lots of changes to rasters; mostly mipmap support and DXT conversion

This commit is contained in:
aap
2020-11-11 09:34:36 +01:00
parent 3e2080ad56
commit 7e80d45cdb
19 changed files with 895 additions and 328 deletions

View File

@@ -260,6 +260,8 @@ static uint32 blendMap[] = {
GL_SRC_ALPHA_SATURATE,
};
static float maxAnisotropy;
/*
* GL state cache
*/
@@ -434,12 +436,16 @@ bindFramebuffer(uint32 fbo)
}
}
// TODO: support mipmaps
static GLint filterConvMap_NoMIP[] = {
0, GL_NEAREST, GL_LINEAR,
GL_NEAREST, GL_LINEAR,
GL_NEAREST, GL_LINEAR
};
static GLint filterConvMap_MIP[] = {
0, GL_NEAREST, GL_LINEAR,
GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR
};
static GLint addressConvMap[] = {
0, GL_REPEAT, GL_MIRRORED_REPEAT,
@@ -456,8 +462,13 @@ setFilterMode(uint32 stage, int32 filter)
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, rwStateCache.texstage[stage].raster, nativeRasterOffset);
if(natras->filterMode != filter){
setActiveTexture(stage);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_NoMIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]);
if(natras->autogenMipmap || natras->numLevels > 1){
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_MIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_MIP[filter]);
}else{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_NoMIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]);
}
natras->filterMode = filter;
}
}
@@ -547,8 +558,13 @@ setRasterStage(uint32 stage, Raster *raster)
uint32 addrU = rwStateCache.texstage[stage].addressingU;
uint32 addrV = rwStateCache.texstage[stage].addressingV;
if(natras->filterMode != filter){
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_NoMIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]);
if(natras->autogenMipmap || natras->numLevels > 1){
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_MIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_MIP[filter]);
}else{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_NoMIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]);
}
natras->filterMode = filter;
}
if(natras->addressU != addrU){
@@ -1521,6 +1537,8 @@ initOpenGL(void)
resetRenderState();
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy);
#ifndef RW_GLES2
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);

