mirror of https://github.com/aap/librw.git
Merge pull request #90 from madebr/macos_ps2_fix
Use ps2dev docker for playstation 2 + fix macos error
This commit is contained in:
commit
57559969f7
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@ -1,12 +1,12 @@
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image: Visual Studio 2017
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configuration: Release
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environment:
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GLFW_BASE: glfw-3.2.1.bin.WIN64
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GLFW_URL: https://github.com/glfw/glfw/releases/download/3.2.1/%GLFW_BASE%.zip
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SDL2_BASE: SDL2-devel-2.0.8-VC
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GLFW_BASE: glfw-3.3.4.bin.WIN64
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GLFW_URL: https://github.com/glfw/glfw/releases/download/3.3.4/%GLFW_BASE%.zip
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SDL2_BASE: SDL2-devel-2.0.14-VC
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SDL2_URL: https://www.libsdl.org/release/%SDL2_BASE%.zip
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SDL2_DIRAME: SDL2-2.0.8
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PREMAKE5_URL: https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-windows.zip
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SDL2_DIRAME: SDL2-2.0.14
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PREMAKE5_URL: https://github.com/premake/premake-core/releases/download/v5.0.0-alpha16/premake-5.0.0-alpha16-windows.zip
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matrix:
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- PLATFORM: win-amd64-null
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- PLATFORM: win-amd64-gl3
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@ -1,4 +1,4 @@
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name: Build using conan+cmake
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name: Conan
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on:
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pull_request:
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push:
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@ -9,11 +9,9 @@ jobs:
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strategy:
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matrix:
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os: [windows-latest, ubuntu-latest, macos-latest]
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platform: ['null', 'gl3', 'd3d9', 'ps2']
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platform: ['null', 'gl3', 'd3d9']
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gl3_gfxlib: ['glfw', 'sdl2']
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exclude:
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- os: windows-latest
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platform: ps2
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- os: ubuntu-latest
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platform: d3d9
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- os: macos-latest
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@ -22,10 +20,7 @@ jobs:
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gl3_gfxlib: sdl2
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- platform: d3d9
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gl3_gfxlib: sdl2
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- platform: ps2
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gl3_gfxlib: sdl2
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runs-on: ${{ matrix.os }}
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continue-on-error: ${{ matrix.platform == 'ps2' }}
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-python@v2
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@ -38,28 +33,10 @@ jobs:
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conan config set log.print_run_commands=True
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conan config set general.revisions_enabled=1
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conan remote add bincrafters https://bincrafters.jfrog.io/artifactory/api/conan/public-conan
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- name: "Add os=Playstation2 + gcc.version=3.2 to .conan/settings.yml"
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if: ${{ matrix.platform == 'ps2' }}
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shell: python
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run: |
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import os, yaml
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settings_path = os.path.expanduser("~/.conan/settings.yml")
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yml = yaml.safe_load(open(settings_path))
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yml["os"]["Playstation2"] = None
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yml["compiler"]["gcc"]["version"].append("3.2")
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yml["compiler"]["gcc"]["version"].sort()
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yaml.safe_dump(yml, open(settings_path, "w"))
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- name: "Create host profile"
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shell: bash
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run: |
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if test "${{ matrix.platform }}" = "ps2"; then
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cp conan/playstation2 host_profile
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else
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cp ~/.conan/profiles/default host_profile
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fi
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- name: "Export Playstation 2 CMake toolchain conan recipe"
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run: |
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conan export cmake/ps2/cmaketoolchain ps2dev-cmaketoolchain/master@
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- name: "Download/build dependencies (conan install)"
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run: |
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conan install ${{ github.workspace }} librw/master@ -if build -o librw:platform=${{ matrix.platform }} -o librw:gl3_gfxlib=${{ matrix.gl3_gfxlib }} --build missing -pr:h ./host_profile -pr:b default
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@ -0,0 +1,29 @@
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name: Playstation 2 (by ps2dev)
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on:
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pull_request:
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push:
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release:
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types: published
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jobs:
