cmake: fix Nintendo Switch support

This commit is contained in:
Anonymous Maarten
2021-06-22 19:47:36 +02:00
parent 829cf6b700
commit 83ba0bd615
13 changed files with 56 additions and 44 deletions

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@@ -11,3 +11,5 @@ add_custom_command(
TARGET camera POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/files" "$<TARGET_FILE_DIR:camera>/files"
)
librw_platform_target(camera)

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@@ -13,20 +13,4 @@ if(LIBRW_INSTALL)
)
endif()
if(NINTENDO_SWITCH)
nx_generate_nacp(dumprwtree.nacp
NAME "dumprwtree"
AUTHOR "${librw_AUTHOR}"
VERSION "${librw_VERSION}"
)
nx_create_nro(dumprwtree
NACP dumprwtree.nacp
)
if(LIBRW_INSTALL)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/dumprwtree.nro"
DESTINATION "${CMAKE_INSTALL_BINDIR}"
)
endif()
endif()
librw_platform_target(dumprwtree INSTALL)

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@@ -11,3 +11,5 @@ add_custom_command(
TARGET im2d POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/files" "$<TARGET_FILE_DIR:im2d>/files"
)
librw_platform_target(im2d)

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@@ -11,3 +11,5 @@ add_custom_command(
TARGET im3d POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/files" "$<TARGET_FILE_DIR:im3d>/files"
)
librw_platform_target(im3d)

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@@ -14,20 +14,4 @@ if(LIBRW_INSTALL)
)
endif()
if(NINTENDO_SWITCH)
nx_generate_nacp(imguitest.nacp
NAME "librw imguitest"
AUTHOR "${librw_AUTHOR}"
VERSION "${librw_VERSION}"
)
nx_create_nro(imguitest
NACP imguitest.nacp
)
if(LIBRW_INSTALL)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/imguitest.nro"
DESTINATION "${CMAKE_INSTALL_BINDIR}"
)
endif()
endif()
librw_platform_target(imguitest INSTALL)

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@@ -11,3 +11,5 @@ add_custom_command(
TARGET lights POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/checker.dff" "$<TARGET_FILE_DIR:lights>"
)
librw_platform_target(lights)

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@@ -4,10 +4,12 @@ add_executable(playground WIN32
target_link_libraries(playground
PUBLIC
librw librw_skeleton
librw librw_skeleton_imgui
)
add_custom_command(
TARGET playground POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/teapot.dff" "${CMAKE_CURRENT_SOURCE_DIR}/maze.tga" "${CMAKE_CURRENT_SOURCE_DIR}/Bm437_IBM_VGA8.FON" "${CMAKE_CURRENT_SOURCE_DIR}/Bm437_IBM_BIOS.FON" "$<TARGET_FILE_DIR:playground>"
)
librw_platform_target(playground)

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@@ -6,3 +6,5 @@ target_link_libraries(ska2anm
PUBLIC
librw
)
librw_platform_target(ska2anm)

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@@ -6,3 +6,5 @@ target_link_libraries(subrast
PUBLIC
librw librw_skeleton librw_skeleton_imgui
)
librw_platform_target(subrast)