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glfw: request non-transparent window buffer specifically
Otherwise, e.g. re3 gets the same issue as https://stackoverflow.com/q/35245809 e.g. on Wayland where transparency is the default
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@ -1410,6 +1410,7 @@ startGLFW(void)
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mode = &glGlobals.modes[glGlobals.currentMode];
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glfwSetErrorCallback(glfwerr);
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glfwWindowHint(GLFW_ALPHA_BITS, 0); // important e.g. on Wayland
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glfwWindowHint(GLFW_RED_BITS, mode->mode.redBits);
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glfwWindowHint(GLFW_GREEN_BITS, mode->mode.greenBits);
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glfwWindowHint(GLFW_BLUE_BITS, mode->mode.blueBits);
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