lots of changes to rasters; mostly mipmap support and DXT conversion

This commit is contained in:
aap 2020-11-11 09:34:36 +01:00
parent 3e2080ad56
commit 7e80d45cdb
19 changed files with 895 additions and 328 deletions

4
TODO
View File

@ -9,10 +9,6 @@ TODO:
driver
- metrics
- mipmaps
opengl
- DXT conversion from d3d
ps2
- rendering!

View File

@ -207,11 +207,11 @@ unlockVertices(void *vertexBuffer)
}
void*
createTexture(int32 width, int32 height, int32 numlevels, uint32 format)
createTexture(int32 width, int32 height, int32 numlevels, uint32 usage, uint32 format)
{
#ifdef RW_D3D9
IDirect3DTexture9 *tex;
d3ddevice->CreateTexture(width, height, numlevels, 0,
d3ddevice->CreateTexture(width, height, numlevels, usage,
(D3DFORMAT)format, D3DPOOL_MANAGED, &tex, nil);
if(tex)
d3d9Globals.numTextures++;
@ -406,11 +406,7 @@ rasterSetFormat(Raster *raster)
natras->hasAlpha = formatInfoRW[(raster->format >> 8) & 0xF].hasAlpha;
raster->stride = raster->width*natras->bpp;
raster->pixels = nil;
raster->originalWidth = raster->width;
raster->originalHeight = raster->height;
raster->originalStride = raster->stride;
raster->originalPixels = raster->pixels;
natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP);
}
static Raster*
@ -421,10 +417,17 @@ rasterCreateTexture(Raster *raster)
if(natras->format == D3DFMT_P8)
natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
levels = Raster::calculateNumLevels(raster->width, raster->height);
if(natras->autogenMipmap)
levels = 0;
else if(raster->format & Raster::MIPMAP)
levels = Raster::calculateNumLevels(raster->width, raster->height);
else
levels = 1;
assert(natras->texture == nil);
natras->texture = createTexture(raster->width, raster->height,
raster->format & Raster::MIPMAP ? levels : 1,
levels,
natras->autogenMipmap ? D3DUSAGE_AUTOGENMIPMAP : 0,
natras->format);
if(natras->texture == nil){
RWERROR((ERR_NOTEXTURE));
@ -445,12 +448,17 @@ rasterCreateCameraTexture(Raster *raster)
int32 levels;
D3dRaster *natras = GETD3DRASTEREXT(raster);
levels = Raster::calculateNumLevels(raster->width, raster->height);
if(natras->autogenMipmap)
levels = 0;
else if(raster->format & Raster::MIPMAP)
levels = Raster::calculateNumLevels(raster->width, raster->height);
else
levels = 1;
IDirect3DTexture9 *tex;
d3ddevice->CreateTexture(raster->width, raster->height,
raster->format & Raster::MIPMAP ? levels : 1,
D3DUSAGE_RENDERTARGET,
levels,
(natras->autogenMipmap ? D3DUSAGE_AUTOGENMIPMAP : 0) | D3DUSAGE_RENDERTARGET,
(D3DFORMAT)natras->format, D3DPOOL_DEFAULT, &tex, nil);
assert(natras->texture == nil);
natras->texture = tex;
@ -467,10 +475,8 @@ static Raster*
rasterCreateCamera(Raster *raster)
{
D3dRaster *natras = GETD3DRASTEREXT(raster);
raster->originalWidth = raster->width;
raster->originalHeight = raster->height;
raster->originalStride = raster->stride = 0;
raster->originalPixels = raster->pixels = nil;
natras->autogenMipmap = 0;
natras->format = d3d9Globals.present.BackBufferFormat;
raster->depth = findFormatDepth(natras->format);
@ -483,10 +489,8 @@ static Raster*
rasterCreateZbuffer(Raster *raster)
{
D3dRaster *natras = GETD3DRASTEREXT(raster);
raster->originalWidth = raster->width;
raster->originalHeight = raster->height;
raster->originalStride = raster->stride = 0;
raster->originalPixels = raster->pixels = nil;
natras->autogenMipmap = 0;
// TODO: allow other formats
natras->format = d3d9Globals.present.AutoDepthStencilFormat;
@ -518,33 +522,47 @@ rasterCreateZbuffer(Raster *raster)
Raster*
rasterCreate(Raster *raster)
{
D3dRaster *natras = GETD3DRASTEREXT(raster);
rasterSetFormat(raster);
Raster *ret = raster;
if(raster->width == 0 || raster->height == 0){
raster->flags |= Raster::DONTALLOCATE;
raster->stride = 0;
return raster;
goto ret;
}
if(raster->flags & Raster::DONTALLOCATE)
return raster;
goto ret;
switch(raster->type){
case Raster::NORMAL:
case Raster::TEXTURE:
return rasterCreateTexture(raster);
ret = rasterCreateTexture(raster);
break;
#ifdef RW_D3D9
case Raster::CAMERATEXTURE:
return rasterCreateCameraTexture(raster);
ret = rasterCreateCameraTexture(raster);
break;
case Raster::ZBUFFER:
return rasterCreateZbuffer(raster);
ret = rasterCreateZbuffer(raster);
break;
case Raster::CAMERA:
return rasterCreateCamera(raster);
ret = rasterCreateCamera(raster);
break;
#endif
default:
RWERROR((ERR_INVRASTER));
return nil;
}
return nil;
ret:
raster->originalWidth = raster->width;
raster->originalHeight = raster->height;
raster->originalStride = raster->stride;
raster->originalPixels = raster->pixels;
return ret;
}
uint8*
@ -569,7 +587,8 @@ rasterLock(Raster *raster, int32 level, int32 lockMode)
case Raster::TEXTURE: {
tex->GetSurfaceLevel(level, &surf);
natras->lockedSurf = surf;
surf->LockRect(&lr, 0, flags);
HRESULT res = surf->LockRect(&lr, 0, flags);
assert(res == D3D_OK);
break;
}
@ -583,15 +602,17 @@ rasterLock(Raster *raster, int32 level, int32 lockMode)
raster->stride = lr.Pitch;
if(raster->width == 0) raster->width = 1;
if(raster->height == 0) raster->height = 1;
#else
RasterLevels *levels = (RasterLevels*)natras->texture;
raster->pixels = levels->levels[level].data;
raster->width = levels->levels[level].width;
raster->height = levels->levels[level].height;
raster->stride = raster->width*natras->bpp;
#endif
if(lockMode & Raster::LOCKREAD) raster->privateFlags |= Raster::PRIVATELOCK_READ;
if(lockMode & Raster::LOCKWRITE) raster->privateFlags |= Raster::PRIVATELOCK_WRITE;
return raster->pixels;
#else
RasterLevels *levels = (RasterLevels*)natras->texture;
return levels->levels[level].data;
#endif
}
void
@ -701,38 +722,39 @@ rasterFromImage(Raster *raster, Image *image)
}
D3dRaster *natras = GETD3DRASTEREXT(raster);
int32 format = raster->format&0xF00;
switch(image->depth){
case 32:
if(raster->format == Raster::C8888)
if(format == Raster::C8888)
conv = conv_BGRA8888_from_RGBA8888;
else if(raster->format == Raster::C888)
else if(format == Raster::C888)
conv = conv_BGR888_from_RGB888;
else
goto err;
break;
case 24:
if(raster->format == Raster::C8888)
if(format == Raster::C8888)
conv = conv_BGRA8888_from_RGB888;
else if(raster->format == Raster::C888)
else if(format == Raster::C888)
conv = conv_BGR888_from_RGB888;
else
goto err;
break;
case 16:
if(raster->format == Raster::C1555)
if(format == Raster::C1555)
conv = conv_ARGB1555_from_ARGB1555;
else
goto err;
break;
case 8:
if(raster->format == (Raster::PAL8 | Raster::C8888))
if(format == (Raster::PAL8 | Raster::C8888))
conv = conv_8_from_8;
else
goto err;
break;
case 4:
if(raster->format == (Raster::PAL4 | Raster::C8888) ||
raster->format == (Raster::PAL8 | Raster::C8888))
if(format == (Raster::PAL4 | Raster::C8888) ||
format == (Raster::PAL8 | Raster::C8888))
conv = conv_8_from_8;
else
goto err;
@ -758,7 +780,13 @@ rasterFromImage(Raster *raster, Image *image)
}
}
uint8 *pixels = raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
bool unlock = false;
if(raster->pixels == nil){
raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
unlock = true;
}
uint8 *pixels = raster->pixels;
assert(pixels);
uint8 *imgpixels = image->pixels;
@ -776,7 +804,8 @@ rasterFromImage(Raster *raster, Image *image)
imgpixels += image->stride;
pixels += raster->stride;
}
raster->unlock(0);
if(unlock)
raster->unlock(0);
if(truecolimg)
truecolimg->destroy();
@ -789,11 +818,23 @@ rasterToImage(Raster *raster)
{
int32 depth;
Image *image;
bool unlock = false;
if(raster->pixels == nil){
raster->lock(0, Raster::LOCKREAD);
unlock = true;
}
D3dRaster *natras = GETD3DRASTEREXT(raster);
if(natras->customFormat){
image = Image::create(raster->width, raster->height, 32);
int w = raster->width;
int h = raster->height;
// pixels are in the upper right corner
if(w < 4) w = 4;
if(h < 4) h = 4;
image = Image::create(w, h, 32);
image->allocate();
uint8 *pix = raster->lock(0, Raster::LOCKREAD);
uint8 *pix = raster->pixels;
switch(natras->format){
case D3DFMT_DXT1:
image->setPixelsDXT(1, pix);
@ -807,11 +848,17 @@ rasterToImage(Raster *raster)
image->setPixelsDXT(5, pix);
break;
default:
raster->unlock(0);
image->destroy();
if(unlock)
raster->unlock(0);
return nil;
}
raster->unlock(0);
// fix it up again
image->width = raster->width;
image->height = raster->height;
if(unlock)
raster->unlock(0);
return image;
}
@ -865,7 +912,7 @@ rasterToImage(Raster *raster)
}
uint8 *imgpixels = image->pixels;
uint8 *pixels = raster->lock(0, Raster::LOCKREAD);
uint8 *pixels = raster->pixels;
int x, y;
assert(image->width == raster->width);
@ -881,10 +928,11 @@ rasterToImage(Raster *raster)
imgpixels += image->stride;
pixels += raster->stride;
}
raster->unlock(0);
image->compressPalette();
if(unlock)
raster->unlock(0);
return image;
}
@ -916,8 +964,16 @@ allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
D3dRaster *ras = GETD3DRASTEREXT(raster);
ras->format = dxtMap[dxt-1];
ras->hasAlpha = hasAlpha;
ras->customFormat = 1;
if(ras->autogenMipmap)
numLevels = 0;
else if(raster->format & Raster::MIPMAP)
{}
else
numLevels = 1;
ras->texture = createTexture(raster->width, raster->height,
raster->format & Raster::MIPMAP ? numLevels : 1,
numLevels,
ras->autogenMipmap ? D3DUSAGE_AUTOGENMIPMAP : 0,
ras->format);
raster->flags &= ~Raster::DONTALLOCATE;
}

