mirror of
https://github.com/aap/librw.git
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add camera example
This commit is contained in:
395
tools/camera/camexamp.cpp
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395
tools/camera/camexamp.cpp
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#include <rw.h>
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#include <skeleton.h>
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#include "viewer.h"
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#include "camexamp.h"
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#define TEXSIZE 256
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rw::Camera *MainCamera;
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rw::Camera *SubCamera;
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rw::Raster *SubCameraRaster;
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rw::Raster *SubCameraZRaster;
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rw::Raster *SubCameraMainCameraSubRaster;
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rw::Raster *SubCameraMainCameraSubZRaster;
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TextureCamera CameraTexture;
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rw::int32 CameraSelected = 0;
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rw::int32 ProjectionIndex = 0;
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bool SubCameraMiniView = true;
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CameraData SubCameraData;
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void
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CameraQueryData(CameraData *data, CameraDataType type, rw::Camera *camera)
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{
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data->camera = camera;
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if(type & FARCLIPPLANE) data->farClipPlane = camera->farPlane;
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if(type & NEARCLIPPLANE) data->nearClipPlane = camera->nearPlane;
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if(type & PROJECTION) data->projection = camera->projection;
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if(type & OFFSET) data->offset = camera->viewOffset;
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if(type & VIEWWINDOW) data->viewWindow = camera->viewWindow;
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if(type & MATRIX) data->matrix = &camera->getFrame()->matrix;
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}
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void
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CameraSetData(CameraData *data, CameraDataType type)
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{
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if(type & FARCLIPPLANE) data->camera->setFarPlane(data->farClipPlane);
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if(type & NEARCLIPPLANE) data->camera->setNearPlane(data->nearClipPlane);
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if(type & PROJECTION) data->camera->setProjection(data->projection);
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if(type & OFFSET) data->camera->setViewOffset(&data->offset);
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if(type & VIEWWINDOW) data->camera->setViewWindow(&data->viewWindow);
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}
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void
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ProjectionCallback(void)
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{
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if(ProjectionIndex == 0)
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SubCameraData.projection = rw::Camera::PERSPECTIVE;
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else
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SubCameraData.projection = rw::Camera::PARALLEL;
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CameraSetData(&SubCameraData, PROJECTION);
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}
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void
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ClipPlaneCallback(void)
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{
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CameraSetData(&SubCameraData, (CameraDataType)(NEARCLIPPLANE | FARCLIPPLANE));
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}
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void
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ChangeViewOffset(float deltaX, float deltaY)
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{
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SubCameraData.offset.x += deltaX;
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SubCameraData.offset.y += deltaY;
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if(SubCameraData.offset.x > 5.0f)
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SubCameraData.offset.x = 5.0f;
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if(SubCameraData.offset.x < -5.0f)
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SubCameraData.offset.x = -5.0f;
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if(SubCameraData.offset.y > 5.0f)
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SubCameraData.offset.y = 5.0f;
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if(SubCameraData.offset.y < -5.0f)
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SubCameraData.offset.y = -5.0f;
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CameraSetData(&SubCameraData, OFFSET);
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}
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void
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ChangeViewWindow(float deltaX, float deltaY)
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{
