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got animation, hanim and skinning basically working
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@@ -41,11 +41,13 @@ enum {
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VERT_NORMSHORT3,
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VERT_FLOAT2,
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VERT_FLOAT3,
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VERT_FLOAT4,
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VERT_ARGB,
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VERT_RGBA,
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VERT_COMPNORM
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};
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void instV4d(int type, uint8 *dst, float *src, uint32 numVertices, uint32 stride);
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void instV3d(int type, uint8 *dst, float *src, uint32 numVertices, uint32 stride);
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void uninstV3d(int type, float *dst, uint8 *src, uint32 numVertices, uint32 stride);
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void instV2d(int type, uint8 *dst, float *src, uint32 numVertices, uint32 stride);
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