imgui/imguizmo: bump to latest

This commit is contained in:
Anonymous Maarten 2024-08-16 14:37:22 +02:00
parent 8fa4885a1b
commit 72253f751d
14 changed files with 21723 additions and 9116 deletions

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@ -24,6 +24,7 @@ add_library(librw_skeleton
imgui/ImGuizmo.h imgui/ImGuizmo.h
) )
add_library(librw::skeleton ALIAS librw_skeleton) add_library(librw::skeleton ALIAS librw_skeleton)
target_compile_features(librw_skeleton PUBLIC cxx_std_11)
set_target_properties(librw_skeleton set_target_properties(librw_skeleton
PROPERTIES PROPERTIES

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@ -1,5 +1,5 @@
// https://github.com/CedricGuillemet/ImGuizmo // https://github.com/CedricGuillemet/ImGuizmo
// v 1.61 WIP // v 1.89 WIP
// //
// The MIT License(MIT) // The MIT License(MIT)
// //
@ -111,7 +111,11 @@ void EditTransform(const Camera& camera, matrix_t& matrix)
#define IMGUI_API #define IMGUI_API
#endif #endif
namespace ImGuizmo #ifndef IMGUIZMO_NAMESPACE
#define IMGUIZMO_NAMESPACE ImGuizmo
#endif
namespace IMGUIZMO_NAMESPACE
{ {
// call inside your own window and before Manipulate() in order to draw gizmo to that window. // call inside your own window and before Manipulate() in order to draw gizmo to that window.
// Or pass a specific ImDrawList to draw to (e.g. ImGui::GetForegroundDrawList()). // Or pass a specific ImDrawList to draw to (e.g. ImGui::GetForegroundDrawList()).
@ -132,6 +136,9 @@ namespace ImGuizmo
// return true if mouse IsOver or if the gizmo is in moving state // return true if mouse IsOver or if the gizmo is in moving state
IMGUI_API bool IsUsing(); IMGUI_API bool IsUsing();
// return true if any gizmo is in moving state
IMGUI_API bool IsUsingAny();
// enable/disable the gizmo. Stay in the state until next call to Enable. // enable/disable the gizmo. Stay in the state until next call to Enable.
// gizmo is rendered with gray half transparent color when disabled // gizmo is rendered with gray half transparent color when disabled
IMGUI_API void Enable(bool enable); IMGUI_API void Enable(bool enable);
@ -176,9 +183,15 @@ namespace ImGuizmo
SCALE_Y = (1u << 8), SCALE_Y = (1u << 8),
SCALE_Z = (1u << 9), SCALE_Z = (1u << 9),
BOUNDS = (1u << 10), BOUNDS = (1u << 10),
SCALE_XU = (1u << 11),
SCALE_YU = (1u << 12),
SCALE_ZU = (1u << 13),
TRANSLATE = TRANSLATE_X | TRANSLATE_Y | TRANSLATE_Z, TRANSLATE = TRANSLATE_X | TRANSLATE_Y | TRANSLATE_Z,
ROTATE = ROTATE_X | ROTATE_Y | ROTATE_Z | ROTATE_SCREEN, ROTATE = ROTATE_X | ROTATE_Y | ROTATE_Z | ROTATE_SCREEN,
SCALE = SCALE_X | SCALE_Y | SCALE_Z SCALE = SCALE_X | SCALE_Y | SCALE_Z,
SCALEU = SCALE_XU | SCALE_YU | SCALE_ZU, // universal
UNIVERSAL = TRANSLATE | ROTATE | SCALEU
}; };
inline OPERATION operator|(OPERATION lhs, OPERATION rhs) inline OPERATION operator|(OPERATION lhs, OPERATION rhs)
@ -200,6 +213,9 @@ namespace ImGuizmo
// //
IMGUI_API void ViewManipulate(float* view, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor); IMGUI_API void ViewManipulate(float* view, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor);
// use this version if you did not call Manipulate before and you are just using ViewManipulate
IMGUI_API void ViewManipulate(float* view, const float* projection, OPERATION operation, MODE mode, float* matrix, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor);
IMGUI_API void SetID(int id); IMGUI_API void SetID(int id);
// return true if the cursor is over the operation's gizmo // return true if the cursor is over the operation's gizmo
@ -210,4 +226,47 @@ namespace ImGuizmo
// When true (default), the guizmo axis flip for better visibility // When true (default), the guizmo axis flip for better visibility
// When false, they always stay along the positive world/local axis // When false, they always stay along the positive world/local axis
IMGUI_API void AllowAxisFlip(bool value); IMGUI_API void AllowAxisFlip(bool value);
// Configure the limit where axis are hidden
IMGUI_API void SetAxisLimit(float value);
// Configure the limit where planes are hiden
IMGUI_API void SetPlaneLimit(float value);
enum COLOR
{
DIRECTION_X, // directionColor[0]
DIRECTION_Y, // directionColor[1]
DIRECTION_Z, // directionColor[2]
PLANE_X, // planeColor[0]
PLANE_Y, // planeColor[1]
PLANE_Z, // planeColor[2]
SELECTION, // selectionColor
INACTIVE, // inactiveColor
TRANSLATION_LINE, // translationLineColor
SCALE_LINE,
ROTATION_USING_BORDER,
ROTATION_USING_FILL,
HATCHED_AXIS_LINES,
TEXT,
TEXT_SHADOW,
COUNT
};
struct Style
{
IMGUI_API Style();
float TranslationLineThickness; // Thickness of lines for translation gizmo
float TranslationLineArrowSize; // Size of arrow at the end of lines for translation gizmo
float RotationLineThickness; // Thickness of lines for rotation gizmo
float RotationOuterLineThickness; // Thickness of line surrounding the rotation gizmo
float ScaleLineThickness; // Thickness of lines for scale gizmo
float ScaleLineCircleSize; // Size of circle at the end of lines for scale gizmo
float HatchedAxisLineThickness; // Thickness of hatched axis lines
float CenterCircleSize; // Size of circle at the center of the translate/scale gizmo
ImVec4 Colors[COLOR::COUNT];
};
IMGUI_API Style& GetStyle();
} }

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@ -1,5 +1,5 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// COMPILE-TIME OPTIONS FOR DEAR IMGUI // DEAR IMGUI COMPILE-TIME OPTIONS
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -9,7 +9,7 @@
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. // Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#pragma once #pragma once
@ -21,56 +21,74 @@
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. // Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() // - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
//#define IMGUI_API __declspec( dllexport ) //#define IMGUI_API __declspec(dllexport) // MSVC Windows: DLL export
//#define IMGUI_API __declspec( dllimport ) //#define IMGUI_API __declspec(dllimport) // MSVC Windows: DLL import
//#define IMGUI_API __attribute__((visibility("default"))) // GCC/Clang: override visibility when set is hidden
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
//---- Disable all of Dear ImGui or don't implement standard windows. //---- Disable all of Dear ImGui or don't implement standard windows/tools.
// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp. // It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. //#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended. //#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger window: ShowMetricsWindow() will be empty. //#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
//---- Don't implement some functions to reduce linkage requirements. //---- Don't implement some functions to reduce linkage requirements.
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. (imm32.lib/.a) //#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime). //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default io.PlatformOpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies) //#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
//---- Enable Test Engine / Automation features.
//#define IMGUI_ENABLE_TEST_ENGINE // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details.
//---- Include imgui_user.h at the end of imgui.h as a convenience //---- Include imgui_user.h at the end of imgui.h as a convenience
// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
//#define IMGUI_INCLUDE_IMGUI_USER_H //#define IMGUI_INCLUDE_IMGUI_USER_H
//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
//#define IMGUI_USE_BGRA_PACKED_COLOR //#define IMGUI_USE_BGRA_PACKED_COLOR
//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) //---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
//#define IMGUI_USE_WCHAR32 //#define IMGUI_USE_WCHAR32
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files. // By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined.
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined.
//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) //---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf. // Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
// #define IMGUI_USE_STB_SPRINTF //#define IMGUI_USE_STB_SPRINTF
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui) //---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). // Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
// On Windows you may use vcpkg with 'vcpkg install freetype' + 'vcpkg integrate install'. // On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
//#define IMGUI_ENABLE_FREETYPE //#define IMGUI_ENABLE_FREETYPE
//---- Use FreeType+lunasvg library to render OpenType SVG fonts (SVGinOT)
// Requires lunasvg headers to be available in the include path + program to be linked with the lunasvg library (not provided).
// Only works in combination with IMGUI_ENABLE_FREETYPE.
// (implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
//#define IMGUI_ENABLE_FREETYPE_LUNASVG
//---- Use stb_truetype to build and rasterize the font atlas (default) //---- Use stb_truetype to build and rasterize the font atlas (default)
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend. // The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
//#define IMGUI_ENABLE_STB_TRUETYPE //#define IMGUI_ENABLE_STB_TRUETYPE
@ -78,14 +96,16 @@
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
// This will be inlined as part of ImVec2 and ImVec4 class declarations. // This will be inlined as part of ImVec2 and ImVec4 class declarations.
/* /*
#define IM_VEC2_CLASS_EXTRA \ #define IM_VEC2_CLASS_EXTRA \
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
operator MyVec2() const { return MyVec2(x,y); } operator MyVec2() const { return MyVec2(x,y); }
#define IM_VEC4_CLASS_EXTRA \ #define IM_VEC4_CLASS_EXTRA \
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
operator MyVec4() const { return MyVec4(x,y,z,w); } operator MyVec4() const { return MyVec4(x,y,z,w); }
*/ */
//---- ...Or use Dear ImGui's own very basic math operators.
//#define IMGUI_DEFINE_MATH_OPERATORS
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
@ -99,23 +119,18 @@
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
//#define ImDrawCallback MyImDrawCallback //#define ImDrawCallback MyImDrawCallback
//---- Debug Tools: Macro to break in Debugger //---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
//#define IM_DEBUG_BREAK IM_ASSERT(0) //#define IM_DEBUG_BREAK IM_ASSERT(0)
//#define IM_DEBUG_BREAK __debugbreak() //#define IM_DEBUG_BREAK __debugbreak()
//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(),
// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.)
// This adds a small runtime cost which is why it is not enabled by default.
//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
//---- Debug Tools: Enable slower asserts //---- Debug Tools: Enable slower asserts
//#define IMGUI_DEBUG_PARANOID //#define IMGUI_DEBUG_PARANOID
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. //---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)
/* /*
namespace ImGui namespace ImGui
{ {
void MyFunction(const char* name, const MyMatrix44& v); void MyFunction(const char* name, MyMatrix44* mtx);
} }
*/ */

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@ -1,15 +1,19 @@
// [DEAR IMGUI] // [DEAR IMGUI]
// This is a slightly modified version of stb_rect_pack.h 1.00. // This is a slightly modified version of stb_rect_pack.h 1.01.
// Those changes would need to be pushed into nothings/stb:
// - Added STBRP__CDECL
// Grep for [DEAR IMGUI] to find the changes. // Grep for [DEAR IMGUI] to find the changes.
//
// stb_rect_pack.h - v1.00 - public domain - rectangle packing // stb_rect_pack.h - v1.01 - public domain - rectangle packing
// Sean Barrett 2014 // Sean Barrett 2014
// //
// Useful for e.g. packing rectangular textures into an atlas. // Useful for e.g. packing rectangular textures into an atlas.
// Does not do rotation. // Does not do rotation.
// //
// Before #including,
//
// #define STB_RECT_PACK_IMPLEMENTATION
//
// in the file that you want to have the implementation.
//
// Not necessarily the awesomest packing method, but better than // Not necessarily the awesomest packing method, but better than
// the totally naive one in stb_truetype (which is primarily what // the totally naive one in stb_truetype (which is primarily what
// this is meant to replace). // this is meant to replace).
@ -41,6 +45,7 @@
// //
// Version history: // Version history:
// //
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles // 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
// 0.99 (2019-02-07) warning fixes // 0.99 (2019-02-07) warning fixes
// 0.11 (2017-03-03) return packing success/fail result // 0.11 (2017-03-03) return packing success/fail result
@ -81,11 +86,10 @@ typedef struct stbrp_context stbrp_context;
typedef struct stbrp_node stbrp_node; typedef struct stbrp_node stbrp_node;
typedef struct stbrp_rect stbrp_rect; typedef struct stbrp_rect stbrp_rect;
#ifdef STBRP_LARGE_RECTS
typedef int stbrp_coord; typedef int stbrp_coord;
#else
typedef unsigned short stbrp_coord; #define STBRP__MAXVAL 0x7fffffff
#endif // Mostly for internal use, but this is the maximum supported coordinate value.
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
// Assign packed locations to rectangles. The rectangles are of type // Assign packed locations to rectangles. The rectangles are of type
@ -213,10 +217,9 @@ struct stbrp_context
#define STBRP_ASSERT assert #define STBRP_ASSERT assert
#endif #endif
// [DEAR IMGUI] Added STBRP__CDECL
#ifdef _MSC_VER #ifdef _MSC_VER
#define STBRP__NOTUSED(v) (void)(v) #define STBRP__NOTUSED(v) (void)(v)
#define STBRP__CDECL __cdecl #define STBRP__CDECL __cdecl
#else #else
#define STBRP__NOTUSED(v) (void)sizeof(v) #define STBRP__NOTUSED(v) (void)sizeof(v)
#define STBRP__CDECL #define STBRP__CDECL
@ -262,9 +265,6 @@ STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_ou
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
{ {
int i; int i;
#ifndef STBRP_LARGE_RECTS
STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
#endif
for (i=0; i < num_nodes-1; ++i) for (i=0; i < num_nodes-1; ++i)
nodes[i].next = &nodes[i+1]; nodes[i].next = &nodes[i+1];
@ -283,11 +283,7 @@ STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height,
context->extra[0].y = 0; context->extra[0].y = 0;
context->extra[0].next = &context->extra[1]; context->extra[0].next = &context->extra[1];
context->extra[1].x = (stbrp_coord) width; context->extra[1].x = (stbrp_coord) width;
#ifdef STBRP_LARGE_RECTS
context->extra[1].y = (1<<30); context->extra[1].y = (1<<30);
#else
context->extra[1].y = 65535;
#endif
context->extra[1].next = NULL; context->extra[1].next = NULL;
} }
@ -433,7 +429,7 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
if (y <= best_y) { if (y <= best_y) {
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
best_x = xpos; best_x = xpos;
STBRP_ASSERT(y <= best_y); //STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
best_y = y; best_y = y;
best_waste = waste; best_waste = waste;
best = prev; best = prev;
@ -529,7 +525,6 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, i
return res; return res;
} }
// [DEAR IMGUI] Added STBRP__CDECL
static int STBRP__CDECL rect_height_compare(const void *a, const void *b) static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
{ {
const stbrp_rect *p = (const stbrp_rect *) a; const stbrp_rect *p = (const stbrp_rect *) a;
@ -541,7 +536,6 @@ static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
return (p->w > q->w) ? -1 : (p->w < q->w); return (p->w > q->w) ? -1 : (p->w < q->w);
} }
// [DEAR IMGUI] Added STBRP__CDECL
static int STBRP__CDECL rect_original_order(const void *a, const void *b) static int STBRP__CDECL rect_original_order(const void *a, const void *b)
{ {
const stbrp_rect *p = (const stbrp_rect *) a; const stbrp_rect *p = (const stbrp_rect *) a;
@ -549,12 +543,6 @@ static int STBRP__CDECL rect_original_order(const void *a, const void *b)
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
} }
#ifdef STBRP_LARGE_RECTS
#define STBRP__MAXVAL 0xffffffff
#else
#define STBRP__MAXVAL 0xffff
#endif
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
{ {
int i, all_rects_packed = 1; int i, all_rects_packed = 1;

View File

@ -1,10 +1,12 @@
// [DEAR IMGUI] // [DEAR IMGUI]
// This is a slightly modified version of stb_textedit.h 1.13. // This is a slightly modified version of stb_textedit.h 1.14.
// Those changes would need to be pushed into nothings/stb: // Those changes would need to be pushed into nothings/stb:
// - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321) // - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321)
// - Fix in stb_textedit_find_charpos to handle last line (see https://github.com/ocornut/imgui/issues/6000 + #6783)
// Grep for [DEAR IMGUI] to find the changes. // Grep for [DEAR IMGUI] to find the changes.
// - Also renamed macros used or defined outside of IMSTB_TEXTEDIT_IMPLEMENTATION block from STB_TEXTEDIT_* to IMSTB_TEXTEDIT_*
// stb_textedit.h - v1.13 - public domain - Sean Barrett // stb_textedit.h - v1.14 - public domain - Sean Barrett
// Development of this library was sponsored by RAD Game Tools // Development of this library was sponsored by RAD Game Tools
// //
// This C header file implements the guts of a multi-line text-editing // This C header file implements the guts of a multi-line text-editing
@ -29,16 +31,17 @@
// DEPENDENCIES // DEPENDENCIES
// //
// Uses the C runtime function 'memmove', which you can override // Uses the C runtime function 'memmove', which you can override
// by defining STB_TEXTEDIT_memmove before the implementation. // by defining IMSTB_TEXTEDIT_memmove before the implementation.
// Uses no other functions. Performs no runtime allocations. // Uses no other functions. Performs no runtime allocations.
// //
// //
// VERSION HISTORY // VERSION HISTORY
// //
// 1.14 (2021-07-11) page up/down, various fixes
// 1.13 (2019-02-07) fix bug in undo size management // 1.13 (2019-02-07) fix bug in undo size management
// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash // 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash
// 1.11 (2017-03-03) fix HOME on last line, dragging off single-line textfield // 1.11 (2017-03-03) fix HOME on last line, dragging off single-line textfield
// 1.10 (2016-10-25) supress warnings about casting away const with -Wcast-qual // 1.10 (2016-10-25) suppress warnings about casting away const with -Wcast-qual
// 1.9 (2016-08-27) customizable move-by-word // 1.9 (2016-08-27) customizable move-by-word
// 1.8 (2016-04-02) better keyboard handling when mouse button is down // 1.8 (2016-04-02) better keyboard handling when mouse button is down
// 1.7 (2015-09-13) change y range handling in case baseline is non-0 // 1.7 (2015-09-13) change y range handling in case baseline is non-0
@ -58,6 +61,7 @@
// Ulf Winklemann: move-by-word in 1.1 // Ulf Winklemann: move-by-word in 1.1
// Fabian Giesen: secondary key inputs in 1.5 // Fabian Giesen: secondary key inputs in 1.5
// Martins Mozeiko: STB_TEXTEDIT_memmove in 1.6 // Martins Mozeiko: STB_TEXTEDIT_memmove in 1.6
// Louis Schnellbach: page up/down in 1.14
// //
// Bugfixes: // Bugfixes:
// Scott Graham // Scott Graham
@ -93,8 +97,8 @@
// moderate sizes. The undo system does no memory allocations, so // moderate sizes. The undo system does no memory allocations, so
// it grows STB_TexteditState by the worst-case storage which is (in bytes): // it grows STB_TexteditState by the worst-case storage which is (in bytes):
// //
// [4 + 3 * sizeof(STB_TEXTEDIT_POSITIONTYPE)] * STB_TEXTEDIT_UNDOSTATE_COUNT // [4 + 3 * sizeof(STB_TEXTEDIT_POSITIONTYPE)] * STB_TEXTEDIT_UNDOSTATECOUNT
// + sizeof(STB_TEXTEDIT_CHARTYPE) * STB_TEXTEDIT_UNDOCHAR_COUNT // + sizeof(STB_TEXTEDIT_CHARTYPE) * STB_TEXTEDIT_UNDOCHARCOUNT
// //
// //
// Implementation mode: // Implementation mode:
@ -271,8 +275,8 @@
//// ////
//// ////
#ifndef INCLUDE_STB_TEXTEDIT_H #ifndef INCLUDE_IMSTB_TEXTEDIT_H
#define INCLUDE_STB_TEXTEDIT_H #define INCLUDE_IMSTB_TEXTEDIT_H
//////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////
// //
@ -283,33 +287,33 @@
// and undo state. // and undo state.
// //
#ifndef STB_TEXTEDIT_UNDOSTATECOUNT #ifndef IMSTB_TEXTEDIT_UNDOSTATECOUNT
#define STB_TEXTEDIT_UNDOSTATECOUNT 99 #define IMSTB_TEXTEDIT_UNDOSTATECOUNT 99
#endif #endif
#ifndef STB_TEXTEDIT_UNDOCHARCOUNT #ifndef IMSTB_TEXTEDIT_UNDOCHARCOUNT
#define STB_TEXTEDIT_UNDOCHARCOUNT 999 #define IMSTB_TEXTEDIT_UNDOCHARCOUNT 999
#endif #endif
#ifndef STB_TEXTEDIT_CHARTYPE #ifndef IMSTB_TEXTEDIT_CHARTYPE
#define STB_TEXTEDIT_CHARTYPE int #define IMSTB_TEXTEDIT_CHARTYPE int
#endif #endif
#ifndef STB_TEXTEDIT_POSITIONTYPE #ifndef IMSTB_TEXTEDIT_POSITIONTYPE
#define STB_TEXTEDIT_POSITIONTYPE int #define IMSTB_TEXTEDIT_POSITIONTYPE int
#endif #endif
typedef struct typedef struct
{ {
// private data // private data
STB_TEXTEDIT_POSITIONTYPE where; IMSTB_TEXTEDIT_POSITIONTYPE where;
STB_TEXTEDIT_POSITIONTYPE insert_length; IMSTB_TEXTEDIT_POSITIONTYPE insert_length;
STB_TEXTEDIT_POSITIONTYPE delete_length; IMSTB_TEXTEDIT_POSITIONTYPE delete_length;
int char_storage; int char_storage;
} StbUndoRecord; } StbUndoRecord;
typedef struct typedef struct
{ {
// private data // private data
StbUndoRecord undo_rec [STB_TEXTEDIT_UNDOSTATECOUNT]; StbUndoRecord undo_rec [IMSTB_TEXTEDIT_UNDOSTATECOUNT];
STB_TEXTEDIT_CHARTYPE undo_char[STB_TEXTEDIT_UNDOCHARCOUNT]; IMSTB_TEXTEDIT_CHARTYPE undo_char[IMSTB_TEXTEDIT_UNDOCHARCOUNT];
short undo_point, redo_point; short undo_point, redo_point;
int undo_char_point, redo_char_point; int undo_char_point, redo_char_point;
} StbUndoState; } StbUndoState;
@ -368,7 +372,7 @@ typedef struct
float ymin,ymax; // height of row above and below baseline float ymin,ymax; // height of row above and below baseline
int num_chars; int num_chars;
} StbTexteditRow; } StbTexteditRow;
#endif //INCLUDE_STB_TEXTEDIT_H #endif //INCLUDE_IMSTB_TEXTEDIT_H
//////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////
@ -381,11 +385,11 @@ typedef struct
// implementation isn't include-guarded, since it might have indirectly // implementation isn't include-guarded, since it might have indirectly
// included just the "header" portion // included just the "header" portion
#ifdef STB_TEXTEDIT_IMPLEMENTATION #ifdef IMSTB_TEXTEDIT_IMPLEMENTATION
#ifndef STB_TEXTEDIT_memmove #ifndef IMSTB_TEXTEDIT_memmove
#include <string.h> #include <string.h>
#define STB_TEXTEDIT_memmove memmove #define IMSTB_TEXTEDIT_memmove memmove
#endif #endif
@ -395,7 +399,7 @@ typedef struct
// //
// traverse the layout to locate the nearest character to a display position // traverse the layout to locate the nearest character to a display position
static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y) static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
{ {
StbTexteditRow r; StbTexteditRow r;
int n = STB_TEXTEDIT_STRINGLEN(str); int n = STB_TEXTEDIT_STRINGLEN(str);
@ -455,7 +459,7 @@ static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y)
} }
// API click: on mouse down, move the cursor to the clicked location, and reset the selection // API click: on mouse down, move the cursor to the clicked location, and reset the selection
static void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) static void stb_textedit_click(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
{ {
// In single-line mode, just always make y = 0. This lets the drag keep working if the mouse // In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
// goes off the top or bottom of the text // goes off the top or bottom of the text
@ -473,7 +477,7 @@ static void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *stat
} }
// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location // API drag: on mouse drag, move the cursor and selection endpoint to the clicked location
static void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) static void stb_textedit_drag(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
{ {
int p = 0; int p = 0;
@ -499,11 +503,11 @@ static void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state
// //
// forward declarations // forward declarations
static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); static void stb_text_undo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state);
static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); static void stb_text_redo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state);
static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length); static void stb_text_makeundo_delete(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length);
static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length); static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length);
static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length); static void stb_text_makeundo_replace(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length);
typedef struct typedef struct
{ {
@ -515,36 +519,21 @@ typedef struct
// find the x/y location of a character, and remember info about the previous row in // find the x/y location of a character, and remember info about the previous row in
// case we get a move-up event (for page up, we'll have to rescan) // case we get a move-up event (for page up, we'll have to rescan)
static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *str, int n, int single_line) static void stb_textedit_find_charpos(StbFindState *find, IMSTB_TEXTEDIT_STRING *str, int n, int single_line)
{ {
StbTexteditRow r; StbTexteditRow r;
int prev_start = 0; int prev_start = 0;
int z = STB_TEXTEDIT_STRINGLEN(str); int z = STB_TEXTEDIT_STRINGLEN(str);
int i=0, first; int i=0, first;
if (n == z) { if (n == z && single_line) {
// if it's at the end, then find the last line -- simpler than trying to // special case if it's at the end (may not be needed?)
// explicitly handle this case in the regular code STB_TEXTEDIT_LAYOUTROW(&r, str, 0);
if (single_line) { find->y = 0;
STB_TEXTEDIT_LAYOUTROW(&r, str, 0); find->first_char = 0;
find->y = 0; find->length = z;
find->first_char = 0; find->height = r.ymax - r.ymin;
find->length = z; find->x = r.x1;
find->height = r.ymax - r.ymin;
find->x = r.x1;
} else {
find->y = 0;
find->x = 0;
find->height = 1;
while (i < z) {
STB_TEXTEDIT_LAYOUTROW(&r, str, i);
prev_start = i;
i += r.num_chars;
}
find->first_char = i;
find->length = 0;
find->prev_first = prev_start;
}
return; return;
} }
@ -555,9 +544,16 @@ static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *s
STB_TEXTEDIT_LAYOUTROW(&r, str, i); STB_TEXTEDIT_LAYOUTROW(&r, str, i);
if (n < i + r.num_chars) if (n < i + r.num_chars)
break; break;
if (i + r.num_chars == z && z > 0 && STB_TEXTEDIT_GETCHAR(str, z - 1) != STB_TEXTEDIT_NEWLINE) // [DEAR IMGUI] special handling for last line
break; // [DEAR IMGUI]
prev_start = i; prev_start = i;
i += r.num_chars; i += r.num_chars;
find->y += r.baseline_y_delta; find->y += r.baseline_y_delta;
if (i == z) // [DEAR IMGUI]
{
r.num_chars = 0; // [DEAR IMGUI]
break; // [DEAR IMGUI]
}
} }
find->first_char = first = i; find->first_char = first = i;
@ -574,7 +570,7 @@ static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *s
#define STB_TEXT_HAS_SELECTION(s) ((s)->select_start != (s)->select_end) #define STB_TEXT_HAS_SELECTION(s) ((s)->select_start != (s)->select_end)
// make the selection/cursor state valid if client altered the string // make the selection/cursor state valid if client altered the string
static void stb_textedit_clamp(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) static void stb_textedit_clamp(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
{ {
int n = STB_TEXTEDIT_STRINGLEN(str); int n = STB_TEXTEDIT_STRINGLEN(str);
if (STB_TEXT_HAS_SELECTION(state)) { if (STB_TEXT_HAS_SELECTION(state)) {
@ -588,7 +584,7 @@ static void stb_textedit_clamp(STB_TEXTEDIT_STRING *str, STB_TexteditState *stat
} }
// delete characters while updating undo // delete characters while updating undo
static void stb_textedit_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int len) static void stb_textedit_delete(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int len)
{ {
stb_text_makeundo_delete(str, state, where, len); stb_text_makeundo_delete(str, state, where, len);
STB_TEXTEDIT_DELETECHARS(str, where, len); STB_TEXTEDIT_DELETECHARS(str, where, len);
@ -596,7 +592,7 @@ static void stb_textedit_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *sta
} }
// delete the section // delete the section
static void stb_textedit_delete_selection(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) static void stb_textedit_delete_selection(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
{ {
stb_textedit_clamp(str, state); stb_textedit_clamp(str, state);
if (STB_TEXT_HAS_SELECTION(state)) { if (STB_TEXT_HAS_SELECTION(state)) {
@ -633,7 +629,7 @@ static void stb_textedit_move_to_first(STB_TexteditState *state)
} }
// move cursor to last character of selection // move cursor to last character of selection
static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) static void stb_textedit_move_to_last(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
{ {
if (STB_TEXT_HAS_SELECTION(state)) { if (STB_TEXT_HAS_SELECTION(state)) {
stb_textedit_sortselection(state); stb_textedit_sortselection(state);
@ -645,13 +641,13 @@ static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditStat
} }
#ifdef STB_TEXTEDIT_IS_SPACE #ifdef STB_TEXTEDIT_IS_SPACE
static int is_word_boundary( STB_TEXTEDIT_STRING *str, int idx ) static int is_word_boundary( IMSTB_TEXTEDIT_STRING *str, int idx )
{ {
return idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str,idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str, idx) ) ) : 1; return idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str,idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str, idx) ) ) : 1;
} }
#ifndef STB_TEXTEDIT_MOVEWORDLEFT #ifndef STB_TEXTEDIT_MOVEWORDLEFT
static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *str, int c ) static int stb_textedit_move_to_word_previous( IMSTB_TEXTEDIT_STRING *str, int c )
{ {
--c; // always move at least one character --c; // always move at least one character
while( c >= 0 && !is_word_boundary( str, c ) ) while( c >= 0 && !is_word_boundary( str, c ) )
@ -666,7 +662,7 @@ static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *str, int c )
#endif #endif
#ifndef STB_TEXTEDIT_MOVEWORDRIGHT #ifndef STB_TEXTEDIT_MOVEWORDRIGHT
static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *str, int c ) static int stb_textedit_move_to_word_next( IMSTB_TEXTEDIT_STRING *str, int c )
{ {
const int len = STB_TEXTEDIT_STRINGLEN(str); const int len = STB_TEXTEDIT_STRINGLEN(str);
++c; // always move at least one character ++c; // always move at least one character
@ -693,7 +689,7 @@ static void stb_textedit_prep_selection_at_cursor(STB_TexteditState *state)
} }
// API cut: delete selection // API cut: delete selection
static int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) static int stb_textedit_cut(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
{ {
if (STB_TEXT_HAS_SELECTION(state)) { if (STB_TEXT_HAS_SELECTION(state)) {
stb_textedit_delete_selection(str,state); // implicitly clamps stb_textedit_delete_selection(str,state); // implicitly clamps
@ -704,7 +700,7 @@ static int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
} }
// API paste: replace existing selection with passed-in text // API paste: replace existing selection with passed-in text
static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len) static int stb_textedit_paste_internal(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, IMSTB_TEXTEDIT_CHARTYPE *text, int len)
{ {
// if there's a selection, the paste should delete it // if there's a selection, the paste should delete it
stb_textedit_clamp(str, state); stb_textedit_clamp(str, state);
@ -716,9 +712,7 @@ static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_TexteditSta
state->has_preferred_x = 0; state->has_preferred_x = 0;
return 1; return 1;
} }
// remove the undo since we didn't actually insert the characters // note: paste failure will leave deleted selection, may be restored with an undo (see https://github.com/nothings/stb/issues/734 for details)
if (state->undostate.undo_point)
--state->undostate.undo_point;
return 0; return 0;
} }
@ -727,14 +721,14 @@ static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_TexteditSta
#endif #endif
// API key: process a keyboard input // API key: process a keyboard input
static void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_KEYTYPE key) static void stb_textedit_key(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_KEYTYPE key)
{ {
retry: retry:
switch (key) { switch (key) {
default: { default: {
int c = STB_TEXTEDIT_KEYTOTEXT(key); int c = STB_TEXTEDIT_KEYTOTEXT(key);
if (c > 0) { if (c > 0) {
STB_TEXTEDIT_CHARTYPE ch = (STB_TEXTEDIT_CHARTYPE) c; IMSTB_TEXTEDIT_CHARTYPE ch = (IMSTB_TEXTEDIT_CHARTYPE) c;
// can't add newline in single-line mode // can't add newline in single-line mode
if (c == '\n' && state->single_line) if (c == '\n' && state->single_line)
@ -899,8 +893,8 @@ retry:
x = row.x0; x = row.x0;
for (i=0; i < row.num_chars; ++i) { for (i=0; i < row.num_chars; ++i) {
float dx = STB_TEXTEDIT_GETWIDTH(str, start, i); float dx = STB_TEXTEDIT_GETWIDTH(str, start, i);
#ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE #ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
break; break;
#endif #endif
x += dx; x += dx;
@ -961,8 +955,8 @@ retry:
x = row.x0; x = row.x0;
for (i=0; i < row.num_chars; ++i) { for (i=0; i < row.num_chars; ++i) {
float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i); float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i);
#ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE #ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
break; break;
#endif #endif
x += dx; x += dx;
@ -1119,8 +1113,8 @@ retry:
static void stb_textedit_flush_redo(StbUndoState *state) static void stb_textedit_flush_redo(StbUndoState *state)
{ {
state->redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; state->redo_point = IMSTB_TEXTEDIT_UNDOSTATECOUNT;
state->redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; state->redo_char_point = IMSTB_TEXTEDIT_UNDOCHARCOUNT;
} }
// discard the oldest entry in the undo list // discard the oldest entry in the undo list
@ -1132,13 +1126,13 @@ static void stb_textedit_discard_undo(StbUndoState *state)
int n = state->undo_rec[0].insert_length, i; int n = state->undo_rec[0].insert_length, i;
// delete n characters from all other records // delete n characters from all other records
state->undo_char_point -= n; state->undo_char_point -= n;