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build-playstation-2:
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runs-on: ubuntu-latest
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container: ps2dev/ps2dev
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steps:
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- uses: actions/checkout@v2
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- name: "Install dependencies"
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run: |
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apk add build-base cmake
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- name: "Build files"
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run: |
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cmake -S. -Bbuild -DLIBRW_INSTALL=ON -DLIBRW_PLATFORM=PS2 -DCMAKE_TOOLCHAIN_FILE=cmake/ps2/cmaketoolchain/toolchain_ps2_ee.cmake
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cmake --build build --parallel
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- name: "Create binary package (cpack)"
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working-directory: ./build
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run: |
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cpack
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- name: "Archive binary package (github artifacts)"
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uses: actions/upload-artifact@v2
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with:
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name: "ps2"
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path: build/*.tar.xz
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if-no-files-found: error
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@ -1,4 +1,4 @@
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name: Build for Nintendo Switch using CMake provided by devkitPro
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name: Nintendo Switch (by devkitPro)
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on:
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pull_request:
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push:
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@ -16,7 +16,7 @@ elseif(NINTENDO_SWITCH)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx")
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include(NXFunctions)
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elseif(PS2)
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set(LIBRW_PLATFORMS "NULL" "PS2")
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set(LIBRW_PLATFORMS "PS2")
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set(LIBRW_PLATFORM_GL3_REQUIRES_OPENGL OFF)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/ps2")
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include(PS2Functions)
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@ -24,7 +24,8 @@ else()
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set(LIBRW_PLATFORMS "NULL" "GL3")
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set(LIBRW_PLATFORM_GL3_REQUIRES_OPENGL ON)
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endif()
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set(LIBRW_PLATFORM "NULL" CACHE STRING "Platform")
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list(GET LIBRW_PLATFORMS 0 LIBRW_PLATFORM_DEFAULT)
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set(LIBRW_PLATFORM "${LIBRW_PLATFORM_DEFAULT}" CACHE STRING "Platform")
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set_property(CACHE LIBRW_PLATFORM PROPERTY STRINGS ${LIBRW_PLATFORMS})
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message(STATUS "LIBRW_PLATFORM = ${LIBRW_PLATFORM} (choices=${LIBRW_PLATFORMS})")
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set("LIBRW_PLATFORM_${LIBRW_PLATFORM}" ON)
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@ -55,7 +56,7 @@ include(CMakeDependentOption)
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option(LIBRW_TOOLS "Build librw tools" ON)
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option(LIBRW_INSTALL "Install librw files" OFF)
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cmake_dependent_option(LIBRW_EXAMPLES "Build librw examples" ON "NOT LIBRW_PLATFORM_PS2;NOT LIBRW_PLATFORM_NULL" OFF)
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cmake_dependent_option(LIBRW_EXAMPLES "Build librw examples" ON "LIBRW_TOOLS;NOT LIBRW_PLATFORM_NULL" OFF)
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if(LIBRW_INSTALL)
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include(GNUInstallDirs)
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@ -127,12 +128,14 @@ if(LIBRW_INSTALL)
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if(NOT LIBRW_PLATFORM_PS2)
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if(WIN32)
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set(os "-win")
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elseif(NINTENDO_SWITCH)
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set(os "-switch")
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elseif(PS2)
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set(os "-ps2")
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elseif(APPLE)
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set(os "-apple")
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elseif(UNIX)
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set(os "-linux")
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elseif(NINTENDO_SWITCH)
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set(os "-switch")
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else()
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set(compiler "-UNK")
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message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)")
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@ -3,11 +3,9 @@ cmake_minimum_required(VERSION 3.7)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
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set(CMAKE_SYSTEM_NAME "PlayStation2")
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set(CMAKE_SYSTEM_PROCESSOR "mipsel")
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set(CMAKE_SYSTEM_PROCESSOR "mips64r5900el")
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set(CMAKE_SYSTEM_VERSION 1)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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set(CMAKE_NO_SYSTEM_FROM_IMPORTED ON)
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set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
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if(NOT DEFINED ENV{PS2SDK})
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message(FATAL_ERROR "Need environment variable PS2SDK set")
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endif()
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if(NOT DEFINED ENV{GSKIT})
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message(FATAL_ERROR "Need environment variable PS2SDK set")
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endif()
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set(PS2DEV "$ENV{PS2DEV}")
