mirror of https://github.com/aap/librw.git
Implemented Extra vertex colors and (crippled) ADC plugin.
This commit is contained in:
parent
cec7963a9d
commit
811c045326
5
Makefile
5
Makefile
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@ -6,8 +6,9 @@ BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/')
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BUILDDIR=build-$(BUILD)
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SRCDIR=src
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SRC := $(patsubst %.cpp,$(SRCDIR)/%.cpp, rwbase.cpp clump.cpp\
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geometry.cpp plugins.cpp ps2.cpp\
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ogl.cpp image.cpp)
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geometry.cpp geometryplg.cpp\
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ps2.cpp ogl.cpp\
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image.cpp gtaplg.cpp)
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OBJ := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$(SRC))
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DEP := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.d,$(SRC))
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CFLAGS=-Wall -Wextra -g $(BUILDDEF) #-Wno-parentheses #-Wconversion
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@ -6,8 +6,9 @@ BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/')
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BUILDDIR=build-$(BUILD)
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SRCDIR=src
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SRC := $(patsubst %.cpp,$(SRCDIR)/%.cpp, rwbase.cpp clump.cpp\
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geometry.cpp plugins.cpp ps2.cpp\
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ogl.cpp)
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geometry.cpp geometryplg.cpp\
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ps2.cpp ogl.cpp\
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image.cpp gtaplg.cpp)
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OBJ := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$(SRC))
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DEP := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.d,$(SRC))
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CFLAGS=-Wall -Wextra -g -DGLEW_STATIC $(BUILDDEF) #-Wno-parentheses #-Wconversion
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@ -7,8 +7,9 @@ BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/')
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BUILDDIR=build-$(BUILD)
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SRCDIR=src
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SRC := $(patsubst %.cpp,$(SRCDIR)/%.cpp, rwbase.cpp clump.cpp\
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geometry.cpp plugins.cpp ps2.cpp\
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ogl.cpp image.cpp)
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geometry.cpp geometryplg.cpp\
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ps2.cpp ogl.cpp\
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image.cpp gtaplg.cpp)
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OBJ := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$(SRC))
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DEP := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.d,$(SRC))
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CFLAGS=-Wall -g $(BUILDDEF) #-Wno-parentheses #-Wconversion
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13
dffwrite.cpp
13
dffwrite.cpp
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@ -6,6 +6,7 @@
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#include <new>
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#include "rw.h"
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#include "src/gtaplg.h"
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using namespace std;
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@ -15,11 +16,13 @@ main(int argc, char *argv[])
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// Rw::Version = 0x31000;
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// Rw::Build = 0;
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registerNodeNamePlugin();
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registerBreakableModelPlugin();
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registerNativeDataPlugin();
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// Ps2::registerNativeDataPlugin();
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registerMeshPlugin();
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Rw::RegisterNodeNamePlugin();
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Rw::RegisterBreakableModelPlugin();
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Rw::RegisterExtraVertColorPlugin();
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Rw::Ps2::RegisterADCPlugin();
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Rw::RegisterNativeDataPlugin();
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// Rw::Ps2::RegisterNativeDataPlugin();
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Rw::RegisterMeshPlugin();
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Rw::Clump *c;
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// ifstream in(argv[1], ios::binary);
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@ -435,6 +435,7 @@ Texture::streamWrite(Stream *stream)
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WriteChunkHeader(stream, ID_STRUCT, 4);
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stream->writeU32(this->filterAddressing);
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// TODO: 4 char string -> 8 bytes
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// TODO: length can't be > 32
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size = strlen(this->name)+3 & ~3;
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if(size < 4)
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388
src/plugins.cpp
388
src/plugins.cpp
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@ -1,388 +0,0 @@
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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//#include <iostream>
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//#include <fstream>
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#include <new>
