mirror of
https://github.com/aap/librw.git
synced 2024-11-28 06:35:41 +00:00
Added some OpenGL specific code.
This commit is contained in:
parent
a2982d58e4
commit
521656dc1e
2
Makefile
2
Makefile
@ -4,7 +4,7 @@ SRC := $(patsubst %.cpp,$(SRCDIR)/%.cpp, rwbase.cpp clump.cpp\
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geometry.cpp plugins.cpp ps2.cpp\
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ogl.cpp)
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OBJ := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$(SRC))
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OBJ := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.d,$(SRC))
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DEP := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.d,$(SRC))
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CFLAGS=-Wall -Wextra -g #-Wno-parentheses #-Wconversion
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librw.a: $(OBJ)
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@ -19,6 +19,12 @@ Frame::Frame(void)
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this->child = NULL;
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this->next = NULL;
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this->root = NULL;
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for(int i = 0; i < 16; i++)
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this->matrix[i] = 0.0f;
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this->matrix[0] = 1.0f;
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this->matrix[5] = 1.0f;
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this->matrix[10] = 1.0f;
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this->matrix[15] = 1.0f;
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constructPlugins();
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}
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81
src/ogl.cpp
81
src/ogl.cpp
@ -11,17 +11,20 @@
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#include "rwobjects.h"
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#include "rwogl.h"
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#include <GL/glew.h>
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using namespace std;
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namespace Rw {
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namespace Gl {
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void*
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DestroyNativeDataOGL(void *object, int32, int32)
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DestroyNativeData(void *object, int32, int32)
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{
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Geometry *geometry = (Geometry*)object;
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assert(geometry->instData->platform == PLATFORM_OGL);
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OGLInstanceDataHeader *header =
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(OGLInstanceDataHeader*)geometry->instData;
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InstanceDataHeader *header =
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(InstanceDataHeader*)geometry->instData;
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delete[] header->attribs;
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delete[] header->data;
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delete header;
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@ -29,16 +32,18 @@ DestroyNativeDataOGL(void *object, int32, int32)
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}
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void
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ReadNativeDataOGL(istream &stream, int32, void *object, int32, int32)
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ReadNativeData(istream &stream, int32, void *object, int32, int32)
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{
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Geometry *geometry = (Geometry*)object;
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OGLInstanceDataHeader *header = new OGLInstanceDataHeader;
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InstanceDataHeader *header = new InstanceDataHeader;
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geometry->instData = header;
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header->platform = PLATFORM_OGL;
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header->vbo = 0;
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header->ibo = 0;
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header->numAttribs = readUInt32(stream);
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header->attribs = new OGLAttrib[header->numAttribs];
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header->attribs = new AttribDesc[header->numAttribs];
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stream.read((char*)header->attribs,
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header->numAttribs*sizeof(OGLAttrib));
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header->numAttribs*sizeof(AttribDesc));
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// Any better way to find out the size? (header length can be wrong)
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header->dataSize = header->attribs[0].stride*geometry->numVertices;
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header->data = new uint8[header->dataSize];
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@ -46,26 +51,72 @@ ReadNativeDataOGL(istream &stream, int32, void *object, int32, int32)
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}
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void
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WriteNativeDataOGL(ostream &stream, int32 len, void *object, int32, int32)
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WriteNativeData(ostream &stream, int32 len, void *object, int32, int32)
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{
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Geometry *geometry = (Geometry*)object;
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assert(geometry->instData->platform == PLATFORM_OGL);
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OGLInstanceDataHeader *header =
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(OGLInstanceDataHeader*)geometry->instData;
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InstanceDataHeader *header =
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(InstanceDataHeader*)geometry->instData;
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writeUInt32(header->numAttribs, stream);
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stream.write((char*)header->attribs,
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header->numAttribs*sizeof(OGLAttrib));
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header->numAttribs*sizeof(AttribDesc));
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stream.write((char*)header->data, header->dataSize);
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}
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int32
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GetSizeNativeDataOGL(void *object, int32, int32)
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GetSizeNativeData(void *object, int32, int32)
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{
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Geometry *geometry = (Geometry*)object;
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assert(geometry->instData->platform == PLATFORM_OGL);
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OGLInstanceDataHeader *header =
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(OGLInstanceDataHeader*)geometry->instData;
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return 4 + header->numAttribs*sizeof(OGLAttrib) + header->dataSize;
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InstanceDataHeader *header =
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(InstanceDataHeader*)geometry->instData;
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return 4 + header->numAttribs*sizeof(AttribDesc) + header->dataSize;
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}
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void
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UploadGeo(Geometry *geo)
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{
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using namespace Rw;
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InstanceDataHeader *inst = (InstanceDataHeader*)geo->instData;