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SubCameraData.viewWindow.x += deltaX;
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SubCameraData.viewWindow.y += deltaY;
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if(SubCameraData.viewWindow.x > 5.0f)
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SubCameraData.viewWindow.x = 5.0f;
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if(SubCameraData.viewWindow.x < 0.01f)
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SubCameraData.viewWindow.x = 0.01f;
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if(SubCameraData.viewWindow.y > 5.0f)
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SubCameraData.viewWindow.y = 5.0f;
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if(SubCameraData.viewWindow.y < 0.01f)
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SubCameraData.viewWindow.y = 0.01f;
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CameraSetData(&SubCameraData, VIEWWINDOW);
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}
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void
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CamerasCreate(rw::World *world)
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{
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rw::V3d offset = { 3.0f, 0.0f, 8.0f };
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float rotate = -90.0f;
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SubCamera = ViewerCreate(world);
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ViewerMove(SubCamera, &offset);
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ViewerRotate(SubCamera, rotate, 0.0f);
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MainCamera = ViewerCreate(world);
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CameraQueryData(&SubCameraData, ALL, SubCamera);
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SubCameraData.nearClipPlane = 0.3f;
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CameraSetData(&SubCameraData, NEARCLIPPLANE);
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SubCameraData.farClipPlane = 5.0f;
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CameraSetData(&SubCameraData, FARCLIPPLANE);
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CameraTexture.camera = SubCamera;
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CameraTextureInit(&CameraTexture);
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SubCameraData.cameraTexture = &CameraTexture;
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SubCameraMainCameraSubRaster = rw::Raster::create(0, 0, 0, rw::Raster::CAMERA);
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SubCameraMainCameraSubZRaster = rw::Raster::create(0, 0, 0, rw::Raster::ZBUFFER);
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}
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void
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CamerasDestroy(rw::World *world)
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{
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SubCameraMiniViewSelect(false);
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if(MainCamera){
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ViewerDestroy(MainCamera, world);
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MainCamera = nil;
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}
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if(SubCamera){
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ViewerDestroy(SubCamera, world);
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SubCamera = nil;
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}
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CameraTextureTerm(&CameraTexture);
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if(SubCameraMainCameraSubRaster){
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SubCameraMainCameraSubRaster->destroy();
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SubCameraMainCameraSubRaster = nil;
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}
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if(SubCameraMainCameraSubZRaster){
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SubCameraMainCameraSubZRaster->destroy();
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SubCameraMainCameraSubZRaster = nil;
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}
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}
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void
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UpdateSubRaster(rw::Camera *camera, rw::Rect *rect)
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{
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rw::Rect subRect;
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subRect.x = rect->w * 0.75f;
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subRect.y = 0;
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subRect.w = rect->w * 0.25f;
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subRect.h = rect->h * 0.25f;
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SubCameraMainCameraSubRaster->subRaster(camera->frameBuffer, &subRect);
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SubCameraMainCameraSubZRaster->subRaster(camera->zBuffer, &subRect);
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}
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void
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CameraSizeUpdate(rw::Rect *rect, float viewWindow, float aspectRatio)
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{
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static bool RasterInit;
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if(MainCamera == nil)
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return;
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sk::CameraSize(MainCamera, rect, viewWindow, aspectRatio);
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UpdateSubRaster(MainCamera, rect);
