mirror of
https://github.com/aap/librw.git
synced 2024-11-25 05:05:42 +00:00
improved uv animation code
This commit is contained in:
parent
da0417571d
commit
56e48f4d76
@ -78,6 +78,7 @@ Global
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug - null|Win32.ActiveCfg = Debug - null|Win32
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug - null|Win32.Build.0 = Debug - null|Win32
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug - null|x64.ActiveCfg = Debug - null|x64
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug - null|x64.Build.0 = Debug - null|x64
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug|Win32.ActiveCfg = Debug|Win32
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug|x64.ActiveCfg = Debug|x64
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug|x64.Build.0 = Debug|x64
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138
src/anim.cpp
138
src/anim.cpp
@ -39,16 +39,27 @@ findAnimInterpolatorInfo(int32 id)
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return NULL;
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}
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Animation::Animation(AnimInterpolatorInfo *interpInfo, int32 numFrames, int32 flags, float duration)
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Animation*
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Animation::create(AnimInterpolatorInfo *interpInfo, int32 numFrames, int32 flags, float duration)
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{
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this->interpInfo = interpInfo;
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this->numFrames = numFrames;
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this->flags = flags;
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this->duration = duration;
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uint8 *data = new uint8[this->numFrames*interpInfo->keyFrameSize + interpInfo->customDataSize];
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this->keyframes = data;
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data += this->numFrames*interpInfo->keyFrameSize;
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this->customData = data;
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Animation *anim = (Animation*)malloc(sizeof(*anim));
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anim->interpInfo = interpInfo;
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anim->numFrames = numFrames;
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anim->flags = flags;
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anim->duration = duration;
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uint8 *data = new uint8[anim->numFrames*interpInfo->keyFrameSize + interpInfo->customDataSize];
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anim->keyframes = data;
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data += anim->numFrames*interpInfo->keyFrameSize;
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anim->customData = data;
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return anim;
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}
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void
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Animation::destroy(void)
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{
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uint8 *c = (uint8*)this->keyframes;
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delete[] c;
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free(this);
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}
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Animation*
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@ -61,7 +72,7 @@ Animation::streamRead(Stream *stream)
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int32 numFrames = stream->readI32();
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int32 flags = stream->readI32();
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float duration = stream->readF32();
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anim = new Animation(interpInfo, numFrames, flags, duration);
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anim = Animation::create(interpInfo, numFrames, flags, duration);
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interpInfo->streamRead(stream, anim);
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return anim;
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}
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@ -74,7 +85,7 @@ Animation::streamReadLegacy(Stream *stream)
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int32 numFrames = stream->readI32();
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int32 flags = stream->readI32();
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float duration = stream->readF32();
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anim = new Animation(interpInfo, numFrames, flags, duration);
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anim = Animation::create(interpInfo, numFrames, flags, duration);
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HAnimKeyFrame *frames = (HAnimKeyFrame*)anim->keyframes;
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for(int32 i = 0; i < anim->numFrames; i++){
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stream->read(frames[i].q, 4*4);
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@ -129,18 +140,58 @@ AnimInterpolator::AnimInterpolator(Animation *anim)
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this->anim = anim;
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}
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//
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// UVAnim
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//
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void
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UVAnimCustomData::destroy(Animation *anim)
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{
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this->refCount--;
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if(this->refCount <= 0)
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anim->destroy();
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}
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UVAnimDictionary *currentUVAnimDictionary;
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UVAnimDictionary*
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UVAnimDictionary::create(void)
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{
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UVAnimDictionary *dict = (UVAnimDictionary*)malloc(sizeof(*dict));
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dict->animations.init();
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return dict;
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}
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void
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UVAnimDictionary::destroy(void)
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{
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FORLIST(lnk, this->animations){
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UVAnimDictEntry *de = UVAnimDictEntry::fromDict(lnk);
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UVAnimCustomData *cust = (UVAnimCustomData*)de->anim->customData;
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cust->destroy(de->anim);
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delete de;
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}
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free(this);
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}