View File

@ -468,35 +468,54 @@ readAsImage(Stream *stream, int32 width, int32 height, int32 depth, int32 format
for(int32 i = 0; i < pallen; i++)
palette[i*4+3] = 0xFF;
// Only read one mipmap
for(int32 i = 0; i < numLevels; i++){
uint32 size = stream->readU32();
if(i == 0){
data = rwNewT(uint8, size, MEMDUR_FUNCTION | ID_IMAGE);
stream->read8(data, size);
}else
stream->seek(size);
}
Raster *ras = nil;
if(format & (Raster::PAL4 | Raster::PAL8)){
uint8 *idx = data;
uint8 *pixels = img->pixels;
for(int y = 0; y < img->height; y++){
uint8 *line = pixels;
for(int x = 0; x < img->width; x++){
line[0] = palette[*idx*4+0];
line[1] = palette[*idx*4+1];
line[2] = palette[*idx*4+2];
line[3] = palette[*idx*4+3];
line += 4;
idx++;
}
pixels += img->stride;
for(int i = 0; i < numLevels; i++){
if(ras){
ras->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
img->width = ras->width;
img->height = ras->height;
img->stride = img->width*img->bpp;
}
uint32 size = stream->readU32();
// one allocation is enough, first level is largest
if(data == nil)
data = rwNewT(uint8, size, MEMDUR_FUNCTION | ID_IMAGE);
stream->read8(data, size);
if(format & (Raster::PAL4 | Raster::PAL8)){
uint8 *idx = data;
uint8 *pixels = img->pixels;
for(int y = 0; y < img->height; y++){
uint8 *line = pixels;
for(int x = 0; x < img->width; x++){
line[0] = palette[*idx*4+0];
line[1] = palette[*idx*4+1];
line[2] = palette[*idx*4+2];
line[3] = palette[*idx*4+3];
line += img->bpp;
idx++;
}
pixels += img->stride;
}
}
if(ras == nil){
// Important to have filled the image with data
int32 newformat;
Raster::imageFindRasterFormat(img, format&7, &width, &height, &depth, &newformat);
newformat |= format & (Raster::MIPMAP | Raster::AUTOMIPMAP);
ras = Raster::create(width, height, depth, newformat);
ras->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
}
ras->setFromImage(img);
ras->unlock(i);
}
rwFree(data);
Raster *ras = Raster::createFromImage(img, PLATFORM_D3D8);
img->destroy();
return ras;
}
@ -545,7 +564,7 @@ readNativeTexture(Stream *stream)
Raster *raster;
D3dRaster *ras;
if(compression){
raster = Raster::create(width, height, depth, format | type | 0x80, PLATFORM_D3D8);
raster = Raster::create(width, height, depth, format | type | Raster::DONTALLOCATE, PLATFORM_D3D8);
ras = GETD3DRASTEREXT(raster);
allocateDXT(raster, compression, numLevels, hasAlpha);
ras->customFormat = 1;

View File

@ -751,6 +751,7 @@ readNativeTexture(Stream *stream)
ext->hasAlpha = flags & 1;
ext->texture = createTexture(raster->width, raster->height,
raster->format & Raster::MIPMAP ? numLevels : 1,
0,
ext->format);
assert(ext->texture);
raster->flags &= ~Raster::DONTALLOCATE;
@ -811,7 +812,9 @@ writeNativeTexture(Texture *tex, Stream *stream)
uint8 flags = 0;
if(ext->hasAlpha)
flags |= 1;
// no automipmapgen and cube supported yet
// no cube supported yet
if(ext->autogenMipmap)
flags |= 4;
if(ext->customFormat)
flags |= 8;
stream->writeU8(flags);