View File

@@ -22,10 +22,50 @@ namespace gl3 {
int32 nativeRasterOffset;
static uint32
getLevelSize(Raster *raster, int32 level)
{
int i;
Gl3Raster *natras = GETGL3RASTEREXT(raster);
int w = raster->originalWidth;
int h = raster->originalHeight;
int s = raster->originalStride;
int minDim = 1;
#ifdef RW_OPENGL
switch(natras->internalFormat){
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
minDim = 4;
break;
}
#endif
for(i = 0; i < level; i++){
if(w > minDim){
w /= 2;
s /= 2;
}
if(h > minDim)
h /= 2;
}
return s*h;
}
#ifdef RW_OPENGL
static Raster*
rasterCreateTexture(Raster *raster)
{
if(raster->format & (Raster::PAL4 | Raster::PAL8)){
RWERROR((ERR_NOTEXTURE));
return nil;
}
Gl3Raster *natras = GETGL3RASTEREXT(raster);
switch(raster->format & 0xF00){
case Raster::C8888:
@@ -65,19 +105,36 @@ rasterCreateTexture(Raster *raster)
natras->bpp = 4;
#endif
natras->isCompressed = 0;
raster->stride = raster->width*natras->bpp;
if(raster->format & Raster::MIPMAP){
int w = raster->width;
int h = raster->height;
natras->numLevels = 0;
while(w != 1 || h != 1){
natras->numLevels++;
if(w > 1) w /= 2;
if(h > 1) h /= 2;
}
}
natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP);
if(natras->autogenMipmap)
natras->numLevels = 1;
glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid);
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
raster->width, raster->height,
0, natras->format, natras->type, nil);
// TODO: allocate other levels...probably
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, natras->numLevels-1);
natras->filterMode = 0;
natras->addressU = 0;
natras->addressV = 0;
// TEST
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f);
bindTexture(prev);
return raster;
}
@@ -125,10 +182,10 @@ rasterCreateCameraTexture(Raster *raster)
// natras->bpp = 4;
#endif
natras->isCompressed = 0;
raster->stride = raster->width*natras->bpp;
natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP);
glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid);
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
@@ -156,10 +213,8 @@ rasterCreateCamera(Raster *raster)
Gl3Raster *natras = GETGL3RASTEREXT(raster);
// TODO: set/check width, height, depth, format?
raster->originalWidth = raster->width;
raster->originalHeight = raster->height;
raster->stride = 0;
raster->pixels = nil;
natras->autogenMipmap = 0;
natras->texid = 0;
natras->fbo = 0;
@@ -174,16 +229,12 @@ rasterCreateZbuffer(Raster *raster)
Gl3Raster *natras = GETGL3RASTEREXT(raster);
// TODO: set/check width, height, depth, format?
raster->originalWidth = raster->width;
raster->originalHeight = raster->height;
raster->stride = 0;
raster->pixels = nil;
natras->internalFormat = GL_DEPTH_COMPONENT;
natras->format = GL_DEPTH_COMPONENT;
natras->type = GL_UNSIGNED_BYTE;
natras->isCompressed = 0;
natras->autogenMipmap = 0;
glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid);
@@ -202,8 +253,75 @@ rasterCreateZbuffer(Raster *raster)
return raster;
}
#endif
void
allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
{
#ifdef RW_OPENGL
assert(raster->type == Raster::TEXTURE);
Gl3Raster *natras = GETGL3RASTEREXT(raster);
switch(dxt){
case 1:
if(hasAlpha){
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
natras->format = GL_RGBA;
}else{
natras->internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
natras->format = GL_RGB;
}
// bogus, but stride*height should be the size of the image
// 4x4 in 8 bytes
raster->stride = raster->width/2;
break;
case 3:
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
natras->format = GL_RGBA;
// 4x4 in 16 bytes
raster->stride = raster->width;
break;
case 5:
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
natras->format = GL_RGBA;
// 4x4 in 16 bytes
raster->stride = raster->width;
break;
default:
assert(0 && "invalid DXT format");
}
natras->type = GL_UNSIGNED_BYTE;
natras->hasAlpha = hasAlpha;
natras->bpp = 2;
raster->depth = 16;
natras->isCompressed = 1;
if(raster->format & Raster::MIPMAP)
natras->numLevels = numLevels;
natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP);
if(natras->autogenMipmap)
natras->numLevels = 1;
glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid);