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rwobjects.h"
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#include "rwps2.h"
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#include "rwogl.h"
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using namespace std;
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using namespace Rw;
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//
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// Frame
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//
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// Node Name
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static void*
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createNodeName(void *object, int32 offset, int32)
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{
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char *name = PLUGINOFFSET(char, object, offset);
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name[0] = '\0';
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return object;
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}
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static void*
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copyNodeName(void *dst, void *src, int32 offset, int32)
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{
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char *dstname = PLUGINOFFSET(char, dst, offset);
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char *srcname = PLUGINOFFSET(char, src, offset);
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strncpy(dstname, srcname, 17);
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return dst;
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}
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static void*
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destroyNodeName(void *object, int32, int32)
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{
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return object;
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}
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static void
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readNodeName(Stream *stream, int32 len, void *object, int32 offset, int32)
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{
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char *name = PLUGINOFFSET(char, object, offset);
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stream->read(name, len);
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name[len] = '\0';
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}
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static void
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writeNodeName(Stream *stream, int32 len, void *object, int32 offset, int32)
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{
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char *name = PLUGINOFFSET(char, object, offset);
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stream->write(name, len);
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}
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static int32
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getSizeNodeName(void *object, int32 offset)
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{
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char *name = PLUGINOFFSET(char, object, offset);
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int32 len = strlen(name);
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return len > 0 ? len : -1;
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}
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void
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registerNodeNamePlugin(void)
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{
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Frame::registerPlugin(18, 0x253f2fe, (Constructor)createNodeName,
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(Destructor)destroyNodeName,
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(CopyConstructor)copyNodeName);
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Frame::registerPluginStream(0x253f2fe, (StreamRead)readNodeName,
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(StreamWrite)writeNodeName,
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(StreamGetSize)getSizeNodeName);
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}
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//
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// Geometry
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//
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// Mesh
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static void
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readMesh(Stream *stream, int32 len, void *object, int32, int32)
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{
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Geometry *geo = (Geometry*)object;
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int32 indbuf[256];
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uint32 buf[3];
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stream->read(buf, 12);
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geo->meshHeader = new MeshHeader;
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geo->meshHeader->flags = buf[0];
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geo->meshHeader->numMeshes = buf[1];
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geo->meshHeader->totalIndices = buf[2];
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geo->meshHeader->mesh = new Mesh[geo->meshHeader->numMeshes];
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Mesh *mesh = geo->meshHeader->mesh;
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bool hasData = len > 12+geo->meshHeader->numMeshes*8;
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for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){
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stream->read(buf, 8);
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mesh->numIndices = buf[0];
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mesh->material = geo->materialList[buf[1]];
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mesh->indices = NULL;
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if(geo->geoflags & Geometry::NATIVE){
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// OpenGL stores uint16 indices here