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if(RasterInit)
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SubCameraMiniViewSelect(false);
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sk::CameraSize(SubCamera, rect, viewWindow, aspectRatio);
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SubCameraRaster = SubCamera->frameBuffer;
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SubCameraZRaster = SubCamera->zBuffer;
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RasterInit = true;
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SubCameraMiniViewSelect(CameraSelected == 0);
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CameraQueryData(&SubCameraData, VIEWWINDOW, SubCamera);
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}
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void
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RenderSubCamera(rw::RGBA *backgroundColor, rw::int32 clearMode, rw::World *world)
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{
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SubCamera->clear(backgroundColor, clearMode);
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SubCamera->beginUpdate();
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world->render();
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SubCamera->endUpdate();
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}
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void
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RenderTextureCamera(rw::RGBA *foregroundColor, rw::int32 clearMode, rw::World *world)
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{
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rw::Raster *saveRaster, *saveZRaster;
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saveRaster = CameraTexture.camera->frameBuffer;
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saveZRaster = CameraTexture.camera->zBuffer;
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CameraTexture.camera->frameBuffer = CameraTexture.raster;
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CameraTexture.camera->zBuffer = CameraTexture.zRaster;
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CameraTexture.camera->clear(foregroundColor, clearMode);
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CameraTexture.camera->beginUpdate();
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world->render();
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CameraTexture.camera->endUpdate();
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CameraTexture.camera->frameBuffer = saveRaster;
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CameraTexture.camera->zBuffer = saveZRaster;
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}
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void
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SubCameraMiniViewSelect(bool select)
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{
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if(select){
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SubCamera->frameBuffer = SubCameraMainCameraSubRaster;
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SubCamera->zBuffer = SubCameraMainCameraSubZRaster;
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}else{
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SubCamera->frameBuffer = SubCameraRaster;
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SubCamera->zBuffer = SubCameraZRaster;
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}
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}
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void
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CameraTextureInit(TextureCamera *ct)
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{
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ct->raster = rw::Raster::create(TEXSIZE, TEXSIZE, 0, rw::Raster::CAMERATEXTURE);
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assert(ct->raster);
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ct->zRaster = rw::Raster::create(TEXSIZE, TEXSIZE, 0, rw::Raster::ZBUFFER);
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assert(ct->zRaster);
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ct->texture = rw::Texture::create(ct->raster);
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ct->texture->setFilter(rw::Texture::FilterMode::LINEAR);
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}
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void
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CameraTextureTerm(TextureCamera *ct)
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{
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if(ct->raster){
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ct->raster->destroy();
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ct->raster = nil;
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}
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if(ct->zRaster){
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ct->zRaster->destroy();
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ct->zRaster = nil;
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}
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if(ct->texture){
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ct->texture->raster = nil;
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ct->texture->destroy();
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ct->texture = nil;
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}
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}
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void
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DrawCameraFrustum(CameraData *c)
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{
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rw::RGBA yellow = { 255, 255, 0, 64 };
