mirror of https://github.com/aap/librw.git
implemented BMP reader
This commit is contained in:
parent
2d345499d2
commit
60450ec6f7
225
src/bmp.cpp
225
src/bmp.cpp
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@ -19,11 +19,189 @@
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namespace rw {
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// NB: this has padding and cannot be streamed directly!
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struct BMPheader
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{
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uint16 magic;
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uint32 size;
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uint16 reserved[2];
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uint32 offset;
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bool32 read(Stream *stream);
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void write(Stream *stream);
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};
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// This one is aligned and can be streamed directly
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struct DIBheader
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{
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uint32 headerSize;
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int32 width;
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int32 height;
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int16 numPlanes;
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int16 depth;
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uint32 compression;
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uint32 imgSize;
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int32 hres;
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int32 vres;
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int32 paletteLen;
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int32 numImportant;
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// end of 40 btyes
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uint32 rmask, gmask, bmask, amask;
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};
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bool32
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BMPheader::read(Stream *stream)
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{
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magic = stream->readU16();
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size = stream->readU32();
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reserved[0] = stream->readU16();
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reserved[1] = stream->readU16();
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offset = stream->readU32();
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return magic == 0x4D42;
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}
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void
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BMPheader::write(Stream *stream)
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{
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stream->writeU16(magic);
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stream->writeU32(size);
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stream->writeU16(reserved[0]);
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stream->writeU16(reserved[1]);
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stream->writeU32(offset);
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}
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Image*
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readBMP(const char *afilename)
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{
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Image *image;
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char *filename;
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uint32 length;
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uint8 *data;
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StreamMemory file;
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int i, x, y;
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filename = Image::getFilename(afilename);
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if(filename == nil)
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return nil;
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data = getFileContents(filename, &length);
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rwFree(filename);
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if(data == nil)
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return nil;
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file.open(data, length);
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/* read headers */
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BMPheader bmp;
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DIBheader dib;
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if(!bmp.read(&file))
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goto lose;
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file.read(&dib, sizeof(dib));
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file.seek(dib.headerSize-sizeof(dib)); // skip the part of the header we're ignoring
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if(dib.headerSize <= 16){
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dib.compression = 0;
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dib.paletteLen = 0;
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}
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bool32 noalpha = true;
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// Recognize 32 bit formats
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if(dib.compression == 3){
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if(dib.rmask != 0xFF0000 ||
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dib.gmask != 0x00FF00 ||
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dib.bmask != 0x0000FF)
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goto lose;
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dib.compression = 0;
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if(dib.headerSize > 52 && dib.amask == 0xFF000000)
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noalpha = false;
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}
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if(dib.compression != 0)
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goto lose;
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image = Image::create(dib.width, dib.height, dib.depth);
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image->allocate();
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if(image->palette){
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int len = 1<<dib.depth;
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uint8 (*color)[4] = (uint8 (*)[4])image->palette;
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for(i = 0; i < len; i++){
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color[i][2] = file.readU8(); // blue
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color[i][1] = file.readU8(); // green
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color[i][0] = file.readU8(); // red
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color[i][3] = file.readU8(); // alpha
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if(noalpha)
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color[i][3] = 0xFF;
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}
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}
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file.seek(bmp.offset, 0);
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int pad = image->width*image->bpp % 4;
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uint8 *px, *line;
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line = image->pixels + (image->height-1)*image->stride;
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for(y = 0; y < image->height; y++){
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px = line;
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for(x = 0; x < image->width; x++){
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switch(image->depth){
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case 4:
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i = file.readU8();;
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px[x+0] = (i>>4)&0xF;
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px[x+1] = i&0xF;
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x++;
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break;
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case 8:
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px[x] = file.readU8();
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break;
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case 16:
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// TODO: what format is this even? and what does Image expect?