View File

@ -170,12 +170,16 @@ static uint32 cullmodeMap[] = {
D3DCULL_CCW
};
// TODO: support mipmaps
static uint32 filterConvMap_NoMIP[] = {
static uint32 filterConvMap[] = {
0, D3DTEXF_POINT, D3DTEXF_LINEAR,
D3DTEXF_POINT, D3DTEXF_LINEAR,
D3DTEXF_POINT, D3DTEXF_LINEAR
};
static uint32 filterConvMap_MIP[] = {
0, D3DTEXF_NONE, D3DTEXF_NONE,
D3DTEXF_POINT, D3DTEXF_POINT,
D3DTEXF_LINEAR, D3DTEXF_LINEAR
};
static uint32 addressConvMap[] = {
0, D3DTADDRESS_WRAP, D3DTADDRESS_MIRROR,
D3DTADDRESS_CLAMP, D3DTADDRESS_BORDER
@ -304,8 +308,9 @@ restoreD3d9Device(void)
d3ddevice->SetTexture(i, nil);
setSamplerState(i, D3DSAMP_ADDRESSU, addressConvMap[rwStateCache.texstage[i].addressingU]);
setSamplerState(i, D3DSAMP_ADDRESSV, addressConvMap[rwStateCache.texstage[i].addressingV]);
setSamplerState(i, D3DSAMP_MAGFILTER, filterConvMap_NoMIP[rwStateCache.texstage[i].filter]);
setSamplerState(i, D3DSAMP_MINFILTER, filterConvMap_NoMIP[rwStateCache.texstage[i].filter]);
setSamplerState(i, D3DSAMP_MAGFILTER, filterConvMap[rwStateCache.texstage[i].filter]);
setSamplerState(i, D3DSAMP_MINFILTER, filterConvMap[rwStateCache.texstage[i].filter]);
setSamplerState(i, D3DSAMP_MIPFILTER, filterConvMap_MIP[rwStateCache.texstage[i].filter]);
}
for(s = 0; s < MAXNUMSTATES; s++)
if(validStates[s])
@ -438,11 +443,11 @@ setRasterStage(uint32 stage, Raster *raster)
static void
setFilterMode(uint32 stage, int32 filter)
{
// TODO: mip mapping
if(rwStateCache.texstage[stage].filter != (Texture::FilterMode)filter){
rwStateCache.texstage[stage].filter = (Texture::FilterMode)filter;
setSamplerState(stage, D3DSAMP_MAGFILTER, filterConvMap_NoMIP[filter]);
setSamplerState(stage, D3DSAMP_MINFILTER, filterConvMap_NoMIP[filter]);
setSamplerState(stage, D3DSAMP_MAGFILTER, filterConvMap[filter]);
setSamplerState(stage, D3DSAMP_MINFILTER, filterConvMap[filter]);
setSamplerState(stage, D3DSAMP_MIPFILTER, filterConvMap_MIP[filter]);
}
}

View File

@ -234,6 +234,9 @@ enum {
D3DDECLUSAGE_FOG, // 11
D3DDECLUSAGE_DEPTH, // 12
D3DDECLUSAGE_SAMPLE // 13
,
D3DUSAGE_AUTOGENMIPMAP = 0x400
};
#endif
@ -249,7 +252,7 @@ void destroyVertexBuffer(void *vertexBuffer);
uint8 *lockVertices(void *vertexBuffer, uint32 offset, uint32 size, uint32 flags);
void unlockVertices(void *vertexBuffer);
void *createTexture(int32 width, int32 height, int32 levels, uint32 format);
void *createTexture(int32 width, int32 height, int32 levels, uint32 usage, uint32 format);
void destroyTexture(void *texture);
uint8 *lockTexture(void *texture, int32 level);
void unlockTexture(void *texture, int32 level);
@ -263,8 +266,9 @@ struct D3dRaster
void *lockedSurf;
uint32 format;
uint32 bpp; // bytes per pixel
bool32 hasAlpha;
bool32 customFormat;
bool hasAlpha;
bool customFormat;
bool autogenMipmap;
};
int32 getLevelSize(Raster *raster, int32 level);

View File

@ -84,7 +84,9 @@ struct XboxRaster
void *texture;
void *palette;
uint32 format;
bool32 hasAlpha;
uint32 bpp; // bytes per pixel
bool hasAlpha;
bool customFormat;
bool32 unknownFlag;
};
@ -92,6 +94,7 @@ int32 getLevelSize(Raster *raster, int32 level);
extern int32 nativeRasterOffset;
void registerNativeRaster(void);
#define GETXBOXRASTEREXT(raster) PLUGINOFFSET(rw::xbox::XboxRaster, raster, rw::xbox::nativeRasterOffset)
Texture *readNativeTexture(Stream *stream);
void writeNativeTexture(Texture *tex, Stream *stream);