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
raster->width, raster->height,
0, natras->format, natras->type, nil);
// TODO: allocate other levels...probably
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, natras->numLevels-1);
natras->filterMode = 0;
natras->addressU = 0;
natras->addressV = 0;
bindTexture(prev);
raster->originalStride = raster->stride;
raster->flags &= ~Raster::DONTALLOCATE;
#endif
}
/*
{ 0, 0, 0 },
{ 16, 4, GL_RGBA }, // 1555
@@ -233,31 +351,50 @@ GL_RGB5
Raster*
rasterCreate(Raster *raster)
{
Gl3Raster *natras = GETGL3RASTEREXT(raster);
natras->isCompressed = 0;
natras->hasAlpha = 0;
natras->numLevels = 1;
Raster *ret = raster;
if(raster->width == 0 || raster->height == 0){
raster->flags |= Raster::DONTALLOCATE;
raster->stride = 0;
return raster;
goto ret;
}
if(raster->flags & Raster::DONTALLOCATE)
return raster;
goto ret;
switch(raster->type){
#ifdef RW_OPENGL
case Raster::NORMAL:
case Raster::TEXTURE:
return rasterCreateTexture(raster);
ret = rasterCreateTexture(raster);
break;
case Raster::CAMERATEXTURE:
return rasterCreateCameraTexture(raster);
ret = rasterCreateCameraTexture(raster);
break;
case Raster::ZBUFFER:
return rasterCreateZbuffer(raster);
ret = rasterCreateZbuffer(raster);
break;
case Raster::CAMERA:
return rasterCreateCamera(raster);
ret = rasterCreateCamera(raster);
break;
#endif
default:
RWERROR((ERR_INVRASTER));
return nil;
}
ret:
raster->originalWidth = raster->width;
raster->originalHeight = raster->height;
raster->originalStride = raster->stride;
raster->originalPixels = raster->pixels;
return ret;
}
uint8*
@@ -266,6 +403,7 @@ rasterLock(Raster *raster, int32 level, int32 lockMode)
#ifdef RW_OPENGL
Gl3Raster *natras GETGL3RASTEREXT(raster);
uint8 *px;
int i;
assert(raster->privateFlags == 0);
@@ -273,7 +411,16 @@ rasterLock(Raster *raster, int32 level, int32 lockMode)
case Raster::NORMAL:
case Raster::TEXTURE:
case Raster::CAMERATEXTURE:
px = (uint8*)rwMalloc(raster->stride*raster->height, MEMDUR_EVENT | ID_DRIVER);
for(i = 0; i < level; i++){
if(raster->width > 1){
raster->width /= 2;
raster->stride /= 2;
}
if(raster->height > 1)
raster->height /= 2;
}
px = (uint8*)rwMalloc(getLevelSize(raster, level), MEMDUR_EVENT | ID_DRIVER);
assert(raster->pixels == nil);
raster->pixels = px;
@@ -297,6 +444,7 @@ assert(natras->format == GL_RGBA);
glDeleteFramebuffers(1, &fbo);
#else
uint32 prev = bindTexture(natras->texid);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glGetTexImage(GL_TEXTURE_2D, level, natras->format, natras->type, px);
bindTexture(prev);
#endif
@@ -328,28 +476,35 @@ rasterUnlock(Raster *raster, int32 level)
if(raster->privateFlags & Raster::LOCKWRITE){
uint32 prev = bindTexture(natras->texid);
if(natras->isCompressed)
glCompressedTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
glCompressedTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
raster->width, raster->height, 0,
raster->stride*raster->height,
getLevelSize(raster, level),
raster->pixels);
else
else{
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
raster->width, raster->height,
0, natras->format, natras->type, raster->pixels);
}
if(level == 0 && natras->autogenMipmap)
glGenerateMipmap(GL_TEXTURE_2D);
bindTexture(prev);
}
rwFree(raster->pixels);
raster->pixels = nil;
raster->privateFlags = 0;
#endif
raster->width = raster->originalWidth;
raster->height = raster->originalHeight;
raster->stride = raster->originalStride;
raster->pixels = raster->originalPixels;
raster->privateFlags = 0;
}
int32
rasterNumLevels(Raster*)
rasterNumLevels(Raster *raster)
{
// TODO
return 1;
return GETGL3RASTEREXT(raster)->numLevels;
}
// Almost the same as d3d9 and ps2 function
@@ -425,14 +580,16 @@ rasterFromImage(Raster *raster, Image *image)
}
Gl3Raster *natras = GETGL3RASTEREXT(raster);
int32 format = raster->format&0xF00;
assert(!natras->isCompressed);
switch(image->depth){
case 32:
#ifdef RW_GLES
conv = conv_RGBA8888_from_RGBA8888;
#else
if(raster->format == Raster::C8888)
if(format == Raster::C8888)
conv = conv_RGBA8888_from_RGBA8888;
else if(raster->format == Raster::C888)
else if(format == Raster::C888)
conv = conv_RGB888_from_RGB888;
else
goto err;