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rw::RGBA red = { 255, 0, 0, 255 };
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rw::RWDEVICE::Im3DVertex frustum[13];
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// lines
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rw::uint16 indicesL[] = {
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1, 2, 2, 3, 3, 4, 4, 1,
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5, 6, 6, 7, 7, 8, 8, 5,
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9, 10, 10, 11, 11, 12, 12, 9,
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5, 9, 6, 10, 7, 11, 8, 12,
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0, 0
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};
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// triangles
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rw::uint16 indicesT[] = {
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5, 6, 10,
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10, 9, 5,
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6, 7, 11,
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11, 10, 6,
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7, 8, 12,
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12, 11, 7,
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8, 5, 9,
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9, 12, 8,
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7, 6, 5,
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5, 8, 7,
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9, 10, 11,
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11, 12, 9
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};
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float signs[4][2] = {
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{ 1, 1 },
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{ -1, 1 },
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{ -1, -1 },
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{ 1, -1 }
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};
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float depth[3];
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depth[0] = 1.0f; // view window
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depth[1] = c->nearClipPlane;
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depth[2] = c->farClipPlane;
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int k = 0;
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frustum[k].setX(c->offset.x);
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frustum[k].setY(c->offset.y);
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frustum[k].setZ(0.0f);
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k++;
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for(int i = 0; i < 3; i++) // depths
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for(int j = 0; j < 4; j++){ // planes
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if(c->projection == rw::Camera::PERSPECTIVE){
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frustum[k].setX(-c->offset.x + depth[i]*(signs[j][0]*c->viewWindow.x + c->offset.x));
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frustum[k].setY(c->offset.y + depth[i]*(signs[j][1]*c->viewWindow.y - c->offset.y));
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frustum[k].setZ(depth[i]);
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}else{
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frustum[k].setX(-c->offset.x + signs[j][0]*c->viewWindow.x + depth[i]*c->offset.x);
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frustum[k].setY(c->offset.y + signs[j][1]*c->viewWindow.y - depth[i]*c->offset.y);
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frustum[k].setZ(depth[i]);
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}
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k++;
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}
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for(int i = 0; i < 5; i++)
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frustum[i].setColor(red.red, red.green, red.blue, red.alpha);
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for(int i = 5; i < 13; i++)
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frustum[i].setColor(yellow.red, yellow.green, yellow.blue, 255);
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rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
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rw::im3d::Transform(frustum, 13, c->camera->getFrame()->getLTM(), rw::im3d::ALLOPAQUE);
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rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPELINELIST, indicesL, 34);
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rw::im3d::End();
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for(int i = 5; i < 13; i++)
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frustum[i].setColor(yellow.red, yellow.green, yellow.blue, yellow.alpha);
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rw::SetRenderState(rw::VERTEXALPHA, 1);
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rw::im3d::Transform(frustum, 13, c->camera->getFrame()->getLTM(), rw::im3d::ALLOPAQUE);
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rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indicesT, 36);
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rw::im3d::End();
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}
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void
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DrawCameraViewplaneTexture(CameraData *c)
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{
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rw::RGBA white = { 255, 255, 255, 255 };
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rw::RWDEVICE::Im3DVertex frustum[4];
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rw::uint16 indicesV[] = {