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void
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UVAnimDictionary::add(Animation *anim)
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{
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UVAnimDictEntry *de = new UVAnimDictEntry;
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UVAnimCustomData *custom = (UVAnimCustomData*)anim->customData;
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de->anim = anim;
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this->animations.append(&de->inDict);
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}
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UVAnimDictionary*
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UVAnimDictionary::streamRead(Stream *stream)
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{
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assert(findChunk(stream, ID_STRUCT, NULL, NULL));
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UVAnimDictionary *dict = new UVAnimDictionary;
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dict->numAnims = stream->readI32();
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dict->anims = new Animation*[dict->numAnims];
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for(int32 i = 0; i < dict->numAnims; i++){
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UVAnimDictionary *dict = UVAnimDictionary::create();
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int32 numAnims = stream->readI32();
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for(int32 i = 0; i < numAnims; i++){
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assert(findChunk(stream, ID_ANIMANIMATION, NULL, NULL));
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dict->anims[i] = Animation::streamRead(stream);
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dict->add(Animation::streamRead(stream));
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}
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return dict;
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}
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@ -151,9 +202,12 @@ UVAnimDictionary::streamWrite(Stream *stream)
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uint32 size = this->streamGetSize();
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writeChunkHeader(stream, ID_UVANIMDICT, size);
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writeChunkHeader(stream, ID_STRUCT, 4);
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stream->writeI32(this->numAnims);
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for(int32 i = 0; i < this->numAnims; i++)
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this->anims[i]->streamWrite(stream);
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int32 numAnims = this->count();
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stream->writeI32(numAnims);
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FORLIST(lnk, this->animations){
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UVAnimDictEntry *de = UVAnimDictEntry::fromDict(lnk);
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de->anim->streamWrite(stream);
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}
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return true;
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}
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@ -161,16 +215,19 @@ uint32
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UVAnimDictionary::streamGetSize(void)
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{
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uint32 size = 12 + 4;
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for(int32 i = 0; i < this->numAnims; i++)
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size += 12 + this->anims[i]->streamGetSize();
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int32 numAnims = this->count();
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FORLIST(lnk, this->animations){
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UVAnimDictEntry *de = UVAnimDictEntry::fromDict(lnk);
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size += 12 + de->anim->streamGetSize();
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}
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return size;
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}
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Animation*
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UVAnimDictionary::find(const char *name)
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{
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for(int32 i = 0; i < this->numAnims; i++){
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Animation *anim = this->anims[i];
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FORLIST(lnk, this->animations){
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Animation *anim = UVAnimDictEntry::fromDict(lnk)->anim;
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UVAnimCustomData *custom = (UVAnimCustomData*)anim->customData;
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if(strncmp(custom->name, name, 32) == 0) // strncmp correct?
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return anim;
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@ -186,6 +243,7 @@ uvAnimStreamRead(Stream *stream, Animation *anim)
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stream->readI32();
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stream->read(custom->name, 32);
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stream->read(custom->nodeToUVChannel, 8*4);
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custom->refCount = 1;
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for(int32 i = 0; i < anim->numFrames; i++){
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frames[i].time = stream->readF32();
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@ -262,8 +320,14 @@ destroyUVAnim(void *object, int32 offset, int32)
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{
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UVAnim *uvanim;
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uvanim = PLUGINOFFSET(UVAnim, object, offset);
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// TODO: ref counts &c.
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(void)uvanim;
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for(int32 i = 0; i < 8; i++){
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AnimInterpolator *ip = uvanim->interp[i];
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if(ip){
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UVAnimCustomData *custom = (UVAnimCustomData*)ip->anim->customData;
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custom->destroy(ip->anim);
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delete ip;
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}
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}
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return object;
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}
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@ -273,8 +337,16 @@ copyUVAnim(void *dst, void *src, int32 offset, int32)
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UVAnim *srcuvanim, *dstuvanim;
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dstuvanim = PLUGINOFFSET(UVAnim, dst, offset);
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srcuvanim = PLUGINOFFSET(UVAnim, src, offset);
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memcpy(dstuvanim, srcuvanim, sizeof(*srcuvanim));
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// TODO: ref counts &c.
