mirror of https://github.com/aap/librw.git
cmake: merge librw_skeleton_imgui in librw_skeleton
This commit is contained in:
parent
4a88067d68
commit
60588b7192
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@ -51,8 +51,11 @@ if(NOT COMMAND librw_platform_target)
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endfunction()
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endfunction()
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endif()
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endif()
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include(CMakeDependentOption)
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option(LIBRW_TOOLS "Build librw tools" ON)
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option(LIBRW_TOOLS "Build librw tools" ON)
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option(LIBRW_INSTALL "Install librw files" OFF)
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option(LIBRW_INSTALL "Install librw files" OFF)
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cmake_dependent_option(LIBRW_EXAMPLES "Build librw examples" ON "NOT LIBRW_PLATFORM_PS2;NOT LIBRW_PLATFORM_NULL" OFF)
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if(LIBRW_INSTALL)
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if(LIBRW_INSTALL)
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include(GNUInstallDirs)
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include(GNUInstallDirs)
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@ -61,12 +64,12 @@ endif()
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add_subdirectory(src)
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add_subdirectory(src)
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if(LIBRW_TOOLS)
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if(NOT LIBRW_PLATFORM_PS2 AND NOT LIBRW_PLATFORM_NULL)
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add_subdirectory(skeleton)
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add_subdirectory(skeleton)
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add_subdirectory(tools)
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endif()
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endif()
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add_subdirectory(tools)
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if(LIBRW_INSTALL)
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if(LIBRW_INSTALL)
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include(CMakePackageConfigHelpers)
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include(CMakePackageConfigHelpers)
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configure_package_config_file(cmake/librw-config.cmake.in librw-config.cmake
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configure_package_config_file(cmake/librw-config.cmake.in librw-config.cmake
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@ -1,42 +1,68 @@
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add_library(librw_skeleton
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add_library(librw_skeleton
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glfw.cpp
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glfw.cpp
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sdl2.cpp
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sdl2.cpp
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skeleton.cpp
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skeleton.cpp
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skeleton.h
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skeleton.h
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win.cpp
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win.cpp
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imgui/imconfig.h
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imgui/imgui.cpp
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imgui/imgui_demo.cpp
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imgui/imgui_draw.cpp
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imgui/imgui.h
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imgui/imgui_impl_rw.cpp
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imgui/imgui_impl_rw.h
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imgui/imgui_internal.h
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imgui/ImGuizmo.cpp
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imgui/ImGuizmo.h
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imgui/stb_rect_pack.h
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imgui/stb_textedit.h
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imgui/stb_truetype.h
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)
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)
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add_library(librw::skeleton ALIAS librw_skeleton)
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set_target_properties(librw_skeleton
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set_target_properties(librw_skeleton
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PROPERTIES
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PROPERTIES
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PREFIX ""
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PREFIX ""
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EXPORT_NAME skeleton
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)
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)
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target_link_libraries(librw_skeleton
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target_link_libraries(librw_skeleton
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PUBLIC
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PRIVATE
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librw
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librw
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)
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)
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target_include_directories(librw_skeleton
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target_include_directories(librw_skeleton
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INTERFACE
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PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
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$<INSTALL_INTERFACE:${LIBRW_INSTALL_INCLUDEDIR}/skeleton>
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)
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)
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if(NOT LIBRW_PLATFORM_PS2 AND NOT LIBRW_PLATFORM_NULL)
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add_subdirectory(imgui)
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endif()
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if(LIBRW_INSTALL)
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if(LIBRW_INSTALL)
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target_include_directories(librw_skeleton
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INTERFACE
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$<INSTALL_INTERFACE:${LIBRW_INSTALL_INCLUDEDIR}/skeleton>
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)
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install(
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install(
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FILES
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FILES
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skeleton.h
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skeleton.h
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DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/skeleton"
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DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/skeleton"
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)
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)
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install(
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FILES
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imgui/imconfig.h
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imgui/imgui.h
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imgui/imgui_impl_rw.h
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imgui/imgui_internal.h
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imgui/ImGuizmo.h
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imgui/stb_textedit.h
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DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/skeleton/imgui"
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)
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install(
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FILES
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imgui/LICENSE_imgui.txt
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imgui/LICENSE_imguizmo.txt
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DESTINATION "${CMAKE_INSTALL_DOCDIR}"
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)
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install(
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install(
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TARGETS librw_skeleton
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TARGETS librw_skeleton
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EXPORT librw-targets
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EXPORT librw-targets
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@ -1,46 +0,0 @@
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add_library(librw_skeleton_imgui
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imconfig.h
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imgui.cpp
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imgui_demo.cpp
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imgui_draw.cpp
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imgui.h
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imgui_impl_rw.cpp
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imgui_impl_rw.h
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imgui_internal.h
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ImGuizmo.cpp
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ImGuizmo.h
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stb_rect_pack.h
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stb_textedit.h
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stb_truetype.h
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)
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set_target_properties(librw_skeleton_imgui
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PROPERTIES
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PREFIX ""
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)
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target_link_libraries(librw_skeleton_imgui
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PUBLIC
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librw_skeleton
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)
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if(LIBRW_INSTALL)
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install(