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2, 1, 0,
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0, 3, 2,
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0, 1, 2,
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2, 3, 0
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};
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float uvValues[4][2] = {
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{ 0.0f, 0.0f },
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{ 1.0f, 0.0f },
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{ 1.0f, 1.0f },
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{ 0.0f, 1.0f }
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};
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float signs[4][2] = {
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{ 1, 1 },
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{ -1, 1 },
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{ -1, -1 },
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{ 1, -1 }
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};
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for(int j = 0; j < 4; j++){
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frustum[j].setX(signs[j][0]*c->viewWindow.x);
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frustum[j].setY(signs[j][1]*c->viewWindow.y);
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frustum[j].setZ(1.0f);
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}
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for(int i = 0; i < 4; i++){
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frustum[i].setColor(white.red, white.green, white.blue, white.alpha);
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frustum[i].setU(uvValues[i][0]);
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frustum[i].setV(uvValues[i][1]);
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}
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rw::SetRenderState(rw::VERTEXALPHA, 1);
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rw::SetRenderStatePtr(rw::TEXTURERASTER, c->cameraTexture->texture->raster);
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rw::im3d::Transform(frustum, 4, c->camera->getFrame()->getLTM(), rw::im3d::VERTEXUV);
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rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indicesV, 12);
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rw::im3d::End();
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}
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62
tools/camera/camexamp.h
Normal file
62
tools/camera/camexamp.h
Normal file
@@ -0,0 +1,62 @@
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struct TextureCamera
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{
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rw::Raster *raster;
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rw::Raster *zRaster;
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rw::Camera *camera;
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rw::Texture *texture;
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};
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struct CameraData
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{
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float farClipPlane;
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float nearClipPlane;
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rw::uint32 projection;
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rw::V2d offset;
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rw::V2d viewWindow;
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rw::Camera *camera;
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TextureCamera *cameraTexture;
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rw::Matrix *matrix;
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};
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enum CameraDataType
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{
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NONE = 0x00,
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FARCLIPPLANE = 0x01,
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NEARCLIPPLANE = 0x02,
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PROJECTION = 0x04,
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OFFSET = 0x08,
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VIEWWINDOW = 0x10,
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MATRIX = 0x20,
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ALL = 0xFF
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};
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extern rw::Camera *MainCamera;
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extern rw::Camera *SubCamera;
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extern rw::int32 CameraSelected;
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extern rw::int32 ProjectionIndex;
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extern CameraData SubCameraData;
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void CameraQueryData(CameraData *data, CameraDataType type, rw::Camera *camera);
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void CameraSetData(CameraData *data, CameraDataType type);
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void ChangeViewOffset(float deltaX, float deltaY);
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void ChangeViewWindow(float deltaX, float deltaY);
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void ProjectionCallback(void);
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void ClipPlaneCallback(void);
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void CamerasCreate(rw::World *world);
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void CamerasDestroy(rw::World *world);
