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	Add missing device commands for SDL2
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				@ -1977,6 +1977,20 @@ deviceSystemSDL2(DeviceReq req, void *arg, int32 n)
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	case DEVICESETMULTISAMPLINGLEVELS:
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						case DEVICESETMULTISAMPLINGLEVELS:
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		glGlobals.numSamples = (uint32)n;
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							glGlobals.numSamples = (uint32)n;
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		return 1;
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							return 1;
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						case DEVICEGETNUMSUBSYSTEMS:
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							return SDL_GetNumVideoDisplays();
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						case DEVICEGETSUBSSYSTEMINFO:
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							if (n > SDL_GetNumVideoDisplays())
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								return 0;
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							strncpy(((SubSystemInfo*)arg)->name, SDL_GetDisplayName(n), sizeof(SubSystemInfo::name));
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							return 1;
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						case DEVICEGETCURRENTSUBSYSTEM:
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							return 0; // FIXME: Returns first monitor index, instead of current
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						case DEVICESETSUBSYSTEM:
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							if (n > SDL_GetNumVideoDisplays())
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								return 0;
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							// TODO: Set monitor index to be use
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							return 1;
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	default:
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						default:
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		assert(0 && "not implemented");
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							assert(0 && "not implemented");
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		return 0;
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							return 0;
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