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https://github.com/aap/librw.git
synced 2024-11-25 13:15:43 +00:00
made switching platforms a little nicer
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parent
32dfcf0fd2
commit
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@ -16,6 +16,40 @@
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using namespace std;
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namespace rw {
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int32
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findPlatform(Clump *c)
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{
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for(int32 i = 0; i < c->numAtomics; i++){
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Geometry *g = c->atomicList[i]->geometry;
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if(g->instData)
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return g->instData->platform;
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}
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return 0;
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}
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void
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switchPipes(Clump *c, int32 platform)
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{
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for(int32 i = 0; i < c->numAtomics; i++){
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Atomic *a = c->atomicList[i];
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if(a->pipeline && a->pipeline->platform != platform){
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uint32 plgid = a->pipeline->pluginID;
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switch(plgid){
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case ID_SKIN:
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a->pipeline = skinGlobals.pipelines[platform];
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break;
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case ID_MATFX:
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a->pipeline = matFXGlobals.pipelines[platform];
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break;
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}
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}
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}
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}
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}
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namespace gta {
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void
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@ -579,6 +613,7 @@ static void
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readPipeline(Stream *stream, int32, void *object, int32 offset, int32)
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{
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*PLUGINOFFSET(uint32, object, offset) = stream->readU32();
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printf("%x\n", *PLUGINOFFSET(uint32, object, offset));
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}
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static void
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@ -1,3 +1,8 @@
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namespace rw {
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int32 findPlatform(Clump *c);
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void switchPipes(Clump *c, int32 platform);
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};
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namespace gta {
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using namespace rw;
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@ -15,12 +15,13 @@ main(int argc, char *argv[])
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{
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gta::attachPlugins();
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rw::version = 0x34003;
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rw::version = 0;
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// rw::version = 0x34003;
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// rw::version = 0x33002;
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rw::platform = rw::PLATFORM_PS2;
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// rw::platform = rw::PLATFORM_PS2;
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// rw::platform = rw::PLATFORM_OGL;
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// rw::platform = rw::PLATFORM_XBOX;
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// rw::platform = rw::PLATFORM_D3D8;
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rw::platform = rw::PLATFORM_D3D8;
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// rw::platform = rw::PLATFORM_D3D9;
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int uninstance = 0;
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@ -74,6 +75,12 @@ main(int argc, char *argv[])
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}
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*/
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int32 platform = findPlatform(c);
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if(platform){
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rw::platform = platform;
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switchPipes(c, platform);
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}
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for(int32 i = 0; i < c->numAtomics; i++){
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Atomic *a = c->atomicList[i];
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ObjPipeline *p = a->getPipeline();
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@ -83,6 +90,11 @@ main(int argc, char *argv[])
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p->instance(a);
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}
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if(rw::version == 0){
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rw::version = header.version;
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rw::build = header.build;
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}
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if(uninstance)
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rw::platform = rw::PLATFORM_D3D8;
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