simplified d3d shaders now that we always have prelight declared

This commit is contained in:
aap 2020-04-25 10:07:37 +02:00
parent 1371a421e5
commit 5ffbde3890
22 changed files with 814 additions and 947 deletions

View File

@ -2,7 +2,7 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /T ps_2_0 /Fh default_PS.h default_PS.hlsl
// fxc /nologo /T ps_2_0 /Fh default_PS.h default_PS.hlsl
//
//
// Parameters:

View File

@ -25,10 +25,7 @@ VS_out main(in VS_in input)
output.TexCoord0.xy = input.TexCoord;
output.Color = float4(0.0, 0.0, 0.0, 1.0);
if(surfPrelight > 0.0)
output.Color = input.Prelight;
output.Color.rgb += ambientLight.rgb * surfAmbient;
int i;

View File

@ -2,7 +2,7 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh
// fxc /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh
// default_all_VS.h default_VS.hlsl
//
//
@ -49,8 +49,7 @@
//
vs_2_0
def c11, 3, 0, 0, 0
def c41, 0, -0, -1, 1
def c11, 0, 3, 1, 0
dcl_position v0
dcl_normal v1
dcl_texcoord v2
@ -67,85 +66,82 @@
mul r1.xyz, v1.y, c9
mad r1.xyz, c8, v1.x, r1
mad r1.xyz, c10, v1.z, r1
mov r2.xw, c41
slt r1.w, r2.x, c13.w
add r3, v3, c41.yyyz
mad r3, r1.w, r3, c41.xxxw
mov r2.x, c13.x
mad r2.xyz, c15, r2.x, r3
mov r4.xyz, r2
mov r1.w, c41.x
mad r2.xyz, c15, r2.x, v3
mov r3.xyz, r2
mov r1.w, c11.x
rep i0
add r4.w, r1.w, c16.x
mul r4.w, r4.w, c11.x
mova a0.x, r4.w
dp3 r4.w, r1, -c19[a0.x]
max r4.w, r4.w, c41.x
mul r5.xyz, r4.w, c17[a0.x]
mad r4.xyz, r5, c13.z, r4
add r1.w, r1.w, c41.w
add r2.w, r1.w, c16.x
mul r2.w, r2.w, c11.y
mova a0.x, r2.w
dp3 r2.w, r1, -c19[a0.x]
max r2.w, r2.w, c11.x
mul r4.xyz, r2.w, c17[a0.x]
mad r3.xyz, r4, c13.z, r3
add r1.w, r1.w, c11.z
endrep
mov r2.xyz, r4
mov r1.w, c41.x
mov r2.xyz, r3
mov r1.w, c11.x
rep i1
add r4.w, r1.w, c16.y
mul r4.w, r4.w, c11.x
mova a0.x, r4.w
add r5.xyz, r0, -c18[a0.x]
dp3 r4.w, r5, r5
rsq r4.w, r4.w
mul r5.xyz, r4.w, r5
dp3 r5.x, r1, -r5
max r5.x, r5.x, c41.x
mul r5.xyz, r5.x, c17[a0.x]
rcp r4.w, r4.w
rcp r5.w, c17[a0.x].w
mad r4.w, r4.w, -r5.w, c41.w
max r4.w, r4.w, c41.x
mul r5.xyz, r4.w, r5
mad r2.xyz, r5, c13.z, r2
add r1.w, r1.w, c41.w
add r2.w, r1.w, c16.y
mul r2.w, r2.w, c11.y
mova a0.x, r2.w
add r4.xyz, r0, -c18[a0.x]
dp3 r2.w, r4, r4
rsq r2.w, r2.w
mul r4.xyz, r2.w, r4
dp3 r3.w, r1, -r4
max r3.w, r3.w, c11.x
mul r4.xyz, r3.w, c17[a0.x]
rcp r2.w, r2.w
rcp r3.w, c17[a0.x].w
mad r2.w, r2.w, -r3.w, c11.z
max r2.w, r2.w, c11.x
mul r4.xyz, r2.w, r4
mad r2.xyz, r4, c13.z, r2
add r1.w, r1.w, c11.z
endrep
mov r3.xyz, r2
mov r1.w, c41.x
mov r1.w, c11.x
rep i2
add r4.x, r1.w, c16.z
mul r4.x, r4.x, c11.x
mova a0.x, r4.x
add r2.w, r1.w, c16.z
mul r2.w, r2.w, c11.y
mova a0.x, r2.w
add r4.xyz, r0, -c18[a0.x]
dp3 r4.w, r4, r4
rsq r4.w, r4.w
mul r4.xyz, r4.w, r4
dp3 r5.x, r1, -r4
dp3 r2.w, r4, r4
rsq r2.w, r2.w
mul r4.xyz, r2.w, r4
dp3 r4.w, r1, -r4
dp3 r4.x, r4, c19[a0.x]
max r4.y, r5.x, c41.x
add r4.x, r4.x, c18[a0.x].w
add r4.z, r2.w, c18[a0.x].w
max r4.y, r4.w, c11.x
mov r4.z, c11.z
add r4.xz, r4, c18[a0.x].w
rcp r4.z, r4.z
mul r4.x, r4.z, r4.x
slt r4.z, r4.x, c41.x
slt r4.z, r4.x, c11.x
mad r4.y, r4.z, -r4.y, r4.y
max r4.x, r4.x, c19[a0.x].w
mul r4.x, r4.x, r4.y
mul r4.xyz, r4.x, c17[a0.x]
rcp r4.w, r4.w
rcp r5.x, c17[a0.x].w
mad r4.w, r4.w, -r5.x, c41.w
max r4.w, r4.w, c41.x
mul r4.xyz, r4.w, r4
rcp r2.w, r2.w
rcp r4.w, c17[a0.x].w
mad r2.w, r2.w, -r4.w, c11.z
max r2.w, r2.w, c11.x
mul r4.xyz, r2.w, r4
mad r3.xyz, r4, c13.z, r3
add r1.w, r1.w, c41.w
add r1.w, r1.w, c11.z
endrep
max r1, r3, c41.x
min r1, r1, c41.w
mov r3.w, v3.w
max r1, r3, c11.x
min r1, r1, c11.z
mul oD0, r1, c12
add r0.x, r0.w, -c14.y
mul r0.x, r0.x, c14.z
max r0.x, r0.x, c14.w
min oT0.z, r0.x, c41.w
min oT0.z, r0.x, c11.z
mov oT0.xy, v2
// approximately 98 instruction slots used
// approximately 95 instruction slots used
#endif
const BYTE g_vs20_main[] =
@ -258,13 +254,9 @@ const BYTE g_vs20_main[] =
46, 57, 53, 50, 46, 51,
49, 49, 49, 0, 81, 0,
0, 5, 11, 0, 15, 160,
0, 0, 64, 64, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 81, 0,
0, 5, 41, 0, 15, 160,
0, 0, 0, 0, 0, 0,
0, 128, 0, 0, 128, 191,
0, 0, 128, 63, 31, 0,
64, 64, 0, 0, 128, 63,
0, 0, 0, 0, 31, 0,
0, 2, 0, 0, 0, 128,
0, 0, 15, 144, 31, 0,
0, 2, 3, 0, 0, 128,
@ -310,140 +302,128 @@ const BYTE g_vs20_main[] =
7, 128, 10, 0, 228, 160,
1, 0, 170, 144, 1, 0,
228, 128, 1, 0, 0, 2,
2, 0, 9, 128, 41, 0,
228, 160, 12, 0, 0, 3,
1, 0, 8, 128, 2, 0,
0, 128, 13, 0, 255, 160,
2, 0, 0, 3, 3, 0,
15, 128, 3, 0, 228, 144,
41, 0, 149, 160, 4, 0,
0, 4, 3, 0, 15, 128,
1, 0, 255, 128, 3, 0,
228, 128, 41, 0, 192, 160,
1, 0, 0, 2, 2, 0,
1, 128, 13, 0, 0, 160,
4, 0, 0, 4, 2, 0,
7, 128, 15, 0, 228, 160,
2, 0, 0, 128, 3, 0,
228, 128, 1, 0, 0, 2,
2, 0, 1, 128, 13, 0,
0, 160, 4, 0, 0, 4,
2, 0, 7, 128, 15, 0,
228, 160, 2, 0, 0, 128,
3, 0, 228, 144, 1, 0,
0, 2, 3, 0, 7, 128,
2, 0, 228, 128, 1, 0,
0, 2, 1, 0, 8, 128,
11, 0, 0, 160, 38, 0,
0, 1, 0, 0, 228, 240,
2, 0, 0, 3, 2, 0,
8, 128, 1, 0, 255, 128,
16, 0, 0, 160, 5, 0,
0, 3, 2, 0, 8, 128,
2, 0, 255, 128, 11, 0,
85, 160, 46, 0, 0, 2,
0, 0, 1, 176, 2, 0,
255, 128, 8, 0, 0, 4,
2, 0, 8, 128, 1, 0,
228, 128, 19, 32, 228, 161,
0, 0, 0, 176, 11, 0,
0, 3, 2, 0, 8, 128,
2, 0, 255, 128, 11, 0,
0, 160, 5, 0, 0, 4,
4, 0, 7, 128, 2, 0,
228, 128, 1, 0, 0, 2,
1, 0, 8, 128, 41, 0,
0, 160, 38, 0, 0, 1,
0, 0, 228, 240, 2, 0,
0, 3, 4, 0, 8, 128,
1, 0, 255, 128, 16, 0,
0, 160, 5, 0, 0, 3,
4, 0, 8, 128, 4, 0,
255, 128, 11, 0, 0, 160,
46, 0, 0, 2, 0, 0,
1, 176, 4, 0, 255, 128,
8, 0, 0, 4, 4, 0,
8, 128, 1, 0, 228, 128,
19, 32, 228, 161, 0, 0,
0, 176, 11, 0, 0, 3,
4, 0, 8, 128, 4, 0,
255, 128, 41, 0, 0, 160,
5, 0, 0, 4, 5, 0,
7, 128, 4, 0, 255, 128,
17, 32, 228, 160, 0, 0,
0, 176, 4, 0, 0, 4,
4, 0, 7, 128, 5, 0,
228, 128, 13, 0, 170, 160,
4, 0, 228, 128, 2, 0,
0, 3, 1, 0, 8, 128,
1, 0, 255, 128, 41, 0,
255, 160, 39, 0, 0, 0,
1, 0, 0, 2, 2, 0,
7, 128, 4, 0, 228, 128,
1, 0, 0, 2, 1, 0,
8, 128, 41, 0, 0, 160,
38, 0, 0, 1, 1, 0,
228, 240, 2, 0, 0, 3,
4, 0, 8, 128, 1, 0,
255, 128, 16, 0, 85, 160,
5, 0, 0, 3, 4, 0,
8, 128, 4, 0, 255, 128,
11, 0, 0, 160, 46, 0,
0, 2, 0, 0, 1, 176,
4, 0, 255, 128, 2, 0,
0, 4, 5, 0, 7, 128,
0, 0, 228, 128, 18, 32,
228, 161, 0, 0, 0, 176,
8, 0, 0, 3, 4, 0,
8, 128, 5, 0, 228, 128,
5, 0, 228, 128, 7, 0,
0, 2, 4, 0, 8, 128,
4, 0, 255, 128, 5, 0,
0, 3, 5, 0, 7, 128,
4, 0, 255, 128, 5, 0,
228, 128, 8, 0, 0, 3,
5, 0, 1, 128, 1, 0,
228, 128, 5, 0, 228, 129,
11, 0, 0, 3, 5, 0,
1, 128, 5, 0, 0, 128,
41, 0, 0, 160, 5, 0,
0, 4, 5, 0, 7, 128,
5, 0, 0, 128, 17, 32,
228, 160, 0, 0, 0, 176,
6, 0, 0, 2, 4, 0,
8, 128, 4, 0, 255, 128,
6, 0, 0, 3, 5, 0,
8, 128, 17, 32, 255, 160,
255, 128, 17, 32, 228, 160,
0, 0, 0, 176, 4, 0,
0, 4, 4, 0, 8, 128,
4, 0, 255, 128, 5, 0,
255, 129, 41, 0, 255, 160,
11, 0, 0, 3, 4, 0,
8, 128, 4, 0, 255, 128,
41, 0, 0, 160, 5, 0,
0, 3, 5, 0, 7, 128,
4, 0, 255, 128, 5, 0,
228, 128, 4, 0, 0, 4,
2, 0, 7, 128, 5, 0,
228, 128, 13, 0, 170, 160,
2, 0, 228, 128, 2, 0,
0, 3, 1, 0, 8, 128,
1, 0, 255, 128, 41, 0,
255, 160, 39, 0, 0, 0,
1, 0, 0, 2, 3, 0,
7, 128, 2, 0, 228, 128,
1, 0, 0, 2, 1, 0,
8, 128, 41, 0, 0, 160,
38, 0, 0, 1, 2, 0,
228, 240, 2, 0, 0, 3,
4, 0, 1, 128, 1, 0,
255, 128, 16, 0, 170, 160,
5, 0, 0, 3, 4, 0,
1, 128, 4, 0, 0, 128,
11, 0, 0, 160, 46, 0,
0, 2, 0, 0, 1, 176,
4, 0, 0, 128, 2, 0,
0, 4, 4, 0, 7, 128,
0, 0, 228, 128, 18, 32,
228, 161, 0, 0, 0, 176,
8, 0, 0, 3, 4, 0,
8, 128, 4, 0, 228, 128,
4, 0, 228, 128, 7, 0,
0, 2, 4, 0, 8, 128,
4, 0, 255, 128, 5, 0,
0, 3, 4, 0, 7, 128,
4, 0, 255, 128, 4, 0,
228, 128, 8, 0, 0, 3,
5, 0, 1, 128, 1, 0,
228, 128, 4, 0, 228, 129,
8, 0, 0, 4, 4, 0,
1, 128, 4, 0, 228, 128,
19, 32, 228, 160, 0, 0,
0, 176, 11, 0, 0, 3,
4, 0, 2, 128, 5, 0,
0, 128, 41, 0, 0, 160,
0, 4, 3, 0, 7, 128,
4, 0, 228, 128, 13, 0,
170, 160, 3, 0, 228, 128,
2, 0, 0, 3, 1, 0,
8, 128, 1, 0, 255, 128,
11, 0, 170, 160, 39, 0,
0, 0, 1, 0, 0, 2,
2, 0, 7, 128, 3, 0,
228, 128, 1, 0, 0, 2,
1, 0, 8, 128, 11, 0,
0, 160, 38, 0, 0, 1,
1, 0, 228, 240, 2, 0,
0, 3, 2, 0, 8, 128,
1, 0, 255, 128, 16, 0,
85, 160, 5, 0, 0, 3,
2, 0, 8, 128, 2, 0,
255, 128, 11, 0, 85, 160,
46, 0, 0, 2, 0, 0,
1, 176, 2, 0, 255, 128,
2, 0, 0, 4, 4, 0,
1, 128, 4, 0, 0, 128,
18, 32, 255, 160, 0, 0,
0, 176, 2, 0, 0, 4,
4, 0, 4, 128, 2, 0,
255, 128, 18, 32, 255, 160,
7, 128, 0, 0, 228, 128,
18, 32, 228, 161, 0, 0,
0, 176, 8, 0, 0, 3,
2, 0, 8, 128, 4, 0,
228, 128, 4, 0, 228, 128,
7, 0, 0, 2, 2, 0,
8, 128, 2, 0, 255, 128,
5, 0, 0, 3, 4, 0,
7, 128, 2, 0, 255, 128,
4, 0, 228, 128, 8, 0,
0, 3, 3, 0, 8, 128,
1, 0, 228, 128, 4, 0,
228, 129, 11, 0, 0, 3,
3, 0, 8, 128, 3, 0,
255, 128, 11, 0, 0, 160,
5, 0, 0, 4, 4, 0,
7, 128, 3, 0, 255, 128,
17, 32, 228, 160, 0, 0,
0, 176, 6, 0, 0, 2,
2, 0, 8, 128, 2, 0,
255, 128, 6, 0, 0, 3,
3, 0, 8, 128, 17, 32,
255, 160, 0, 0, 0, 176,
4, 0, 0, 4, 2, 0,
8, 128, 2, 0, 255, 128,
3, 0, 255, 129, 11, 0,
170, 160, 11, 0, 0, 3,
2, 0, 8, 128, 2, 0,
255, 128, 11, 0, 0, 160,
5, 0, 0, 3, 4, 0,
7, 128, 2, 0, 255, 128,
4, 0, 228, 128, 4, 0,
0, 4, 2, 0, 7, 128,
4, 0, 228, 128, 13, 0,
170, 160, 2, 0, 228, 128,
2, 0, 0, 3, 1, 0,
8, 128, 1, 0, 255, 128,
11, 0, 170, 160, 39, 0,
0, 0, 1, 0, 0, 2,
3, 0, 7, 128, 2, 0,
228, 128, 1, 0, 0, 2,
1, 0, 8, 128, 11, 0,
0, 160, 38, 0, 0, 1,
2, 0, 228, 240, 2, 0,
0, 3, 2, 0, 8, 128,
1, 0, 255, 128, 16, 0,
170, 160, 5, 0, 0, 3,
2, 0, 8, 128, 2, 0,
255, 128, 11, 0, 85, 160,
46, 0, 0, 2, 0, 0,
1, 176, 2, 0, 255, 128,
2, 0, 0, 4, 4, 0,
7, 128, 0, 0, 228, 128,
18, 32, 228, 161, 0, 0,
0, 176, 8, 0, 0, 3,
2, 0, 8, 128, 4, 0,
228, 128, 4, 0, 228, 128,
7, 0, 0, 2, 2, 0,
8, 128, 2, 0, 255, 128,
5, 0, 0, 3, 4, 0,
7, 128, 2, 0, 255, 128,
4, 0, 228, 128, 8, 0,
0, 3, 4, 0, 8, 128,
1, 0, 228, 128, 4, 0,
228, 129, 8, 0, 0, 4,
4, 0, 1, 128, 4, 0,
228, 128, 19, 32, 228, 160,
0, 0, 0, 176, 11, 0,
0, 3, 4, 0, 2, 128,
4, 0, 255, 128, 11, 0,
0, 160, 1, 0, 0, 2,
4, 0, 4, 128, 11, 0,
170, 160, 2, 0, 0, 4,
4, 0, 5, 128, 4, 0,
228, 128, 18, 32, 255, 160,
0, 0, 0, 176, 6, 0,
0, 2, 4, 0, 4, 128,
4, 0, 170, 128, 5, 0,
@ -451,7 +431,7 @@ const BYTE g_vs20_main[] =
4, 0, 170, 128, 4, 0,
0, 128, 12, 0, 0, 3,
4, 0, 4, 128, 4, 0,
0, 128, 41, 0, 0, 160,
0, 128, 11, 0, 0, 160,
4, 0, 0, 4, 4, 0,
2, 128, 4, 0, 170, 128,
4, 0, 85, 129, 4, 0,
@ -465,31 +445,33 @@ const BYTE g_vs20_main[] =
4, 0, 7, 128, 4, 0,
0, 128, 17, 32, 228, 160,
0, 0, 0, 176, 6, 0,
0, 2, 4, 0, 8, 128,
4, 0, 255, 128, 6, 0,
0, 3, 5, 0, 1, 128,
0, 2, 2, 0, 8, 128,
2, 0, 255, 128, 6, 0,
0, 3, 4, 0, 8, 128,
17, 32, 255, 160, 0, 0,
0, 176, 4, 0, 0, 4,
4, 0, 8, 128, 4, 0,
255, 128, 5, 0, 0, 129,
41, 0, 255, 160, 11, 0,
0, 3, 4, 0, 8, 128,
4, 0, 255, 128, 41, 0,
2, 0, 8, 128, 2, 0,
255, 128, 4, 0, 255, 129,
11, 0, 170, 160, 11, 0,
0, 3, 2, 0, 8, 128,
2, 0, 255, 128, 11, 0,
0, 160, 5, 0, 0, 3,
4, 0, 7, 128, 4, 0,
4, 0, 7, 128, 2, 0,
255, 128, 4, 0, 228, 128,
4, 0, 0, 4, 3, 0,
7, 128, 4, 0, 228, 128,
13, 0, 170, 160, 3, 0,
228, 128, 2, 0, 0, 3,
1, 0, 8, 128, 1, 0,
255, 128, 41, 0, 255, 160,
39, 0, 0, 0, 11, 0,
255, 128, 11, 0, 170, 160,
39, 0, 0, 0, 1, 0,
0, 2, 3, 0, 8, 128,
3, 0, 255, 144, 11, 0,
0, 3, 1, 0, 15, 128,
3, 0, 228, 128, 41, 0,
3, 0, 228, 128, 11, 0,
0, 160, 10, 0, 0, 3,
1, 0, 15, 128, 1, 0,
228, 128, 41, 0, 255, 160,
228, 128, 11, 0, 170, 160,
5, 0, 0, 3, 0, 0,
15, 208, 1, 0, 228, 128,
12, 0, 228, 160, 2, 0,
@ -502,8 +484,8 @@ const BYTE g_vs20_main[] =
1, 128, 0, 0, 0, 128,
14, 0, 255, 160, 10, 0,
0, 3, 0, 0, 4, 224,
0, 0, 0, 128, 41, 0,
255, 160, 1, 0, 0, 2,
0, 0, 0, 128, 11, 0,
170, 160, 1, 0, 0, 2,
0, 0, 3, 224, 2, 0,
228, 144, 255, 255, 0, 0
};