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FILES
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imconfig.h
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imgui.h
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imgui_impl_rw.h
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imgui_internal.h
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ImGuizmo.h
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stb_textedit.h
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DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/skeleton/imgui"
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)
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install(
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TARGETS librw_skeleton_imgui
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EXPORT librw-targets
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RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
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LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
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ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
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)
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endif()
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@ -100,6 +100,7 @@ add_library(librw::librw ALIAS librw)
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target_include_directories(librw
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target_include_directories(librw
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INTERFACE
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INTERFACE
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$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
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$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
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$<INSTALL_INTERFACE:${LIBRW_INSTALL_INCLUDEDIR}>
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)
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)
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target_compile_definitions(librw
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target_compile_definitions(librw
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@ -153,7 +154,7 @@ if(LIBRW_PLATFORM_GL3)
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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target_link_libraries(librw
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target_link_libraries(librw
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PUBLIC
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PRIVATE
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OpenGL::GL
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OpenGL::GL
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)
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)
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endif()
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endif()
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@ -171,35 +172,24 @@ if(LIBRW_PLATFORM_GL3)
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PUBLIC
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PUBLIC
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SDL2::SDL2
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SDL2::SDL2
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)
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)
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if(TARGET SDL2::SDL2main)
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target_link_libraries(librw
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PUBLIC
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SDL2::SDL2main
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)
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endif()
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endif()
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endif()
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if(NINTENDO_SWITCH)
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if(NINTENDO_SWITCH)
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find_package(NXGL REQUIRED)
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find_package(NXGL REQUIRED)
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target_link_libraries(librw
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target_link_libraries(librw
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PUBLIC
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PRIVATE
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NXGL::OpenGL
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NXGL::OpenGL
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)
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)
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endif()
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endif()
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elseif(LIBRW_PLATFORM_D3D9)
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elseif(LIBRW_PLATFORM_D3D9)
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target_link_libraries(librw
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target_link_libraries(librw
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PUBLIC
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PRIVATE
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d3d9
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d3d9
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xinput
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xinput
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)
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)
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endif()
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endif()
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if(LIBRW_INSTALL)
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if(LIBRW_INSTALL)
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target_include_directories(librw
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INTERFACE
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$<INSTALL_INTERFACE:${LIBRW_INSTALL_INCLUDEDIR}>
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)
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install(
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install(
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FILES
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FILES
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"${PROJECT_SOURCE_DIR}/args.h"
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"${PROJECT_SOURCE_DIR}/args.h"
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@ -1,18 +1,20 @@
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if(NOT LIBRW_PLATFORM_PS2)
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if(LIBRW_TOOLS AND NOT LIBRW_PLATFORM_PS2)
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add_subdirectory(dumprwtree)
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add_subdirectory(dumprwtree)
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add_subdirectory(ska2anm)
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add_subdirectory(ska2anm)
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endif()
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endif()
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if(TARGET librw_skeleton_imgui)
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if(LIBRW_EXAMPLES)
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add_subdirectory(imguitest)
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if(TARGET librw::skeleton)
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add_subdirectory(playground)
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add_subdirectory(imguitest)
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add_subdirectory(lights)
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add_subdirectory(playground)
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add_subdirectory(subrast)
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add_subdirectory(lights)
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add_subdirectory(camera)
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add_subdirectory(subrast)
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add_subdirectory(im2d)
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add_subdirectory(camera)
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add_subdirectory(im3d)
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add_subdirectory(im2d)
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endif()
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add_subdirectory(im3d)
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endif()
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if(LIBRW_PLATFORM_PS2)
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if(LIBRW_PLATFORM_PS2)
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add_subdirectory(ps2test)
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add_subdirectory(ps2test)
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endif()
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endif()
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endif()
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@ -1,15 +1,18 @@
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add_executable(camera WIN32
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add_executable(camera WIN32
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main.cpp camexamp.cpp viewer.cpp
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main.cpp
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camexamp.cpp
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viewer.cpp
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)
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)
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target_link_libraries(camera
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target_link_libraries(camera
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PUBLIC
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PRIVATE
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librw librw_skeleton librw_skeleton_imgui
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librw::skeleton
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librw::librw
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)
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)
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add_custom_command(
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add_custom_command(
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TARGET camera POST_BUILD
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TARGET camera POST_BUILD
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COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/files" "$<TARGET_FILE_DIR:camera>/files"
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COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/files" "$<TARGET_FILE_DIR:camera>/files"
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)
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)