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void CameraSizeUpdate(rw::Rect *rect, float viewWindow, float aspectRatio);
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void RenderSubCamera(rw::RGBA *foregroundColor, rw::int32 clearMode, rw::World *world);
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void RenderTextureCamera(rw::RGBA *foregroundColor, rw::int32 clearMode, rw::World *world);
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void SubCameraMiniViewSelect(bool select);
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void CameraTextureInit(TextureCamera *ct);
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void CameraTextureTerm(TextureCamera *ct);
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void DrawCameraFrustum(CameraData *c);
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void DrawCameraViewplaneTexture(CameraData *c);
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void ViewerRotate(rw::Camera *camera, float deltaX, float deltaY);
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void ViewerTranslate(rw::Camera *camera, float deltaX, float deltaY);
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BIN
tools/camera/files/clump.dff
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tools/camera/files/clump.dff
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tools/camera/files/clump/shinarm.png
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tools/camera/files/clump/shinarm.png
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After Width: | Height: | Size: 83 KiB |
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tools/camera/files/clump/shinbody.png
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tools/camera/files/clump/shinbody.png
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After Width: | Height: | Size: 99 KiB |
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tools/camera/files/clump/shinface.png
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tools/camera/files/clump/shinface.png
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After Width: | Height: | Size: 79 KiB |
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tools/camera/files/clump/shinleg.png
Normal file
BIN
tools/camera/files/clump/shinleg.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 88 KiB |
504
tools/camera/main.cpp
Normal file
504
tools/camera/main.cpp
Normal file
@@ -0,0 +1,504 @@
|
||||
#include <rw.h>
|
||||
#include <skeleton.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "viewer.h"
|
||||
#include "camexamp.h"
|
||||
|
||||
rw::V3d zero = { 0.0f, 0.0f, 0.0f };
|
||||
rw::EngineOpenParams engineOpenParams;
|
||||
float FOV = 70.0f;
|
||||
|
||||
rw::RGBA ForegroundColor = { 200, 200, 200, 255 };
|
||||
rw::RGBA BackgroundColor = { 64, 64, 64, 0 };
|
||||
rw::RGBA BackgroundColorSub = { 74, 74, 74, 0 };
|
||||
|
||||
rw::World *World;
|
||||
rw::Charset *Charset;
|
||||
|
||||
rw::V3d Xaxis = { 1.0f, 0.0, 0.0f };
|
||||
rw::V3d Yaxis = { 0.0f, 1.0, 0.0f };
|
||||
rw::V3d Zaxis = { 0.0f, 0.0, 1.0f };
|
||||
|
||||
float TimeDelta;
|
||||
|
||||
rw::Clump *Clump;
|
||||
|
||||
rw::World*
|
||||
CreateWorld(void)
|
||||
{
|
||||
rw::BBox bb;
|
||||
|
||||
bb.inf.x = bb.inf.y = bb.inf.z = -100.0f;
|
||||
bb.sup.x = bb.sup.y = bb.sup.z = 100.0f;
|
||||
|
||||
return rw::World::create(&bb);
|
||||
}
|
||||
|
||||
void
|
||||
LightsCreate(rw::World *world)
|
||||
{
|
||||
rw::Light *light = rw::Light::create(rw::Light::AMBIENT);
|
||||
assert(light);
|
||||
World->addLight(light);
|
||||
|
||||
light = rw::Light::create(rw::Light::DIRECTIONAL);
|
||||
assert(light);
|
||||
rw::Frame *frame = rw::Frame::create();
|
||||
assert(frame);
|
||||
frame->rotate(&Xaxis, 30.0f, rw::COMBINEREPLACE);
|
||||
frame->rotate(&Yaxis, 30.0f, rw::COMBINEPOSTCONCAT);
|
||||
light->setFrame(frame);
|
||||
World->addLight(light);
|
||||
}
|
||||
|
||||
rw::Clump*
|
||||
ClumpCreate(rw::World *world)
|
||||
{
|
||||
rw::Clump *clump;
|
||||
rw::StreamFile in;
|
||||
|
||||
rw::Image::setSearchPath("files/clump/");
|
||||
const char *filename = "files/clump.dff";
|
||||
if(in.open(filename, "rb") == NULL){
|
||||
printf("couldn't open file\n");
|
||||
return nil;
|
||||
}
|
||||
if(!rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL))
|
||||
return nil;
|
||||
clump = rw::Clump::streamRead(&in);
|
||||
in.close();
|
||||
if(clump == nil)
|
||||
return nil;
|
||||
|
||||
rw::Frame *frame = clump->getFrame();
|
||||
rw::V3d pos = { 0.0f, 0.0f, 8.0f };
|
||||
frame->translate(&pos, rw::COMBINEREPLACE);
|
||||
World->addClump(clump);
|
||||
return clump;
|
||||
}
|
||||
|
||||
void
|
||||
ClumpRotate(rw::Clump *clump, rw::Camera *camera, float xAngle, float yAngle)
|
||||
{
|
||||
rw::Matrix *cameraMatrix = &camera->getFrame()->matrix;
|
||||
rw::Frame *clumpFrame = clump->getFrame();
|
||||
rw::V3d pos = clumpFrame->matrix.pos;
|
||||
|
||||
pos = rw::scale(pos, -1.0f);
|
||||
clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
|
||||
|
||||
clumpFrame->rotate(&cameraMatrix->up, xAngle, rw::COMBINEPOSTCONCAT);
|
||||
clumpFrame->rotate(&cameraMatrix->right, yAngle, rw::COMBINEPOSTCONCAT);
|
||||
|
||||
pos = rw::scale(pos, -1.0f);
|
||||
clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
|
||||
}
|
||||
|
||||
void
|
||||
ClumpTranslate(rw::Clump *clump, rw::Camera *camera, float xDelta, float yDelta)
|
||||
{
|
||||
rw::Matrix *cameraMatrix = &camera->getFrame()->matrix;
|
||||
rw::Frame *clumpFrame = clump->getFrame();
|
||||
|
||||
rw::V3d deltaX = rw::scale(cameraMatrix->right, xDelta);
|
||||
rw::V3d deltaZ = rw::scale(cameraMatrix->at, yDelta);
|
||||
rw::V3d delta = rw::add(deltaX, deltaZ);
|
||||
|
||||
clumpFrame->translate(&delta, rw::COMBINEPOSTCONCAT);
|
||||
}
|
||||
|
||||
void
|
||||
ClumpSetPosition(rw::Clump *clump, rw::V3d *position)
|
||||
{
|
||||
clump->getFrame()->translate(position, rw::COMBINEREPLACE);
|
||||
}
|
||||
|
||||
void
|
||||
Initialize(void)
|
||||
{
|
||||
sk::globals.windowtitle = "Camera example";
|
