minor matrix stuff

This commit is contained in:
aap
2016-02-16 08:40:19 +01:00
parent 290117e9be
commit 5b3370b479
3 changed files with 50 additions and 20 deletions

View File

@@ -31,7 +31,12 @@ int32 build = 0xFFFF;
#endif
char *debugFile = NULL;
static Matrix identMat;
static Matrix identMat = {
{ 1.0f, 0.0f, 0.0f}, 0.0f,
{ 0.0f, 1.0f, 0.0f}, 0.0f,
{ 0.0f, 0.0f, 1.0f}, 0.0f,
{ 0.0f, 0.0f, 0.0f}, 1.0f
};
void
initialize(void)
@@ -52,15 +57,6 @@ initialize(void)
d3d9::makeDefaultPipeline();
Frame::dirtyList.init();
identMat.right.set(1.0f, 0.0f, 0.0f);
identMat.rightw = 0.0f;
identMat.up.set(0.0f, 1.0f, 0.0f);
identMat.upw = 0.0f;
identMat.at.set(0.0f, 0.0f, 1.0f);
identMat.atw = 0.0f;
identMat.pos.set(0.0f, 0.0f, 0.0f);
identMat.posw = 1.0f;
}
Quat
@@ -86,6 +82,32 @@ Matrix::setIdentity(void)
*this = identMat;
}
V3d
Matrix::transPoint(const V3d &p)
{
V3d res = this->pos;
res = add(res, scale(this->right, p.x));
res = add(res, scale(this->up, p.y));
res = add(res, scale(this->at, p.z));
return res;
}
V3d
Matrix::transVec(const V3d &v)
{
V3d res;
res = scale(this->right, v.x);
res = add(res, scale(this->up, v.y));
res = add(res, scale(this->at, v.z));
return res;
}
bool32
Matrix::isIdentity(void)
{
return matrixIsIdentity((float32*)this);
}
void
Matrix::mult(Matrix *m1, Matrix *m2, Matrix *m3)
{
@@ -98,6 +120,18 @@ Matrix::invert(Matrix *m1, Matrix *m2)
matrixInvert((float32*)m1, (float32*)m2);
}
void
Matrix::transpose(Matrix *m1, Matrix *m2)
{
matrixTranspose((float32*)m1, (float32*)m2);
}
bool32
equal(const Matrix &m1, const Matrix &m2)
{
return matrixEqual((float32*)&m1, (float32*)&m2);
}
void
matrixIdentity(float32 *mat)
{