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for(int32 i = 0; i < 8; i++){
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AnimInterpolator *srcip = srcuvanim->interp[i];
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AnimInterpolator *dstip;
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if(srcip){
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UVAnimCustomData *custom = (UVAnimCustomData*)srcip->anim->customData;
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dstip = new AnimInterpolator(srcip->anim);
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custom->refCount++;
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dstuvanim->interp[i] = dstip;
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}
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}
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return dst;
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}
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@ -282,12 +354,13 @@ Animation*
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makeDummyAnimation(const char *name)
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{
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AnimInterpolatorInfo *interpInfo = findAnimInterpolatorInfo(0x1C0);
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Animation *anim = new Animation(interpInfo, 2, 0, 1.0f);
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Animation *anim = Animation::create(interpInfo, 2, 0, 1.0f);
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UVAnimCustomData *custom = (UVAnimCustomData*)anim->customData;
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// UVAnimKeyFrame *frames = (UVAnimKeyFrame*)anim->keyframes;
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strncpy(custom->name, name, 32);
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memset(custom->nodeToUVChannel, 0, sizeof(custom->nodeToUVChannel));
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custom->refCount = 1;
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// TODO: init the frames
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// UVAnimKeyFrame *frames = (UVAnimKeyFrame*)anim->keyframes;
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return anim;
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}
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@ -305,9 +378,14 @@ readUVAnim(Stream *stream, int32, void *object, int32 offset, int32)
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Animation *anim = NULL;
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if(currentUVAnimDictionary)
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anim = currentUVAnimDictionary->find(name);
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if(anim == NULL)
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if(anim == NULL){
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anim = makeDummyAnimation(name);
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if(currentUVAnimDictionary)
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currentUVAnimDictionary->add(anim);
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}
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UVAnimCustomData *custom = (UVAnimCustomData*)anim->customData;
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AnimInterpolator *interp = new AnimInterpolator(anim);
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custom->refCount++;
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uvanim->interp[i] = interp;
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}
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bit <<= 1;
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@ -284,33 +284,6 @@ Clump::destroy(void)
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free(this);
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}
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int32
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Clump::countAtomics(void)
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{
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int32 n = 0;
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FORLIST(l, this->atomics)
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n++;
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return n;
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}
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int32
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Clump::countLights(void)
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{
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int32 n = 0;
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FORLIST(l, this->lights)
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n++;
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return n;
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}
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int32
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Clump::countCameras(void)
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{
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int32 n = 0;
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FORLIST(l, this->cameras)
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n++;
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return n;
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}
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Clump*
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Clump::streamRead(Stream *stream)
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{
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@ -748,9 +721,10 @@ Light::create(int32 type)
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assert(light != NULL);
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light->object.init(Light::ID, type);
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light->radius = 0.0f;
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light->red = 1.0f;
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light->green = 1.0f;
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light->blue = 1.0f;
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light->color.red = 1.0f;
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light->color.green = 1.0f;
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light->color.blue = 1.0f;
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light->color.alpha = 1.0f;
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light->minusCosAngle = 1.0f;
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light->object.privateFlags = 1;
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light->object.flags = LIGHTATOMICS | LIGHTWORLD;
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@ -781,9 +755,9 @@ Light::getAngle(void)
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void
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Light::setColor(float32 r, float32 g, float32 b)
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{
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this->red = r;
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this->green = g;
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this->blue = b;
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this->color.red = r;
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this->color.green = g;
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this->color.blue = b;
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this->object.privateFlags = r == g && r == b;
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}
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@ -824,9 +798,9 @@ Light::streamWrite(Stream *stream)
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writeChunkHeader(stream, ID_LIGHT, this->streamGetSize());
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writeChunkHeader(stream, ID_STRUCT, sizeof(LightChunkData));
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buf.radius = this->radius;
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buf.red = this->red;
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buf.green = this->green;
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buf.blue = this->blue;
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buf.red = this->color.red;
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buf.green = this->color.green;
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buf.blue = this->color.blue;
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if(version >= 0x30300)
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buf.minusCosAngle = this->minusCosAngle;