View File

@ -522,97 +522,137 @@ createTexture(int32 width, int32 height, int32 numlevels, uint32 format)
return levels;
}
struct RasterFormatInfo
{
uint32 d3dformat;
int32 depth;
bool32 hasAlpha;
uint32 rwFormat;
};
// indexed directly by RW format
static RasterFormatInfo formatInfoRW[16] = {
{ 0, 0, 0},
{ D3DFMT_A1R5G5B5, 16, 1, Raster::C1555 },
{ D3DFMT_R5G6B5, 16, 0, Raster::C565 },
{ D3DFMT_A4R4G4B4, 16, 1, Raster::C4444 },
{ D3DFMT_L8, 8, 0, Raster::LUM8 },
{ D3DFMT_A8R8G8B8, 32, 1, Raster::C8888 },
{ D3DFMT_X8R8G8B8, 32, 0, Raster::C888 },
{ D3DFMT_UNKNOWN, 16, 0, Raster::D16 },
{ D3DFMT_UNKNOWN, 32, 0, Raster::D24 },
{ D3DFMT_UNKNOWN, 32, 0, Raster::D32 },
{ D3DFMT_X1R5G5B5, 16, 0, Raster::C555 }
};
static void
rasterSetFormat(Raster *raster)
{
assert(raster->format != 0); // no default yet
XboxRaster *natras = GETXBOXRASTEREXT(raster);
if(raster->format & (Raster::PAL4 | Raster::PAL8)){
natras->format = D3DFMT_P8;
raster->depth = 8;
}else{
natras->format = formatInfoRW[(raster->format >> 8) & 0xF].d3dformat;
raster->depth = formatInfoRW[(raster->format >> 8) & 0xF].depth;
}
natras->bpp = raster->depth/8;
natras->hasAlpha = formatInfoRW[(raster->format >> 8) & 0xF].hasAlpha;
raster->stride = raster->width&natras->bpp;
}
static Raster*
rasterCreateTexture(Raster *raster)
{
XboxRaster *natras = GETXBOXRASTEREXT(raster);
int32 levels;
if(natras->format == D3DFMT_P8)
natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
levels = Raster::calculateNumLevels(raster->width, raster->height);
assert(natras->texture == nil);
natras->texture = createTexture(raster->width, raster->height,
raster->format & Raster::MIPMAP ? levels : 1,
natras->format);
if(natras->texture == nil){
RWERROR((ERR_NOTEXTURE));
return nil;
}
return raster;
}
Raster*
rasterCreate(Raster *raster)
{
static uint32 formatMap[] = {
D3DFMT_UNKNOWN,
D3DFMT_A1R5G5B5,
D3DFMT_R5G6B5,
D3DFMT_A4R4G4B4,
D3DFMT_L8,
D3DFMT_A8R8G8B8,
D3DFMT_X8R8G8B8,
D3DFMT_UNKNOWN,
D3DFMT_UNKNOWN,
D3DFMT_UNKNOWN,
D3DFMT_X1R5G5B5,
D3DFMT_UNKNOWN,
D3DFMT_UNKNOWN,
D3DFMT_UNKNOWN,
D3DFMT_UNKNOWN,
D3DFMT_UNKNOWN
};
static bool32 alphaMap[] = {
0,
1,
0,
1,
0,
1,
0,
0, 0, 0,
0,
0, 0, 0, 0, 0
};
rasterSetFormat(raster);
XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
uint32 format;
int32 levels;
Raster *ret = raster;
// Dummy to use as subraster
if(raster->width == 0 || raster->height == 0){
raster->flags |= Raster::DONTALLOCATE;
raster->stride = 0;
return raster;
goto ret;
}
if(raster->flags & Raster::DONTALLOCATE)
goto ret;
switch(raster->type){
case Raster::NORMAL:
case Raster::TEXTURE:
if(raster->flags & Raster::DONTALLOCATE)
return raster;
if(raster->format & (Raster::PAL4 | Raster::PAL8)){
format = D3DFMT_P8;
natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
}else
format = formatMap[(raster->format >> 8) & 0xF];
natras->format = 0;
natras->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
levels = Raster::calculateNumLevels(raster->width, raster->height);
natras->texture = createTexture(raster->width, raster->height,
raster->format & Raster::MIPMAP ? levels : 1,
format);
if(natras->texture == nil){
RWERROR((ERR_NOTEXTURE));
return nil;
}
return raster;
ret = rasterCreateTexture(raster);
break;
default:
RWERROR((ERR_INVRASTER));
return nil;
}
// unsupported
return nil;
ret:
raster->originalWidth = raster->width;
raster->originalHeight = raster->height;
raster->originalStride = raster->stride;
raster->originalPixels = raster->pixels;
return ret;
}
uint8*
rasterLock(Raster *raster, int32 level, int32 lockMode)
{
// TODO?
(void)lockMode;
XboxRaster *natras = GETXBOXRASTEREXT(raster);
// check if already locked
if(raster->privateFlags & (Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE))
return nil;
XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
RasterLevels *levels = (RasterLevels*)natras->texture;
return levels->levels[level].data;
raster->pixels = levels->levels[level].data;
raster->width = levels->levels[level].width;
raster->height = levels->levels[level].height;
raster->stride = raster->width*natras->bpp;
if(lockMode & Raster::LOCKREAD) raster->privateFlags |= Raster::PRIVATELOCK_READ;
if(lockMode & Raster::LOCKWRITE) raster->privateFlags |= Raster::PRIVATELOCK_WRITE;
return raster->pixels;
}
void
rasterUnlock(Raster*, int32)
rasterUnlock(Raster *raster, int32 level)
{
raster->width = raster->originalWidth;
raster->height = raster->originalHeight;
raster->stride = raster->originalStride;
raster->pixels = raster->originalPixels;
raster->privateFlags &= ~(Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE);
}
int32
rasterNumLevels(Raster *raster)
{
XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
XboxRaster *natras = GETXBOXRASTEREXT(raster);
RasterLevels *levels = (RasterLevels*)natras->texture;
return levels->numlevels;
}
@ -656,12 +696,23 @@ rasterToImage(Raster *raster)
{
int32 depth;
Image *image;
XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
if(natras->format){
image = Image::create(raster->width, raster->height, 32);
bool unlock = false;
if(raster->pixels == nil){
raster->lock(0, Raster::LOCKREAD);
unlock = true;
}
XboxRaster *natras = GETXBOXRASTEREXT(raster);
if(natras->customFormat){
int w = raster->width;
int h = raster->height;
// pixels are in the upper right corner
if(w < 4) w = 4;
if(h < 4) h = 4;
image = Image::create(w, h, 32);
image->allocate();
uint8 *pix = raster->lock(0, Raster::LOCKREAD);
uint8 *pix = raster->pixels;
switch(natras->format){
case D3DFMT_DXT1:
image->setPixelsDXT(1, pix);
@ -677,11 +728,17 @@ rasterToImage(Raster *raster)
break;
default:
assert(0 && "unknown format");
raster->unlock(0);
image->destroy();
if(unlock)
raster->unlock(0);
return nil;
}
raster->unlock(0);
// fix it up again
image->width = raster->width;
image->height = raster->height;
if(unlock)
raster->unlock(0);
return image;
}
@ -714,48 +771,51 @@ rasterToImage(Raster *raster)
pallength = 256;
}
uint8 *in, *out;
image = Image::create(raster->width, raster->height, depth);
image->allocate();
if(pallength){
out = image->palette;
in = (uint8*)natras->palette;
uint8 *out = image->palette;
uint8 *in = (uint8*)natras->palette;
// bytes are BGRA unlike regular d3d!
for(int32 i = 0; i < pallength; i++){
out[0] = in[2];
out[1] = in[1];
out[2] = in[0];
out[3] = in[3];
conv_BGRA8888_from_RGBA8888(out, in);
in += 4;
out += 4;
}
}
out = image->pixels;
in = raster->lock(0, Raster::LOCKREAD);
uint8 *imgpixels = image->pixels;
uint8 *pixels = raster->pixels;
unswizzle(out, in, image->width, image->height, depth < 8 ? 1 : depth/8);
// NB:
assert(image->bpp == natras->bpp);
assert(image->stride == raster->stride);
unswizzle(imgpixels, pixels, image->width, image->height, image->bpp);
// Fix RGB order
// TODO: stride
uint8 tmp;
if(depth > 8)
for(int32 y = 0; y < image->height; y++)
for(int32 x = 0; x < image->width; x++)
for(int32 y = 0; y < image->height; y++){
uint8 *imgrow = imgpixels;
// uint8 *rasrow = pixels;
for(int32 x = 0; x < image->width; x++){
switch(raster->format & 0xF00){
case Raster::C8888:
tmp = out[0];
out[0] = out[2];
out[2] = tmp;
out += 4;
break;
case Raster::C888:
tmp = out[0];
out[0] = out[2];
out[2] = tmp;
out += 3;
tmp = imgrow[0];
imgrow[0] = imgrow[2];
imgrow[2] = tmp;
imgrow += image->bpp;
break;
}
raster->unlock(0);
}
imgpixels += image->stride;
// pixels += raster->stride;
}
image->compressPalette();
if(unlock)
raster->unlock(0);
return image;
}
@ -763,7 +823,7 @@ rasterToImage(Raster *raster)
int32
getLevelSize(Raster *raster, int32 level)
{
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
XboxRaster *ras = GETXBOXRASTEREXT(raster);
RasterLevels *levels = (RasterLevels*)ras->texture;
return levels->levels[level].size;
}
@ -776,6 +836,7 @@ createNativeRaster(void *object, int32 offset, int32)
raster->palette = nil;
raster->format = 0;
raster->hasAlpha = 0;
raster->customFormat = 0;
raster->unknownFlag = 0;
return object;
}
@ -836,6 +897,9 @@ readNativeTexture(Stream *stream)
stream->read8(tex->name, 32);
stream->read8(tex->mask, 32);
//if(strcmp(tex->name, "bluallu") == 0)
//__debugbreak();
// Raster
int32 format = stream->readI32();
bool32 hasAlpha = stream->readI16();
@ -853,16 +917,17 @@ readNativeTexture(Stream *stream)
Raster *raster;
if(compression){
raster = Raster::create(width, height, depth, format | type | Raster::DONTALLOCATE, PLATFORM_XBOX);
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
XboxRaster *ras = GETXBOXRASTEREXT(raster);
ras->format = compression;
ras->hasAlpha = hasAlpha;
ras->texture = createTexture(raster->width, raster->height,
raster->format & Raster::MIPMAP ? numLevels : 1,
ras->format);
ras->customFormat = 1;
raster->flags &= ~Raster::DONTALLOCATE;
}else
raster = Raster::create(width, height, depth, format | type, PLATFORM_XBOX);
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
XboxRaster *ras = GETXBOXRASTEREXT(raster);
tex->raster = raster;
if(raster->format & Raster::PAL4)
@ -892,7 +957,7 @@ writeNativeTexture(Texture *tex, Stream *stream)
// Raster
Raster *raster = tex->raster;
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
XboxRaster *ras = GETXBOXRASTEREXT(raster);
int32 numLevels = raster->getNumLevels();
stream->writeI32(raster->format);
stream->writeI16(ras->hasAlpha);

View File

@ -260,6 +260,8 @@ static uint32 blendMap[] = {
GL_SRC_ALPHA_SATURATE,
};
static float maxAnisotropy;
/*
* GL state cache
*/
@ -434,12 +436,16 @@ bindFramebuffer(uint32 fbo)
}
}
// TODO: support mipmaps
static GLint filterConvMap_NoMIP[] = {
0, GL_NEAREST, GL_LINEAR,
GL_NEAREST, GL_LINEAR,
GL_NEAREST, GL_LINEAR
};
static GLint filterConvMap_MIP[] = {
0, GL_NEAREST, GL_LINEAR,
GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR
};
static GLint addressConvMap[] = {
0, GL_REPEAT, GL_MIRRORED_REPEAT,
@ -456,8 +462,13 @@ setFilterMode(uint32 stage, int32 filter)
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, rwStateCache.texstage[stage].raster, nativeRasterOffset);
if(natras->filterMode != filter){
setActiveTexture(stage);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_NoMIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]);
if(natras->autogenMipmap || natras->numLevels > 1){
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_MIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_MIP[filter]);
}else{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_NoMIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]);
}
natras->filterMode = filter;
}
}
@ -547,8 +558,13 @@ setRasterStage(uint32 stage, Raster *raster)
uint32 addrU = rwStateCache.texstage[stage].addressingU;
uint32 addrV = rwStateCache.texstage[stage].addressingV;
if(natras->filterMode != filter){
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_NoMIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]);
if(natras->autogenMipmap || natras->numLevels > 1){
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_MIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_MIP[filter]);
}else{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_NoMIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]);
}
natras->filterMode = filter;
}
if(natras->addressU != addrU){
@ -1521,6 +1537,8 @@ initOpenGL(void)
resetRenderState();
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy);
#ifndef RW_GLES2
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);

