stencil clear

This commit is contained in:
aap
2020-11-04 16:21:24 +01:00
parent 8c00f787cb
commit 5ef54dcb78
5 changed files with 11 additions and 1 deletions

View File

@@ -1170,6 +1170,8 @@ clearCamera(Camera *cam, RGBA *col, uint32 mode)
mode |= D3DCLEAR_TARGET;
if(mode & Camera::CLEARZ)
mode |= D3DCLEAR_ZBUFFER;
if(mode & Camera::CLEARSTENCIL)
mode |= D3DCLEAR_STENCIL;
D3DCOLOR c = D3DCOLOR_RGBA(col->red, col->green, col->blue, col->alpha);
RECT r;

View File

@@ -273,6 +273,8 @@ int32 lightingCB_Shader(Atomic *atomic);
// for VS
void uploadMatrices(void); // no world transform
void uploadMatrices(Matrix *worldMat);
void setAmbient(const RGBAf &color);
void setNumLights(int numDir, int numPoint, int numSpot);
int32 uploadLights(WorldLights *lightData); // called by lightingCB_Shader
extern void *im2dOverridePS;