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implement more options for matfx
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@@ -1065,8 +1065,6 @@ setViewMatrix(float32 *mat)
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Shader *lastShaderUploaded;
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#define U(i) currentShader->uniformLocations[i]
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void
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setMaterial(const RGBA &color, const SurfaceProperties &surfaceprops, float extraSurfProp)
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{
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