mirror of https://github.com/aap/librw.git
Add travis and appveyor support
This commit is contained in:
parent
b1c3c1dca8
commit
75dbb7e67e
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image: Visual Studio 2017
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configuration: Release
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platform:
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- win-amd64-null
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- win-amd64-gl3
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- win-amd64-d3d9
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environment:
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APPVEYOR_SAVE_CACHE_ON_ERROR: true
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GLFW_BASE: glfw-3.2.1.bin.WIN64
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GLFW_URL: https://github.com/glfw/glfw/releases/download/3.2.1/%GLFW_BASE%.zip
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GLEW_BASE: glew-2.1.0
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GLEW_URL: https://github.com/nigels-com/glew/releases/download/glew-2.1.0/%GLEW_BASE%-win32.zip
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PREMAKE5_URL: https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-windows.zip
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install:
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- appveyor DownloadFile %GLFW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%.zip"
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- 7z x "%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%.zip"
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- appveyor DownloadFile %GLEW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE%.zip"
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- 7z x "%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE%.zip"
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- appveyor DownloadFile %PREMAKE5_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/premake5.zip"
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- mkdir "%APPVEYOR_BUILD_FOLDER%/bin" && cd "%APPVEYOR_BUILD_FOLDER%/bin" && 7z x "%APPVEYOR_BUILD_FOLDER%/premake5.zip"
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- set PATH=%APPVEYOR_BUILD_FOLDER%/bin;%PATH%
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before_build:
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- mkdir "%APPVEYOR_BUILD_FOLDER%/build"
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- cd "%APPVEYOR_BUILD_FOLDER%"
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- premake5 vs2017 --glfwdir=%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE% --glewdir=%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE%
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build:
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project: c:\projects\librw\build\librw.sln
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verbosity: minimal
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language: cpp
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matrix:
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include:
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- os: linux
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env: TARGET="release_linux-amd64-null"
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script:
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- mkdir -p "$TRAVIS_BUILD_DIR/build"
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#- docker build -t librw "$TRAVIS_BUILD_DIR"
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#- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity
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- docker pull librw/librw
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- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity
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- docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 gmake && cd /librw/build && make config=$TARGET verbose=1"
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- os: linux
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env: TARGET="release_linux-amd64-gl3"
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services: docker
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script:
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- mkdir -p "$TRAVIS_BUILD_DIR/build"
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#- docker build -t librw "$TRAVIS_BUILD_DIR"
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#- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity
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- docker pull librw/librw
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- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity
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- docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 gmake && cd /librw/build && make config=$TARGET verbose=1"
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- os: linux
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env: TARGET="release_ps2"
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services: docker
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script:
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- mkdir -p "$TRAVIS_BUILD_DIR/build"
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#- docker build -t librw "$TRAVIS_BUILD_DIR"
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#- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity
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- docker pull librw/librw
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- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity
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- docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 gmake && cd /librw/build && make config=$TARGET verbose=1"
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FROM ubuntu:rolling
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ENV PS2DEV /ps2dev
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ENV PS2SDK $PS2DEV/ps2sdk
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ENV PATH $PATH:$PS2DEV/bin:$PS2DEV/ee/bin:$PS2DEV/iop/bin:$PS2DEV/dvp/bin:$PS2SDK/bin
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ENV DEBIAN_FRONTEND noninteractive
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ENV TOOLCHAIN_GIT_URL git://github.com/ps2dev/ps2toolchain.git
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ENV TOOLCHAIN_GIT_BRANCH master
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ENV PREMAKE5_URL=https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-linux.tar.gz
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RUN mkdir -p "$PS2DEV" "$PS2SDK" \
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&& apt-get update \
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&& apt-get upgrade -y \
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&& apt-get install -y \
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build-essential \
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cmake \
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autoconf \
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bzip2 \
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gcc \
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git \
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libucl-dev \
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make \
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patch \
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vim \
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wget \
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zip \
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zlib1g-dev \
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libglew-dev \
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libglfw3-dev \
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&& git clone -b $TOOLCHAIN_GIT_BRANCH $TOOLCHAIN_GIT_URL /toolchain \
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&& cd /toolchain \
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&& ./toolchain.sh \
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&& git clone git://github.com/ps2dev/ps2eth.git /ps2dev/ps2eth \
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&& make -C /ps2dev/ps2eth \
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&& git clone git://github.com/ps2dev/ps2-packer.git /ps2-packer \
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&& make install -C /ps2-packer \
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&& rm -rf \
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/ps2-packer \
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/ps2dev/ps2eth/.git \
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/ps2dev/ps2sdk/test.tmp \
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/ps2dev/test.tmp \
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/toolchain \
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&& rm -rf /var/lib/apt/lists/* \
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&& wget "$PREMAKE5_URL" -O /tmp/premake5.tar.gz \
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&& tar xf /tmp/premake5.tar.gz -C /usr/bin/ \
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&& rm /tmp/premake5.tar.gz \
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&& groupadd 1000 -g 1000 \
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&& groupadd 1001 -g 1001 \
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&& groupadd 2000 -g 2000 \
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&& groupadd 999 -g 999 \
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&& useradd -ms /bin/bash builder -g 1001 -G 1000,2000,999 \
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&& printf "builder:builder" | chpasswd \
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&& adduser builder sudo \
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&& printf "builder ALL= NOPASSWD: ALL\\n" >> /etc/sudoers
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USER builder
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WORKDIR /home/builder
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#!/bin/bash
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TARGET=release_ps2
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set -e
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LIBRWDIR=$(dirname "$(readlink -f "$0")")
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echo "LIBRWDIR is $LIBRWDIR"
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cd "$LIBRWDIR"
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premake5 gmake
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docker rm librw_instance -f >/dev/null 2>&1 || true
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docker stop librw_instance -t 0 >/dev/null 2>&1 || true
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docker pull librw/librw
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docker run -v "$LIBRWDIR:/librw:rw,z" --name librw_instance -d librw/librw sleep infinity
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docker exec -u builder librw_instance /bin/bash -c "cd /librw/build && make clean config=$TARGET && make config=$TARGET verbose=1"
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docker rm librw_instance -f >/dev/null 2>&1 || true
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docker stop librw_instance -t 0 >/dev/null 2>&1 || true
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GLEWdir = "C:/Users/aap/src/glew-2.1.0"
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GLFW64dir = "C:/Users/aap/src/glfw-3.2.1.bin.WIN64"
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newoption {
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trigger = "glewdir",
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value = "path",
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description = "Directory of GLEW",
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default = "C:/Users/aap/src/glew-2.1.0",
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}
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newoption {
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trigger = "glfwdir",
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value = "path",
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description = "Directory of glfw",
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default = "C:/Users/aap/src/glfw-3.2.1.bin.WIN64",
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}
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workspace "librw"
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location "build"
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gccprefix 'ee-'
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buildoptions { "-nostdlib", "-fno-common" }
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includedirs { "$(PS2SDK)/ee/include", "$(PS2SDK)/common/include" }
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optimize "Off"
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filter { "platforms:*amd64*" }
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architecture "x86_64"
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filter { "platforms:win*gl3" }
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defines { "GLEW_STATIC" }
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includedirs { path.join(GLEWdir, "include") }
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includedirs { path.join(GLFW64dir, "include") }
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includedirs { path.join(_OPTIONS["glewdir"], "include") }
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includedirs { path.join(_OPTIONS["glfwdir"], "include") }
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filter "action:vs*"
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buildoptions { "/wd4996", "/wd4244" }
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filter { "platforms:win*gl3" }
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defines { "GLEW_STATIC" }
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filter { "platforms:win-amd64-gl3" }
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libdirs { path.join(GLEWdir, "lib/Release/x64") }
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libdirs { path.join(GLFW64dir, "lib-vc2015") }
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libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
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libdirs { path.join(_OPTIONS["glfwdir"], "lib-vc2015") }
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filter { "platforms:win-x86-gl3" }
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libdirs { path.join(GLEWdir, "lib/Release/Win32") }
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libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
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filter { "platforms:win*gl3" }
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links { "glew32s", "glfw3", "opengl32" }
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filter { "platforms:*d3d9" }
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libdirs { "$(PS2SDK)/ee/lib" }
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links { "librw" }
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-- "c -lc" is a hack because we need -lc twice for some reason
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links { "c -lc", "kernel", "mf" }
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links { "c", "kernel", "mf" }
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--project "ps2rastertest"
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-- kind "ConsoleApp"
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