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if(hasData){
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mesh->indices = new uint16[mesh->numIndices];
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stream->read(mesh->indices,
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mesh->numIndices*2);
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}
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}else{
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mesh->indices = new uint16[mesh->numIndices];
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uint16 *ind = mesh->indices;
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int32 numIndices = mesh->numIndices;
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for(; numIndices > 0; numIndices -= 256){
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int32 n = numIndices < 256 ? numIndices : 256;
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stream->read(indbuf, n*4);
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for(int32 j = 0; j < n; j++)
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ind[j] = indbuf[j];
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ind += n;
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}
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}
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mesh++;
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}
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}
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static void
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writeMesh(Stream *stream, int32, void *object, int32, int32)
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{
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Geometry *geo = (Geometry*)object;
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int32 indbuf[256];
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uint32 buf[3];
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buf[0] = geo->meshHeader->flags;
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buf[1] = geo->meshHeader->numMeshes;
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buf[2] = geo->meshHeader->totalIndices;
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stream->write(buf, 12);
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Mesh *mesh = geo->meshHeader->mesh;
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for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){
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buf[0] = mesh->numIndices;
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buf[1] = findPointer((void*)mesh->material,
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(void**)geo->materialList,
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geo->numMaterials);
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stream->write(buf, 8);
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if(geo->geoflags & Geometry::NATIVE){
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assert(geo->instData != NULL);
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if(geo->instData->platform == PLATFORM_OGL)
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stream->write(mesh->indices,
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mesh->numIndices*2);
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}else{
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uint16 *ind = mesh->indices;
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int32 numIndices = mesh->numIndices;
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for(; numIndices > 0; numIndices -= 256){
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int32 n = numIndices < 256 ? numIndices : 256;
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for(int32 j = 0; j < n; j++)
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indbuf[j] = ind[j];
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stream->write(indbuf, n*4);
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ind += n;
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}
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}
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mesh++;
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}
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}
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static int32
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getSizeMesh(void *object, int32)
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{
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Geometry *geo = (Geometry*)object;
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if(geo->meshHeader == NULL)
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return -1;
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int32 size = 12 + geo->meshHeader->numMeshes*8;
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if(geo->geoflags & Geometry::NATIVE){
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assert(geo->instData != NULL);
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if(geo->instData->platform == PLATFORM_OGL)
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size += geo->meshHeader->totalIndices*2;
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}else{
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size += geo->meshHeader->totalIndices*4;
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}
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return size;
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}
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void
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registerMeshPlugin(void)
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{
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Geometry::registerPlugin(0, 0x50E, NULL, NULL, NULL);
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Geometry::registerPluginStream(0x50E, (StreamRead)readMesh,
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(StreamWrite)writeMesh,
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(StreamGetSize)getSizeMesh);
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}
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// Native Data
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static void*
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destroyNativeData(void *object, int32 offset, int32 size)
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{
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData == NULL)
