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moved iOS dff converter to rsltest
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@@ -41,6 +41,10 @@ Geometry::Geometry(int32 numVerts, int32 numTris, uint32 flags)
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}
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this->morphTargets = new MorphTarget[1];
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MorphTarget *m = this->morphTargets;
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m->boundingSphere[0] = 0.0f;
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m->boundingSphere[1] = 0.0f;
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m->boundingSphere[2] = 0.0f;
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m->boundingSphere[3] = 0.0f;
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m->vertices = NULL;
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m->normals = NULL;
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if(!(this->geoflags & NATIVE) && this->numVertices){
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