||||
sk::globals.width = 1280;
|
||||
sk::globals.height = 800;
|
||||
sk::globals.quit = 0;
|
||||
}
|
||||
|
||||
bool
|
||||
Initialize3D(void)
|
||||
{
|
||||
if(!sk::InitRW())
|
||||
return false;
|
||||
|
||||
Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor);
|
||||
|
||||
World = CreateWorld();
|
||||
|
||||
CamerasCreate(World);
|
||||
LightsCreate(World);
|
||||
|
||||
Clump = ClumpCreate(World);
|
||||
|
||||
rw::SetRenderState(rw::CULLMODE, rw::CULLBACK);
|
||||
rw::SetRenderState(rw::ZTESTENABLE, 1);
|
||||
rw::SetRenderState(rw::ZWRITEENABLE, 1);
|
||||
|
||||
ImGui_ImplRW_Init();
|
||||
ImGui::StyleColorsClassic();
|
||||
|
||||
rw::Rect r;
|
||||
r.x = 0;
|
||||
r.y = 0;
|
||||
r.w = sk::globals.width;
|
||||
r.h = sk::globals.height;
|
||||
CameraSizeUpdate(&r, 0.5f, 4.0f/3.0f);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
DestroyLight(rw::Light *light, rw::World *world)
|
||||
{
|
||||
world->removeLight(light);
|
||||
rw::Frame *frame = light->getFrame();
|
||||
if(frame){
|
||||
light->setFrame(nil);
|
||||
frame->destroy();
|
||||
}
|
||||
light->destroy();
|
||||
}
|
||||
|
||||
void
|
||||
Terminate3D(void)
|
||||
{
|
||||
if(Clump){
|
||||
World->removeClump(Clump);
|
||||
Clump->destroy();
|
||||
Clump = nil;
|
||||
}
|
||||
|
||||
FORLIST(lnk, World->globalLights){
|
||||
rw::Light *light = rw::Light::fromWorld(lnk);
|
||||
DestroyLight(light, World);
|
||||
}
|
||||
FORLIST(lnk, World->localLights){
|
||||
rw::Light *light = rw::Light::fromWorld(lnk);
|
||||
DestroyLight(light, World);
|
||||
}
|
||||
|
||||
CamerasDestroy(World);
|
||||
|
||||
if(World){
|
||||
World->destroy();
|
||||
World = nil;
|
||||
}
|
||||
|
||||
if(Charset){
|
||||
Charset->destroy();
|
||||
Charset = nil;
|
||||
}
|
||||
|
||||
sk::TerminateRW();
|
||||
}
|
||||
|
||||
bool
|
||||
attachPlugins(void)
|
||||
{
|
||||
rw::ps2::registerPDSPlugin(40);
|
||||
rw::ps2::registerPluginPDSPipes();
|
||||
|
||||
rw::registerMeshPlugin();
|
||||
rw::registerNativeDataPlugin();
|
||||
rw::registerAtomicRightsPlugin();
|
||||
rw::registerMaterialRightsPlugin();
|
||||
rw::xbox::registerVertexFormatPlugin();
|
||||
rw::registerSkinPlugin();
|
||||
rw::registerUserDataPlugin();
|
||||
rw::registerHAnimPlugin();
|
||||
rw::registerMatFXPlugin();
|
||||
rw::registerUVAnimPlugin();
|
||||
rw::ps2::registerADCPlugin();
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
DisplayOnScreenInfo(void)
|
||||
{
|
||||
char str[256];
|
||||
sprintf(str, "View window (%.2f, %.2f)", SubCameraData.viewWindow.x, SubCameraData.viewWindow.y);
|
||||
Charset->print(str, 100, 100, 0);
|
||||
sprintf(str, "View offset (%.2f, %.2f)", SubCameraData.offset.x, SubCameraData.offset.y);
|
||||
Charset->print(str, 100, 120, 0);
|
||||
}
|
||||
|
||||
void
|
||||
ResetCameraAndClump(void)
|
||||
{
|
||||
SubCameraData.nearClipPlane = 0.3f;
|
||||
SubCameraData.farClipPlane = 5.0f;
|
||||
SubCameraData.projection = rw::Camera::PERSPECTIVE;
|
||||
SubCameraData.offset.x = 0.0f;
|
||||
SubCameraData.offset.y = 0.0f;
|
||||
SubCameraData.viewWindow.x = 0.5f;
|
||||
SubCameraData.viewWindow.y = 0.38f;
|
||||
CameraSetData(&SubCameraData, ALL);
|
||||
ProjectionIndex = 0;
|
||||
|
||||
rw::V3d position = { 3.0f, 0.0f, 8.0f };
|
||||
rw::V3d point = { 0.0f, 0.0f, 8.0f };
|
||||
ViewerSetPosition(SubCameraData.camera, &position);
|
||||
ViewerRotate(SubCamera, -90.0f, 0.0f);
|
||||
|
||||
ClumpSetPosition(Clump, &point);
|
||||
}
|
||||
|
||||
void
|
||||
Gui(void)
|
||||
{
|
||||
static bool showCameraWindow = true;
|
||||
ImGui::Begin("Camera", &showCameraWindow);
|
||||
|
||||
ImGui::RadioButton("Main camera", &CameraSelected, 0);
|
||||
ImGui::RadioButton("Sub camera", &CameraSelected, 1);
|
||||
|
||||
if(ImGui::RadioButton("Perspective", &ProjectionIndex, 0))
|
||||
ProjectionCallback();
|
||||
if(ImGui::RadioButton("Parallel", &ProjectionIndex, 1))
|
||||
ProjectionCallback();
|
||||
|
||||
if(ImGui::SliderFloat("Near clip-plane", &SubCameraData.nearClipPlane, 0.1f, SubCameraData.farClipPlane-0.1f))
|
||||
ClipPlaneCallback();
|
||||
if(ImGui::SliderFloat("Far clip-plane", &SubCameraData.farClipPlane, SubCameraData.nearClipPlane+0.1f, 20.0f))
|
||||
ClipPlaneCallback();
|
||||
|
||||
if(ImGui::Button("Reset"))
|
||||
ResetCameraAndClump();
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void
|
||||
MainCameraRender(rw::Camera *camera)
|
||||
{
|
||||
RenderTextureCamera(&BackgroundColorSub, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ, World);
|
||||
|
||||
camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
|
||||
|
||||
camera->beginUpdate();
|
||||
|
||||
ImGui_ImplRW_NewFrame(TimeDelta);
|
||||
|
||||
World->render();
|
||||
|
||||
DrawCameraViewplaneTexture(&SubCameraData);
|
||||
DrawCameraFrustum(&SubCameraData);
|
||||
|
||||
DisplayOnScreenInfo();
|
||||
|
||||
Gui();
|
||||
ImGui::EndFrame();
|
||||
ImGui::Render();
|
||||
|
||||
camera->endUpdate();
|
||||
|
||||
|
||||
RenderSubCamera(&BackgroundColorSub, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ, World);
|
||||
}
|
||||
|
||||
void
|
||||
SubCameraRender(rw::Camera *camera)
|
||||
{
|
||||
camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
|
||||
|
||||
camera->beginUpdate();
|
||||
|
||||
ImGui_ImplRW_NewFrame(TimeDelta);
|
||||
|
||||
World->render();
|
||||
|
||||
DisplayOnScreenInfo();
|
||||
|
||||
Gui();
|
||||
ImGui::EndFrame();
|
||||
ImGui::Render();
|
||||
|
||||
camera->endUpdate();
|
||||
}
|
||||
|
||||
void
|
||||
Render(void)
|
||||
{
|
||||
rw::Camera *camera;
|
||||
|
||||
SubCameraMiniViewSelect(CameraSelected == 0);
|
||||
|
||||
switch(CameraSelected){
|
||||
default:
|
||||
case 0:
|
||||
camera = MainCamera;
|
||||
MainCameraRender(camera);
|
||||
break;
|
||||
case 1:
|
||||
camera = SubCamera;
|
||||
SubCameraRender(camera);
|
||||
break;
|
||||
}
|
||||
camera->showRaster(0);
|
||||
}
|
||||
|
||||
void
|
||||
Idle(float timeDelta)
|
||||
{
|
||||
TimeDelta = timeDelta;
|
||||
