, 0.93750 },
{ -2.6500, 0.0000, 0.93750 }, { -2.0000, -0.3000, 0.90000 },
{ -1.9000, -0.3000, 0.60000 }, { -1.9000, 0.0000, 0.60000 },
{ 1.7000, 0.0000, 1.42500 }, { 1.7000, -0.6600, 1.42500 },
{ 1.7000, -0.6600, 0.60000 }, { 1.7000, 0.0000, 0.60000 },
{ 2.6000, 0.0000, 1.42500 }, { 2.6000, -0.6600, 1.42500 },
{ 3.1000, -0.6600, 0.82500 }, { 3.1000, 0.0000, 0.82500 },
{ 2.3000, 0.0000, 2.10000 }, { 2.3000, -0.2500, 2.10000 },
{ 2.4000, -0.2500, 2.02500 }, { 2.4000, 0.0000, 2.02500 },
{ 2.7000, 0.0000, 2.40000 }, { 2.7000, -0.2500, 2.40000 },
{ 3.3000, -0.2500, 2.40000 }, { 3.3000, 0.0000, 2.40000 },
{ 2.8000, 0.0000, 2.47500 }, { 2.8000, -0.2500, 2.47500 },
{ 3.5250, -0.2500, 2.49375 }, { 3.5250, 0.0000, 2.49375 },
{ 2.9000, 0.0000, 2.47500 }, { 2.9000, -0.1500, 2.47500 },
{ 3.4500, -0.1500, 2.51250 }, { 3.4500, 0.0000, 2.51250 },
{ 2.8000, 0.0000, 2.40000 }, { 2.8000, -0.1500, 2.40000 },
{ 3.2000, -0.1500, 2.40000 }, { 3.2000, 0.0000, 2.40000 },
{ 0.0000, 0.0000, 3.15000 }, { 0.8000, 0.0000, 3.15000 },
{ 0.8000, -0.4500, 3.15000 }, { 0.4500, -0.8000, 3.15000 },
{ 0.0000, -0.8000, 3.15000 }, { 0.0000, 0.0000, 2.85000 },
{ 1.4000, 0.0000, 2.40000 }, { 1.4000, -0.7840, 2.40000 },
{ 0.7840, -1.4000, 2.40000 }, { 0.0000, -1.4000, 2.40000 },
{ 0.4000, 0.0000, 2.55000 }, { 0.4000, -0.2240, 2.55000 },
{ 0.2240, -0.4000, 2.55000 }, { 0.0000, -0.4000, 2.55000 },
{ 1.3000, 0.0000, 2.55000 }, { 1.3000, -0.7280, 2.55000 },
{ 0.7280, -1.3000, 2.55000 }, { 0.0000, -1.3000, 2.55000 },
{ 1.3000, 0.0000, 2.40000 }, { 1.3000, -0.7280, 2.40000 },
{ 0.7280, -1.3000, 2.40000 }, { 0.0000, -1.3000, 2.40000 }
};
int teapotPatches[10][16] = {
{ 118, 118, 118, 118, 124, 122, 119, 121,
123, 126, 125, 120, 40, 39, 38, 37 },
{ 102, 103, 104, 105, 4, 5, 6, 7,
8, 9, 10, 11, 12, 13, 14, 15 },
{ 12, 13, 14, 15, 16, 17, 18, 19,
20, 21, 22, 23, 24, 25, 26, 27 },
{ 24, 25, 26, 27, 29, 30, 31, 32,
33, 34, 35, 36, 37, 38, 39, 40 },
{ 96, 96, 96, 96, 97, 98, 99, 100,
101, 101, 101, 101, 0, 1, 2, 3 },
{ 0, 1, 2, 3, 106, 107, 108, 109,
110, 111, 112, 113, 114, 115, 116, 117 },
{ 41, 42, 43, 44, 45, 46, 47, 48,
49, 50, 51, 52, 53, 54, 55, 56 },
{ 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 28, 65, 66, 67 },
{ 68, 69, 70, 71, 72, 73, 74, 75,
76, 77, 78, 79, 80, 81, 82, 83 },
{ 80, 81, 82, 83, 84, 85, 86, 87,
88, 89, 90, 91, 92, 93, 94, 95 },
};
BezierSurf teapotSurfs[32];
void void
initsplines(void) initsplines(void)
{ {
@ -412,6 +619,7 @@ initsplines(void)
V(-61.9913, 9.158239, 0); V(-61.9913, 9.158239, 0);
V(-32.32231, 27.23371, 0); V(-32.32231, 27.23371, 0);
V(25.80961, -4.820126, 0); V(25.80961, -4.820126, 0);
#undef V
testspline2.knots.clear(); testspline2.knots.clear();
testspline2.knots.push_back(0); testspline2.knots.push_back(0);
testspline2.knots.push_back(0); testspline2.knots.push_back(0);
@ -479,6 +687,7 @@ initsplines(void)
V(25.75483, 70.07219, 31.27717); V(25.75483, 70.07219, 31.27717);
V(56.61724, 70.07219, -2.498198); V(56.61724, 70.07219, -2.498198);
V(86.35364, 70.07219, 12.53265); V(86.35364, 70.07219, 12.53265);
#undef V
testsurf.knotsU.clear(); testsurf.knotsU.clear();
testsurf.knotsU.push_back(0); testsurf.knotsU.push_back(0);
testsurf.knotsU.push_back(0); testsurf.knotsU.push_back(0);
@ -503,18 +712,39 @@ initsplines(void)
testsurf.knotsV.push_back(1); testsurf.knotsV.push_back(1);
testsurf.update(); testsurf.update();
int i, j;
for(i = 0; i < 10; i++)
for(j = 0; j < 16; j++)
teapotSurfs[i].verts[j] = teapotVerts[teapotPatches[i][j]];
for(i = 0; i < 10; i++){
teapotSurfs[i+10] = teapotSurfs[i];
teapotSurfs[i+10].mirrorY();
}
for(i = 0; i < 6; i++){
teapotSurfs[i+20] = teapotSurfs[i];
teapotSurfs[i+20].mirrorX();
teapotSurfs[i+20+6] = teapotSurfs[i+10];
teapotSurfs[i+20+6].mirrorX();
}
} }
void void
rendersplines(void) rendersplines(void)
{ {
testspline1.drawHull(); // testspline1.drawHull();
testspline1.drawSpline(); // testspline1.drawSpline();
// testspline2.drawHull(); // testspline2.drawHull();
// testspline2.drawSpline(); // testspline2.drawSpline();
testsurf.drawHull(); // testsurf.drawHull();
testsurf.drawShaded(); // testsurf.drawShaded();
testsurf.drawIsoparms(); // testsurf.drawIsoparms();
int i;
for(i = 0; i < 32; i++){
teapotSurfs[i].drawHull();
teapotSurfs[i].drawShaded();
}
} }