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Add missing device commands for SDL2
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@ -1977,6 +1977,20 @@ deviceSystemSDL2(DeviceReq req, void *arg, int32 n)
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case DEVICESETMULTISAMPLINGLEVELS:
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case DEVICESETMULTISAMPLINGLEVELS:
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glGlobals.numSamples = (uint32)n;
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glGlobals.numSamples = (uint32)n;
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return 1;
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return 1;
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case DEVICEGETNUMSUBSYSTEMS:
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return SDL_GetNumVideoDisplays();
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case DEVICEGETSUBSSYSTEMINFO:
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if (n > SDL_GetNumVideoDisplays())
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return 0;
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strncpy(((SubSystemInfo*)arg)->name, SDL_GetDisplayName(n), sizeof(SubSystemInfo::name));
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return 1;
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case DEVICEGETCURRENTSUBSYSTEM:
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return 0; // FIXME: Returns first monitor index, instead of current
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case DEVICESETSUBSYSTEM:
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if (n > SDL_GetNumVideoDisplays())
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return 0;
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// TODO: Set monitor index to be use
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return 1;
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default:
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default:
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assert(0 && "not implemented");
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assert(0 && "not implemented");
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return 0;
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return 0;
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