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add camera example
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@@ -70,10 +70,10 @@ struct Frame
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bool32 dirty(void) const {
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return !!(this->root->object.privateFlags & HIERARCHYSYNC); }
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Matrix *getLTM(void);
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void rotate(const V3d *axis, float32 angle, CombineOp op);
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void translate(const V3d *trans, CombineOp op);
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void scale(const V3d *scale, CombineOp op);
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void transform(const Matrix *mat, CombineOp op);
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void rotate(const V3d *axis, float32 angle, CombineOp op = rw::COMBINEPOSTCONCAT);
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void translate(const V3d *trans, CombineOp op = rw::COMBINEPOSTCONCAT);
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void scale(const V3d *scale, CombineOp op = rw::COMBINEPOSTCONCAT);
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void transform(const Matrix *mat, CombineOp op = rw::COMBINEPOSTCONCAT);
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void updateObjects(void);
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