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return object;
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if(geometry->instData->platform == PLATFORM_PS2)
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return Ps2::DestroyNativeData(object, offset, size);
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if(geometry->instData->platform == PLATFORM_OGL)
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return Gl::DestroyNativeData(object, offset, size);
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return object;
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}
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static void
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readNativeData(Stream *stream, int32 len, void *object, int32 o, int32 s)
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{
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ChunkHeaderInfo header;
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uint32 libid;
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uint32 platform;
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// ugly hack to find out platform
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stream->seek(-4);
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libid = stream->readU32();
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ReadChunkHeaderInfo(stream, &header);
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if(header.type == ID_STRUCT &&
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LibraryIDPack(header.version, header.build) == libid){
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// must be PS2 or Xbox
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platform = stream->readU32();
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stream->seek(-16);
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if(platform == PLATFORM_PS2)
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Ps2::ReadNativeData(stream, len, object, o, s);
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else if(platform == PLATFORM_XBOX)
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stream->seek(len);
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}else{
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stream->seek(-12);
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Gl::ReadNativeData(stream, len, object, o, s);
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}
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}
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static void
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writeNativeData(Stream *stream, int32 len, void *object, int32 o, int32 s)
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{
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData == NULL)
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return;
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if(geometry->instData->platform == PLATFORM_PS2)
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Ps2::WriteNativeData(stream, len, object, o, s);
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else if(geometry->instData->platform == PLATFORM_OGL)
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Gl::WriteNativeData(stream, len, object, o, s);
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}
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static int32
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getSizeNativeData(void *object, int32 offset, int32 size)
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{
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData == NULL)
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return -1;
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if(geometry->instData->platform == PLATFORM_PS2)
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return Ps2::GetSizeNativeData(object, offset, size);
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else if(geometry->instData->platform == PLATFORM_XBOX)
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return -1;
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else if(geometry->instData->platform == PLATFORM_OGL)
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return Gl::GetSizeNativeData(object, offset, size);
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return -1;
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}
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void
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registerNativeDataPlugin(void)
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{
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Geometry::registerPlugin(0, ID_NATIVEDATA,
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NULL, destroyNativeData, NULL);
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Geometry::registerPluginStream(ID_NATIVEDATA,
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(StreamRead)readNativeData,
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(StreamWrite)writeNativeData,
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(StreamGetSize)getSizeNativeData);
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}
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// Breakable Model
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// TODO: put this in a header
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struct Breakable
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{
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uint32 position;
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uint32 numVertices;
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uint32 numFaces;
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uint32 numMaterials;
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float32 *vertices;
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float32 *texCoords;
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uint8 *colors;
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uint16 *faces;
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uint16 *matIDs;
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char (*texNames)[32];
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char (*maskNames)[32];
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float32 (*surfaceProps)[3];
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};
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static void*