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else
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@ -854,6 +828,12 @@ Camera::create(void)
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{
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Camera *cam = (Camera*)malloc(PluginBase::s_size);
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cam->object.init(Camera::ID, 0);
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cam->viewWindow.set(1.0f, 1.0f);
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cam->viewOffset.set(0.0f, 0.0f);
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cam->nearPlane = 0.05f;
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cam->farPlane = 10.0f;
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cam->fogPlane = 5.0f;
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cam->projection = 1;
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cam->constructPlugins();
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return cam;
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}
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@ -863,6 +843,13 @@ Camera::clone(void)
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{
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Camera *cam = Camera::create();
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cam->object.copy(&this->object);
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cam->setFrame(this->getFrame());
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cam->viewWindow = this->viewWindow;
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cam->viewOffset = this->viewOffset;
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cam->nearPlane = this->nearPlane;
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cam->farPlane = this->farPlane;
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cam->fogPlane = this->fogPlane;
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cam->projection = this->projection;
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cam->copyPlugins(this);
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return cam;
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}
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@ -878,7 +865,7 @@ struct CameraChunkData
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{
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V2d viewWindow;
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V2d viewOffset;
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float32 nearClip, farClip;
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float32 nearPlane, farPlane;
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float32 fogPlane;
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int32 projection;
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};
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@ -892,8 +879,8 @@ Camera::streamRead(Stream *stream)
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Camera *cam = Camera::create();
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cam->viewWindow = buf.viewWindow;
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cam->viewOffset = buf.viewOffset;
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cam->nearClip = buf.nearClip;
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cam->farClip = buf.farClip;
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cam->nearPlane = buf.nearPlane;
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cam->farPlane = buf.farPlane;
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cam->fogPlane = buf.fogPlane;
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cam->projection = buf.projection;
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cam->streamReadPlugins(stream);
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@ -909,8 +896,8 @@ Camera::streamWrite(Stream *stream)
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writeChunkHeader(stream, ID_STRUCT, sizeof(CameraChunkData));
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buf.viewWindow = this->viewWindow;
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buf.viewOffset = this->viewOffset;
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buf.nearClip = this->nearClip;
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buf.farClip = this->farClip;
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buf.nearPlane = this->nearPlane;
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buf.farPlane = this->farPlane;
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buf.fogPlane = this->fogPlane;
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buf.projection = this->projection;
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stream->write(&buf, sizeof(CameraChunkData));
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@ -49,15 +49,6 @@ TexDictionary::destroy(void)
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free(this);
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}
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int32
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TexDictionary::count(void)
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{
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int32 n = 0;
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FORLIST(lnk, this->textures)
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n++;
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return n;
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}
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Texture*
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TexDictionary::find(const char *name)
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{
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@ -151,8 +142,10 @@ Texture::read(const char *name, const char *mask)
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Raster *raster = NULL;
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Texture *tex;
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if(currentTexDictionary && (tex = currentTexDictionary->find(name)))
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if(currentTexDictionary && (tex = currentTexDictionary->find(name))){
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tex->refCount++;
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return tex;
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}
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tex = Texture::create(NULL);
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strncpy(tex->name, name, 32);
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strncpy(tex->mask, mask, 32);
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@ -8,14 +8,26 @@ struct RGBA
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uint8 alpha;
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};
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struct RGBAf
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{
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float32 red;
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float32 green;
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float32 blue;
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float32 alpha;
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};
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struct V2d
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{
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float32 x, y;
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void set(float32 x, float32 y){
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this->x = x; this->y = y; }
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};
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struct V3d
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{
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float32 x, y, z;
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void set(float32 x, float32 y, float32 z){
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this->x = x; this->y = y; this->z = z; }
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};
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struct LLLink
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@ -35,6 +47,12 @@ struct LLLink
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#define LLLinkGetData(linkvar,type,entry) \
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((type*)(((uint8*)(linkvar))-offsetof(type,entry)))
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// Have to be careful since the link might be deleted.