View File

@ -22,10 +22,50 @@ namespace gl3 {
int32 nativeRasterOffset;
static uint32
getLevelSize(Raster *raster, int32 level)
{
int i;
Gl3Raster *natras = GETGL3RASTEREXT(raster);
int w = raster->originalWidth;
int h = raster->originalHeight;
int s = raster->originalStride;
int minDim = 1;
#ifdef RW_OPENGL
switch(natras->internalFormat){
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
minDim = 4;
break;
}
#endif
for(i = 0; i < level; i++){
if(w > minDim){
w /= 2;
s /= 2;
}
if(h > minDim)
h /= 2;
}
return s*h;
}
#ifdef RW_OPENGL
static Raster*
rasterCreateTexture(Raster *raster)
{
if(raster->format & (Raster::PAL4 | Raster::PAL8)){
RWERROR((ERR_NOTEXTURE));
return nil;
}
Gl3Raster *natras = GETGL3RASTEREXT(raster);
switch(raster->format & 0xF00){
case Raster::C8888:
@ -65,19 +105,36 @@ rasterCreateTexture(Raster *raster)
natras->bpp = 4;
#endif
natras->isCompressed = 0;
raster->stride = raster->width*natras->bpp;
if(raster->format & Raster::MIPMAP){
int w = raster->width;
int h = raster->height;
natras->numLevels = 0;
while(w != 1 || h != 1){
natras->numLevels++;
if(w > 1) w /= 2;
if(h > 1) h /= 2;
}
}
natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP);
if(natras->autogenMipmap)
natras->numLevels = 1;
glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid);
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
raster->width, raster->height,
0, natras->format, natras->type, nil);
// TODO: allocate other levels...probably
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, natras->numLevels-1);
natras->filterMode = 0;
natras->addressU = 0;
natras->addressV = 0;
// TEST
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f);
bindTexture(prev);
return raster;
}
@ -125,10 +182,10 @@ rasterCreateCameraTexture(Raster *raster)
// natras->bpp = 4;
#endif
natras->isCompressed = 0;
raster->stride = raster->width*natras->bpp;
natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP);
glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid);
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
@ -156,10 +213,8 @@ rasterCreateCamera(Raster *raster)
Gl3Raster *natras = GETGL3RASTEREXT(raster);
// TODO: set/check width, height, depth, format?
raster->originalWidth = raster->width;
raster->originalHeight = raster->height;
raster->stride = 0;
raster->pixels = nil;
natras->autogenMipmap = 0;
natras->texid = 0;
natras->fbo = 0;
@ -174,16 +229,12 @@ rasterCreateZbuffer(Raster *raster)
Gl3Raster *natras = GETGL3RASTEREXT(raster);
// TODO: set/check width, height, depth, format?
raster->originalWidth = raster->width;
raster->originalHeight = raster->height;
raster->stride = 0;
raster->pixels = nil;
natras->internalFormat = GL_DEPTH_COMPONENT;
natras->format = GL_DEPTH_COMPONENT;
natras->type = GL_UNSIGNED_BYTE;
natras->isCompressed = 0;
natras->autogenMipmap = 0;
glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid);
@ -202,8 +253,75 @@ rasterCreateZbuffer(Raster *raster)
return raster;
}
#endif
void
allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
{
#ifdef RW_OPENGL
assert(raster->type == Raster::TEXTURE);
Gl3Raster *natras = GETGL3RASTEREXT(raster);
switch(dxt){
case 1:
if(hasAlpha){
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
natras->format = GL_RGBA;
}else{
natras->internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
natras->format = GL_RGB;
}
// bogus, but stride*height should be the size of the image
// 4x4 in 8 bytes
raster->stride = raster->width/2;
break;
case 3:
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
natras->format = GL_RGBA;
// 4x4 in 16 bytes
raster->stride = raster->width;
break;
case 5:
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
natras->format = GL_RGBA;
// 4x4 in 16 bytes
raster->stride = raster->width;
break;
default:
assert(0 && "invalid DXT format");
}
natras->type = GL_UNSIGNED_BYTE;
natras->hasAlpha = hasAlpha;
natras->bpp = 2;
raster->depth = 16;
natras->isCompressed = 1;
if(raster->format & Raster::MIPMAP)
natras->numLevels = numLevels;
natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP);
if(natras->autogenMipmap)
natras->numLevels = 1;
glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid);
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
raster->width, raster->height,
0, natras->format, natras->type, nil);
// TODO: allocate other levels...probably
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, natras->numLevels-1);
natras->filterMode = 0;
natras->addressU = 0;
natras->addressV = 0;
bindTexture(prev);
raster->originalStride = raster->stride;
raster->flags &= ~Raster::DONTALLOCATE;
#endif
}
/*
{ 0, 0, 0 },
{ 16, 4, GL_RGBA }, // 1555
@ -233,31 +351,50 @@ GL_RGB5
Raster*
rasterCreate(Raster *raster)
{
Gl3Raster *natras = GETGL3RASTEREXT(raster);
natras->isCompressed = 0;
natras->hasAlpha = 0;
natras->numLevels = 1;
Raster *ret = raster;
if(raster->width == 0 || raster->height == 0){
raster->flags |= Raster::DONTALLOCATE;
raster->stride = 0;
return raster;
goto ret;
}
if(raster->flags & Raster::DONTALLOCATE)
return raster;
goto ret;
switch(raster->type){
#ifdef RW_OPENGL
case Raster::NORMAL:
case Raster::TEXTURE:
return rasterCreateTexture(raster);
ret = rasterCreateTexture(raster);
break;
case Raster::CAMERATEXTURE:
return rasterCreateCameraTexture(raster);
ret = rasterCreateCameraTexture(raster);
break;
case Raster::ZBUFFER:
return rasterCreateZbuffer(raster);
ret = rasterCreateZbuffer(raster);
break;
case Raster::CAMERA:
return rasterCreateCamera(raster);
ret = rasterCreateCamera(raster);
break;
#endif
default:
RWERROR((ERR_INVRASTER));
return nil;
}
ret:
raster->originalWidth = raster->width;
raster->originalHeight = raster->height;
raster->originalStride = raster->stride;
raster->originalPixels = raster->pixels;
return ret;
}
uint8*
@ -266,6 +403,7 @@ rasterLock(Raster *raster, int32 level, int32 lockMode)
#ifdef RW_OPENGL
Gl3Raster *natras GETGL3RASTEREXT(raster);
uint8 *px;
int i;
assert(raster->privateFlags == 0);
@ -273,7 +411,16 @@ rasterLock(Raster *raster, int32 level, int32 lockMode)
case Raster::NORMAL:
case Raster::TEXTURE:
case Raster::CAMERATEXTURE:
