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hardcoded gl3 shaders; extended Image; bmp writer
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@@ -206,6 +206,8 @@ struct Sphere
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* Streams
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*/
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void makePath(char *filename);
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class Stream
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{
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public:
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@@ -357,9 +359,10 @@ enum Errors
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#undef ECODE
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extern int version;
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extern int build;
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extern int platform;
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extern int32 version;
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extern int32 build;
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extern int32 platform;
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extern bool32 streamAppendFrames;
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extern char *debugFile;
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int strncmp_ci(const char *s1, const char *s2, int n);
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