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MeshHeader *meshHeader = geo->meshHeader;
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glGenBuffers(1, &inst->vbo);
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glBindBuffer(GL_ARRAY_BUFFER, inst->vbo);
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glBufferData(GL_ARRAY_BUFFER, inst->dataSize,
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inst->data, GL_STATIC_DRAW);
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glGenBuffers(1, &inst->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, inst->ibo);
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glBufferData(GL_ARRAY_BUFFER, meshHeader->totalIndices*2,
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0, GL_STATIC_DRAW);
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GLintptr offset = 0;
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for(uint32 i = 0; i < meshHeader->numMeshes; i++){
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Mesh *mesh = &meshHeader->mesh[i];
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glBufferSubData(GL_ARRAY_BUFFER, offset, mesh->numIndices*2,
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mesh->indices);
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offset += mesh->numIndices*2;
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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void
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SetAttribPointers(InstanceDataHeader *inst)
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{
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using namespace Rw;
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static GLenum attribType[] = {
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GL_FLOAT,
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GL_BYTE, GL_UNSIGNED_BYTE,
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GL_SHORT, GL_UNSIGNED_SHORT
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};
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for(int32 i = 0; i < inst->numAttribs; i++){
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AttribDesc *a = &inst->attribs[i];
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glEnableVertexAttribArray(a->index);
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glVertexAttribPointer(a->index, a->size, attribType[a->type],
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a->normalized, a->stride,
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(void*)(uint64)a->offset);
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}
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}
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}
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}
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@ -199,7 +199,7 @@ destroyNativeData(void *object, int32 offset, int32 size)
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if(geometry->instData->platform == PLATFORM_PS2)
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return DestroyNativeDataPS2(object, offset, size);
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if(geometry->instData->platform == PLATFORM_OGL)
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return DestroyNativeDataOGL(object, offset, size);
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return Gl::DestroyNativeData(object, offset, size);
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return object;
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}
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@ -224,7 +224,7 @@ readNativeData(istream &stream, int32 len, void *object, int32 o, int32 s)
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stream.seekg(len, ios::cur);
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}else{
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stream.seekg(-12, ios::cur);
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ReadNativeDataOGL(stream, len, object, o, s);
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Gl::ReadNativeData(stream, len, object, o, s);
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}
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}
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@ -237,7 +237,7 @@ writeNativeData(ostream &stream, int32 len, void *object, int32 o, int32 s)
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if(geometry->instData->platform == PLATFORM_PS2)
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WriteNativeDataPS2(stream, len, object, o, s);
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else if(geometry->instData->platform == PLATFORM_OGL)
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WriteNativeDataOGL(stream, len, object, o, s);
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Gl::WriteNativeData(stream, len, object, o, s);
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}
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static int32
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@ -251,7 +251,7 @@ getSizeNativeData(void *object, int32 offset, int32 size)
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else if(geometry->instData->platform == PLATFORM_XBOX)
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return -1;
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else if(geometry->instData->platform == PLATFORM_OGL)
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return GetSizeNativeDataOGL(object, offset, size);
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return Gl::GetSizeNativeData(object, offset, size);
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return -1;
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}
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23
src/rwogl.h
23
src/rwogl.h
@ -1,6 +1,7 @@
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namespace Rw {
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namespace Gl {
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struct OGLAttrib
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struct AttribDesc
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{
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// arguments to glVertexAttribPointer (should use OpenGL types here)
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// Vertex = 0, TexCoord, Normal, Color, Weight, Bone Index
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@ -13,17 +14,25 @@ struct OGLAttrib
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uint32 offset;
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};
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struct OGLInstanceDataHeader : InstanceDataHeader
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struct InstanceDataHeader : Rw::InstanceDataHeader
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{
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int32 numAttribs;
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OGLAttrib *attribs;
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AttribDesc *attribs;
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uint32 dataSize;
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uint8 *data;
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// needed for rendering
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uint32 vbo;
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uint32 ibo;
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};
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void *DestroyNativeDataOGL(void *object, int32, int32);
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void ReadNativeDataOGL(std::istream &stream, int32 len, void *object, int32, int32);
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void WriteNativeDataOGL(std::ostream &stream, int32 len, void *object, int32, int32);
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int32 GetSizeNativeDataOGL(void *object, int32, int32);
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void *DestroyNativeData(void *object, int32, int32);
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void ReadNativeData(std::istream &stream, int32 len, void *object, int32, int32);
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void WriteNativeData(std::ostream &stream, int32 len, void *object, int32, int32);
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int32 GetSizeNativeData(void *object, int32, int32);
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void UploadGeo(Geometry *geo);
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void SetAttribPointers(InstanceDataHeader *inst);
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}
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}
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