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#define FORLIST(_link, _list) \
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for(LLLink *_next = NULL, *_link = (_list).link.next; \
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_next = (_link)->next, (_link) != (_list).end(); \
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(_link) = _next)
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struct LinkList
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{
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LLLink link;
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@ -60,14 +78,14 @@ struct LinkList
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LLLink *end(void){
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return &this->link;
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}
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int32 count(void){
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int32 n = 0;
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FORLIST(lnk, (*this))
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n++;
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return n;
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}
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};
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// Have to be careful since the link might be deleted.
|
||||
#define FORLIST(_link, _list) \
|
||||
for(LLLink *_next = NULL, *_link = (_list).link.next; \
|
||||
_next = (_link)->next, (_link) != (_list).end(); \
|
||||
(_link) = _next)
|
||||
|
||||
struct Object
|
||||
{
|
||||
uint8 type;
|
||||
@ -544,7 +562,7 @@ struct Light : PluginBase<Light>
|
||||
enum { ID = 3 };
|
||||
ObjectWithFrame object;
|
||||
float32 radius;
|
||||
float32 red, green, blue;
|
||||
RGBAf color;
|
||||
float32 minusCosAngle;
|
||||
|
||||
// clump link handled by plugin in RW
|
||||
@ -560,6 +578,7 @@ struct Light : PluginBase<Light>
|
||||
void setAngle(float32 angle);
|
||||
float32 getAngle(void);
|
||||
void setColor(float32 r, float32 g, float32 b);
|
||||
int32 getType(void){ return this->object.subType; }
|
||||
static Light *streamRead(Stream *stream);
|
||||
bool streamWrite(Stream *stream);
|
||||
uint32 streamGetSize(void);
|
||||
@ -583,7 +602,7 @@ struct Camera : PluginBase<Camera>
|
||||
ObjectWithFrame object;
|
||||
V2d viewWindow;
|
||||
V2d viewOffset;
|
||||
float32 nearClip, farClip;
|
||||
float32 nearPlane, farPlane;
|
||||
float32 fogPlane;
|
||||
int32 projection;
|
||||
|
||||
@ -605,7 +624,7 @@ struct Camera : PluginBase<Camera>
|
||||
struct Clump : PluginBase<Clump>
|
||||
{
|
||||
enum { ID = 2 };
|
||||
ObjectWithFrame object;
|
||||
Object object;
|
||||
LinkList atomics;
|
||||
LinkList lights;
|
||||
LinkList cameras;
|
||||
@ -613,17 +632,17 @@ struct Clump : PluginBase<Clump>
|
||||
static Clump *create(void);
|
||||
Clump *clone(void);
|
||||
void destroy(void);
|
||||
int32 countAtomics(void);
|
||||
int32 countAtomics(void) { return this->atomics.count(); }
|
||||
void addAtomic(Atomic *a){
|
||||
a->clump = this;
|
||||
this->atomics.append(&a->inClump);
|
||||
}
|
||||
int32 countLights(void);
|
||||
int32 countLights(void) { return this->lights.count(); }
|
||||
void addLight(Light *l){
|
||||
l->clump = this;
|
||||
this->lights.append(&l->inClump);
|
||||
}
|
||||
int32 countCameras(void);
|
||||
int32 countCameras(void) { return this->cameras.count(); }
|
||||
void addCamera(Camera *c){
|
||||
c->clump = this;
|
||||
this->cameras.append(&c->inClump);
|
||||
@ -648,7 +667,7 @@ struct TexDictionary : PluginBase<TexDictionary>
|
||||
|
||||
static TexDictionary *create(void);
|
||||
void destroy(void);
|
||||
int32 count(void);
|
||||
int32 count(void) { return this->textures.count(); }
|
||||
void add(Texture *t){
|
||||
t->dict = this;
|
||||
this->textures.append(&t->inDict);
|
||||
@ -685,7 +704,8 @@ struct Animation
|
||||
void *keyframes;
|
||||
void *customData;
|
||||
|
||||
Animation(AnimInterpolatorInfo*, int32 numFrames, int32 flags, float duration);
|
||||
static Animation *create(AnimInterpolatorInfo*, int32 numFrames, int32 flags, float duration);
|
||||
void destroy(void);
|
||||
static Animation *streamRead(Stream *stream);
|
||||
static Animation *streamReadLegacy(Stream *stream);
|
||||
bool streamWrite(Stream *stream);
|
||||
@ -708,23 +728,43 @@ struct UVAnimKeyFrame
|
||||
float uv[6];
|
||||
};
|
||||
|
||||
struct UVAnimDictionary;
|
||||
|
||||
// RW does it differently...maybe we should implement RtDict
|
||||
// and make it more general?