@@ -442,9 +599,9 @@ rasterFromImage(Raster *raster, Image *image)
#ifdef RW_GLES
conv = conv_RGBA8888_from_RGB888;
#else
if(raster->format == Raster::C8888)
if(format == Raster::C8888)
conv = conv_RGBA8888_from_RGB888;
else if(raster->format == Raster::C888)
else if(format == Raster::C888)
conv = conv_RGB888_from_RGB888;
else
goto err;
@@ -454,7 +611,7 @@ rasterFromImage(Raster *raster, Image *image)
#ifdef RW_GLES
conv = conv_RGBA8888_from_ARGB1555;
#else
if(raster->format == Raster::C1555)
if(format == Raster::C1555)
conv = conv_RGBA5551_from_ARGB1555;
else
goto err;
@@ -471,7 +628,13 @@ rasterFromImage(Raster *raster, Image *image)
natras->hasAlpha = image->hasAlpha();
uint8 *pixels = raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
bool unlock = false;
if(raster->pixels == nil){
raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
unlock = true;
}
uint8 *pixels = raster->pixels;
assert(pixels);
uint8 *imgpixels = image->pixels + (image->height-1)*image->stride;
@@ -489,7 +652,8 @@ rasterFromImage(Raster *raster, Image *image)
imgpixels -= image->stride;
pixels += raster->stride;
}
raster->unlock(0);
if(unlock)
raster->unlock(0);
if(truecolimg)
truecolimg->destroy();
@@ -497,61 +661,6 @@ rasterFromImage(Raster *raster, Image *image)
return 1;
}
void
allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
{
#ifdef RW_OPENGL
Gl3Raster *natras = GETGL3RASTEREXT(raster);
switch(dxt){
case 1:
if(hasAlpha){
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
natras->format = GL_RGBA;
}else{
natras->internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
natras->format = GL_RGB;
}
// bogus, but stride*height should be the size of the image
// 4x4 in 8 bytes
raster->stride = raster->width/2;
break;
case 3:
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
natras->format = GL_RGBA;
// 4x4 in 16 bytes
raster->stride = raster->width;
break;
case 5:
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
natras->format = GL_RGBA;
// 4x4 in 16 bytes
raster->stride = raster->width;
break;
default:
assert(0 && "invalid DXT format");
}
natras->type = GL_UNSIGNED_BYTE;
natras->hasAlpha = hasAlpha;
natras->bpp = 2;
raster->depth = 16;
natras->isCompressed = 1;
glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid);
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
raster->width, raster->height,
0, natras->format, natras->type, nil);
natras->filterMode = 0;
natras->addressU = 0;
natras->addressV = 0;
bindTexture(prev);
raster->flags &= ~Raster::DONTALLOCATE;
#endif
}
static void*
createNativeRaster(void *object, int32 offset, int32)
{
@@ -624,16 +733,6 @@ copyNativeRaster(void *dst, void *, int32 offset, int32)
return dst;
}
static uint32
getLevelSize(Raster *raster, int32 level)
{
Gl3Raster *natras = GETGL3RASTEREXT(raster);
uint32 size = raster->stride*raster->height;
while(level--)
size /= 4;
return size;
}
Texture*
readNativeTexture(Stream *stream)
{
@@ -683,12 +782,9 @@ readNativeTexture(Stream *stream)
uint8 *data;
for(int32 i = 0; i < numLevels; i++){
size = stream->readU32();
if(i < raster->getNumLevels()){
data = raster->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
stream->read8(data, size);
raster->unlock(i);
}else
stream->seek(size);
data = raster->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
stream->read8(data, size);
raster->unlock(i);
}
return tex;
}
@@ -709,7 +805,7 @@ writeNativeTexture(Texture *tex, Stream *stream)
stream->write8(tex->mask, 32);
// Raster
int32 numLevels = raster->getNumLevels();
int32 numLevels = natras->numLevels;
stream->writeI32(raster->format);
stream->writeI32(raster->width);
stream->writeI32(raster->height);
@@ -758,7 +854,7 @@ writeNativeTexture(Texture *tex, Stream *stream)
uint32
getSizeNativeTexture(Texture *tex)
{
uint32 size = 12 + 72 + 20;
uint32 size = 12 + 72 + 28;
int32 levels = tex->raster->getNumLevels();
for(int32 i = 0; i < levels; i++)
size += 4 + getLevelSize(tex->raster, i);

View File

@@ -233,8 +233,10 @@ struct Gl3Raster
// texture object
uint32 texid;
bool32 isCompressed;
bool32 hasAlpha;
bool isCompressed;
bool hasAlpha;
bool autogenMipmap;
int8 numLevels;
// cached filtermode and addressing
uint8 filterMode;
uint8 addressU;