View File

@ -2,7 +2,7 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /T vs_2_0 /Fh default_amb_VS.h default_VS.hlsl
// fxc /nologo /T vs_2_0 /Fh default_amb_VS.h default_VS.hlsl
//
//
// Parameters:
@ -26,18 +26,15 @@
//
vs_2_0
def c4, 0, -0, -1, 1
def c4, 0, 1, 0, 0
dcl_position v0
dcl_texcoord v1
dcl_color v2
mov r0.x, c4.x
slt r0.x, r0.x, c13.w
add r1, v2, c4.yyyz
mad r0, r0.x, r1, c4.xxxw
mov r1.x, c13.x
mad r0.xyz, c15, r1.x, r0
mov r0.xyz, c15
mad r0.xyz, r0, c13.x, v2
mov r0.w, v2.w
max r0, r0, c4.x
min r0, r0, c4.w
min r0, r0, c4.y
mul oD0, r0, c12
mul r0, v0.y, c1
mad r0, c0, v0.x, r0
@ -47,10 +44,10 @@
mov oPos, r0
mul r0.x, r1.x, c14.z
max r0.x, r0.x, c14.w
min oT0.z, r0.x, c4.w
min oT0.z, r0.x, c4.y
mov oT0.xy, v1
// approximately 19 instruction slots used
// approximately 16 instruction slots used
#endif
const BYTE g_vs20_main[] =
@ -104,65 +101,56 @@ const BYTE g_vs20_main[] =
51, 49, 49, 49, 0, 171,
171, 171, 81, 0, 0, 5,
4, 0, 15, 160, 0, 0,
0, 0, 0, 0, 0, 128,
0, 0, 128, 191, 0, 0,
128, 63, 31, 0, 0, 2,
0, 0, 0, 0, 128, 63,
0, 0, 0, 0, 0, 0,
0, 0, 31, 0, 0, 2,
0, 0, 0, 128, 0, 0,
15, 144, 31, 0, 0, 2,
5, 0, 0, 128, 1, 0,
15, 144, 31, 0, 0, 2,
10, 0, 0, 128, 2, 0,
15, 144, 1, 0, 0, 2,
0, 0, 1, 128, 4, 0,
0, 160, 12, 0, 0, 3,
0, 0, 1, 128, 0, 0,
0, 128, 13, 0, 255, 160,
2, 0, 0, 3, 1, 0,
15, 128, 2, 0, 228, 144,
4, 0, 149, 160, 4, 0,
0, 4, 0, 0, 15, 128,
0, 0, 0, 128, 1, 0,
228, 128, 4, 0, 192, 160,
1, 0, 0, 2, 1, 0,
1, 128, 13, 0, 0, 160,
4, 0, 0, 4, 0, 0,
7, 128, 15, 0, 228, 160,
1, 0, 0, 128, 0, 0,
228, 128, 11, 0, 0, 3,
0, 0, 7, 128, 15, 0,
228, 160, 4, 0, 0, 4,
0, 0, 7, 128, 0, 0,
228, 128, 13, 0, 0, 160,
2, 0, 228, 144, 1, 0,
0, 2, 0, 0, 8, 128,
2, 0, 255, 144, 11, 0,
0, 3, 0, 0, 15, 128,
0, 0, 228, 128, 4, 0,
0, 160, 10, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 128, 4, 0, 0, 160,
10, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 128,
4, 0, 255, 160, 5, 0,
0, 3, 0, 0, 15, 208,
0, 0, 228, 128, 12, 0,
228, 160, 5, 0, 0, 3,
228, 128, 4, 0, 85, 160,
5, 0, 0, 3, 0, 0,
15, 208, 0, 0, 228, 128,
12, 0, 228, 160, 5, 0,
0, 3, 0, 0, 15, 128,
0, 0, 85, 144, 1, 0,
228, 160, 4, 0, 0, 4,
0, 0, 15, 128, 0, 0,
85, 144, 1, 0, 228, 160,
4, 0, 0, 4, 0, 0,
15, 128, 0, 0, 228, 160,
0, 0, 0, 144, 0, 0,
228, 128, 4, 0, 0, 4,
0, 0, 15, 128, 2, 0,
228, 160, 0, 0, 170, 144,
228, 160, 0, 0, 0, 144,
0, 0, 228, 128, 4, 0,
0, 4, 0, 0, 15, 128,
3, 0, 228, 160, 0, 0,
255, 144, 0, 0, 228, 128,
2, 0, 0, 3, 1, 0,
1, 128, 0, 0, 255, 128,
14, 0, 85, 161, 1, 0,
0, 2, 0, 0, 15, 192,
0, 0, 228, 128, 5, 0,
2, 0, 228, 160, 0, 0,
170, 144, 0, 0, 228, 128,
4, 0, 0, 4, 0, 0,
15, 128, 3, 0, 228, 160,
0, 0, 255, 144, 0, 0,
228, 128, 2, 0, 0, 3,
1, 0, 1, 128, 0, 0,
255, 128, 14, 0, 85, 161,
1, 0, 0, 2, 0, 0,
15, 192, 0, 0, 228, 128,
5, 0, 0, 3, 0, 0,
1, 128, 1, 0, 0, 128,
14, 0, 170, 160, 11, 0,
0, 3, 0, 0, 1, 128,
1, 0, 0, 128, 14, 0,
170, 160, 11, 0, 0, 3,
0, 0, 1, 128, 0, 0,
0, 128, 14, 0, 255, 160,
10, 0, 0, 3, 0, 0,
4, 224, 0, 0, 0, 128,
4, 0, 255, 160, 1, 0,
0, 2, 0, 0, 3, 224,
1, 0, 228, 144, 255, 255,
0, 0
0, 0, 0, 128, 14, 0,
255, 160, 10, 0, 0, 3,
0, 0, 4, 224, 0, 0,
0, 128, 4, 0, 85, 160,
1, 0, 0, 2, 0, 0,
3, 224, 1, 0, 228, 144,
255, 255, 0, 0
};