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px[x*2 + 0] = file.readU8();
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px[x*2 + 1] = file.readU8();
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break;
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case 24:
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px[x*3 + 2] = file.readU8();
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px[x*3 + 1] = file.readU8();
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px[x*3 + 0] = file.readU8();
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break;
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case 32:
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px[x*4 + 2] = file.readU8();
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px[x*4 + 1] = file.readU8();
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px[x*4 + 0] = file.readU8();
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px[x*4 + 3] = file.readU8();
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if(noalpha)
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px[x*4 + 3] = 0xFF;
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break;
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default:
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goto lose;
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}
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}
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line -= image->stride;
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file.seek(pad);
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}
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file.close();
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rwFree(data);
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return image;
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lose:
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file.close();
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rwFree(data);
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return nil;
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}
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/* can't write alpha */
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void
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writeBMP(Image *image, const char *filename)
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{
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uint8 buf[54];
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uint8 *p;
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StreamFile file;
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if(!file.open(filename, "wb")){
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@ -37,35 +215,34 @@ writeBMP(Image *image, const char *filename)
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int32 depth = image->depth == 32 ? 24 : image->depth;
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stride = stride+3 & ~3;
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// File header
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p = buf;
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*p++ = 'B';
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*p++ = 'M';
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*(uint32*)p = 0x36 + 4*pallen + image->height*stride; p += 4;
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*(uint16*)p = 0; p += 2; // reserved
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*(uint16*)p = 0; p += 2;
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*(uint32*)p = 0x36 + 4*pallen; p += 4; // data offset
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// File headers
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BMPheader bmp;
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bmp.magic = 0x4D42; // BM
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bmp.size = 0x36 + 4*pallen + image->height*stride;
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bmp.reserved[0] = 0;
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bmp.reserved[1] = 0;
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bmp.offset = 0x36 + 4*pallen;
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bmp.write(&file);
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// DIB header
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*(uint32*)p = 0x28; p += 4; // header size
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*(int32*)p = image->width; p += 4;
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*(int32*)p = image->height; p += 4;
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*(int16*)p = 1; p += 2; // number of planes
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*(int16*)p = depth; p += 2;
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*(uint32*)p = 0; p += 4; // compression: none
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*(int32*)p = 0; p += 4; // size, not needed in our case
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*(int32*)p = 2835; p += 4; // x resolution, 72dpi
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*(int32*)p = 2835; p += 4; // y resolution
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*(int32*)p = 0; p += 4; // number of used palette colors: max
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*(int32*)p = 0; p += 4; // important pixels
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file.write(buf, 54);
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DIBheader dib;
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dib.headerSize = 0x28;
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dib.width = image->width;
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dib.height = image->height;
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dib.numPlanes = 1;
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dib.depth = depth;
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dib.compression = 0;
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dib.imgSize = 0;
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dib.hres = 2835; // 72dpi
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dib.vres = 2835; // 72dpi
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dib.paletteLen = 0;
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dib.numImportant = 0;
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file.write(&dib, dib.headerSize);
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for(int i = 0; i < pallen; i++){
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file.writeU8(image->palette[i*4+2]);
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file.writeU8(image->palette[i*4+1]);
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file.writeU8(image->palette[i*4+0]);
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file.writeU8(0);
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file.writeU8(0xFF);
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}
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uint8 *line = image->pixels + (image->height-1)*image->stride;
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@ -392,6 +392,7 @@ rasterCreateTexture(Raster *raster)
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natras->texture = createTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? levels : 1,
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format);
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assert(natras->texture && "couldn't create d3d texture");
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}
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static void
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@ -495,6 +496,7 @@ rasterFromImage(Raster *raster, Image *image)
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if(image->depth <= 8 && !isP8supported){
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truecolimg = Image::create(image->width, image->height, image->depth);
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truecolimg->pixels = image->pixels;
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truecolimg->stride = image->stride;
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truecolimg->palette = image->palette;
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truecolimg->unindex();
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image = truecolimg;
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@ -149,6 +149,7 @@ struct Image
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Image *readTGA(const char *filename);
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void writeTGA(Image *image, const char *filename);
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Image *readBMP(const char *filename);
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void writeBMP(Image *image, const char *filename);
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// used to emulate d3d and xbox textures
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@ -263,6 +263,7 @@ defaultFindCB(const char *name)
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}
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// TODO: no hardcoded file endings
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// TODO: actually read the mask!
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static Texture*
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defaultReadCB(const char *name, const char *mask)
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strcpy(n, name);
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strcat(n, ".tga");
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img = readTGA(n);
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if(img == nil){
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strcpy(n, name);
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strcat(n, ".bmp");
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img = readBMP(n);
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}
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rwFree(n);
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if(img){
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tex = Texture::create(Raster::createFromImage(img));
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@ -170,6 +170,7 @@ InitRW(void)
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initFont();
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rw::d3d::isP8supported = false;
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tex = rw::Texture::read("maze", nil);
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tex2 = rw::Texture::read("checkers", nil);
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@ -264,14 +265,16 @@ im2dtest(void)
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verts[i].setScreenZ(rw::im2d::GetNearZ());
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verts[i].setCameraZ(Scene.camera->nearPlane);
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verts[i].setRecipCameraZ(recipZ);
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// verts[i].setColor(vs[i].r, vs[i].g, vs[i].b, vs[i].a);
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verts[i].setColor(255, 255, 255, 255);
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verts[i].setColor(vs[i].r, vs[i].g, vs[i].b, vs[i].a);
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if(dosoftras)
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verts[i].setColor(255, 255, 255, 255);
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verts[i].setU(vs[i].u + 0.5f/640.0f, recipZ);
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verts[i].setV(vs[i].v + 0.5f/448.0f, recipZ);
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}
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// rw::SetRenderStatePtr(rw::TEXTURERASTER, tex2->raster);
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rw::SetRenderStatePtr(rw::TEXTURERASTER, testras);
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rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster);
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if(dosoftras)
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rw::SetRenderStatePtr(rw::TEXTURERASTER, testras);
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rw::SetRenderState(rw::TEXTUREADDRESS, rw::Texture::WRAP);
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rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::NEAREST);
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rw::SetRenderState(rw::VERTEXALPHA, 1);
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@ -347,8 +350,8 @@ void drawtest(void);
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extern void endSoftras(void);
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if(dosoftras){
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endSoftras();
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im2dtest();
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}
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im2dtest();
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// Scene.clump->render();
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// im3dtest();
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