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librw_platform_target(camera)
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librw_platform_target(camera)
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@ -3,8 +3,8 @@ add_executable(dumprwtree
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)
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)
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target_link_libraries(dumprwtree
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target_link_libraries(dumprwtree
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PUBLIC
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PRIVATE
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librw
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librw::librw
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)
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)
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if(LIBRW_INSTALL)
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if(LIBRW_INSTALL)
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@ -1,10 +1,17 @@
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add_executable(im2d WIN32
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add_executable(im2d WIN32
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im2d.cpp linelist.cpp main.cpp polyline.cpp trifan.cpp trilist.cpp tristrip.cpp
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im2d.cpp
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linelist.cpp
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main.cpp
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polyline.cpp
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trifan.cpp
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trilist.cpp
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tristrip.cpp
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)
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)
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target_link_libraries(im2d
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target_link_libraries(im2d
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PUBLIC
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PRIVATE
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librw librw_skeleton librw_skeleton_imgui
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librw::skeleton
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librw::librw
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)
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)
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add_custom_command(
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add_custom_command(
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@ -1,10 +1,17 @@
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add_executable(im3d WIN32
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add_executable(im3d WIN32
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im3d.cpp linelist.cpp main.cpp polyline.cpp trifan.cpp trilist.cpp tristrip.cpp
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im3d.cpp
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linelist.cpp
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main.cpp
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polyline.cpp
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trifan.cpp
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trilist.cpp
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tristrip.cpp
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)
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)
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target_link_libraries(im3d
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target_link_libraries(im3d
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PUBLIC
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PRIVATE
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librw librw_skeleton librw_skeleton_imgui
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librw::skeleton
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librw::librw
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)
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)
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add_custom_command(
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add_custom_command(
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@ -4,8 +4,8 @@ add_executable(imguitest WIN32
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target_link_libraries(imguitest
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target_link_libraries(imguitest
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PUBLIC
|
PUBLIC
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librw
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librw::skeleton
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librw_skeleton_imgui
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librw::librw
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)
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)
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if(LIBRW_INSTALL)
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if(LIBRW_INSTALL)
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|
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@ -1,10 +1,12 @@
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add_executable(lights WIN32
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add_executable(lights WIN32
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main.cpp lights.cpp
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main.cpp
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lights.cpp
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)
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)
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target_link_libraries(lights
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target_link_libraries(lights
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PUBLIC
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PRIVATE
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librw librw_skeleton librw_skeleton_imgui
|
librw::skeleton
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||||||
|
librw::librw
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)
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)
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|
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add_custom_command(
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add_custom_command(
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|
|
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@ -1,10 +1,16 @@
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add_executable(playground WIN32
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add_executable(playground WIN32
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camera.cpp font.cpp main.cpp ras_test.cpp splines.cpp tl_tests.cpp
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camera.cpp
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font.cpp
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main.cpp
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ras_test.cpp
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splines.cpp
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tl_tests.cpp
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)
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)
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|
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target_link_libraries(playground
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target_link_libraries(playground
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PUBLIC
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PRIVATE
|
||||||
librw librw_skeleton_imgui
|
librw::skeleton
|
||||||
|
librw::librw
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||||||
)
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)
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|
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add_custom_command(
|
add_custom_command(
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|
|
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@ -8,18 +8,15 @@ add_executable(ps2test
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)
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)
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|
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target_link_libraries(ps2test
|
target_link_libraries(ps2test
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PUBLIC
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PRIVATE
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librw
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librw::librw
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kernel
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kernel
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)
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)
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|
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add_erl_executable(PS2TEST_ERL ps2test)
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librw_platform_target(ps2test)
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if(LIBRW_INSTALL)
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if(LIBRW_INSTALL)
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install(TARGETS ps2test
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install(TARGETS ps2test
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RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
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||||||
)
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)
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install(FILES "${PS2TEST_ERL}"
|
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DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
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)
|
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endif()
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endif()
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|
|
|
@ -4,7 +4,13 @@ add_executable(ska2anm
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||||||
|
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target_link_libraries(ska2anm
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target_link_libraries(ska2anm
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PUBLIC
|
PUBLIC
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librw
|
librw::librw
|
||||||
)
|
)
|
||||||
|
|
||||||
librw_platform_target(ska2anm)
|
librw_platform_target(ska2anm INSTALL)
|
||||||
|
|
||||||
|
if(LIBRW_INSTALL)
|
||||||
|
install(TARGETS ska2anm
|
||||||
|
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
|
@ -4,7 +4,8 @@ add_executable(subrast WIN32
|
||||||
|
|
||||||
target_link_libraries(subrast
|
target_link_libraries(subrast
|
||||||
PUBLIC
|
PUBLIC
|
||||||
librw librw_skeleton librw_skeleton_imgui
|
librw::skeleton
|
||||||
|
librw::librw
|
||||||
)
|
)
|
||||||
|
|
||||||
librw_platform_target(subrast)
|
librw_platform_target(subrast)
|
||||||
|
|
Loading…
Reference in New Issue