View File

@ -2,7 +2,8 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /T vs_2_0 /DDIRECTIONALS /Fh default_amb_dir_VS.h default_VS.hlsl
// fxc /nologo /T vs_2_0 /DDIRECTIONALS /Fh default_amb_dir_VS.h
// default_VS.hlsl
//
//
// Parameters:
@ -42,8 +43,7 @@
//
vs_2_0
def c4, 3, 0, 0, 0
def c5, 0, -0, -1, 1
def c4, 0, 3, 1, 0
dcl_position v0
dcl_normal v1
dcl_texcoord v2
@ -56,34 +56,31 @@
mul r0.xyz, v1.y, c9
mad r0.xyz, c8, v1.x, r0
mad r0.xyz, c10, v1.z, r0
mov r1.x, c5.x
slt r1.x, r1.x, c13.w
add r2, v3, c5.yyyz
mad r1, r1.x, r2, c5.xxxw
mov r2.x, c13.x
mad r2.xyz, c15, r2.x, r1
mov r1.xyz, r2
mov r2.w, c5.x
mov r1.x, c13.x
mad r1.xyz, c15, r1.x, v3
mov r2.xyz, r1
mov r1.w, c4.x
rep i0
add r3.x, r2.w, c16.x
mul r3.x, r3.x, c4.x
add r3.x, r1.w, c16.x
mul r3.x, r3.x, c4.y
mova a0.x, r3.x
dp3 r3.x, r0, -c19[a0.x]
max r3.x, r3.x, c5.x
max r3.x, r3.x, c4.x
mul r3.xyz, r3.x, c17[a0.x]
mad r1.xyz, r3, c13.z, r1
add r2.w, r2.w, c5.w
mad r2.xyz, r3, c13.z, r2
add r1.w, r1.w, c4.z
endrep
max r1, r1, c5.x
min r1, r1, c5.w
mov r2.w, v3.w
max r1, r2, c4.x
min r1, r1, c4.z
mul oD0, r1, c12
add r0.x, r0.w, -c14.y
mul r0.x, r0.x, c14.z
max r0.x, r0.x, c14.w
min oT0.z, r0.x, c5.w
min oT0.z, r0.x, c4.z
mov oT0.xy, v2
// approximately 37 instruction slots used
// approximately 34 instruction slots used
#endif
const BYTE g_vs20_main[] =
@ -180,13 +177,9 @@ const BYTE g_vs20_main[] =
53, 50, 46, 51, 49, 49,
49, 0, 171, 171, 81, 0,
0, 5, 4, 0, 15, 160,
0, 0, 64, 64, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 81, 0,
0, 5, 5, 0, 15, 160,
0, 0, 0, 0, 0, 0,
0, 128, 0, 0, 128, 191,
0, 0, 128, 63, 31, 0,
64, 64, 0, 0, 128, 63,
0, 0, 0, 0, 31, 0,
0, 2, 0, 0, 0, 128,
0, 0, 15, 144, 31, 0,
0, 2, 3, 0, 0, 128,
@ -220,69 +213,60 @@ const BYTE g_vs20_main[] =
228, 160, 1, 0, 170, 144,
0, 0, 228, 128, 1, 0,
0, 2, 1, 0, 1, 128,
5, 0, 0, 160, 12, 0,
0, 3, 1, 0, 1, 128,
1, 0, 0, 128, 13, 0,
255, 160, 2, 0, 0, 3,
2, 0, 15, 128, 3, 0,
228, 144, 5, 0, 149, 160,
4, 0, 0, 4, 1, 0,
15, 128, 1, 0, 0, 128,
2, 0, 228, 128, 5, 0,
192, 160, 1, 0, 0, 2,
2, 0, 1, 128, 13, 0,
0, 160, 4, 0, 0, 4,
2, 0, 7, 128, 15, 0,
228, 160, 2, 0, 0, 128,
1, 0, 228, 128, 1, 0,
0, 2, 1, 0, 7, 128,
2, 0, 228, 128, 1, 0,
0, 2, 2, 0, 8, 128,
5, 0, 0, 160, 38, 0,
0, 1, 0, 0, 228, 240,
2, 0, 0, 3, 3, 0,
1, 128, 2, 0, 255, 128,
16, 0, 0, 160, 5, 0,
0, 3, 3, 0, 1, 128,
3, 0, 0, 128, 4, 0,
0, 160, 46, 0, 0, 2,
0, 0, 1, 176, 3, 0,
0, 128, 8, 0, 0, 4,
3, 0, 1, 128, 0, 0,
228, 128, 19, 32, 228, 161,
0, 0, 0, 176, 11, 0,
0, 3, 3, 0, 1, 128,
3, 0, 0, 128, 5, 0,
0, 160, 5, 0, 0, 4,
3, 0, 7, 128, 3, 0,
0, 128, 17, 32, 228, 160,
0, 0, 0, 176, 4, 0,
13, 0, 0, 160, 4, 0,
0, 4, 1, 0, 7, 128,
3, 0, 228, 128, 13, 0,
170, 160, 1, 0, 228, 128,
2, 0, 0, 3, 2, 0,
8, 128, 2, 0, 255, 128,
5, 0, 255, 160, 39, 0,
0, 0, 11, 0, 0, 3,
15, 0, 228, 160, 1, 0,
0, 128, 3, 0, 228, 144,
1, 0, 0, 2, 2, 0,
7, 128, 1, 0, 228, 128,
1, 0, 0, 2, 1, 0,
8, 128, 4, 0, 0, 160,
38, 0, 0, 1, 0, 0,
228, 240, 2, 0, 0, 3,
3, 0, 1, 128, 1, 0,
255, 128, 16, 0, 0, 160,
5, 0, 0, 3, 3, 0,
1, 128, 3, 0, 0, 128,
4, 0, 85, 160, 46, 0,
0, 2, 0, 0, 1, 176,
3, 0, 0, 128, 8, 0,
0, 4, 3, 0, 1, 128,
0, 0, 228, 128, 19, 32,
228, 161, 0, 0, 0, 176,
11, 0, 0, 3, 3, 0,
1, 128, 3, 0, 0, 128,
4, 0, 0, 160, 5, 0,
0, 4, 3, 0, 7, 128,
3, 0, 0, 128, 17, 32,
228, 160, 0, 0, 0, 176,
4, 0, 0, 4, 2, 0,
7, 128, 3, 0, 228, 128,
13, 0, 170, 160, 2, 0,
228, 128, 2, 0, 0, 3,
1, 0, 8, 128, 1, 0,
255, 128, 4, 0, 170, 160,
39, 0, 0, 0, 1, 0,
0, 2, 2, 0, 8, 128,
3, 0, 255, 144, 11, 0,
0, 3, 1, 0, 15, 128,
2, 0, 228, 128, 4, 0,
0, 160, 10, 0, 0, 3,
1, 0, 15, 128, 1, 0,
228, 128, 5, 0, 0, 160,
10, 0, 0, 3, 1, 0,
15, 128, 1, 0, 228, 128,
5, 0, 255, 160, 5, 0,
0, 3, 0, 0, 15, 208,
1, 0, 228, 128, 12, 0,
228, 160, 2, 0, 0, 3,
0, 0, 1, 128, 0, 0,
255, 128, 14, 0, 85, 161,
228, 128, 4, 0, 170, 160,
5, 0, 0, 3, 0, 0,
1, 128, 0, 0, 0, 128,
14, 0, 170, 160, 11, 0,
15, 208, 1, 0, 228, 128,
12, 0, 228, 160, 2, 0,
0, 3, 0, 0, 1, 128,
0, 0, 0, 128, 14, 0,
255, 160, 10, 0, 0, 3,
0, 0, 4, 224, 0, 0,
0, 128, 5, 0, 255, 160,
1, 0, 0, 2, 0, 0,
3, 224, 2, 0, 228, 144,
255, 255, 0, 0
0, 0, 255, 128, 14, 0,
85, 161, 5, 0, 0, 3,
0, 0, 1, 128, 0, 0,
0, 128, 14, 0, 170, 160,
11, 0, 0, 3, 0, 0,
1, 128, 0, 0, 0, 128,
14, 0, 255, 160, 10, 0,
0, 3, 0, 0, 4, 224,
0, 0, 0, 128, 4, 0,
170, 160, 1, 0, 0, 2,
0, 0, 3, 224, 2, 0,
228, 144, 255, 255, 0, 0
};

View File

@ -2,7 +2,7 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /T ps_2_0 /DTEX /Fh default_tex_PS.h default_PS.hlsl
// fxc /nologo /T ps_2_0 /DTEX /Fh default_tex_PS.h default_PS.hlsl
//
//
// Parameters:

View File

@ -2,7 +2,7 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /T ps_2_0 /Fh im2d_PS.h im2d_PS.hlsl
// fxc /nologo /T ps_2_0 /Fh im2d_PS.h im2d_PS.hlsl
//
ps_2_0
dcl v0

View File

@ -2,7 +2,7 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /T ps_2_0 /DTEX /Fh im2d_tex_PS.h im2d_PS.hlsl
// fxc /nologo /T ps_2_0 /DTEX /Fh im2d_tex_PS.h im2d_PS.hlsl
//
//
// Parameters:

View File

@ -1,10 +1,10 @@
@echo off
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /T vs_2_0 /Fh default_amb_VS.h default_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /T vs_2_0 /DDIRECTIONALS /Fh default_amb_dir_VS.h default_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh default_all_VS.h default_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /Fh default_amb_VS.h default_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /Fh default_amb_dir_VS.h default_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh default_all_VS.h default_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /T ps_2_0 /Fh default_PS.h default_PS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /T ps_2_0 /DTEX /Fh default_tex_PS.h default_PS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /Fh default_PS.h default_PS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /DTEX /Fh default_tex_PS.h default_PS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /T ps_2_0 /Fh im2d_PS.h im2d_PS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /T ps_2_0 /DTEX /Fh im2d_tex_PS.h im2d_PS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /Fh im2d_PS.h im2d_PS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /DTEX /Fh im2d_tex_PS.h im2d_PS.hlsl

View File

@ -1,7 +1,7 @@
@echo off
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /T vs_2_0 /Fh matfx_env_amb_VS.h matfx_env_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /T vs_2_0 /DDIRECTIONALS /Fh matfx_env_amb_dir_VS.h matfx_env_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh matfx_env_all_VS.h matfx_env_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /Fh matfx_env_amb_VS.h matfx_env_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /Fh matfx_env_amb_dir_VS.h matfx_env_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh matfx_env_all_VS.h matfx_env_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /T ps_2_0 /Fh matfx_env_PS.h matfx_env_PS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /T ps_2_0 /DTEX /Fh matfx_env_tex_PS.h matfx_env_PS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /Fh matfx_env_PS.h matfx_env_PS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T ps_2_0 /DTEX /Fh matfx_env_tex_PS.h matfx_env_PS.hlsl

View File

@ -1,4 +1,4 @@
@echo off
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /T vs_2_0 /Fh skin_amb_VS.h skin_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /T vs_2_0 /DDIRECTIONALS /Fh skin_amb_dir_VS.h skin_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh skin_all_VS.h skin_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /Fh skin_amb_VS.h skin_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /Fh skin_amb_dir_VS.h skin_VS.hlsl
"%DXSDK_DIR%\utilities\bin\x86\fxc.exe" /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh skin_all_VS.h skin_VS.hlsl

View File

@ -2,7 +2,7 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /T ps_2_0 /Fh matfx_env_PS.h matfx_env_PS.hlsl
// fxc /nologo /T ps_2_0 /Fh matfx_env_PS.h matfx_env_PS.hlsl
//
//
// Parameters:

View File

@ -29,10 +29,7 @@ VS_out main(in VS_in input)
output.TexCoord0.xy = input.TexCoord;
output.TexCoord1 = mul(texMat, float4(Normal, 1.0)).xy;
output.Color = float4(0.0, 0.0, 0.0, 1.0);
if(surfPrelight > 0.0)
output.Color = input.Prelight;
output.Color.rgb += ambientLight.rgb * surfAmbient;
int i;

View File

@ -2,7 +2,7 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh
// fxc /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh
// matfx_env_all_VS.h matfx_env_VS.hlsl
//
//
@ -51,8 +51,7 @@
//
vs_2_0
def c11, 3, 0, 0, 0
def c45, 0, -0, -1, 1
def c11, 0, 3, 1, 0
dcl_position v0
dcl_normal v1
dcl_texcoord v2
@ -69,77 +68,74 @@
mul r1.xyz, v1.y, c9
mad r1.xyz, c8, v1.x, r1
mad r1.xyz, c10, v1.z, r1
mov r2.xw, c45
slt r1.w, r2.x, c13.w
add r3, v3, c45.yyyz
mad r3, r1.w, r3, c45.xxxw
mov r2.x, c13.x
mad r2.xyz, c15, r2.x, r3
mov r4.xyz, r2
mov r1.w, c45.x
mad r2.xyz, c15, r2.x, v3
mov r3.xyz, r2
mov r1.w, c11.x
rep i0
add r4.w, r1.w, c16.x
mul r4.w, r4.w, c11.x
mova a0.x, r4.w
dp3 r4.w, r1, -c19[a0.x]
max r4.w, r4.w, c45.x
mul r5.xyz, r4.w, c17[a0.x]
mad r4.xyz, r5, c13.z, r4
add r1.w, r1.w, c45.w
add r2.w, r1.w, c16.x
mul r2.w, r2.w, c11.y
mova a0.x, r2.w
dp3 r2.w, r1, -c19[a0.x]
max r2.w, r2.w, c11.x
mul r4.xyz, r2.w, c17[a0.x]
mad r3.xyz, r4, c13.z, r3
add r1.w, r1.w, c11.z
endrep
mov r2.xyz, r4
mov r1.w, c45.x
mov r2.xyz, r3
mov r1.w, c11.x
rep i1
add r4.w, r1.w, c16.y
mul r4.w, r4.w, c11.x
mova a0.x, r4.w
add r5.xyz, r0, -c18[a0.x]
dp3 r4.w, r5, r5
rsq r4.w, r4.w
mul r5.xyz, r4.w, r5
dp3 r5.x, r1, -r5
max r5.x, r5.x, c45.x
mul r5.xyz, r5.x, c17[a0.x]
rcp r4.w, r4.w
rcp r5.w, c17[a0.x].w
mad r4.w, r4.w, -r5.w, c45.w
max r4.w, r4.w, c45.x
mul r5.xyz, r4.w, r5
mad r2.xyz, r5, c13.z, r2
add r1.w, r1.w, c45.w
add r2.w, r1.w, c16.y
mul r2.w, r2.w, c11.y
mova a0.x, r2.w
add r4.xyz, r0, -c18[a0.x]
dp3 r2.w, r4, r4
rsq r2.w, r2.w
mul r4.xyz, r2.w, r4
dp3 r3.w, r1, -r4
max r3.w, r3.w, c11.x
mul r4.xyz, r3.w, c17[a0.x]
rcp r2.w, r2.w
rcp r3.w, c17[a0.x].w
mad r2.w, r2.w, -r3.w, c11.z
max r2.w, r2.w, c11.x
mul r4.xyz, r2.w, r4
mad r2.xyz, r4, c13.z, r2
add r1.w, r1.w, c11.z
endrep
mov r3.xyz, r2
mov r1.w, c45.x
mov r1.w, c11.x
rep i2
add r4.x, r1.w, c16.z
mul r4.x, r4.x, c11.x
mova a0.x, r4.x
add r2.w, r1.w, c16.z
mul r2.w, r2.w, c11.y
mova a0.x, r2.w
add r4.xyz, r0, -c18[a0.x]
dp3 r4.w, r4, r4
rsq r4.w, r4.w
mul r4.xyz, r4.w, r4
dp3 r5.x, r1, -r4
dp3 r2.w, r4, r4
rsq r2.w, r2.w
mul r4.xyz, r2.w, r4
dp3 r4.w, r1, -r4
dp3 r4.x, r4, c19[a0.x]
max r4.y, r5.x, c45.x
add r4.x, r4.x, c18[a0.x].w
add r4.z, r2.w, c18[a0.x].w
max r4.y, r4.w, c11.x
mov r4.z, c11.z
add r4.xz, r4, c18[a0.x].w
rcp r4.z, r4.z
mul r4.x, r4.z, r4.x
slt r4.z, r4.x, c45.x
slt r4.z, r4.x, c11.x
mad r4.y, r4.z, -r4.y, r4.y
max r4.x, r4.x, c19[a0.x].w
mul r4.x, r4.x, r4.y
mul r4.xyz, r4.x, c17[a0.x]
rcp r4.w, r4.w
rcp r5.x, c17[a0.x].w
mad r4.w, r4.w, -r5.x, c45.w
max r4.w, r4.w, c45.x
mul r4.xyz, r4.w, r4
rcp r2.w, r2.w
rcp r4.w, c17[a0.x].w
mad r2.w, r2.w, -r4.w, c11.z
max r2.w, r2.w, c11.x
mul r4.xyz, r2.w, r4
mad r3.xyz, r4, c13.z, r3
add r1.w, r1.w, c45.w
add r1.w, r1.w, c11.z
endrep
max r2, r3, c45.x
min r2, r2, c45.w
mov r3.w, v3.w
max r2, r3, c11.x
min r2, r2, c11.z
mul oD0, r2, c12
mul r0.xy, r1.y, c42
mad r0.xy, c41, r1.x, r0
@ -148,10 +144,10 @@
add r0.x, r0.w, -c14.y
mul r0.x, r0.x, c14.z
max r0.x, r0.x, c14.w
min oT0.z, r0.x, c45.w
min oT0.z, r0.x, c11.z
mov oT0.xy, v2
// approximately 102 instruction slots used
// approximately 99 instruction slots used
#endif
const BYTE g_vs20_main[] =
@ -269,13 +265,9 @@ const BYTE g_vs20_main[] =
50, 46, 51, 49, 49, 49,
0, 171, 81, 0, 0, 5,
11, 0, 15, 160, 0, 0,
64, 64, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 81, 0, 0, 5,
45, 0, 15, 160, 0, 0,
0, 0, 0, 0, 0, 128,
0, 0, 128, 191, 0, 0,
128, 63, 31, 0, 0, 2,
0, 0, 0, 0, 64, 64,
0, 0, 128, 63, 0, 0,
0, 0, 31, 0, 0, 2,
0, 0, 0, 128, 0, 0,
15, 144, 31, 0, 0, 2,
3, 0, 0, 128, 1, 0,
@ -321,139 +313,127 @@ const BYTE g_vs20_main[] =
10, 0, 228, 160, 1, 0,
170, 144, 1, 0, 228, 128,
1, 0, 0, 2, 2, 0,
9, 128, 45, 0, 228, 160,
12, 0, 0, 3, 1, 0,
8, 128, 2, 0, 0, 128,
13, 0, 255, 160, 2, 0,
0, 3, 3, 0, 15, 128,
3, 0, 228, 144, 45, 0,
149, 160, 4, 0, 0, 4,
3, 0, 15, 128, 1, 0,
255, 128, 3, 0, 228, 128,
45, 0, 192, 160, 1, 0,
0, 2, 2, 0, 1, 128,
13, 0, 0, 160, 4, 0,
0, 4, 2, 0, 7, 128,
15, 0, 228, 160, 2, 0,
0, 128, 3, 0, 228, 128,
1, 0, 0, 2, 4, 0,
1, 128, 13, 0, 0, 160,
4, 0, 0, 4, 2, 0,
7, 128, 15, 0, 228, 160,
2, 0, 0, 128, 3, 0,
228, 144, 1, 0, 0, 2,
3, 0, 7, 128, 2, 0,
228, 128, 1, 0, 0, 2,
1, 0, 8, 128, 11, 0,
0, 160, 38, 0, 0, 1,
0, 0, 228, 240, 2, 0,
0, 3, 2, 0, 8, 128,
1, 0, 255, 128, 16, 0,
0, 160, 5, 0, 0, 3,
2, 0, 8, 128, 2, 0,
255, 128, 11, 0, 85, 160,
46, 0, 0, 2, 0, 0,
1, 176, 2, 0, 255, 128,
8, 0, 0, 4, 2, 0,
8, 128, 1, 0, 228, 128,
19, 32, 228, 161, 0, 0,
0, 176, 11, 0, 0, 3,
2, 0, 8, 128, 2, 0,
255, 128, 11, 0, 0, 160,
5, 0, 0, 4, 4, 0,
7, 128, 2, 0, 255, 128,
17, 32, 228, 160, 0, 0,
0, 176, 4, 0, 0, 4,
3, 0, 7, 128, 4, 0,
228, 128, 13, 0, 170, 160,
3, 0, 228, 128, 2, 0,
0, 3, 1, 0, 8, 128,
1, 0, 255, 128, 11, 0,
170, 160, 39, 0, 0, 0,
1, 0, 0, 2, 2, 0,
7, 128, 3, 0, 228, 128,
1, 0, 0, 2, 1, 0,
8, 128, 11, 0, 0, 160,
38, 0, 0, 1, 1, 0,
228, 240, 2, 0, 0, 3,
2, 0, 8, 128, 1, 0,
255, 128, 16, 0, 85, 160,
5, 0, 0, 3, 2, 0,
8, 128, 2, 0, 255, 128,
11, 0, 85, 160, 46, 0,
0, 2, 0, 0, 1, 176,
2, 0, 255, 128, 2, 0,
0, 4, 4, 0, 7, 128,
0, 0, 228, 128, 18, 32,
228, 161, 0, 0, 0, 176,
8, 0, 0, 3, 2, 0,
8, 128, 4, 0, 228, 128,
4, 0, 228, 128, 7, 0,
0, 2, 2, 0, 8, 128,
2, 0, 255, 128, 5, 0,
0, 3, 4, 0, 7, 128,
2, 0, 255, 128, 4, 0,
228, 128, 8, 0, 0, 3,
3, 0, 8, 128, 1, 0,
228, 128, 4, 0, 228, 129,
11, 0, 0, 3, 3, 0,
8, 128, 3, 0, 255, 128,
11, 0, 0, 160, 5, 0,
0, 4, 4, 0, 7, 128,
3, 0, 255, 128, 17, 32,
228, 160, 0, 0, 0, 176,
6, 0, 0, 2, 2, 0,
8, 128, 2, 0, 255, 128,
6, 0, 0, 3, 3, 0,
8, 128, 17, 32, 255, 160,
0, 0, 0, 176, 4, 0,
0, 4, 2, 0, 8, 128,
2, 0, 255, 128, 3, 0,
255, 129, 11, 0, 170, 160,
11, 0, 0, 3, 2, 0,
8, 128, 2, 0, 255, 128,
11, 0, 0, 160, 5, 0,
0, 3, 4, 0, 7, 128,
2, 0, 255, 128, 4, 0,
228, 128, 4, 0, 0, 4,
2, 0, 7, 128, 4, 0,
228, 128, 13, 0, 170, 160,
2, 0, 228, 128, 2, 0,
0, 3, 1, 0, 8, 128,
1, 0, 255, 128, 11, 0,
170, 160, 39, 0, 0, 0,
1, 0, 0, 2, 3, 0,
7, 128, 2, 0, 228, 128,
1, 0, 0, 2, 1, 0,
8, 128, 45, 0, 0, 160,
38, 0, 0, 1, 0, 0,
8, 128, 11, 0, 0, 160,
38, 0, 0, 1, 2, 0,
228, 240, 2, 0, 0, 3,
4, 0, 8, 128, 1, 0,
255, 128, 16, 0, 0, 160,
5, 0, 0, 3, 4, 0,
8, 128, 4, 0, 255, 128,
11, 0, 0, 160, 46, 0,
2, 0, 8, 128, 1, 0,
255, 128, 16, 0, 170, 160,
5, 0, 0, 3, 2, 0,
8, 128, 2, 0, 255, 128,
11, 0, 85, 160, 46, 0,
0, 2, 0, 0, 1, 176,
4, 0, 255, 128, 8, 0,
0, 4, 4, 0, 8, 128,
1, 0, 228, 128, 19, 32,
2, 0, 255, 128, 2, 0,
0, 4, 4, 0, 7, 128,
0, 0, 228, 128, 18, 32,
228, 161, 0, 0, 0, 176,
11, 0, 0, 3, 4, 0,
8, 128, 4, 0, 255, 128,
45, 0, 0, 160, 5, 0,
0, 4, 5, 0, 7, 128,
4, 0, 255, 128, 17, 32,
228, 160, 0, 0, 0, 176,
4, 0, 0, 4, 4, 0,
7, 128, 5, 0, 228, 128,
13, 0, 170, 160, 4, 0,
228, 128, 2, 0, 0, 3,
1, 0, 8, 128, 1, 0,
255, 128, 45, 0, 255, 160,
39, 0, 0, 0, 1, 0,
0, 2, 2, 0, 7, 128,
4, 0, 228, 128, 1, 0,
0, 2, 1, 0, 8, 128,
45, 0, 0, 160, 38, 0,
0, 1, 1, 0, 228, 240,
2, 0, 0, 3, 4, 0,
8, 128, 1, 0, 255, 128,
16, 0, 85, 160, 5, 0,
0, 3, 4, 0, 8, 128,
4, 0, 255, 128, 11, 0,
0, 160, 46, 0, 0, 2,
0, 0, 1, 176, 4, 0,
255, 128, 2, 0, 0, 4,
5, 0, 7, 128, 0, 0,
228, 128, 18, 32, 228, 161,
0, 0, 0, 176, 8, 0,
0, 3, 4, 0, 8, 128,
5, 0, 228, 128, 5, 0,
228, 128, 7, 0, 0, 2,
4, 0, 8, 128, 4, 0,
255, 128, 5, 0, 0, 3,
5, 0, 7, 128, 4, 0,
255, 128, 5, 0, 228, 128,
8, 0, 0, 3, 5, 0,
1, 128, 1, 0, 228, 128,
5, 0, 228, 129, 11, 0,
0, 3, 5, 0, 1, 128,
5, 0, 0, 128, 45, 0,
0, 160, 5, 0, 0, 4,
5, 0, 7, 128, 5, 0,
0, 128, 17, 32, 228, 160,
0, 0, 0, 176, 6, 0,
0, 2, 4, 0, 8, 128,
4, 0, 255, 128, 6, 0,
0, 3, 5, 0, 8, 128,
17, 32, 255, 160, 0, 0,
0, 176, 4, 0, 0, 4,
4, 0, 8, 128, 4, 0,
255, 128, 5, 0, 255, 129,
45, 0, 255, 160, 11, 0,
0, 3, 4, 0, 8, 128,
4, 0, 255, 128, 45, 0,
0, 160, 5, 0, 0, 3,
5, 0, 7, 128, 4, 0,
255, 128, 5, 0, 228, 128,
4, 0, 0, 4, 2, 0,
7, 128, 5, 0, 228, 128,
13, 0, 170, 160, 2, 0,
228, 128, 2, 0, 0, 3,
1, 0, 8, 128, 1, 0,
255, 128, 45, 0, 255, 160,
39, 0, 0, 0, 1, 0,
0, 2, 3, 0, 7, 128,
2, 0, 228, 128, 1, 0,
0, 2, 1, 0, 8, 128,
45, 0, 0, 160, 38, 0,
0, 1, 2, 0, 228, 240,
2, 0, 0, 3, 4, 0,
1, 128, 1, 0, 255, 128,
16, 0, 170, 160, 5, 0,
0, 3, 4, 0, 1, 128,
4, 0, 0, 128, 11, 0,
0, 160, 46, 0, 0, 2,
0, 0, 1, 176, 4, 0,
0, 128, 2, 0, 0, 4,
4, 0, 7, 128, 0, 0,
228, 128, 18, 32, 228, 161,
0, 0, 0, 176, 8, 0,
0, 3, 4, 0, 8, 128,
4, 0, 228, 128, 4, 0,
228, 128, 7, 0, 0, 2,
4, 0, 8, 128, 4, 0,
255, 128, 5, 0, 0, 3,
4, 0, 7, 128, 4, 0,
255, 128, 4, 0, 228, 128,
8, 0, 0, 3, 5, 0,
1, 128, 1, 0, 228, 128,
4, 0, 228, 129, 8, 0,
0, 4, 4, 0, 1, 128,
4, 0, 228, 128, 19, 32,
228, 160, 0, 0, 0, 176,
11, 0, 0, 3, 4, 0,
2, 128, 5, 0, 0, 128,
45, 0, 0, 160, 2, 0,
0, 4, 4, 0, 1, 128,
4, 0, 0, 128, 18, 32,
255, 160, 0, 0, 0, 176,
8, 0, 0, 3, 2, 0,
8, 128, 4, 0, 228, 128,
4, 0, 228, 128, 7, 0,
0, 2, 2, 0, 8, 128,
2, 0, 255, 128, 5, 0,
0, 3, 4, 0, 7, 128,
2, 0, 255, 128, 4, 0,
228, 128, 8, 0, 0, 3,
4, 0, 8, 128, 1, 0,
228, 128, 4, 0, 228, 129,
8, 0, 0, 4, 4, 0,
1, 128, 4, 0, 228, 128,
19, 32, 228, 160, 0, 0,
0, 176, 11, 0, 0, 3,
4, 0, 2, 128, 4, 0,
255, 128, 11, 0, 0, 160,
1, 0, 0, 2, 4, 0,
4, 128, 11, 0, 170, 160,
2, 0, 0, 4, 4, 0,
4, 128, 2, 0, 255, 128,
5, 128, 4, 0, 228, 128,
18, 32, 255, 160, 0, 0,
0, 176, 6, 0, 0, 2,
4, 0, 4, 128, 4, 0,
@ -462,7 +442,7 @@ const BYTE g_vs20_main[] =
170, 128, 4, 0, 0, 128,
12, 0, 0, 3, 4, 0,
4, 128, 4, 0, 0, 128,
45, 0, 0, 160, 4, 0,
11, 0, 0, 160, 4, 0,
0, 4, 4, 0, 2, 128,
4, 0, 170, 128, 4, 0,
85, 129, 4, 0, 85, 128,
@ -476,31 +456,33 @@ const BYTE g_vs20_main[] =
7, 128, 4, 0, 0, 128,
17, 32, 228, 160, 0, 0,
0, 176, 6, 0, 0, 2,
4, 0, 8, 128, 4, 0,
2, 0, 8, 128, 2, 0,
255, 128, 6, 0, 0, 3,
5, 0, 1, 128, 17, 32,
4, 0, 8, 128, 17, 32,
255, 160, 0, 0, 0, 176,
4, 0, 0, 4, 4, 0,
8, 128, 4, 0, 255, 128,
5, 0, 0, 129, 45, 0,
255, 160, 11, 0, 0, 3,
4, 0, 8, 128, 4, 0,
255, 128, 45, 0, 0, 160,
4, 0, 0, 4, 2, 0,
8, 128, 2, 0, 255, 128,
4, 0, 255, 129, 11, 0,
170, 160, 11, 0, 0, 3,
2, 0, 8, 128, 2, 0,
255, 128, 11, 0, 0, 160,
5, 0, 0, 3, 4, 0,
7, 128, 4, 0, 255, 128,
7, 128, 2, 0, 255, 128,
4, 0, 228, 128, 4, 0,
0, 4, 3, 0, 7, 128,
4, 0, 228, 128, 13, 0,
170, 160, 3, 0, 228, 128,
2, 0, 0, 3, 1, 0,
8, 128, 1, 0, 255, 128,
45, 0, 255, 160, 39, 0,
0, 0, 11, 0, 0, 3,
11, 0, 170, 160, 39, 0,
0, 0, 1, 0, 0, 2,
3, 0, 8, 128, 3, 0,
255, 144, 11, 0, 0, 3,
2, 0, 15, 128, 3, 0,
228, 128, 45, 0, 0, 160,
228, 128, 11, 0, 0, 160,
10, 0, 0, 3, 2, 0,
15, 128, 2, 0, 228, 128,
45, 0, 255, 160, 5, 0,
11, 0, 170, 160, 5, 0,
0, 3, 0, 0, 15, 208,
2, 0, 228, 128, 12, 0,
228, 160, 5, 0, 0, 3,
@ -525,7 +507,7 @@ const BYTE g_vs20_main[] =
0, 0, 0, 128, 14, 0,
255, 160, 10, 0, 0, 3,
0, 0, 4, 224, 0, 0,
0, 128, 45, 0, 255, 160,
0, 128, 11, 0, 170, 160,
1, 0, 0, 2, 0, 0,
3, 224, 2, 0, 228, 144,
255, 255, 0, 0

View File

@ -2,7 +2,7 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /T vs_2_0 /Fh matfx_env_amb_VS.h matfx_env_VS.hlsl
// fxc /nologo /T vs_2_0 /Fh matfx_env_amb_VS.h matfx_env_VS.hlsl
//
//
// Parameters:
@ -30,7 +30,7 @@
//
vs_2_0
def c4, 0, -0, -1, 1
def c4, 0, 1, 0, 0
dcl_position v0
dcl_normal v1
dcl_texcoord v2
@ -42,14 +42,11 @@
mad r0.xy, c41, r0.x, r0.ywzw
mad r0.xy, c43, r0.z, r0
add oT1.xy, r0, c44
mov r0.x, c4.x
slt r0.x, r0.x, c13.w
add r1, v3, c4.yyyz
mad r0, r0.x, r1, c4.xxxw
mov r1.x, c13.x
mad r0.xyz, c15, r1.x, r0
mov r0.xyz, c15
mad r0.xyz, r0, c13.x, v3
mov r0.w, v3.w
max r0, r0, c4.x
min r0, r0, c4.w
min r0, r0, c4.y
mul oD0, r0, c12
mul r0, v0.y, c1
mad r0, c0, v0.x, r0
@ -59,10 +56,10 @@
mov oPos, r0
mul r0.x, r1.x, c14.z
max r0.x, r0.x, c14.w
min oT0.z, r0.x, c4.w
min oT0.z, r0.x, c4.y
mov oT0.xy, v2
// approximately 26 instruction slots used
// approximately 23 instruction slots used
#endif
const BYTE g_vs20_main[] =
@ -129,8 +126,8 @@ const BYTE g_vs20_main[] =
49, 49, 0, 171, 171, 171,
81, 0, 0, 5, 4, 0,
15, 160, 0, 0, 0, 0,
0, 0, 0, 128, 0, 0,
128, 191, 0, 0, 128, 63,
0, 0, 128, 63, 0, 0,
0, 0, 0, 0, 0, 0,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 15, 144,
31, 0, 0, 2, 3, 0,
@ -161,56 +158,47 @@ const BYTE g_vs20_main[] =
0, 3, 1, 0, 3, 224,
0, 0, 228, 128, 44, 0,
228, 160, 1, 0, 0, 2,
0, 0, 1, 128, 4, 0,
0, 160, 12, 0, 0, 3,
0, 0, 1, 128, 0, 0,
0, 128, 13, 0, 255, 160,
2, 0, 0, 3, 1, 0,
15, 128, 3, 0, 228, 144,
4, 0, 149, 160, 4, 0,
0, 4, 0, 0, 15, 128,
0, 0, 0, 128, 1, 0,
228, 128, 4, 0, 192, 160,
1, 0, 0, 2, 1, 0,
1, 128, 13, 0, 0, 160,
4, 0, 0, 4, 0, 0,
7, 128, 15, 0, 228, 160,
1, 0, 0, 128, 0, 0,
228, 128, 11, 0, 0, 3,
0, 0, 7, 128, 15, 0,
228, 160, 4, 0, 0, 4,
0, 0, 7, 128, 0, 0,
228, 128, 13, 0, 0, 160,
3, 0, 228, 144, 1, 0,
0, 2, 0, 0, 8, 128,
3, 0, 255, 144, 11, 0,
0, 3, 0, 0, 15, 128,
0, 0, 228, 128, 4, 0,
0, 160, 10, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 128, 4, 0, 0, 160,
10, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 128,
4, 0, 255, 160, 5, 0,
0, 3, 0, 0, 15, 208,
0, 0, 228, 128, 12, 0,
228, 160, 5, 0, 0, 3,
228, 128, 4, 0, 85, 160,
5, 0, 0, 3, 0, 0,
15, 208, 0, 0, 228, 128,
12, 0, 228, 160, 5, 0,
0, 3, 0, 0, 15, 128,
0, 0, 85, 144, 1, 0,
228, 160, 4, 0, 0, 4,
0, 0, 15, 128, 0, 0,
85, 144, 1, 0, 228, 160,
4, 0, 0, 4, 0, 0,
15, 128, 0, 0, 228, 160,
0, 0, 0, 144, 0, 0,
228, 128, 4, 0, 0, 4,
0, 0, 15, 128, 2, 0,
228, 160, 0, 0, 170, 144,
228, 160, 0, 0, 0, 144,
0, 0, 228, 128, 4, 0,
0, 4, 0, 0, 15, 128,
3, 0, 228, 160, 0, 0,
255, 144, 0, 0, 228, 128,
2, 0, 0, 3, 1, 0,
1, 128, 0, 0, 255, 128,
14, 0, 85, 161, 1, 0,
0, 2, 0, 0, 15, 192,
0, 0, 228, 128, 5, 0,
2, 0, 228, 160, 0, 0,
170, 144, 0, 0, 228, 128,
4, 0, 0, 4, 0, 0,
15, 128, 3, 0, 228, 160,
0, 0, 255, 144, 0, 0,
228, 128, 2, 0, 0, 3,
1, 0, 1, 128, 0, 0,
255, 128, 14, 0, 85, 161,
1, 0, 0, 2, 0, 0,
15, 192, 0, 0, 228, 128,
5, 0, 0, 3, 0, 0,
1, 128, 1, 0, 0, 128,
14, 0, 170, 160, 11, 0,
0, 3, 0, 0, 1, 128,
1, 0, 0, 128, 14, 0,
170, 160, 11, 0, 0, 3,
0, 0, 1, 128, 0, 0,
0, 128, 14, 0, 255, 160,
10, 0, 0, 3, 0, 0,
4, 224, 0, 0, 0, 128,
4, 0, 255, 160, 1, 0,
0, 2, 0, 0, 3, 224,
2, 0, 228, 144, 255, 255,
0, 0
0, 0, 0, 128, 14, 0,
255, 160, 10, 0, 0, 3,
0, 0, 4, 224, 0, 0,
0, 128, 4, 0, 85, 160,
1, 0, 0, 2, 0, 0,
3, 224, 2, 0, 228, 144,
255, 255, 0, 0
};

View File

@ -2,7 +2,8 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /T vs_2_0 /DDIRECTIONALS /Fh matfx_env_amb_dir_VS.h matfx_env_VS.hlsl
// fxc /nologo /T vs_2_0 /DDIRECTIONALS /Fh matfx_env_amb_dir_VS.h
// matfx_env_VS.hlsl
//
//
// Parameters:
@ -44,8 +45,7 @@
//
vs_2_0
def c4, 3, 0, 0, 0
def c5, 0, -0, -1, 1
def c4, 0, 3, 1, 0
dcl_position v0
dcl_normal v1
dcl_texcoord v2
@ -58,26 +58,23 @@
mul r0.xyz, v1.y, c9
mad r0.xyz, c8, v1.x, r0
mad r0.xyz, c10, v1.z, r0
mov r1.x, c5.x
slt r1.x, r1.x, c13.w
add r2, v3, c5.yyyz
mad r1, r1.x, r2, c5.xxxw
mov r2.x, c13.x
mad r2.xyz, c15, r2.x, r1
mov r1.xyz, r2
mov r2.w, c5.x
mov r1.x, c13.x
mad r1.xyz, c15, r1.x, v3
mov r2.xyz, r1
mov r1.w, c4.x
rep i0
add r3.x, r2.w, c16.x
mul r3.x, r3.x, c4.x
add r3.x, r1.w, c16.x
mul r3.x, r3.x, c4.y
mova a0.x, r3.x
dp3 r3.x, r0, -c19[a0.x]
max r3.x, r3.x, c5.x
max r3.x, r3.x, c4.x
mul r3.xyz, r3.x, c17[a0.x]
mad r1.xyz, r3, c13.z, r1
add r2.w, r2.w, c5.w
mad r2.xyz, r3, c13.z, r2
add r1.w, r1.w, c4.z
endrep
max r1, r1, c5.x
min r1, r1, c5.w
mov r2.w, v3.w
max r1, r2, c4.x
min r1, r1, c4.z
mul oD0, r1, c12
mul r1.xy, r0.y, c42
mad r0.xy, c41, r0.x, r1
@ -86,10 +83,10 @@
add r0.x, r0.w, -c14.y
mul r0.x, r0.x, c14.z
max r0.x, r0.x, c14.w
min oT0.z, r0.x, c5.w
min oT0.z, r0.x, c4.z
mov oT0.xy, v2
// approximately 41 instruction slots used
// approximately 38 instruction slots used
#endif
const BYTE g_vs20_main[] =
@ -191,13 +188,9 @@ const BYTE g_vs20_main[] =
51, 49, 49, 49, 0, 171,
171, 171, 81, 0, 0, 5,
4, 0, 15, 160, 0, 0,
64, 64, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 81, 0, 0, 5,
5, 0, 15, 160, 0, 0,
0, 0, 0, 0, 0, 128,
0, 0, 128, 191, 0, 0,
128, 63, 31, 0, 0, 2,
0, 0, 0, 0, 64, 64,
0, 0, 128, 63, 0, 0,
0, 0, 31, 0, 0, 2,
0, 0, 0, 128, 0, 0,
15, 144, 31, 0, 0, 2,
3, 0, 0, 128, 1, 0,
@ -230,82 +223,73 @@ const BYTE g_vs20_main[] =
7, 128, 10, 0, 228, 160,
1, 0, 170, 144, 0, 0,
228, 128, 1, 0, 0, 2,
1, 0, 1, 128, 5, 0,
0, 160, 12, 0, 0, 3,
1, 0, 1, 128, 1, 0,
0, 128, 13, 0, 255, 160,
2, 0, 0, 3, 2, 0,
15, 128, 3, 0, 228, 144,
5, 0, 149, 160, 4, 0,
0, 4, 1, 0, 15, 128,
1, 0, 0, 128, 2, 0,
228, 128, 5, 0, 192, 160,
1, 0, 0, 2, 2, 0,
1, 128, 13, 0, 0, 160,
4, 0, 0, 4, 2, 0,
7, 128, 15, 0, 228, 160,
2, 0, 0, 128, 1, 0,
228, 128, 1, 0, 0, 2,
1, 0, 7, 128, 2, 0,
228, 128, 1, 0, 0, 2,
2, 0, 8, 128, 5, 0,
0, 160, 38, 0, 0, 1,
0, 0, 228, 240, 2, 0,
1, 0, 1, 128, 13, 0,
0, 160, 4, 0, 0, 4,
1, 0, 7, 128, 15, 0,
228, 160, 1, 0, 0, 128,
3, 0, 228, 144, 1, 0,
0, 2, 2, 0, 7, 128,
1, 0, 228, 128, 1, 0,
0, 2, 1, 0, 8, 128,
4, 0, 0, 160, 38, 0,
0, 1, 0, 0, 228, 240,
2, 0, 0, 3, 3, 0,
1, 128, 1, 0, 255, 128,
16, 0, 0, 160, 5, 0,
0, 3, 3, 0, 1, 128,
2, 0, 255, 128, 16, 0,
0, 160, 5, 0, 0, 3,
3, 0, 1, 128, 3, 0,
0, 128, 4, 0, 0, 160,
46, 0, 0, 2, 0, 0,
1, 176, 3, 0, 0, 128,
8, 0, 0, 4, 3, 0,
1, 128, 0, 0, 228, 128,
19, 32, 228, 161, 0, 0,
0, 176, 11, 0, 0, 3,
3, 0, 1, 128, 3, 0,
0, 128, 5, 0, 0, 160,
5, 0, 0, 4, 3, 0,
7, 128, 3, 0, 0, 128,
17, 32, 228, 160, 0, 0,
0, 176, 4, 0, 0, 4,
1, 0, 7, 128, 3, 0,
228, 128, 13, 0, 170, 160,
1, 0, 228, 128, 2, 0,
0, 3, 2, 0, 8, 128,
2, 0, 255, 128, 5, 0,
255, 160, 39, 0, 0, 0,
11, 0, 0, 3, 1, 0,
3, 0, 0, 128, 4, 0,
85, 160, 46, 0, 0, 2,
0, 0, 1, 176, 3, 0,
0, 128, 8, 0, 0, 4,
3, 0, 1, 128, 0, 0,
228, 128, 19, 32, 228, 161,
0, 0, 0, 176, 11, 0,
0, 3, 3, 0, 1, 128,
3, 0, 0, 128, 4, 0,
0, 160, 5, 0, 0, 4,
3, 0, 7, 128, 3, 0,
0, 128, 17, 32, 228, 160,
0, 0, 0, 176, 4, 0,
0, 4, 2, 0, 7, 128,
3, 0, 228, 128, 13, 0,
170, 160, 2, 0, 228, 128,
2, 0, 0, 3, 1, 0,
8, 128, 1, 0, 255, 128,
4, 0, 170, 160, 39, 0,
0, 0, 1, 0, 0, 2,
2, 0, 8, 128, 3, 0,
255, 144, 11, 0, 0, 3,
1, 0, 15, 128, 2, 0,
228, 128, 4, 0, 0, 160,
10, 0, 0, 3, 1, 0,
15, 128, 1, 0, 228, 128,
5, 0, 0, 160, 10, 0,
0, 3, 1, 0, 15, 128,
1, 0, 228, 128, 5, 0,
255, 160, 5, 0, 0, 3,
0, 0, 15, 208, 1, 0,
228, 128, 12, 0, 228, 160,
5, 0, 0, 3, 1, 0,
3, 128, 0, 0, 85, 128,
42, 0, 228, 160, 4, 0,
0, 4, 0, 0, 3, 128,
41, 0, 228, 160, 0, 0,
0, 128, 1, 0, 228, 128,
4, 0, 170, 160, 5, 0,
0, 3, 0, 0, 15, 208,
1, 0, 228, 128, 12, 0,
228, 160, 5, 0, 0, 3,
1, 0, 3, 128, 0, 0,
85, 128, 42, 0, 228, 160,
4, 0, 0, 4, 0, 0,
3, 128, 43, 0, 228, 160,
0, 0, 170, 128, 0, 0,
228, 128, 2, 0, 0, 3,
1, 0, 3, 224, 0, 0,
228, 128, 44, 0, 228, 160,
2, 0, 0, 3, 0, 0,
1, 128, 0, 0, 255, 128,
14, 0, 85, 161, 5, 0,
3, 128, 41, 0, 228, 160,
0, 0, 0, 128, 1, 0,
228, 128, 4, 0, 0, 4,
0, 0, 3, 128, 43, 0,
228, 160, 0, 0, 170, 128,
0, 0, 228, 128, 2, 0,
0, 3, 1, 0, 3, 224,
0, 0, 228, 128, 44, 0,
228, 160, 2, 0, 0, 3,
0, 0, 1, 128, 0, 0,
255, 128, 14, 0, 85, 161,
5, 0, 0, 3, 0, 0,
1, 128, 0, 0, 0, 128,
14, 0, 170, 160, 11, 0,
0, 3, 0, 0, 1, 128,
0, 0, 0, 128, 14, 0,
170, 160, 11, 0, 0, 3,
0, 0, 1, 128, 0, 0,
0, 128, 14, 0, 255, 160,
10, 0, 0, 3, 0, 0,
4, 224, 0, 0, 0, 128,
5, 0, 255, 160, 1, 0,
0, 2, 0, 0, 3, 224,
2, 0, 228, 144, 255, 255,
0, 0
255, 160, 10, 0, 0, 3,
0, 0, 4, 224, 0, 0,
0, 128, 4, 0, 170, 160,
1, 0, 0, 2, 0, 0,
3, 224, 2, 0, 228, 144,
255, 255, 0, 0
};

View File

@ -2,7 +2,7 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /T ps_2_0 /DTEX /Fh matfx_env_tex_PS.h matfx_env_PS.hlsl
// fxc /nologo /T ps_2_0 /DTEX /Fh matfx_env_tex_PS.h matfx_env_PS.hlsl
//
//
// Parameters:

View File

@ -37,10 +37,7 @@ VS_out main(in VS_in input)
output.TexCoord0.xy = input.TexCoord;
output.Color = float4(0.0, 0.0, 0.0, 1.0);
if(surfPrelight > 0.0)
output.Color = input.Prelight;
output.Color.rgb += ambientLight.rgb * surfAmbient;
int i;

View File

@ -2,8 +2,8 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh skin_all_VS.h
// skin_VS.hlsl
// fxc /nologo /T vs_2_0 /DDIRECTIONALS /DPOINTLIGHTS /DSPOTLIGHTS /Fh
// skin_all_VS.h skin_VS.hlsl
//
//
// Parameters:
@ -51,8 +51,7 @@
//
vs_2_0
def c11, 4, 0, -0, -1
def c297, 3, 0, 0, 0
def c11, 4, 0, 3, 1
dcl_position v0
dcl_normal v1
dcl_texcoord v2
@ -106,76 +105,75 @@
mul r3.xyz, r0.y, c9
mad r0.xyw, c8.xyzz, r0.x, r3.xyzz
mad r0.xyz, c10, r0.z, r0.xyww
mov r3.yw, c11
slt r0.w, r3.y, c13.w
lrp r4, r0.w, v3, -c11.zzzw
mov r3.x, c13.x
mad r3.xyz, c15, r3.x, r4
mov r5.xyz, r3
mad r3.xyz, c15, r3.x, v3
mov r4.xyz, r3
mov r0.w, c11.y
rep i0
add r1.w, r0.w, c16.x
mul r1.w, r1.w, c297.x
mul r1.w, r1.w, c11.z
mova a0.x, r1.w
dp3 r1.w, r0, -c19[a0.x]
max r1.w, r1.w, c11.y
mul r6.xyz, r1.w, c17[a0.x]
mad r5.xyz, r6, c13.z, r5
add r0.w, r0.w, -c11.w
mul r5.xyz, r1.w, c17[a0.x]
mad r4.xyz, r5, c13.z, r4
add r0.w, r0.w, c11.w
endrep
mov r3.xyz, r5
mov r3.xyz, r4
mov r0.w, c11.y
rep i1
add r1.w, r0.w, c16.y
mul r1.w, r1.w, c297.x
mova a0.x, r1.w
add r6.xyz, r2, -c18[a0.x]
dp3 r1.w, r6, r6
rsq r1.w, r1.w
mul r6.xyz, r1.w, r6
dp3 r2.w, r0, -r6
max r2.w, r2.w, c11.y
mul r6.xyz, r2.w, c17[a0.x]
rcp r1.w, r1.w
rcp r2.w, c17[a0.x].w
mad r1.w, r1.w, -r2.w, -c11.w
max r1.w, r1.w, c11.y
mul r6.xyz, r1.w, r6
mad r3.xyz, r6, c13.z, r3
add r0.w, r0.w, -c11.w
endrep
mov r4.xyz, r3
mov r0.w, c11.y
rep i2
add r1.w, r0.w, c16.z
mul r1.w, r1.w, c297.x
mul r1.w, r1.w, c11.z
mova a0.x, r1.w
add r5.xyz, r2, -c18[a0.x]
dp3 r1.w, r5, r5
rsq r1.w, r1.w
mul r5.xyz, r1.w, r5
dp3 r2.w, r0, -r5
dp3 r5.x, r5, c19[a0.x]
max r2.w, r2.w, c11.y
add r5.x, r5.x, c18[a0.x].w
add r5.y, -r3.w, c18[a0.x].w
rcp r5.y, r5.y
mul r5.x, r5.y, r5.x
slt r5.y, r5.x, c11.y
mad r2.w, r5.y, -r2.w, r2.w
max r5.x, r5.x, c19[a0.x].w
mul r2.w, r2.w, r5.x
mul r5.xyz, r2.w, c17[a0.x]
rcp r1.w, r1.w
rcp r2.w, c17[a0.x].w
mad r1.w, r1.w, -r2.w, -c11.w
mad r1.w, r1.w, -r2.w, c11.w
max r1.w, r1.w, c11.y
mul r5.xyz, r1.w, r5
mad r3.xyz, r5, c13.z, r3
add r0.w, r0.w, c11.w
endrep
mov r4.xyz, r3
mov r0.w, c11.y
rep i2
add r1.w, r0.w, c16.z
mul r1.w, r1.w, c11.z
mova a0.x, r1.w
add r5.xyz, r2, -c18[a0.x]
dp3 r1.w, r5, r5
rsq r1.w, r1.w
mul r5.xyz, r1.w, r5
dp3 r2.w, r0, -r5
dp3 r3.w, r5, c19[a0.x]
max r2.w, r2.w, c11.y
add r3.w, r3.w, c18[a0.x].w
mov r5.w, c11.w
add r5.x, r5.w, c18[a0.x].w
rcp r5.x, r5.x
mul r3.w, r3.w, r5.x
slt r5.x, r3.w, c11.y
mad r2.w, r5.x, -r2.w, r2.w
max r3.w, r3.w, c19[a0.x].w
mul r2.w, r2.w, r3.w
mul r5.xyz, r2.w, c17[a0.x]
rcp r1.w, r1.w
rcp r2.w, c17[a0.x].w
mad r1.w, r1.w, -r2.w, c11.w
max r1.w, r1.w, c11.y
mul r5.xyz, r1.w, r5
mad r4.xyz, r5, c13.z, r4
add r0.w, r0.w, -c11.w
add r0.w, r0.w, c11.w
endrep
mov r4.w, v3.w
max r0, r4, c11.y
min r0, r0, -c11.w
min r0, r0, c11.w
mul oD0, r0, c12
mul r0, r1.y, c1
mad r0, c0, r1.x, r0
@ -185,10 +183,10 @@
add r0.x, r0.w, -c14.y
mul r0.x, r0.x, c14.z
max r0.x, r0.x, c14.w
min oT0.z, r0.x, -c11.w
min oT0.z, r0.x, c11.w
mov oT0.xy, v2
// approximately 137 instruction slots used
// approximately 136 instruction slots used
#endif
const BYTE g_vs20_main[] =
@ -311,12 +309,8 @@ const BYTE g_vs20_main[] =
49, 0, 81, 0, 0, 5,
11, 0, 15, 160, 0, 0,
128, 64, 0, 0, 0, 0,
0, 0, 0, 128, 0, 0,
128, 191, 81, 0, 0, 5,
41, 1, 15, 160, 0, 0,
64, 64, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 31, 0, 0, 2,
0, 0, 64, 64, 0, 0,
128, 63, 31, 0, 0, 2,
0, 0, 0, 128, 0, 0,
15, 144, 31, 0, 0, 2,
3, 0, 0, 128, 1, 0,
@ -491,20 +485,12 @@ const BYTE g_vs20_main[] =
7, 128, 10, 0, 228, 160,
0, 0, 170, 128, 0, 0,
244, 128, 1, 0, 0, 2,
3, 0, 10, 128, 11, 0,
228, 160, 12, 0, 0, 3,
0, 0, 8, 128, 3, 0,
85, 128, 13, 0, 255, 160,
18, 0, 0, 4, 4, 0,
15, 128, 0, 0, 255, 128,
3, 0, 228, 144, 11, 0,
234, 161, 1, 0, 0, 2,
3, 0, 1, 128, 13, 0,
0, 160, 4, 0, 0, 4,
3, 0, 7, 128, 15, 0,
228, 160, 3, 0, 0, 128,
4, 0, 228, 128, 1, 0,
0, 2, 5, 0, 7, 128,
3, 0, 228, 144, 1, 0,
0, 2, 4, 0, 7, 128,
3, 0, 228, 128, 1, 0,
0, 2, 0, 0, 8, 128,
11, 0, 85, 160, 38, 0,
@ -513,8 +499,8 @@ const BYTE g_vs20_main[] =
8, 128, 0, 0, 255, 128,
16, 0, 0, 160, 5, 0,
0, 3, 1, 0, 8, 128,
1, 0, 255, 128, 41, 1,
0, 160, 46, 0, 0, 2,
1, 0, 255, 128, 11, 0,
170, 160, 46, 0, 0, 2,
0, 0, 1, 176, 1, 0,
255, 128, 8, 0, 0, 4,
1, 0, 8, 128, 0, 0,
@ -523,17 +509,17 @@ const BYTE g_vs20_main[] =
0, 3, 1, 0, 8, 128,
1, 0, 255, 128, 11, 0,
85, 160, 5, 0, 0, 4,
6, 0, 7, 128, 1, 0,
5, 0, 7, 128, 1, 0,
255, 128, 17, 32, 228, 160,
0, 0, 0, 176, 4, 0,
0, 4, 5, 0, 7, 128,
6, 0, 228, 128, 13, 0,
170, 160, 5, 0, 228, 128,
0, 4, 4, 0, 7, 128,
5, 0, 228, 128, 13, 0,
170, 160, 4, 0, 228, 128,
2, 0, 0, 3, 0, 0,
8, 128, 0, 0, 255, 128,
11, 0, 255, 161, 39, 0,
11, 0, 255, 160, 39, 0,
0, 0, 1, 0, 0, 2,
3, 0, 7, 128, 5, 0,
3, 0, 7, 128, 4, 0,
228, 128, 1, 0, 0, 2,
0, 0, 8, 128, 11, 0,
85, 160, 38, 0, 0, 1,
@ -542,26 +528,26 @@ const BYTE g_vs20_main[] =
0, 0, 255, 128, 16, 0,
85, 160, 5, 0, 0, 3,
1, 0, 8, 128, 1, 0,
255, 128, 41, 1, 0, 160,
255, 128, 11, 0, 170, 160,
46, 0, 0, 2, 0, 0,
1, 176, 1, 0, 255, 128,
2, 0, 0, 4, 6, 0,
2, 0, 0, 4, 5, 0,
7, 128, 2, 0, 228, 128,
18, 32, 228, 161, 0, 0,
0, 176, 8, 0, 0, 3,
1, 0, 8, 128, 6, 0,
228, 128, 6, 0, 228, 128,
1, 0, 8, 128, 5, 0,
228, 128, 5, 0, 228, 128,
7, 0, 0, 2, 1, 0,
8, 128, 1, 0, 255, 128,
5, 0, 0, 3, 6, 0,
5, 0, 0, 3, 5, 0,
7, 128, 1, 0, 255, 128,
6, 0, 228, 128, 8, 0,
5, 0, 228, 128, 8, 0,
0, 3, 2, 0, 8, 128,
0, 0, 228, 128, 6, 0,
0, 0, 228, 128, 5, 0,
228, 129, 11, 0, 0, 3,
2, 0, 8, 128, 2, 0,
255, 128, 11, 0, 85, 160,
5, 0, 0, 4, 6, 0,
5, 0, 0, 4, 5, 0,
7, 128, 2, 0, 255, 128,
17, 32, 228, 160, 0, 0,
0, 176, 6, 0, 0, 2,
@ -572,18 +558,18 @@ const BYTE g_vs20_main[] =
4, 0, 0, 4, 1, 0,
8, 128, 1, 0, 255, 128,
2, 0, 255, 129, 11, 0,
255, 161, 11, 0, 0, 3,
255, 160, 11, 0, 0, 3,
1, 0, 8, 128, 1, 0,
255, 128, 11, 0, 85, 160,
5, 0, 0, 3, 6, 0,
5, 0, 0, 3, 5, 0,
7, 128, 1, 0, 255, 128,
6, 0, 228, 128, 4, 0,
5, 0, 228, 128, 4, 0,
0, 4, 3, 0, 7, 128,
6, 0, 228, 128, 13, 0,
5, 0, 228, 128, 13, 0,
170, 160, 3, 0, 228, 128,
2, 0, 0, 3, 0, 0,
8, 128, 0, 0, 255, 128,
11, 0, 255, 161, 39, 0,
11, 0, 255, 160, 39, 0,
0, 0, 1, 0, 0, 2,
4, 0, 7, 128, 3, 0,
228, 128, 1, 0, 0, 2,
@ -594,7 +580,7 @@ const BYTE g_vs20_main[] =
0, 0, 255, 128, 16, 0,
170, 160, 5, 0, 0, 3,
1, 0, 8, 128, 1, 0,
255, 128, 41, 1, 0, 160,
255, 128, 11, 0, 170, 160,
46, 0, 0, 2, 0, 0,
1, 176, 1, 0, 255, 128,
2, 0, 0, 4, 5, 0,
@ -611,35 +597,37 @@ const BYTE g_vs20_main[] =
0, 3, 2, 0, 8, 128,
0, 0, 228, 128, 5, 0,
228, 129, 8, 0, 0, 4,
5, 0, 1, 128, 5, 0,
3, 0, 8, 128, 5, 0,
228, 128, 19, 32, 228, 160,
0, 0, 0, 176, 11, 0,
0, 3, 2, 0, 8, 128,
2, 0, 255, 128, 11, 0,
85, 160, 2, 0, 0, 4,
5, 0, 1, 128, 5, 0,
0, 128, 18, 32, 255, 160,
0, 0, 0, 176, 2, 0,
0, 4, 5, 0, 2, 128,
3, 0, 255, 129, 18, 32,
3, 0, 8, 128, 3, 0,
255, 128, 18, 32, 255, 160,
0, 0, 0, 176, 1, 0,
0, 2, 5, 0, 8, 128,
11, 0, 255, 160, 2, 0,
0, 4, 5, 0, 1, 128,
5, 0, 255, 128, 18, 32,
255, 160, 0, 0, 0, 176,
6, 0, 0, 2, 5, 0,
2, 128, 5, 0, 85, 128,
5, 0, 0, 3, 5, 0,
1, 128, 5, 0, 85, 128,
1, 128, 5, 0, 0, 128,
5, 0, 0, 3, 3, 0,
8, 128, 3, 0, 255, 128,
5, 0, 0, 128, 12, 0,
0, 3, 5, 0, 2, 128,
5, 0, 0, 128, 11, 0,
0, 3, 5, 0, 1, 128,
3, 0, 255, 128, 11, 0,
85, 160, 4, 0, 0, 4,
2, 0, 8, 128, 5, 0,
85, 128, 2, 0, 255, 129,
0, 128, 2, 0, 255, 129,
2, 0, 255, 128, 11, 0,
0, 4, 5, 0, 1, 128,
5, 0, 0, 128, 19, 32,
0, 4, 3, 0, 8, 128,
3, 0, 255, 128, 19, 32,
255, 160, 0, 0, 0, 176,
5, 0, 0, 3, 2, 0,
8, 128, 2, 0, 255, 128,
5, 0, 0, 128, 5, 0,
3, 0, 255, 128, 5, 0,
0, 4, 5, 0, 7, 128,
2, 0, 255, 128, 17, 32,
228, 160, 0, 0, 0, 176,
@ -650,7 +638,7 @@ const BYTE g_vs20_main[] =
0, 0, 0, 176, 4, 0,
0, 4, 1, 0, 8, 128,
1, 0, 255, 128, 2, 0,
255, 129, 11, 0, 255, 161,
255, 129, 11, 0, 255, 160,
11, 0, 0, 3, 1, 0,
8, 128, 1, 0, 255, 128,
11, 0, 85, 160, 5, 0,
@ -662,13 +650,15 @@ const BYTE g_vs20_main[] =
4, 0, 228, 128, 2, 0,
0, 3, 0, 0, 8, 128,
0, 0, 255, 128, 11, 0,
255, 161, 39, 0, 0, 0,
255, 160, 39, 0, 0, 0,
1, 0, 0, 2, 4, 0,
8, 128, 3, 0, 255, 144,
11, 0, 0, 3, 0, 0,
15, 128, 4, 0, 228, 128,
11, 0, 85, 160, 10, 0,
0, 3, 0, 0, 15, 128,
0, 0, 228, 128, 11, 0,
255, 161, 5, 0, 0, 3,
255, 160, 5, 0, 0, 3,
0, 0, 15, 208, 0, 0,
228, 128, 12, 0, 228, 160,
5, 0, 0, 3, 0, 0,
@ -695,7 +685,7 @@ const BYTE g_vs20_main[] =
0, 128, 14, 0, 255, 160,
10, 0, 0, 3, 0, 0,
4, 224, 0, 0, 0, 128,
11, 0, 255, 161, 1, 0,
11, 0, 255, 160, 1, 0,
0, 2, 0, 0, 3, 224,
2, 0, 228, 144, 255, 255,
0, 0

View File

@ -2,7 +2,7 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /T vs_2_0 /Fh skin_amb_VS.h skin_VS.hlsl
// fxc /nologo /T vs_2_0 /Fh skin_amb_VS.h skin_VS.hlsl
//
//
// Parameters:
@ -28,19 +28,17 @@
//
vs_2_0
def c4, 4, 0, -0, -1
def c4, 4, 0, 1, 0
dcl_position v0
dcl_texcoord v1
dcl_color v2
dcl_blendweight v3
dcl_blendindices v4
mov r0.y, c4.y
slt r0.x, r0.y, c13.w
lrp r1, r0.x, v2, -c4.zzzw
mov r0.x, c13.x
mad r1.xyz, c15, r0.x, r1
max r0, r1, c4.y
min r0, r0, -c4.w
mov r0.xyz, c15
mad r0.xyz, r0, c13.x, v2
mov r0.w, v2.w
max r0, r0, c4.y
min r0, r0, c4.z
mul oD0, r0, c12
mul r0, v4, c4.x
mova a0.x, r0.y
@ -74,10 +72,10 @@
mov oPos, r0
mul r0.x, r1.x, c14.z
max r0.x, r0.x, c14.w
min oT0.z, r0.x, -c4.w
min oT0.z, r0.x, c4.z
mov oT0.xy, v1
// approximately 42 instruction slots used
// approximately 40 instruction slots used
#endif
const BYTE g_vs20_main[] =
@ -141,7 +139,7 @@ const BYTE g_vs20_main[] =
81, 0, 0, 5, 4, 0,
15, 160, 0, 0, 128, 64,
0, 0, 0, 0, 0, 0,
0, 128, 0, 0, 128, 191,
128, 63, 0, 0, 0, 0,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 15, 144,
31, 0, 0, 2, 5, 0,
@ -153,24 +151,18 @@ const BYTE g_vs20_main[] =
31, 0, 0, 2, 2, 0,
0, 128, 4, 0, 15, 144,
1, 0, 0, 2, 0, 0,
2, 128, 4, 0, 85, 160,
12, 0, 0, 3, 0, 0,
1, 128, 0, 0, 85, 128,
13, 0, 255, 160, 18, 0,
0, 4, 1, 0, 15, 128,
0, 0, 0, 128, 2, 0,
228, 144, 4, 0, 234, 161,
1, 0, 0, 2, 0, 0,
1, 128, 13, 0, 0, 160,
4, 0, 0, 4, 1, 0,
7, 128, 15, 0, 228, 160,
0, 0, 0, 128, 1, 0,
228, 128, 11, 0, 0, 3,
0, 0, 15, 128, 1, 0,
4, 0, 0, 4, 0, 0,
7, 128, 0, 0, 228, 128,
13, 0, 0, 160, 2, 0,
228, 144, 1, 0, 0, 2,
0, 0, 8, 128, 2, 0,
255, 144, 11, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 128, 4, 0, 85, 160,
10, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 128,
4, 0, 255, 161, 5, 0,
4, 0, 170, 160, 5, 0,
0, 3, 0, 0, 15, 208,
0, 0, 228, 128, 12, 0,
228, 160, 5, 0, 0, 3,
@ -280,7 +272,7 @@ const BYTE g_vs20_main[] =
0, 128, 14, 0, 255, 160,
10, 0, 0, 3, 0, 0,
4, 224, 0, 0, 0, 128,
4, 0, 255, 161, 1, 0,
4, 0, 170, 160, 1, 0,
0, 2, 0, 0, 3, 224,
1, 0, 228, 144, 255, 255,
0, 0

View File

@ -2,7 +2,7 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /T vs_2_0 /DDIRECTIONALS /Fh skin_amb_dir_VS.h skin_VS.hlsl
// fxc /nologo /T vs_2_0 /DDIRECTIONALS /Fh skin_amb_dir_VS.h skin_VS.hlsl
//
//
// Parameters:
@ -44,8 +44,7 @@
//
vs_2_0
def c4, 4, 0, -0, -1
def c5, 3, 0, 0, 0
def c4, 4, 0, 3, 1
dcl_position v0
dcl_normal v1
dcl_texcoord v2
@ -84,26 +83,24 @@
mul r2.xyz, r1.y, c9
mad r1.xyw, c8.xyzz, r1.x, r2.xyzz
mad r1.xyz, c10, r1.z, r1.xyww
mov r2.y, c4.y
slt r1.w, r2.y, c13.w
lrp r2, r1.w, v3, -c4.zzzw
mov r3.x, c13.x
mad r3.xyz, c15, r3.x, r2
mov r2.xyz, r3
mov r2.x, c13.x
mad r2.xyz, c15, r2.x, v3
mov r3.xyz, r2
mov r1.w, c4.y
rep i0
add r3.w, r1.w, c16.x
mul r3.w, r3.w, c5.x
mova a0.w, r3.w
add r2.w, r1.w, c16.x
mul r2.w, r2.w, c4.z
mova a0.w, r2.w
dp3 r4.x, r1, -c19[a0.w]
max r4.x, r4.x, c4.y
mova a0.w, r3.w
mova a0.w, r2.w
mul r4.xyz, r4.x, c17[a0.w]
mad r2.xyz, r4, c13.z, r2
add r1.w, r1.w, -c4.w
mad r3.xyz, r4, c13.z, r3
add r1.w, r1.w, c4.w
endrep
max r1, r2, c4.y
min r1, r1, -c4.w
mov r3.w, v3.w
max r1, r3, c4.y
min r1, r1, c4.w
mul oD0, r1, c12
mova a0.w, r0.y
mul r1.xyz, v0.y, c42[a0.w]
@ -149,10 +146,10 @@
add r0.x, r0.w, -c14.y
mul r0.x, r0.x, c14.z
max r0.x, r0.x, c14.w
min oT0.z, r0.x, -c4.w
min oT0.z, r0.x, c4.w
mov oT0.xy, v2
// approximately 102 instruction slots used
// approximately 100 instruction slots used
#endif
const BYTE g_vs20_main[] =
@ -259,12 +256,8 @@ const BYTE g_vs20_main[] =
171, 171, 81, 0, 0, 5,
4, 0, 15, 160, 0, 0,
128, 64, 0, 0, 0, 0,
0, 0, 0, 128, 0, 0,
128, 191, 81, 0, 0, 5,
5, 0, 15, 160, 0, 0,
64, 64, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 31, 0, 0, 2,
0, 0, 64, 64, 0, 0,
128, 63, 31, 0, 0, 2,
0, 0, 0, 128, 0, 0,
15, 144, 31, 0, 0, 2,
3, 0, 0, 128, 1, 0,
@ -371,31 +364,23 @@ const BYTE g_vs20_main[] =
7, 128, 10, 0, 228, 160,
1, 0, 170, 128, 1, 0,
244, 128, 1, 0, 0, 2,
2, 0, 2, 128, 4, 0,
85, 160, 12, 0, 0, 3,
1, 0, 8, 128, 2, 0,
85, 128, 13, 0, 255, 160,
18, 0, 0, 4, 2, 0,
15, 128, 1, 0, 255, 128,
3, 0, 228, 144, 4, 0,
234, 161, 1, 0, 0, 2,
3, 0, 1, 128, 13, 0,
2, 0, 1, 128, 13, 0,
0, 160, 4, 0, 0, 4,
3, 0, 7, 128, 15, 0,
228, 160, 3, 0, 0, 128,
2, 0, 7, 128, 15, 0,
228, 160, 2, 0, 0, 128,
3, 0, 228, 144, 1, 0,
0, 2, 3, 0, 7, 128,
2, 0, 228, 128, 1, 0,
0, 2, 2, 0, 7, 128,
3, 0, 228, 128, 1, 0,
0, 2, 1, 0, 8, 128,
4, 0, 85, 160, 38, 0,
0, 1, 0, 0, 228, 240,
2, 0, 0, 3, 3, 0,
2, 0, 0, 3, 2, 0,
8, 128, 1, 0, 255, 128,
16, 0, 0, 160, 5, 0,
0, 3, 3, 0, 8, 128,
3, 0, 255, 128, 5, 0,
0, 160, 46, 0, 0, 2,
0, 0, 8, 176, 3, 0,
0, 3, 2, 0, 8, 128,
2, 0, 255, 128, 4, 0,
170, 160, 46, 0, 0, 2,
0, 0, 8, 176, 2, 0,
255, 128, 8, 0, 0, 4,
4, 0, 1, 128, 1, 0,
228, 128, 19, 32, 228, 161,
@ -403,23 +388,25 @@ const BYTE g_vs20_main[] =
0, 3, 4, 0, 1, 128,
4, 0, 0, 128, 4, 0,
85, 160, 46, 0, 0, 2,
0, 0, 8, 176, 3, 0,
0, 0, 8, 176, 2, 0,
255, 128, 5, 0, 0, 4,
4, 0, 7, 128, 4, 0,
0, 128, 17, 32, 228, 160,
0, 0, 255, 176, 4, 0,
0, 4, 2, 0, 7, 128,
0, 4, 3, 0, 7, 128,
4, 0, 228, 128, 13, 0,
170, 160, 2, 0, 228, 128,
170, 160, 3, 0, 228, 128,
2, 0, 0, 3, 1, 0,
8, 128, 1, 0, 255, 128,
4, 0, 255, 161, 39, 0,
0, 0, 11, 0, 0, 3,
1, 0, 15, 128, 2, 0,
4, 0, 255, 160, 39, 0,
0, 0, 1, 0, 0, 2,
3, 0, 8, 128, 3, 0,
255, 144, 11, 0, 0, 3,
1, 0, 15, 128, 3, 0,
228, 128, 4, 0, 85, 160,
10, 0, 0, 3, 1, 0,
15, 128, 1, 0, 228, 128,
4, 0, 255, 161, 5, 0,
4, 0, 255, 160, 5, 0,
0, 3, 0, 0, 15, 208,
1, 0, 228, 128, 12, 0,
228, 160, 46, 0, 0, 2,
@ -552,7 +539,7 @@ const BYTE g_vs20_main[] =
0, 0, 0, 128, 14, 0,
255, 160, 10, 0, 0, 3,
0, 0, 4, 224, 0, 0,
0, 128, 4, 0, 255, 161,
0, 128, 4, 0, 255, 160,
1, 0, 0, 2, 0, 0,
3, 224, 2, 0, 228, 144,
255, 255, 0, 0

View File

@ -9,7 +9,6 @@ float4 ambientLight : register(c15);
#define surfAmbient (surfProps.x)
#define surfSpecular (surfProps.y)
#define surfDiffuse (surfProps.z)
#define surfPrelight (surfProps.w)
#define fogStart (fogData.x)
#define fogEnd (fogData.y)