STB_TEXTEDIT_memmove(state->undo_char, state->undo_char + n, (size_t) (state->undo_char_point*sizeof(STB_TEXTEDIT_CHARTYPE))); IMSTB_TEXTEDIT_memmove(state->undo_char, state->undo_char + n, (size_t) (state->undo_char_point*sizeof(IMSTB_TEXTEDIT_CHARTYPE)));
for (i=0; i < state->undo_point; ++i) for (i=0; i < state->undo_point; ++i)
if (state->undo_rec[i].char_storage >= 0) if (state->undo_rec[i].char_storage >= 0)
state->undo_rec[i].char_storage -= n; // @OPTIMIZE: get rid of char_storage and infer it state->undo_rec[i].char_storage -= n; // @OPTIMIZE: get rid of char_storage and infer it
} }
--state->undo_point; --state->undo_point;
STB_TEXTEDIT_memmove(state->undo_rec, state->undo_rec+1, (size_t) (state->undo_point*sizeof(state->undo_rec[0]))); IMSTB_TEXTEDIT_memmove(state->undo_rec, state->undo_rec+1, (size_t) (state->undo_point*sizeof(state->undo_rec[0])));
} }
} }
@ -1148,7 +1142,7 @@ static void stb_textedit_discard_undo(StbUndoState *state)
// fill up even though the undo buffer didn't // fill up even though the undo buffer didn't
static void stb_textedit_discard_redo(StbUndoState *state) static void stb_textedit_discard_redo(StbUndoState *state)
{ {
int k = STB_TEXTEDIT_UNDOSTATECOUNT-1; int k = IMSTB_TEXTEDIT_UNDOSTATECOUNT-1;
if (state->redo_point <= k) { if (state->redo_point <= k) {
// if the k'th undo state has characters, clean those up // if the k'th undo state has characters, clean those up
@ -1156,7 +1150,7 @@ static void stb_textedit_discard_redo(StbUndoState *state)
int n = state->undo_rec[k].insert_length, i; int n = state->undo_rec[k].insert_length, i;
// move the remaining redo character data to the end of the buffer // move the remaining redo character data to the end of the buffer
state->redo_char_point += n; state->redo_char_point += n;
STB_TEXTEDIT_memmove(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point-n, (size_t) ((STB_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point)*sizeof(STB_TEXTEDIT_CHARTYPE))); IMSTB_TEXTEDIT_memmove(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point-n, (size_t) ((IMSTB_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point)*sizeof(IMSTB_TEXTEDIT_CHARTYPE)));
// adjust the position of all the other records to account for above memmove // adjust the position of all the other records to account for above memmove
for (i=state->redo_point; i < k; ++i) for (i=state->redo_point; i < k; ++i)
if (state->undo_rec[i].char_storage >= 0) if (state->undo_rec[i].char_storage >= 0)
@ -1164,12 +1158,12 @@ static void stb_textedit_discard_redo(StbUndoState *state)
} }
// now move all the redo records towards the end of the buffer; the first one is at 'redo_point' // now move all the redo records towards the end of the buffer; the first one is at 'redo_point'
// [DEAR IMGUI] // [DEAR IMGUI]
size_t move_size = (size_t)((STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point - 1) * sizeof(state->undo_rec[0])); size_t move_size = (size_t)((IMSTB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point - 1) * sizeof(state->undo_rec[0]));
const char* buf_begin = (char*)state->undo_rec; (void)buf_begin; const char* buf_begin = (char*)state->undo_rec; (void)buf_begin;
const char* buf_end = (char*)state->undo_rec + sizeof(state->undo_rec); (void)buf_end; const char* buf_end = (char*)state->undo_rec + sizeof(state->undo_rec); (void)buf_end;
IM_ASSERT(((char*)(state->undo_rec + state->redo_point)) >= buf_begin); IM_ASSERT(((char*)(state->undo_rec + state->redo_point)) >= buf_begin);
IM_ASSERT(((char*)(state->undo_rec + state->redo_point + 1) + move_size) <= buf_end); IM_ASSERT(((char*)(state->undo_rec + state->redo_point + 1) + move_size) <= buf_end);
STB_TEXTEDIT_memmove(state->undo_rec + state->redo_point+1, state->undo_rec + state->redo_point, move_size); IMSTB_TEXTEDIT_memmove(state->undo_rec + state->redo_point+1, state->undo_rec + state->redo_point, move_size);
// now move redo_point to point to the new one // now move redo_point to point to the new one
++state->redo_point; ++state->redo_point;
@ -1183,32 +1177,32 @@ static StbUndoRecord *stb_text_create_undo_record(StbUndoState *state, int numch
// if we have no free records, we have to make room, by sliding the // if we have no free records, we have to make room, by sliding the
// existing records down // existing records down
if (state->undo_point == STB_TEXTEDIT_UNDOSTATECOUNT) if (state->undo_point == IMSTB_TEXTEDIT_UNDOSTATECOUNT)
stb_textedit_discard_undo(state); stb_textedit_discard_undo(state);
// if the characters to store won't possibly fit in the buffer, we can't undo // if the characters to store won't possibly fit in the buffer, we can't undo
if (numchars > STB_TEXTEDIT_UNDOCHARCOUNT) { if (numchars > IMSTB_TEXTEDIT_UNDOCHARCOUNT) {
state->undo_point = 0; state->undo_point = 0;
state->undo_char_point = 0; state->undo_char_point = 0;
return NULL; return NULL;
} }
// if we don't have enough free characters in the buffer, we have to make room // if we don't have enough free characters in the buffer, we have to make room
while (state->undo_char_point + numchars > STB_TEXTEDIT_UNDOCHARCOUNT) while (state->undo_char_point + numchars > IMSTB_TEXTEDIT_UNDOCHARCOUNT)
stb_textedit_discard_undo(state); stb_textedit_discard_undo(state);
return &state->undo_rec[state->undo_point++]; return &state->undo_rec[state->undo_point++];
} }
static STB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, int pos, int insert_len, int delete_len) static IMSTB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, int pos, int insert_len, int delete_len)
{ {
StbUndoRecord *r = stb_text_create_undo_record(state, insert_len); StbUndoRecord *r = stb_text_create_undo_record(state, insert_len);
if (r == NULL) if (r == NULL)
return NULL; return NULL;
r->where = pos; r->where = pos;
r->insert_length = (STB_TEXTEDIT_POSITIONTYPE) insert_len; r->insert_length = (IMSTB_TEXTEDIT_POSITIONTYPE) insert_len;
r->delete_length = (STB_TEXTEDIT_POSITIONTYPE) delete_len; r->delete_length = (IMSTB_TEXTEDIT_POSITIONTYPE) delete_len;
if (insert_len == 0) { if (insert_len == 0) {
r->char_storage = -1; r->char_storage = -1;
@ -1220,7 +1214,7 @@ static STB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, int pos,
} }
} }
static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) static void stb_text_undo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
{ {
StbUndoState *s = &state->undostate; StbUndoState *s = &state->undostate;
StbUndoRecord u, *r; StbUndoRecord u, *r;
@ -1247,7 +1241,7 @@ static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
// characters stored for *undoing* don't leave room for redo // characters stored for *undoing* don't leave room for redo
// if the last is true, we have to bail // if the last is true, we have to bail
if (s->undo_char_point + u.delete_length >= STB_TEXTEDIT_UNDOCHARCOUNT) { if (s->undo_char_point + u.delete_length >= IMSTB_TEXTEDIT_UNDOCHARCOUNT) {
// the undo records take up too much character space; there's no space to store the redo characters // the undo records take up too much character space; there's no space to store the redo characters
r->insert_length = 0; r->insert_length = 0;
} else { } else {
@ -1256,7 +1250,7 @@ static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
// there's definitely room to store the characters eventually // there's definitely room to store the characters eventually
while (s->undo_char_point + u.delete_length > s->redo_char_point) { while (s->undo_char_point + u.delete_length > s->redo_char_point) {
// should never happen: // should never happen:
if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) if (s->redo_point == IMSTB_TEXTEDIT_UNDOSTATECOUNT)
return; return;
// there's currently not enough room, so discard a redo record // there's currently not enough room, so discard a redo record
stb_textedit_discard_redo(s); stb_textedit_discard_redo(s);
@ -1288,11 +1282,11 @@ static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
s->redo_point--; s->redo_point--;
} }
static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) static void stb_text_redo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
{ {
StbUndoState *s = &state->undostate; StbUndoState *s = &state->undostate;
StbUndoRecord *u, r; StbUndoRecord *u, r;
if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) if (s->redo_point == IMSTB_TEXTEDIT_UNDOSTATECOUNT)
return; return;
// we need to do two things: apply the redo record, and create an undo record // we need to do two things: apply the redo record, and create an undo record
@ -1344,20 +1338,20 @@ static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int le
stb_text_createundo(&state->undostate, where, 0, length); stb_text_createundo(&state->undostate, where, 0, length);
} }
static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length) static void stb_text_makeundo_delete(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length)
{ {
int i; int i;
STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, length, 0); IMSTB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, length, 0);
if (p) { if (p) {
for (i=0; i < length; ++i) for (i=0; i < length; ++i)
p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); p[i] = STB_TEXTEDIT_GETCHAR(str, where+i);
} }
} }
static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length) static void stb_text_makeundo_replace(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length)
{ {
int i; int i;
STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, old_length, new_length); IMSTB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, old_length, new_length);
if (p) { if (p) {
for (i=0; i < old_length; ++i) for (i=0; i < old_length; ++i)
p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); p[i] = STB_TEXTEDIT_GETCHAR(str, where+i);
@ -1369,8 +1363,8 @@ static void stb_textedit_clear_state(STB_TexteditState *state, int is_single_lin
{ {
state->undostate.undo_point = 0; state->undostate.undo_point = 0;
state->undostate.undo_char_point = 0; state->undostate.undo_char_point = 0;
state->undostate.redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; state->undostate.redo_point = IMSTB_TEXTEDIT_UNDOSTATECOUNT;
state->undostate.redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; state->undostate.redo_char_point = IMSTB_TEXTEDIT_UNDOCHARCOUNT;
state->select_end = state->select_start = 0; state->select_end = state->select_start = 0;
state->cursor = 0; state->cursor = 0;
state->has_preferred_x = 0; state->has_preferred_x = 0;
@ -1393,16 +1387,16 @@ static void stb_textedit_initialize_state(STB_TexteditState *state, int is_singl
#pragma GCC diagnostic ignored "-Wcast-qual" #pragma GCC diagnostic ignored "-Wcast-qual"
#endif #endif
static int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE const *ctext, int len) static int stb_textedit_paste(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, IMSTB_TEXTEDIT_CHARTYPE const *ctext, int len)
{ {
return stb_textedit_paste_internal(str, state, (STB_TEXTEDIT_CHARTYPE *) ctext, len); return stb_textedit_paste_internal(str, state, (IMSTB_TEXTEDIT_CHARTYPE *) ctext, len);
} }
#if defined(__GNUC__) || defined(__clang__) #if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic pop #pragma GCC diagnostic pop
#endif #endif
#endif//STB_TEXTEDIT_IMPLEMENTATION #endif//IMSTB_TEXTEDIT_IMPLEMENTATION
/* /*
------------------------------------------------------------------------------ ------------------------------------------------------------------------------

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