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imgui/imguizmo: bump to latest
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@@ -1,20 +1,20 @@
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// https://github.com/CedricGuillemet/ImGuizmo
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// v 1.61 WIP
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// v 1.89 WIP
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//
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// The MIT License(MIT)
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//
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//
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// Copyright(c) 2021 Cedric Guillemet
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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@@ -111,7 +111,11 @@ void EditTransform(const Camera& camera, matrix_t& matrix)
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#define IMGUI_API
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#endif
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namespace ImGuizmo
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#ifndef IMGUIZMO_NAMESPACE
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#define IMGUIZMO_NAMESPACE ImGuizmo
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#endif
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namespace IMGUIZMO_NAMESPACE
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{
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// call inside your own window and before Manipulate() in order to draw gizmo to that window.
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// Or pass a specific ImDrawList to draw to (e.g. ImGui::GetForegroundDrawList()).
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@@ -132,6 +136,9 @@ namespace ImGuizmo
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// return true if mouse IsOver or if the gizmo is in moving state
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IMGUI_API bool IsUsing();
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// return true if any gizmo is in moving state
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IMGUI_API bool IsUsingAny();
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// enable/disable the gizmo. Stay in the state until next call to Enable.
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// gizmo is rendered with gray half transparent color when disabled
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IMGUI_API void Enable(bool enable);
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@@ -176,9 +183,15 @@ namespace ImGuizmo
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SCALE_Y = (1u << 8),
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SCALE_Z = (1u << 9),
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BOUNDS = (1u << 10),
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SCALE_XU = (1u << 11),
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SCALE_YU = (1u << 12),
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SCALE_ZU = (1u << 13),
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TRANSLATE = TRANSLATE_X | TRANSLATE_Y | TRANSLATE_Z,
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ROTATE = ROTATE_X | ROTATE_Y | ROTATE_Z | ROTATE_SCREEN,
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SCALE = SCALE_X | SCALE_Y | SCALE_Z
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SCALE = SCALE_X | SCALE_Y | SCALE_Z,
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SCALEU = SCALE_XU | SCALE_YU | SCALE_ZU, // universal
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UNIVERSAL = TRANSLATE | ROTATE | SCALEU
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};
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inline OPERATION operator|(OPERATION lhs, OPERATION rhs)
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@@ -200,6 +213,9 @@ namespace ImGuizmo
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//
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IMGUI_API void ViewManipulate(float* view, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor);
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// use this version if you did not call Manipulate before and you are just using ViewManipulate
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IMGUI_API void ViewManipulate(float* view, const float* projection, OPERATION operation, MODE mode, float* matrix, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor);
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IMGUI_API void SetID(int id);
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// return true if the cursor is over the operation's gizmo
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@@ -210,4 +226,47 @@ namespace ImGuizmo
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// When true (default), the guizmo axis flip for better visibility
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// When false, they always stay along the positive world/local axis
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IMGUI_API void AllowAxisFlip(bool value);
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// Configure the limit where axis are hidden
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IMGUI_API void SetAxisLimit(float value);
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// Configure the limit where planes are hiden
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IMGUI_API void SetPlaneLimit(float value);
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enum COLOR
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{
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DIRECTION_X, // directionColor[0]
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DIRECTION_Y, // directionColor[1]
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DIRECTION_Z, // directionColor[2]
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PLANE_X, // planeColor[0]
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PLANE_Y, // planeColor[1]
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PLANE_Z, // planeColor[2]
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SELECTION, // selectionColor
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INACTIVE, // inactiveColor
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TRANSLATION_LINE, // translationLineColor
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SCALE_LINE,
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ROTATION_USING_BORDER,
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ROTATION_USING_FILL,
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HATCHED_AXIS_LINES,
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TEXT,
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TEXT_SHADOW,
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COUNT
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};
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struct Style
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{
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IMGUI_API Style();
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float TranslationLineThickness; // Thickness of lines for translation gizmo
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float TranslationLineArrowSize; // Size of arrow at the end of lines for translation gizmo
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float RotationLineThickness; // Thickness of lines for rotation gizmo
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float RotationOuterLineThickness; // Thickness of line surrounding the rotation gizmo
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float ScaleLineThickness; // Thickness of lines for scale gizmo
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float ScaleLineCircleSize; // Size of circle at the end of lines for scale gizmo
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float HatchedAxisLineThickness; // Thickness of hatched axis lines
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float CenterCircleSize; // Size of circle at the center of the translate/scale gizmo
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ImVec4 Colors[COLOR::COUNT];
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};
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IMGUI_API Style& GetStyle();
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}
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