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createBreakableModel(void *object, int32 offset, int32)
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{
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*PLUGINOFFSET(uint8*, object, offset) = 0;
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return object;
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}
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static void*
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destroyBreakableModel(void *object, int32 offset, int32)
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{
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uint8 *p = *PLUGINOFFSET(uint8*, object, offset);
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delete[] p;
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return object;
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}
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static void
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readBreakableModel(Stream *stream, int32, void *object, int32 o, int32)
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{
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uint32 header[13];
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uint32 hasBreakable = stream->readU32();
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if(hasBreakable == 0)
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return;
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stream->read(header, 13*4);
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uint32 size = header[1]*(12+8+4) + header[5]*(6+2) +
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header[8]*(32+32+12);
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uint8 *p = new uint8[sizeof(Breakable)+size];
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Breakable *breakable = (Breakable*)p;
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*PLUGINOFFSET(Breakable*, object, o) = breakable;
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breakable->position = header[0];
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breakable->numVertices = header[1];
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breakable->numFaces = header[5];
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breakable->numMaterials = header[8];
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p += sizeof(Breakable);
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stream->read(p, size);
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breakable->vertices = (float*)p;
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p += breakable->numVertices*12;
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breakable->texCoords = (float*)p;
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p += breakable->numVertices*8;
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breakable->colors = (uint8*)p;
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p += breakable->numVertices*4;
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breakable->faces = (uint16*)p;
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p += breakable->numFaces*6;
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breakable->matIDs = (uint16*)p;
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p += breakable->numFaces*2;
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breakable->texNames = (char(*)[32])p;
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p += breakable->numMaterials*32;
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breakable->maskNames = (char(*)[32])p;
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p += breakable->numMaterials*32;
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breakable->surfaceProps = (float32(*)[3])p;
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}
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static void
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writeBreakableModel(Stream *stream, int32, void *object, int32 o, int32)
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{
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uint32 header[13];
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Breakable *breakable = *PLUGINOFFSET(Breakable*, object, o);
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uint8 *p = (uint8*)breakable;
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if(breakable == NULL){
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stream->writeU32(0);
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return;
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}
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stream->writeU32(1);
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memset((char*)header, 0, 13*4);
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header[0] = breakable->position;
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header[1] = breakable->numVertices;
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header[5] = breakable->numFaces;
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header[8] = breakable->numMaterials;
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stream->write(header, 13*4);
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p += sizeof(Breakable);
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stream->write(p, breakable->numVertices*(12+8+4) +
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breakable->numFaces*(6+2) +
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breakable->numMaterials*(32+32+12));
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}
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static int32
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getSizeBreakableModel(void *object, int32 offset, int32)
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{
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Breakable *breakable = *PLUGINOFFSET(Breakable*, object, offset);
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if(breakable == NULL)
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return 4;
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return 56 + breakable->numVertices*(12+8+4) +
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breakable->numFaces*(6+2) +
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breakable->numMaterials*(32+32+12);
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}
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|
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void