px = (uint8*)rwMalloc(raster->stride*raster->height, MEMDUR_EVENT | ID_DRIVER);
for(i = 0; i < level; i++){
if(raster->width > 1){
raster->width /= 2;
raster->stride /= 2;
}
if(raster->height > 1)
raster->height /= 2;
}
px = (uint8*)rwMalloc(getLevelSize(raster, level), MEMDUR_EVENT | ID_DRIVER);
assert(raster->pixels == nil);
raster->pixels = px;
@ -297,6 +444,7 @@ assert(natras->format == GL_RGBA);
glDeleteFramebuffers(1, &fbo);
#else
uint32 prev = bindTexture(natras->texid);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glGetTexImage(GL_TEXTURE_2D, level, natras->format, natras->type, px);
bindTexture(prev);
#endif
@ -328,28 +476,35 @@ rasterUnlock(Raster *raster, int32 level)
if(raster->privateFlags & Raster::LOCKWRITE){
uint32 prev = bindTexture(natras->texid);
if(natras->isCompressed)
glCompressedTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
glCompressedTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
raster->width, raster->height, 0,
raster->stride*raster->height,
getLevelSize(raster, level),
raster->pixels);
else
else{
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
raster->width, raster->height,
0, natras->format, natras->type, raster->pixels);
}
if(level == 0 && natras->autogenMipmap)
glGenerateMipmap(GL_TEXTURE_2D);
bindTexture(prev);
}
rwFree(raster->pixels);
raster->pixels = nil;
raster->privateFlags = 0;
#endif
raster->width = raster->originalWidth;
raster->height = raster->originalHeight;
raster->stride = raster->originalStride;
raster->pixels = raster->originalPixels;
raster->privateFlags = 0;
}
int32
rasterNumLevels(Raster*)
rasterNumLevels(Raster *raster)
{
// TODO
return 1;
return GETGL3RASTEREXT(raster)->numLevels;
}
// Almost the same as d3d9 and ps2 function
@ -425,14 +580,16 @@ rasterFromImage(Raster *raster, Image *image)
}
Gl3Raster *natras = GETGL3RASTEREXT(raster);
int32 format = raster->format&0xF00;
assert(!natras->isCompressed);
switch(image->depth){
case 32:
#ifdef RW_GLES
conv = conv_RGBA8888_from_RGBA8888;
#else
if(raster->format == Raster::C8888)
if(format == Raster::C8888)
conv = conv_RGBA8888_from_RGBA8888;
else if(raster->format == Raster::C888)
else if(format == Raster::C888)
conv = conv_RGB888_from_RGB888;
else
goto err;
@ -442,9 +599,9 @@ rasterFromImage(Raster *raster, Image *image)
#ifdef RW_GLES
conv = conv_RGBA8888_from_RGB888;
#else
if(raster->format == Raster::C8888)
if(format == Raster::C8888)
conv = conv_RGBA8888_from_RGB888;
else if(raster->format == Raster::C888)
else if(format == Raster::C888)
conv = conv_RGB888_from_RGB888;
else
goto err;
@ -454,7 +611,7 @@ rasterFromImage(Raster *raster, Image *image)
#ifdef RW_GLES
conv = conv_RGBA8888_from_ARGB1555;
#else
if(raster->format == Raster::C1555)
if(format == Raster::C1555)
conv = conv_RGBA5551_from_ARGB1555;
else
goto err;
@ -471,7 +628,13 @@ rasterFromImage(Raster *raster, Image *image)
natras->hasAlpha = image->hasAlpha();
uint8 *pixels = raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
bool unlock = false;
if(raster->pixels == nil){
raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
unlock = true;
}
uint8 *pixels = raster->pixels;
assert(pixels);
uint8 *imgpixels = image->pixels + (image->height-1)*image->stride;
@ -489,7 +652,8 @@ rasterFromImage(Raster *raster, Image *image)
imgpixels -= image->stride;
pixels += raster->stride;
}
raster->unlock(0);
if(unlock)
raster->unlock(0);
if(truecolimg)
truecolimg->destroy();
@ -497,61 +661,6 @@ rasterFromImage(Raster *raster, Image *image)
return 1;
}
void
allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
{
#ifdef RW_OPENGL
Gl3Raster *natras = GETGL3RASTEREXT(raster);
switch(dxt){
case 1:
if(hasAlpha){
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
natras->format = GL_RGBA;
}else{
natras->internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
natras->format = GL_RGB;
}
// bogus, but stride*height should be the size of the image
// 4x4 in 8 bytes
raster->stride = raster->width/2;
break;
case 3:
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
natras->format = GL_RGBA;
// 4x4 in 16 bytes
raster->stride = raster->width;
break;
case 5:
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
natras->format = GL_RGBA;
// 4x4 in 16 bytes
raster->stride = raster->width;
break;
default:
assert(0 && "invalid DXT format");
}
natras->type = GL_UNSIGNED_BYTE;
natras->hasAlpha = hasAlpha;
natras->bpp = 2;
raster->depth = 16;
natras->isCompressed = 1;
glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid);
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
raster->width, raster->height,
0, natras->format, natras->type, nil);
natras->filterMode = 0;
natras->addressU = 0;
natras->addressV = 0;
bindTexture(prev);
raster->flags &= ~Raster::DONTALLOCATE;
#endif
}
static void*
createNativeRaster(void *object, int32 offset, int32)
{
@ -624,16 +733,6 @@ copyNativeRaster(void *dst, void *, int32 offset, int32)
return dst;
}
static uint32
getLevelSize(Raster *raster, int32 level)
{
Gl3Raster *natras = GETGL3RASTEREXT(raster);
uint32 size = raster->stride*raster->height;
while(level--)
size /= 4;
return size;
}
Texture*
readNativeTexture(Stream *stream)
{
@ -683,12 +782,9 @@ readNativeTexture(Stream *stream)
uint8 *data;
for(int32 i = 0; i < numLevels; i++){
size = stream->readU32();
if(i < raster->getNumLevels()){
data = raster->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
stream->read8(data, size);
raster->unlock(i);
}else
stream->seek(size);
data = raster->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
stream->read8(data, size);
raster->unlock(i);
}
return tex;
}
@ -709,7 +805,7 @@ writeNativeTexture(Texture *tex, Stream *stream)
stream->write8(tex->mask, 32);
// Raster
int32 numLevels = raster->getNumLevels();
int32 numLevels = natras->numLevels;
stream->writeI32(raster->format);
stream->writeI32(raster->width);
stream->writeI32(raster->height);
@ -758,7 +854,7 @@ writeNativeTexture(Texture *tex, Stream *stream)
uint32
getSizeNativeTexture(Texture *tex)
{
uint32 size = 12 + 72 + 20;
uint32 size = 12 + 72 + 28;
int32 levels = tex->raster->getNumLevels();
for(int32 i = 0; i < levels; i++)
size += 4 + getLevelSize(tex->raster, i);