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set(PS2SDK "$ENV{PS2SDK}")
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set(GSKIT "$ENV{GSKIT}")
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if(NOT IS_DIRECTORY "${PS2DEV}")
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message(FATAL_ERROR "PS2DEV must contain a folder path (${PS2DEV})")
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message(FATAL_ERROR "PS2DEV must be a folder path (${PS2DEV})")
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endif()
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if(NOT IS_DIRECTORY "${PS2SDK}")
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message(FATAL_ERROR "PS2SDK must contain a folder path (${PS2SDK})")
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message(FATAL_ERROR "PS2SDK must be a folder path (${PS2SDK})")
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endif()
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if(NOT IS_DIRECTORY "${GSKIT}")
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message(FATAL_ERROR "GSKIT must be a folder path (${GSKIT})")
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endif()
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set(CMAKE_DSM_SOURCE_FILE_EXTENSIONS "dsm")
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set(CMAKE_C_COMPILER "${PS2DEV}/ee/bin/ee-gcc")
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set(CMAKE_CXX_COMPILER "${PS2DEV}/ee/bin/ee-g++")
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set(CMAKE_ASM_COMPILER "${PS2DEV}/ee/bin/ee-g++")
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set(CMAKE_DSM_COMPILER "${PS2DEV}/dvp/bin/dvp-as")
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set(CMAKE_AR "${PS2DEV}/ee/bin/ee-ar" CACHE FILEPATH "archiver")
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set(CMAKE_LINKER "${PS2DEV}/ee/bin/ee-ld")
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set(CMAKE_RANLIB "${PS2DEV}/ee/bin/ee-ranlib" CACHE FILEPATH "ranlib")
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set(CMAKE_STRIP "${PS2DEV}/ee/bin/ee-strip" CACHE FILEPATH "strip")
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set(CMAKE_C_COMPILER "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-gcc" CACHE FILEPATH "C compiler")
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set(CMAKE_CXX_COMPILER "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-g++" CACHE FILEPATH "CXX compiler")
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set(CMAKE_ASM_COMPILER "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-g++" CACHE FILEPATH "ASM assembler")
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set(CMAKE_DSM_COMPILER "${PS2DEV}/dvp/bin/dvp-as" CACHE FILEPATH "DSM assembler")
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set(CMAKE_AR "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-ar" CACHE FILEPATH "archiver")
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set(CMAKE_LINKER "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-ld" CACHE FILEPATH "Linker")
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set(CMAKE_RANLIB "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-ranlib" CACHE FILEPATH "ranlib")
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set(CMAKE_STRIP "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-strip" CACHE FILEPATH "strip")
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set(CMAKE_ASM_FLAGS_INIT "-G0 -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
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set(CMAKE_C_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
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set(CMAKE_CXX_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
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set(CMAKE_ASM_FLAGS_INIT "-G0 -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\" -D_EE")
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set(CMAKE_C_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\" -D_EE")
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set(CMAKE_CXX_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\" -D_EE")
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set(CMAKE_EXE_LINKER_FLAGS_INIT "-G0 -L\"${PS2SDK}/ee/lib\" -Wl,-r -Wl,-d")
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set(CMAKE_FIND_ROOT_PATH "${PS2DEV}/ee" "${PS2SDK}/ee")
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH "${PS2DEV}/ee" "${PS2SDK}/ee" "${GSKIT}")
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(PS2 1)
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set(EE 1)
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@ -58,7 +66,10 @@ set(CMAKE_EXECUTABLE_SUFFIX ".elf")
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function(add_erl_executable TARGET)
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cmake_parse_arguments("AEE" "" "OUTPUT_VAR" "" ${ARGN})
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get_target_property(output_dir ${TARGET} RUNTIME_OUTPUT_DIRECTORY)
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get_target_property(output_dir "${TARGET}" RUNTIME_OUTPUT_DIRECTORY)
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if(NOT output_dir)
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set(output_dir ${CMAKE_CURRENT_BINARY_DIR})
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endif()
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get_target_property(output_name ${TARGET} OUTPUT_NAME)
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if(NOT output_name)
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22
premake5.lua
22
premake5.lua
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@ -13,21 +13,21 @@ newoption {
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trigger = "glfwdir64",
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value = "PATH",
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description = "Directory of glfw",
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default = "../glfw-3.3.2.bin.WIN64",
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default = "../glfw-3.3.4.bin.WIN64",
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}
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newoption {
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trigger = "glfwdir32",
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value = "PATH",
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description = "Directory of glfw",
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default = "../glfw-3.3.2.bin.WIN32",
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default = "../glfw-3.3.4.bin.WIN32",
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}
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newoption {
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trigger = "sdl2dir",
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value = "PATH",
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description = "Directory of sdl2",
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default = "../SDL2-2.0.8",