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registerBreakableModelPlugin(void)
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{
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Geometry::registerPlugin(sizeof(Breakable*), ID_BREAKABLE,
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createBreakableModel,
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destroyBreakableModel, NULL);
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Geometry::registerPluginStream(ID_BREAKABLE,
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(StreamRead)readBreakableModel,
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(StreamWrite)writeBreakableModel,
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(StreamGetSize)getSizeBreakableModel);
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}
|
129
src/ps2.cpp
129
src/ps2.cpp
|
@ -53,6 +53,7 @@ ReadNativeData(Stream *stream, int32, void *object, int32, int32)
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assert(a % 0x10 == 0);
|
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#endif
|
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stream->read(instance->data, instance->dataSize);
|
||||
// sizedebug(instance);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -94,7 +95,7 @@ GetSizeNativeData(void *object, int32, int32)
|
|||
}
|
||||
|
||||
void
|
||||
registerNativeDataPlugin(void)
|
||||
RegisterNativeDataPlugin(void)
|
||||
{
|
||||
Geometry::registerPlugin(0, ID_NATIVEDATA,
|
||||
NULL, DestroyNativeData, NULL);
|
||||
|
@ -180,5 +181,131 @@ unfixDmaOffsets(InstanceData *inst)
|
|||
#endif
|
||||
}
|
||||
|
||||
// ADC
|
||||
|
||||
static void*
|
||||
createADC(void *object, int32 offset, int32)
|
||||
{
|
||||
ADCData *adc = PLUGINOFFSET(ADCData, object, offset);
|
||||
adc->adcFormatted = 0;
|
||||
return object;
|
||||
}
|
||||
|
||||
static void*
|
||||
copyADC(void *dst, void *src, int32 offset, int32)
|
||||
{
|
||||
ADCData *dstadc = PLUGINOFFSET(ADCData, dst, offset);
|
||||
ADCData *srcadc = PLUGINOFFSET(ADCData, src, offset);
|
||||
dstadc->adcFormatted = srcadc->adcFormatted;
|
||||
return dst;
|
||||
}
|
||||
|
||||
static void
|
||||
readADC(Stream *stream, int32, void *object, int32 offset, int32)
|
||||
{
|
||||
ADCData *adc = PLUGINOFFSET(ADCData, object, offset);
|
||||
stream->seek(12);
|
||||
uint32 x = stream->readU32();
|
||||
assert(x == 0);
|
||||
adc->adcFormatted = 1;
|
||||
}
|
||||
|
||||
static void
|
||||
writeADC(Stream *stream, int32, void *, int32, int32)
|
||||
{
|
||||
WriteChunkHeader(stream, ID_ADC, 4);
|
||||
stream->writeI32(0);
|
||||
}
|
||||
|
||||
static int32
|
||||
getSizeADC(void *object, int32 offset, int32)
|
||||
{
|
||||
ADCData *adc = PLUGINOFFSET(ADCData, object, offset);
|
||||
return adc->adcFormatted ? 16 : -1;
|
||||
}
|
||||
|
||||
void
|
||||
RegisterADCPlugin(void)
|
||||
{
|
||||
Geometry::registerPlugin(sizeof(ADCData), ID_ADC,
|
||||
createADC, NULL, copyADC);
|
||||
Geometry::registerPluginStream(ID_ADC,
|
||||
(StreamRead)readADC,
|
||||
(StreamWrite)writeADC,
|
||||
(StreamGetSize)getSizeADC);
|
||||
}
|
||||
|
||||
|
||||
// misc stuff
|
||||
|
||||
/* Function to specifically walk geometry chains */
|
||||
void
|
||||
walkDMA(InstanceData *inst, void (*f)(uint32 *data, int32 size))
|
||||
{
|
||||
if(inst->arePointersFixed == 2)
|
||||
return;
|
||||
uint32 *base = (uint32*)inst->data;
|
||||
uint32 *tag = (uint32*)inst->data;
|
||||
for(;;){
|
||||
switch(tag[0]&0x70000000){
|
||||
// DMAcnt
|
||||
case 0x10000000:
|
||||
f(tag+2, 2+(tag[0]&0xFFFF)*4);
|
||||
tag += (1+(tag[0]&0xFFFF))*4;
|
||||
break;
|
||||
|
||||
// DMAref
|
||||
case 0x3000000:
|
||||
f(base + tag[1]*4, (tag[0]&0xFFFF)*4);
|
||||
tag += 4;
|
||||
break;
|
||||
|
||||
// DMAret
|
||||
case 0x60000000:
|
||||
f(tag+2, 2+(tag[0]&0xFFFF)*4);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
sizedebug(InstanceData *inst)
|
||||
{
|
||||
if(inst->arePointersFixed == 2)
|
||||
return;
|
||||
uint32 *base = (uint32*)inst->data;
|
||||
uint32 *tag = (uint32*)inst->data;
|
||||
uint32 *last = NULL;
|
||||
for(;;){
|
||||
switch(tag[0]&0x70000000){
|
||||
// DMAcnt
|
||||
case 0x10000000:
|
||||
tag += (1+(tag[0]&0xFFFF))*4;
|
||||
break;
|
||||
|
||||
// DMAref
|
||||
case 0x30000000:
|
||||
last = base + tag[1]*4 + (tag[0]&0xFFFF)*4;
|
||||
tag += 4;
|
||||
break;
|
||||
|
||||
// DMAret
|
||||
case 0x60000000:
|
||||
tag += (1+(tag[0]&0xFFFF))*4;
|
||||
uint32 diff;
|
||||
if(!last)
|
||||
diff = (uint8*)tag - (uint8*)base;
|
||||
else
|
||||
diff = (uint8*)last - (uint8*)base;
|
||||
printf("%x %x %x\n", inst->dataSize-diff, diff, inst->dataSize);
|
||||
return;
|
||||
|
||||
default:
|
||||
printf("unkown DMAtag: %X %X\n", tag[0], tag[1]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -104,10 +104,8 @@ enum PluginID
|
|||
ID_RIGHTTORENDER = 0x1F,
|
||||
ID_UVANIMDICT = 0x2B,
|
||||
|
||||
ID_ADC = 0x134,
|
||||
ID_NATIVEDATA = 0x510,
|
||||
|
||||
ID_EXTRACOLORS = 0x253f2f9,
|
||||
ID_BREAKABLE = 0x253f2fd
|
||||
};
|
||||
|
||||
extern int Version;
|
||||
|
|
|
@ -225,9 +225,7 @@ private:
|
|||
void frameListStreamWrite(Stream *stream, Frame **flp, int32 nf);
|
||||
};
|
||||
|
||||
}
|
||||
void RegisterMeshPlugin(void);
|
||||
void RegisterNativeDataPlugin(void);
|
||||
|
||||
void registerNodeNamePlugin(void);
|
||||
void registerMeshPlugin(void);
|
||||
void registerNativeDataPlugin(void);
|
||||
void registerBreakableModelPlugin(void);
|
||||
}
|
||||
|
|
17
src/rwps2.h
17
src/rwps2.h
|
@ -23,11 +23,26 @@ void *DestroyNativeData(void *object, int32, int32);
|
|||
void ReadNativeData(Stream *stream, int32 len, void *object, int32, int32);
|
||||
void WriteNativeData(Stream *stream, int32 len, void *object, int32, int32);
|
||||
int32 GetSizeNativeData(void *object, int32, int32);
|
||||
void registerNativeDataPlugin(void);
|
||||
void RegisterNativeDataPlugin(void);
|
||||
|
||||
void walkDMA(InstanceData *inst, void (*f)(uint32 *data, int32 size));
|
||||
void sizedebug(InstanceData *inst);
|
||||
|
||||
// only RW_PS2
|
||||
void fixDmaOffsets(InstanceData *inst);
|
||||
void unfixDmaOffsets(InstanceData *inst);
|
||||
|
||||
// ADC plugin
|
||||
|
||||
// The plugin is a little crippled due to lack of documentation
|
||||
|
||||
struct ADCData
|
||||
{
|
||||
// only information we can get from GTA DFFs :/
|
||||
uint32 adcFormatted;
|
||||
};
|
||||
|
||||
void RegisterADCPlugin(void);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue