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	Use C-style casts
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				| @ -343,7 +343,7 @@ struct Matrix | |||||||
| 	void destroy(void); | 	void destroy(void); | ||||||
| 	void setIdentity(void); | 	void setIdentity(void); | ||||||
| 	void optimize(Tolerance *tolerance = nil); | 	void optimize(Tolerance *tolerance = nil); | ||||||
| 	void update(void) { flags &= ~(static_cast<int>(IDENTITY) | static_cast<int>(TYPEMASK)); } | 	void update(void) { flags &= ~(int(IDENTITY) | int(TYPEMASK)); } | ||||||
| 	static Matrix *mult(Matrix *dst, const Matrix *src1, const Matrix *src2); | 	static Matrix *mult(Matrix *dst, const Matrix *src1, const Matrix *src2); | ||||||
| 	static Matrix *invert(Matrix *dst, const Matrix *src); | 	static Matrix *invert(Matrix *dst, const Matrix *src); | ||||||
| 	static Matrix *transpose(Matrix *dst, const Matrix *src); | 	static Matrix *transpose(Matrix *dst, const Matrix *src); | ||||||
|  | |||||||
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