Render();
|
||||
}
|
||||
|
||||
int MouseX, MouseY;
|
||||
int MouseDeltaX, MouseDeltaY;
|
||||
int MouseButtons;
|
||||
|
||||
bool RotateClump;
|
||||
bool TranslateClump;
|
||||
bool RotateCamera;
|
||||
bool TranslateCamera;
|
||||
bool ViewXWindow;
|
||||
bool ViewYWindow;
|
||||
bool ViewXOffset;
|
||||
bool ViewYOffset;
|
||||
|
||||
bool Ctrl, Alt, Shift;
|
||||
|
||||
void
|
||||
KeyUp(int key)
|
||||
{
|
||||
switch(key){
|
||||
case sk::KEY_LCTRL:
|
||||
case sk::KEY_RCTRL:
|
||||
Ctrl = false;
|
||||
break;
|
||||
case sk::KEY_LALT:
|
||||
case sk::KEY_RALT:
|
||||
Alt = false;
|
||||
break;
|
||||
case sk::KEY_LSHIFT:
|
||||
case sk::KEY_RSHIFT:
|
||||
Shift = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
KeyDown(int key)
|
||||
{
|
||||
switch(key){
|
||||
case sk::KEY_LCTRL:
|
||||
case sk::KEY_RCTRL:
|
||||
Ctrl = true;
|
||||
break;
|
||||
case sk::KEY_LALT:
|
||||
case sk::KEY_RALT:
|
||||
Alt = true;
|
||||
break;
|
||||
case sk::KEY_LSHIFT:
|
||||
case sk::KEY_RSHIFT:
|
||||
Shift = true;
|
||||
break;
|
||||
case sk::KEY_ESC:
|
||||
sk::globals.quit = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
MouseBtn(sk::MouseState *mouse)
|
||||
{
|
||||
MouseButtons = mouse->buttons;
|
||||
RotateClump = !Ctrl && !Alt && !Shift && !!(MouseButtons&1);
|
||||
TranslateClump = !Ctrl && !Alt && !Shift && !!(MouseButtons&4);
|
||||
RotateCamera = Ctrl && !!(MouseButtons&1);
|
||||
TranslateCamera = Ctrl && !!(MouseButtons&4);
|
||||
ViewXWindow = Shift && !!(MouseButtons&1);
|
||||
ViewYWindow = Shift && !!(MouseButtons&4);
|
||||
ViewXOffset = Alt && !!(MouseButtons&1);
|
||||
ViewYOffset = Alt && !!(MouseButtons&4);
|
||||
}
|
||||
|
||||
void
|
||||
MouseMove(sk::MouseState *mouse)
|
||||
{
|
||||
MouseDeltaX = mouse->posx - MouseX;
|
||||
MouseDeltaY = mouse->posy - MouseY;
|
||||
MouseX = mouse->posx;
|
||||
MouseY = mouse->posy;
|
||||
|
||||
if(RotateClump)
|
||||
ClumpRotate(Clump, MainCamera, MouseDeltaX, -MouseDeltaY);
|
||||
if(TranslateClump)
|
||||
ClumpTranslate(Clump, MainCamera, -MouseDeltaX*0.01f, -MouseDeltaY*0.1f);
|
||||
if(RotateCamera)
|
||||
ViewerRotate(SubCamera, -MouseDeltaX*0.1f, MouseDeltaY*0.1f);
|
||||
if(TranslateCamera)
|
||||
ViewerTranslate(SubCamera, -MouseDeltaX*0.01f, -MouseDeltaY*0.01f);
|
||||
if(ViewXWindow)
|
||||
ChangeViewWindow(-MouseDeltaY*0.01f, 0.0f);
|
||||
if(ViewYWindow)
|
||||
ChangeViewWindow(0.0f, -MouseDeltaY*0.01f);
|
||||
if(ViewXOffset)
|
||||
ChangeViewOffset(-MouseDeltaY*0.01f, 0.0f);
|
||||
if(ViewYOffset)
|
||||
ChangeViewOffset(0.0f, -MouseDeltaY*0.01f);
|
||||
}
|
||||
|
||||
sk::EventStatus
|
||||
AppEventHandler(sk::Event e, void *param)
|
||||
{
|
||||
using namespace sk;
|
||||
Rect *r;
|
||||
MouseState *ms;
|
||||
|
||||
ImGuiEventHandler(e, param);
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
|
||||
switch(e){
|
||||
case INITIALIZE:
|
||||
Initialize();
|
||||
return EVENTPROCESSED;
|
||||
case RWINITIALIZE:
|
||||
return Initialize3D() ? EVENTPROCESSED : EVENTERROR;
|
||||
case RWTERMINATE:
|
||||
Terminate3D();
|
||||
return EVENTPROCESSED;
|
||||
case PLUGINATTACH:
|
||||
return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
|
||||
case KEYDOWN:
|
||||
KeyDown(*(int*)param);
|
||||
return EVENTPROCESSED;
|
||||
case KEYUP:
|
||||
KeyUp(*(int*)param);
|
||||
return EVENTPROCESSED;
|
||||
case MOUSEBTN:
|
||||
if(!io.WantCaptureMouse){
|
||||
ms = (MouseState*)param;
|
||||
MouseBtn(ms);
|
||||
}else
|
||||
MouseButtons = 0;
|
||||
return EVENTPROCESSED;
|
||||
case MOUSEMOVE:
|
||||
MouseMove((MouseState*)param);
|
||||
return EVENTPROCESSED;
|
||||
case RESIZE:
|
||||
r = (Rect*)param;
|
||||
// TODO: register when we're minimized
|
||||
if(r->w == 0) r->w = 1;
|
||||
if(r->h == 0) r->h = 1;
|
||||
|
||||
sk::globals.width = r->w;
|
||||
sk::globals.height = r->h;
|
||||
|
||||
CameraSizeUpdate(r, 0.5f, 4.0f/3.0f);
|
||||
break;
|
||||
case IDLE:
|
||||
Idle(*(float*)param);
|
||||
return EVENTPROCESSED;
|
||||
}
|
||||
return sk::EVENTNOTPROCESSED;
|
||||
}
|
||||
51
tools/camera/viewer.cpp
Normal file
51
tools/camera/viewer.cpp
Normal file
@@ -0,0 +1,51 @@
|
||||
#include <rw.h>
|
||||
#include <skeleton.h>
|
||||
|
||||
rw::Camera*
|
||||
ViewerCreate(rw::World *world)
|
||||
{
|
||||
rw::Camera *camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1);
|
||||
assert(camera);
|
||||
camera->setNearPlane(0.1f);
|
||||
camera->setFarPlane(500.0f);
|
||||
world->addCamera(camera);
|
||||
return camera;
|
||||
}
|
||||
|
||||
void
|
||||
ViewerDestroy(rw::Camera *camera, rw::World *world)
|
||||
{
|
||||
if(camera && world){
|
||||
world->removeCamera(camera);
|
||||
sk::CameraDestroy(camera);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ViewerMove(rw::Camera *camera, rw::V3d *offset)
|
||||
{
|
||||
sk::CameraMove(camera, offset);
|
||||
}
|
||||
|
||||
void
|
||||
ViewerRotate(rw::Camera *camera, float deltaX, float deltaY)
|
||||
{
|
||||
sk::CameraTilt(camera, nil, deltaY);
|
||||
sk::CameraPan(camera, nil, deltaX);
|
||||
}
|
||||
|
||||
void
|
||||
ViewerTranslate(rw::Camera *camera, float deltaX, float deltaY)
|
||||
{
|
||||
rw::V3d offset;
|
||||
offset.x = deltaX;
|
||||
offset.y = deltaY;
|
||||
offset.z = 0.0f;
|
||||
sk::CameraMove(camera, &offset);
|
||||
}
|
||||
|
||||
void
|
||||
ViewerSetPosition(rw::Camera *camera, rw::V3d *position)
|
||||
{
|
||||
camera->getFrame()->translate(position, rw::COMBINEREPLACE);
|
||||
}
|
||||
6
tools/camera/viewer.h
Normal file
6
tools/camera/viewer.h
Normal file
@@ -0,0 +1,6 @@
|
||||
rw::Camera *ViewerCreate(rw::World *world);
|
||||
void ViewerDestroy(rw::Camera *camera, rw::World *world);
|
||||
void ViewerMove(rw::Camera *camera, rw::V3d *offset);
|
||||
void ViewerRotate(rw::Camera *camera, float deltaX, float deltaY);
|
||||
void ViewerTranslate(rw::Camera *camera, float deltaX, float deltaY);
|
||||
void ViewerSetPosition(rw::Camera *camera, rw::V3d *position);
|
||||
Reference in New Issue
Block a user