View File

@ -233,8 +233,10 @@ struct Gl3Raster
// texture object
uint32 texid;
bool32 isCompressed;
bool32 hasAlpha;
bool isCompressed;
bool hasAlpha;
bool autogenMipmap;
int8 numLevels;
// cached filtermode and addressing
uint8 filterMode;
uint8 addressU;

View File

@ -163,8 +163,8 @@ decompressDXT1(uint8 *adst, int32 w, int32 h, uint8 *src)
}
/* write bytes */
for(uint32 k = 0; k < 4; k++)
for(uint32 l = 0; l < 4; l++){
for(uint32 l = 0; l < 4; l++)
for(uint32 k = 0; k < 4; k++){
dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0];
dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1];
dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2];
@ -221,8 +221,8 @@ decompressDXT3(uint8 *adst, int32 w, int32 h, uint8 *src)
}
/* write bytes */
for(uint32 k = 0; k < 4; k++)
for(uint32 l = 0; l < 4; l++){
for(uint32 l = 0; l < 4; l++)
for(uint32 k = 0; k < 4; k++){
dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0];
dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1];
dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2];
@ -308,8 +308,8 @@ decompressDXT5(uint8 *adst, int32 w, int32 h, uint8 *src)
}
/* write bytes */
for(uint32 k = 0; k < 4; k++)
for(uint32 l = 0; l < 4; l++){
for(uint32 l = 0; l < 4; l++)
for(uint32 k = 0; k < 4; k++){
dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0];
dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1];
dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2];
@ -341,6 +341,22 @@ flipBlock(uint8 *dst, uint8 *src)
dst[7] = src[4];
}
// flip top 2 rows of a DXT 2-bit block
static void
flipBlock_half(uint8 *dst, uint8 *src)
{
// color
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
// bits
dst[4] = src[5];
dst[5] = src[4];
dst[6] = src[6];
dst[7] = src[7];
}
// flip a DXT3 4-bit alpha block
static void
flipAlphaBlock3(uint8 *dst, uint8 *src)
@ -355,6 +371,20 @@ flipAlphaBlock3(uint8 *dst, uint8 *src)
dst[1] = src[7];
}
// flip top 2 rows of a DXT3 4-bit alpha block
static void
flipAlphaBlock3_half(uint8 *dst, uint8 *src)
{
dst[0] = src[2];
dst[1] = src[3];
dst[2] = src[0];
dst[3] = src[1];
dst[4] = src[4];
dst[5] = src[5];
dst[6] = src[6];
dst[7] = src[7];
}
// flip a DXT5 3-bit alpha block
static void
flipAlphaBlock5(uint8 *dst, uint8 *src)
@ -370,17 +400,45 @@ flipAlphaBlock5(uint8 *dst, uint8 *src)
flipbits |= bits & 0xFFF;
bits >>= 12;
}
memcpy(src+2, &flipbits, 6);
memcpy(dst+2, &flipbits, 6);
}
// flip top 2 rows of a DXT5 3-bit alpha block
static void
flipAlphaBlock5_half(uint8 *dst, uint8 *src)
{
// color
dst[0] = src[0];
dst[1] = src[1];
// bits
uint64 bits = *(uint64*)&src[2];
uint64 flipbits = bits & 0xFFFFFF000000;
flipbits |= (bits>>12) & 0xFFF;
flipbits |= (bits<<12) & 0xFFF000;
memcpy(dst+2, &flipbits, 6);
}
void
flipDXT1(uint8 *dst, uint8 *src, uint32 width, uint32 height)
{
int x, y;
assert(width % 4 == 0);
assert(height % 4 == 0);
int bw = width/4;
int bh = height/4;
int bw = (width+3)/4;
int bh = (height+3)/4;
if(height < 4){
// used pixels are always at the top
// so don't swap the full 4 rows
if(height == 2){
uint8 *s = src;
uint8 *d = dst;
for(x = 0; x < bw; x++){
flipBlock_half(dst, src);
s += 8;
d += 8;
}
}else
memcpy(dst, src, 8*bw);
return;
}
dst += 8*bw*bh;
for(y = 0; y < bh; y++){
dst -= 8*bw;
@ -399,10 +457,24 @@ void
flipDXT3(uint8 *dst, uint8 *src, uint32 width, uint32 height)
{
int x, y;
assert(width % 4 == 0);
assert(height % 4 == 0);
int bw = width/4;
int bh = height/4;
int bw = (width+3)/4;
int bh = (height+3)/4;
if(height < 4){
// used pixels are always at the top
// so don't swap the full 4 rows
if(height == 2){
uint8 *s = src;
uint8 *d = dst;
for(x = 0; x < bw; x++){
flipAlphaBlock3_half(d, s);
flipBlock_half(d+8, s+8);
s += 16;
d += 16;
}
}else
memcpy(dst, src, 16*bw);
return;
}
dst += 16*bw*bh;
for(y = 0; y < bh; y++){
dst -= 16*bw;
@ -422,10 +494,24 @@ void
flipDXT5(uint8 *dst, uint8 *src, uint32 width, uint32 height)
{
int x, y;
assert(width % 4 == 0);
assert(height % 4 == 0);
int bw = width/4;
int bh = height/4;
int bw = (width+3)/4;
int bh = (height+3)/4;
if(height < 4){
// used pixels are always at the top
// so don't swap the full 4 rows
if(height == 2){
uint8 *s = src;
uint8 *d = dst;
for(x = 0; x < bw; x++){
flipAlphaBlock5_half(d, s);
flipBlock_half(d+8, s+8);
s += 16;
d += 16;
}
}else
memcpy(dst, src, 16*bw);
return;
}
dst += 16*bw*bh;
for(y = 0; y < bh; y++){
dst -= 16*bw;

View File

@ -95,6 +95,13 @@ PluginList::streamRead(Stream *stream, void *object)
cont:
length -= header.length;
}
// now the always callbacks
FORLIST(lnk, this->plugins){
Plugin *p = PLG(lnk);
if(p->alwaysCallback)
p->alwaysCallback(object, p->offset, p->size);
}
return true;
}
@ -176,6 +183,7 @@ PluginList::registerPlugin(int32 size, uint32 id,
p->write = nil;
p->getSize = nil;
p->rightsCallback = nil;
p->alwaysCallback = nil;
p->parentList = this;
this->plugins.add(&p->inParentList);
allPlugins.add(&p->inGlobalList);
@ -211,6 +219,19 @@ PluginList::setStreamRightsCallback(uint32 id, RightsCallback cb)
return -1;
}
int32
PluginList::setStreamAlwaysCallback(uint32 id, AlwaysCallback cb)
{
FORLIST(lnk, this->plugins){
Plugin *p = PLG(lnk);
if(p->id == id){
p->alwaysCallback = cb;
return p->offset;
}
}
return -1;
}
int32
PluginList::getPluginOffset(uint32 id)
{

View File

@ -10,10 +10,11 @@
#include "rwobjects.h"
#include "rwengine.h"
//#include "ps2/rwps2.h"
//#include "d3d/rwd3d.h"
//#include "d3d/rwxbox.h"
#include "d3d/rwd3d.h"
#include "d3d/rwxbox.h"
//#include "d3d/rwd3d8.h"
//#include "d3d/rwd3d9.h"
#include "gl/rwgl3.h"
#define PLUGIN_ID 0
@ -71,6 +72,7 @@ Raster::create(int32 width, int32 height, int32 depth, int32 format, int32 platf
raster->width = width;
raster->height = height;
raster->depth = depth;
raster->stride = 0;
raster->pixels = raster->palette = nil;
s_plglist.construct(raster);
@ -371,4 +373,176 @@ copyPal8(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, in
}
// Platform conversion
static rw::Raster*
xbox_to_d3d(rw::Raster *ras)
{
#ifdef RW_D3D9
using namespace rw;
int dxt = 0;
xbox::XboxRaster *xboxras = GETXBOXRASTEREXT(ras);
if(xboxras->customFormat){
switch(xboxras->format){
case xbox::D3DFMT_DXT1: dxt = 1; break;
case xbox::D3DFMT_DXT3: dxt = 3; break;
case xbox::D3DFMT_DXT5: dxt = 5; break;
}
}
if(dxt == 0)
return nil;
Raster *newras = Raster::create(ras->width, ras->height, ras->depth,
ras->format | Raster::TEXTURE | Raster::DONTALLOCATE);
int numLevels = ras->getNumLevels();
d3d::allocateDXT(newras, dxt, numLevels, xboxras->hasAlpha);
for(int i = 0; i < numLevels; i++){
uint8 *srcpx = ras->lock(i, Raster::LOCKREAD);
// uint8 *dstpx = newras->lock(i, Raster::LOCKWRITE | Raster::LOCKNOFETCH);
d3d::setTexels(newras, srcpx, i);
// flipDXT(dxt, dstpx, srcpx, ras->width, ras->height);
ras->unlock(i);
// newras->unlock(i);
}
return newras;
#else
return nil;
#endif
}
static rw::Raster*
d3d_to_gl3(rw::Raster *ras)
{
#ifdef RW_GL3
using namespace rw;
int dxt = 0;
d3d::D3dRaster *d3dras = GETD3DRASTEREXT(ras);
if(d3dras->customFormat){
switch(d3dras->format){
case d3d::D3DFMT_DXT1: dxt = 1; break;
case d3d::D3DFMT_DXT3: dxt = 3; break;
case d3d::D3DFMT_DXT5: dxt = 5; break;
}
}
if(dxt == 0)
return nil;
Raster *newras = Raster::create(ras->width, ras->height, ras->depth,
ras->format | Raster::TEXTURE | Raster::DONTALLOCATE);
int numLevels = ras->getNumLevels();
gl3::allocateDXT(newras, dxt, numLevels, d3dras->hasAlpha);
for(int i = 0; i < numLevels; i++){
uint8 *srcpx = ras->lock(i, Raster::LOCKREAD);
uint8 *dstpx = newras->lock(i, Raster::LOCKWRITE | Raster::LOCKNOFETCH);
flipDXT(dxt, dstpx, srcpx, ras->width, ras->height);
ras->unlock(i);
newras->unlock(i);
}
return newras;
#else
return nil;
#endif
}
static rw::Raster*
xbox_to_gl3(rw::Raster *ras)
{
#ifdef RW_GL3
using namespace rw;
int dxt = 0;
xbox::XboxRaster *xboxras = GETXBOXRASTEREXT(ras);
if(xboxras->customFormat){
switch(xboxras->format){
case xbox::D3DFMT_DXT1: dxt = 1; break;
case xbox::D3DFMT_DXT3: dxt = 3; break;
case xbox::D3DFMT_DXT5: dxt = 5; break;
}
}
if(dxt == 0)
return nil;
Raster *newras = Raster::create(ras->width, ras->height, ras->depth,
ras->format | Raster::TEXTURE | Raster::DONTALLOCATE);
int numLevels = ras->getNumLevels();
gl3::allocateDXT(newras, dxt, numLevels, xboxras->hasAlpha);
for(int i = 0; i < numLevels; i++){
uint8 *srcpx = ras->lock(i, Raster::LOCKREAD);
uint8 *dstpx = newras->lock(i, Raster::LOCKWRITE | Raster::LOCKNOFETCH);
flipDXT(dxt, dstpx, srcpx, ras->width, ras->height);
ras->unlock(i);
newras->unlock(i);
}
return newras;
#else
return nil;
#endif
}
rw::Raster*
Raster::convertTexToCurrentPlatform(rw::Raster *ras)
{
using namespace rw;
if(ras->platform == rw::platform)
return ras;
// compatible platforms
if(ras->platform == PLATFORM_D3D8 && rw::platform == PLATFORM_D3D9 ||
ras->platform == PLATFORM_D3D9 && rw::platform == PLATFORM_D3D8)
return ras;
// special cased conversion for DXT
if((ras->platform == PLATFORM_D3D8 || ras->platform == PLATFORM_D3D9) && rw::platform == PLATFORM_GL3){
Raster *newras = d3d_to_gl3(ras);
if(newras){
ras->destroy();
return newras;
}
}else if(ras->platform == PLATFORM_XBOX && (rw::platform == PLATFORM_D3D9 || rw::platform == PLATFORM_D3D8)){
Raster *newras = xbox_to_d3d(ras);
if(newras){
ras->destroy();
return newras;
}
}else if(ras->platform == PLATFORM_XBOX && rw::platform == PLATFORM_GL3){
Raster *newras = xbox_to_gl3(ras);
if(newras){
ras->destroy();
return newras;
}
}
// fall back to going through Image directly
int32 width, height, depth, format;
Image *img = ras->toImage();
// TODO: maybe don't *always* do this?
img->unpalettize();
Raster::imageFindRasterFormat(img, Raster::TEXTURE, &width, &height, &depth, &format);
format |= ras->format & (Raster::MIPMAP | Raster::AUTOMIPMAP);
Raster *newras = Raster::create(width, height, depth, format);
newras->setFromImage(img);
img->destroy();
int numLevels = ras->getNumLevels();
for(int i = 1; i < numLevels; i++){
ras->lock(i, Raster::LOCKREAD);
img = ras->toImage();
// TODO: maybe don't *always* do this?
img->unpalettize();
newras->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
newras->setFromImage(img);
newras->unlock(i);
ras->unlock(i);
}
ras->destroy();
ras = newras;
return ras;
}
}

View File

@ -268,6 +268,7 @@ struct Raster
static Raster *getCurrentContext(void);
bool32 renderFast(int32 x, int32 y);
static Raster *convertTexToCurrentPlatform(Raster *ras);
#ifndef RWPUBLIC
static void registerModule(void);
#endif
@ -337,9 +338,6 @@ void expandPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, i
void compressPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
void copyPal8(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
void flipDXT1(uint8 *dst, uint8 *src, uint32 width, uint32 height);
void flipDXT3(uint8 *dst, uint8 *src, uint32 width, uint32 height);
void flipDXT5(uint8 *dst, uint8 *src, uint32 width, uint32 height);
void flipDXT(int32 type, uint8 *dst, uint8 *src, uint32 width, uint32 height);
@ -352,9 +350,9 @@ struct Texture
enum FilterMode {
NEAREST = 1,
LINEAR,
MIPNEAREST,
MIPNEAREST, // one mipmap
MIPLINEAR,
LINEARMIPNEAREST,
LINEARMIPNEAREST, // mipmap interpolated
LINEARMIPLINEAR
};
enum Addressing {

View File

@ -10,6 +10,7 @@ typedef Stream *(*StreamRead)(Stream *stream, int32 length, void *object, int32
typedef Stream *(*StreamWrite)(Stream *stream, int32 length, void *object, int32 offset, int32 size);
typedef int32 (*StreamGetSize)(void *object, int32 offset, int32 size);
typedef void (*RightsCallback)(void *object, int32 offset, int32 size, uint32 data);
typedef void (*AlwaysCallback)(void *object, int32 offset, int32 size);
struct PluginList
{
@ -38,6 +39,7 @@ struct PluginList
Constructor, Destructor, CopyConstructor);
int32 registerStream(uint32 id, StreamRead, StreamWrite, StreamGetSize);
int32 setStreamRightsCallback(uint32 id, RightsCallback cb);
int32 setStreamAlwaysCallback(uint32 id, AlwaysCallback cb);
int32 getPluginOffset(uint32 id);
};
@ -53,6 +55,7 @@ struct Plugin
StreamWrite write;
StreamGetSize getSize;
RightsCallback rightsCallback;
AlwaysCallback alwaysCallback;
PluginList *parentList;
LLLink inParentList;
LLLink inGlobalList;
@ -71,6 +74,9 @@ struct Plugin
static int32 setStreamRightsCallback(uint32 id, RightsCallback cb){ \
return s_plglist.setStreamRightsCallback(id, cb); \
} \
static int32 setStreamAlwaysCallback(uint32 id, AlwaysCallback cb){ \
return s_plglist.setStreamAlwaysCallback(id, cb); \
} \
static int32 getPluginOffset(uint32 id){ \
return s_plglist.getPluginOffset(id); \
}

View File

@ -218,6 +218,7 @@ struct Skin
uint8 *data; // only used by delete
void *platformData; // a place to store platform specific stuff
bool32 legacyType; // old skin attached to atomic, needed for always CB
void init(int32 numBones, int32 numUsedBones, int32 numVertices);
void findNumWeights(int32 numVertices);

View File

@ -265,6 +265,7 @@ readSkinLegacy(Stream *stream, int32 len, void *object, int32, int32)
Skin *skin = rwNewT(Skin, 1, MEMDUR_EVENT | ID_SKIN);
*PLUGINOFFSET(Skin*, geometry, skinGlobals.geoOffset) = skin;
skin->init(numBones, numBones, numVertices);
skin->legacyType = 1;
skin->numWeights = 4;
stream->read8(skin->indices, numVertices*4);
@ -307,6 +308,17 @@ skinRights(void *object, int32, int32, uint32)
Skin::setPipeline((Atomic*)object, 1);
}
static void
skinAlways(void *object, int32, int32)
{
Atomic *atomic = (Atomic*)object;
Geometry *geo = atomic->geometry;
if(geo == nil) return;
Skin *skin = Skin::get(geo);
if(skin == nil) return;
Skin::setPipeline((Atomic*)object, 1);
}
static void*
createSkinAtm(void *object, int32 offset, int32)
{
@ -373,6 +385,7 @@ registerSkinPlugin(void)
skinGlobals.atomicOffset = o;
Atomic::registerPluginStream(ID_SKIN, readSkinLegacy, nil, nil);
Atomic::setStreamRightsCallback(ID_SKIN, skinRights);
Atomic::setStreamAlwaysCallback(ID_SKIN, skinAlways);
}
void
@ -417,6 +430,7 @@ Skin::init(int32 numBones, int32 numUsedBones, int32 numVertices)
this->rle = nil;
this->platformData = nil;
this->legacyType = 0;
}

View File

@ -243,7 +243,7 @@ InitRW(void)
rw::d3d::isP8supported = false;
postfxtest();
// postfxtest();
initFont();