|
||||
|
||||
struct UVAnimCustomData
|
||||
{
|
||||
char name[32];
|
||||
int32 nodeToUVChannel[8];
|
||||
// RW has a refcount
|
||||
int32 refCount;
|
||||
|
||||
void destroy(Animation *anim);
|
||||
};
|
||||
|
||||
// This should be more general probably
|
||||
struct UVAnimDictEntry
|
||||
{
|
||||
Animation *anim;
|
||||
LLLink inDict;
|
||||
static UVAnimDictEntry *fromDict(LLLink *lnk){
|
||||
return LLLinkGetData(lnk, UVAnimDictEntry, inDict); }
|
||||
};
|
||||
|
||||
// This too
|
||||
struct UVAnimDictionary
|
||||
{
|
||||
// TODO: linked list probably
|
||||
int32 numAnims;
|
||||
Animation **anims;
|
||||
LinkList animations;
|
||||
|
||||
static UVAnimDictionary *create(void);
|
||||
void destroy(void);
|
||||
int32 count(void) { return this->animations.count(); }
|
||||
void add(Animation *anim);
|
||||
Animation *find(const char *name);
|
||||
|
||||
static UVAnimDictionary *streamRead(Stream *stream);
|
||||
bool streamWrite(Stream *stream);
|
||||
uint32 streamGetSize(void);
|
||||
Animation *find(const char *name);
|
||||
};
|
||||
|
||||
extern UVAnimDictionary *currentUVAnimDictionary;
|
||||
|
@ -97,6 +97,8 @@ main(int argc, char *argv[])
|
||||
//in.open(data, len);
|
||||
StreamFile in;
|
||||
in.open(argv[0], "rb");
|
||||
currentUVAnimDictionary = NULL;
|
||||
currentTexDictionary = TexDictionary::create();
|
||||
ChunkHeaderInfo header;
|
||||
readChunkHeaderInfo(&in, &header);
|
||||
if(header.type == ID_UVANIMDICT){
|
||||
@ -124,6 +126,11 @@ main(int argc, char *argv[])
|
||||
}
|
||||
}
|
||||
*/
|
||||
//FORLIST(lnk, c->lights){
|
||||
// Light *l = Light::fromClump(lnk);
|
||||
// printf("%p %p\n", l, lnk);
|
||||
// printf("%d %f %f %f\n", l->getType(), l->color.red, l->color.green, l->color.blue);
|
||||
//}
|
||||
|
||||
int32 platform = findPlatform(c);
|
||||
if(platform){
|
||||
@ -185,6 +192,9 @@ main(int argc, char *argv[])
|
||||
// out.close();
|
||||
// delete[] data;
|
||||
|
||||
if(currentUVAnimDictionary)
|
||||
currentUVAnimDictionary->destroy();
|
||||
//currentTexDictionary->destroy();
|
||||
c->destroy();
|
||||
|
||||
return 0;
|
||||
|
@ -105,7 +105,7 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(SolutionDir)$(Platform)\$(Configuration);$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
@ -161,7 +161,7 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
Loading…
Reference in New Issue
Block a user