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worked on engine and d3ddriver
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@@ -612,6 +612,7 @@ struct Camera : PluginBase<Camera>
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void beginUpdate(void) { this->beginUpdateCB(this); }
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void endUpdate(void) { this->endUpdateCB(this); }
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void clear(RGBA *col, uint32 mode);
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void showRaster(void);
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void setNearPlane(float32);
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void setFarPlane(float32);
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int32 frustumTestSphere(Sphere *s);
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