Building null and opengl specific libraries now.

This commit is contained in:
Angelo Papenhoff
2014-12-24 14:04:46 +01:00
parent 521656dc1e
commit 716a70afae
2 changed files with 25 additions and 5 deletions

View File

@@ -18,6 +18,17 @@ using namespace std;
namespace Rw {
namespace Gl {
static void
printAttribInfo(AttribDesc *attribs, int n)
{
for(int i = 0; i < n; i++)
printf("%x %x %x %x %x %x\n",
attribs[i].index,
attribs[i].type,
attribs[i].normalized,
attribs[i].size);
}
void*
DestroyNativeData(void *object, int32, int32)
{
@@ -74,10 +85,10 @@ GetSizeNativeData(void *object, int32, int32)
}
#ifdef RW_OPENGL
void
UploadGeo(Geometry *geo)
{
using namespace Rw;
InstanceDataHeader *inst = (InstanceDataHeader*)geo->instData;
MeshHeader *meshHeader = geo->meshHeader;
@@ -103,7 +114,6 @@ UploadGeo(Geometry *geo)
void
SetAttribPointers(InstanceDataHeader *inst)
{
using namespace Rw;
static GLenum attribType[] = {
GL_FLOAT,
GL_BYTE, GL_UNSIGNED_BYTE,
@@ -117,6 +127,7 @@ SetAttribPointers(InstanceDataHeader *inst)
(void*)(uint64)a->offset);
}
}
#endif
}
}