added automatic scanning of source files for librw MSVC project so that aap has less maintenance work to do

This commit is contained in:
Martin Turski 2017-07-16 10:27:17 +02:00
parent 9336cac4c6
commit 63e2db49cb

View File

@ -27,79 +27,12 @@
</ProjectConfiguration> </ProjectConfiguration>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="src\d3d\rwd3d.h" /> <ClInclude Include="src\**\*.h" />
<ClInclude Include="src\d3d\rwd3d8.h" /> <ClCompile Include="src\**\*.cpp" />
<ClInclude Include="src\d3d\rwd3d9.h" />
<ClInclude Include="src\d3d\rwd3dimpl.h" />
<ClInclude Include="src\d3d\rwxbox.h" />
<ClInclude Include="src\d3d\rwxboximpl.h" />
<ClInclude Include="src\gl\rwgl3.h" />
<ClInclude Include="src\gl\rwgl3impl.h" />
<ClInclude Include="src\gl\rwgl3plg.h" />
<ClInclude Include="src\gl\rwgl3shader.h" />
<ClInclude Include="src\gl\rwwdgl.h" />
<ClInclude Include="src\ps2\rwps2.h" />
<ClInclude Include="src\ps2\rwps2impl.h" />
<ClInclude Include="src\ps2\rwps2plg.h" />
<ClInclude Include="src\rwanim.h" />
<ClInclude Include="src\rwbase.h" />
<ClInclude Include="src\rwengine.h" />
<ClInclude Include="src\rwerror.h" />
<ClInclude Include="src\rwobjects.h" />
<ClInclude Include="src\rwpipeline.h" />
<ClInclude Include="src\rwplg.h" />
<ClInclude Include="src\rwplugins.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="src\base.err" /> <None Include="src\base.err" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClCompile Include="src\anim.cpp" />
<ClCompile Include="src\base.cpp" />
<ClCompile Include="src\bmp.cpp" />
<ClCompile Include="src\camera.cpp" />
<ClCompile Include="src\clump.cpp" />
<ClCompile Include="src\d3d\d3d.cpp" />
<ClCompile Include="src\d3d\d3d8.cpp" />
<ClCompile Include="src\d3d\d3d8plugins.cpp" />
<ClCompile Include="src\d3d\d3d8render.cpp" />
<ClCompile Include="src\d3d\d3d9.cpp" />
<ClCompile Include="src\d3d\d3d9plugins.cpp" />
<ClCompile Include="src\d3d\d3d9render.cpp" />
<ClCompile Include="src\d3d\d3ddriver.cpp" />
<ClCompile Include="src\d3d\xbox.cpp" />
<ClCompile Include="src\d3d\xboxplugins.cpp" />
<ClCompile Include="src\engine.cpp" />
<ClCompile Include="src\error.cpp" />
<ClCompile Include="src\frame.cpp" />
<ClCompile Include="src\geometry.cpp" />
<ClCompile Include="src\geoplg.cpp" />
<ClCompile Include="src\gl\gl3.cpp" />
<ClCompile Include="src\gl\gl3driver.cpp" />
<ClCompile Include="src\gl\gl3pipe.cpp" />
<ClCompile Include="src\gl\gl3plugins.cpp" />
<ClCompile Include="src\gl\gl3raster.cpp" />
<ClCompile Include="src\gl\gl3render.cpp" />
<ClCompile Include="src\gl\gl3shader.cpp" />
<ClCompile Include="src\gl\wdgl.cpp" />
<ClCompile Include="src\hanim.cpp" />
<ClCompile Include="src\image.cpp" />
<ClCompile Include="src\light.cpp" />
<ClCompile Include="src\matfx.cpp" />
<ClCompile Include="src\pipeline.cpp" />
<ClCompile Include="src\plg.cpp" />
<ClCompile Include="src\prim.cpp" />
<ClCompile Include="src\ps2\pds.cpp" />
<ClCompile Include="src\ps2\ps2.cpp" />
<ClCompile Include="src\ps2\ps2matfx.cpp" />
<ClCompile Include="src\ps2\ps2raster.cpp" />
<ClCompile Include="src\ps2\ps2skin.cpp" />
<ClCompile Include="src\skin.cpp" />
<ClCompile Include="src\tga.cpp" />
<ClCompile Include="src\tristrip.cpp" />
<ClCompile Include="src\uvanim.cpp" />
<ClCompile Include="src\world.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{30552BB0-3B19-49A4-ABF4-87CF68AF9E38}</ProjectGuid> <ProjectGuid>{30552BB0-3B19-49A4-ABF4-87CF68AF9E38}</ProjectGuid>
<RootNamespace>librw</RootNamespace> <RootNamespace>librw</RootNamespace>