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default = "../SDL2-2.0.14",
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}
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workspace "librw"
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@ -56,7 +56,7 @@ workspace "librw"
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defines { "NDEBUG" }
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optimize "On"
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filter "configurations:ReleaseStatic"
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flags { "StaticRuntime" }
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staticruntime("On")
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filter { "platforms:*null" }
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defines { "RW_NULL" }
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@ -189,7 +189,7 @@ project "playground"
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kind "WindowedApp"
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characterset ("MBCS")
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skeltool("playground")
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flags { "WinMain" }
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entrypoint("WinMainCRTStartup")
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removeplatforms { "*null" }
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removeplatforms { "ps2" } -- for now
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@ -197,7 +197,7 @@ project "imguitest"
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kind "WindowedApp"
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characterset ("MBCS")
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skeltool("imguitest")
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flags { "WinMain" }
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entrypoint("WinMainCRTStartup")
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removeplatforms { "*null" }
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removeplatforms { "ps2" }
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@ -205,7 +205,7 @@ project "lights"
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kind "WindowedApp"
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characterset ("MBCS")
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skeltool("lights")
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flags { "WinMain" }
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entrypoint("WinMainCRTStartup")
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removeplatforms { "*null" }
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removeplatforms { "ps2" }
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@ -213,7 +213,7 @@ project "subrast"
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kind "WindowedApp"
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characterset ("MBCS")
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skeltool("subrast")
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flags { "WinMain" }
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entrypoint("WinMainCRTStartup")
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removeplatforms { "*null" }
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removeplatforms { "ps2" }
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@ -221,7 +221,7 @@ project "camera"
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kind "WindowedApp"
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characterset ("MBCS")
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skeltool("camera")
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flags { "WinMain" }
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entrypoint("WinMainCRTStartup")
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removeplatforms { "*null" }
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removeplatforms { "ps2" }
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@ -229,7 +229,7 @@ project "im2d"
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kind "WindowedApp"
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characterset ("MBCS")
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skeltool("im2d")
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flags { "WinMain" }
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entrypoint("WinMainCRTStartup")
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removeplatforms { "*null" }
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removeplatforms { "ps2" }
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|
@ -237,7 +237,7 @@ project "im3d"
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kind "WindowedApp"
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characterset ("MBCS")
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skeltool("im3d")
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flags { "WinMain" }
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entrypoint("WinMainCRTStartup")
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removeplatforms { "*null" }
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removeplatforms { "ps2" }
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||||
|
|
|
@ -29,6 +29,7 @@ set_target_properties(librw_skeleton
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PROPERTIES
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PREFIX ""
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||||
EXPORT_NAME skeleton
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CXX_STANDARD 11
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||||
)
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target_link_libraries(librw_skeleton
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|
|
|
@ -3,8 +3,12 @@ add_executable(ps2test
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main.cpp
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mem.h
|
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ps2.h
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|
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vu/defaultpipe.dsm
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vu/skinpipe.dsm
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|
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vu/light.vu
|
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vu/setup_persp.vu
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)
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target_link_libraries(ps2test
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|
@ -13,7 +17,7 @@ target_link_libraries(ps2test
|
|||
kernel
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)
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|
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librw_platform_target(ps2test)
|
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librw_platform_target(ps2test INSTALL)
|
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|
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if(LIBRW_INSTALL)
|
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install(TARGETS ps2test
|
||||
|
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