Small fixes.

This commit is contained in:
Angelo Papenhoff 2015-01-22 08:40:44 +01:00
parent a528142254
commit 535b9f0042
2 changed files with 7 additions and 6 deletions

View File

@ -268,10 +268,10 @@ Instance(Atomic *atomic)
uint8 *color = geo->colors; uint8 *color = geo->colors;
float32 f[4]; float32 f[4];
for(int32 i = 0; i < geo->numVertices; i++){ for(int32 i = 0; i < geo->numVertices; i++){
f[0] = color[0]; f[0] = color[0]/255.0f;
f[1] = color[1]; f[1] = color[1]/255.0f;
f[2] = color[2]; f[2] = color[2]/255.0f;
f[3] = color[3]; f[3] = color[3]/255.0f;
packattrib(p, f, a); packattrib(p, f, a);
color += 4; color += 4;
p += a->stride; p += a->stride;

View File

@ -32,6 +32,7 @@ renderAtomic(Rw::Atomic *atomic)
1, GL_FALSE, frm->ltm); 1, GL_FALSE, frm->ltm);
glVertexAttrib4f(3, 0.0f, 0.0f, 0.0f, 1.0f); glVertexAttrib4f(3, 0.0f, 0.0f, 0.0f, 1.0f);
glVertexAttrib3f(2, 0.0f, 0.0f, 0.0f);
if(inst->vbo == 0 && inst->ibo == 0) if(inst->vbo == 0 && inst->ibo == 0)
Gl::UploadGeo(geo); Gl::UploadGeo(geo);
glBindBuffer(GL_ARRAY_BUFFER, inst->vbo); glBindBuffer(GL_ARRAY_BUFFER, inst->vbo);
@ -139,7 +140,7 @@ init(void)
"varying vec2 v_texCoord;" "varying vec2 v_texCoord;"
"void main()" "void main()"
"{" "{"
" vec4 c0 = texture2D(u_texture0, v_texCoord/512.0f);" " vec4 c0 = texture2D(u_texture0, v_texCoord/512.0);"
" gl_FragColor = v_color*c0;" " gl_FragColor = v_color*c0;"
"}\n" "}\n"
"#endif\n"; "#endif\n";
@ -184,7 +185,7 @@ init(void)
// Rw::Image::setSearchPath("/home/aap/gamedata/ps2/gtasa/models/gta3_archive/txd_extracted/"); // Rw::Image::setSearchPath("/home/aap/gamedata/ps2/gtasa/models/gta3_archive/txd_extracted/");
// Rw::Image::setSearchPath("/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/"); // Rw::Image::setSearchPath("/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/");
Rw::Image::setSearchPath( Rw::Image::setSearchPath(
"/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/;/home/aap/gamedata/ps2/gtasa/models/gta3_archive/txd_extracted/"); "/home/aap/gamedata/ps2/gta3/MODELS/gta3_archive/txd_extracted/;//home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/;/home/aap/gamedata/ps2/gtasa/models/gta3_archive/txd_extracted/");
//"D:\\rockstargames\\ps2\\gtavc\\MODELS\\gta3_archive\\txd_extracted\\;D:\\rockstargames\\ps2\\gtasa\\models\\gta3_archive\\txd_extracted\\"); //"D:\\rockstargames\\ps2\\gtavc\\MODELS\\gta3_archive\\txd_extracted\\;D:\\rockstargames\\ps2\\gtasa\\models\\gta3_archive\\txd_extracted\\");
Rw::Gl::RegisterNativeRaster(); Rw::Gl::RegisterNativeRaster();
Rw::RegisterMaterialRightsPlugin(); Rw::RegisterMaterialRightsPlugin();