mirror of https://github.com/aap/librw.git
made switching platforms a little nicer
This commit is contained in:
parent
32dfcf0fd2
commit
66e67d5aff
|
@ -16,6 +16,40 @@
|
|||
|
||||
using namespace std;
|
||||
|
||||
namespace rw {
|
||||
|
||||
int32
|
||||
findPlatform(Clump *c)
|
||||
{
|
||||
for(int32 i = 0; i < c->numAtomics; i++){
|
||||
Geometry *g = c->atomicList[i]->geometry;
|
||||
if(g->instData)
|
||||
return g->instData->platform;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
switchPipes(Clump *c, int32 platform)
|
||||
{
|
||||
for(int32 i = 0; i < c->numAtomics; i++){
|
||||
Atomic *a = c->atomicList[i];
|
||||
if(a->pipeline && a->pipeline->platform != platform){
|
||||
uint32 plgid = a->pipeline->pluginID;
|
||||
switch(plgid){
|
||||
case ID_SKIN:
|
||||
a->pipeline = skinGlobals.pipelines[platform];
|
||||
break;
|
||||
case ID_MATFX:
|
||||
a->pipeline = matFXGlobals.pipelines[platform];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace gta {
|
||||
|
||||
void
|
||||
|
@ -579,6 +613,7 @@ static void
|
|||
readPipeline(Stream *stream, int32, void *object, int32 offset, int32)
|
||||
{
|
||||
*PLUGINOFFSET(uint32, object, offset) = stream->readU32();
|
||||
printf("%x\n", *PLUGINOFFSET(uint32, object, offset));
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
|
@ -1,3 +1,8 @@
|
|||
namespace rw {
|
||||
int32 findPlatform(Clump *c);
|
||||
void switchPipes(Clump *c, int32 platform);
|
||||
};
|
||||
|
||||
namespace gta {
|
||||
using namespace rw;
|
||||
|
||||
|
|
|
@ -15,12 +15,13 @@ main(int argc, char *argv[])
|
|||
{
|
||||
gta::attachPlugins();
|
||||
|
||||
rw::version = 0x34003;
|
||||
rw::version = 0;
|
||||
// rw::version = 0x34003;
|
||||
// rw::version = 0x33002;
|
||||
rw::platform = rw::PLATFORM_PS2;
|
||||
// rw::platform = rw::PLATFORM_PS2;
|
||||
// rw::platform = rw::PLATFORM_OGL;
|
||||
// rw::platform = rw::PLATFORM_XBOX;
|
||||
// rw::platform = rw::PLATFORM_D3D8;
|
||||
rw::platform = rw::PLATFORM_D3D8;
|
||||
// rw::platform = rw::PLATFORM_D3D9;
|
||||
|
||||
int uninstance = 0;
|
||||
|
@ -74,6 +75,12 @@ main(int argc, char *argv[])
|
|||
}
|
||||
*/
|
||||
|
||||
int32 platform = findPlatform(c);
|
||||
if(platform){
|
||||
rw::platform = platform;
|
||||
switchPipes(c, platform);
|
||||
}
|
||||
|
||||
for(int32 i = 0; i < c->numAtomics; i++){
|
||||
Atomic *a = c->atomicList[i];
|
||||
ObjPipeline *p = a->getPipeline();
|
||||
|
@ -83,6 +90,11 @@ main(int argc, char *argv[])
|
|||
p->instance(a);
|
||||
}
|
||||
|
||||
if(rw::version == 0){
|
||||
rw::version = header.version;
|
||||
rw::build = header.build;
|
||||
}
|
||||
|
||||
if(uninstance)
|
||||
rw::platform = rw::PLATFORM_D3D8;
|
||||
|
||||
|
|
Loading…
Reference in New Issue