more (or rather fewer) lcs fixes

This commit is contained in:
aap 2015-12-20 10:38:27 +01:00
parent 90b2d98b97
commit 83d1420dd1
5 changed files with 898 additions and 884 deletions

File diff suppressed because it is too large Load Diff

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@ -492,7 +492,7 @@ readSkin(Stream *stream, int32 len, void *object, int32 offset, int32)
skin->init(header[0], header[1], geometry->numVertices);
skin->numWeights = header[2];
if(!oldFormat)
if(!oldFormat && !skinGlobals.forceSkipUsedBones)
stream->read(skin->usedBones, skin->numUsedBones);
if(skin->indices)
stream->read(skin->indices, geometry->numVertices*4);

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@ -43,114 +43,114 @@ matrixMult(float32 *out, float32 *a, float32 *b)
#undef B
}
void
matrixInvert(float32 *out, float32 *m)
{
float32 inv[16], det;
int i;
inv[0] = m[5] * m[10] * m[15] -
m[5] * m[11] * m[14] -
m[9] * m[6] * m[15] +
m[9] * m[7] * m[14] +
m[13] * m[6] * m[11] -
m[13] * m[7] * m[10];
inv[4] = -m[4] * m[10] * m[15] +
m[4] * m[11] * m[14] +
m[8] * m[6] * m[15] -
m[8] * m[7] * m[14] -
m[12] * m[6] * m[11] +
m[12] * m[7] * m[10];
inv[8] = m[4] * m[9] * m[15] -
m[4] * m[11] * m[13] -
m[8] * m[5] * m[15] +
m[8] * m[7] * m[13] +
m[12] * m[5] * m[11] -
m[12] * m[7] * m[9];
inv[12] = -m[4] * m[9] * m[14] +
m[4] * m[10] * m[13] +
m[8] * m[5] * m[14] -
m[8] * m[6] * m[13] -
m[12] * m[5] * m[10] +
m[12] * m[6] * m[9];
inv[1] = -m[1] * m[10] * m[15] +
m[1] * m[11] * m[14] +
m[9] * m[2] * m[15] -
m[9] * m[3] * m[14] -
m[13] * m[2] * m[11] +
m[13] * m[3] * m[10];
inv[5] = m[0] * m[10] * m[15] -
m[0] * m[11] * m[14] -
m[8] * m[2] * m[15] +
m[8] * m[3] * m[14] +
m[12] * m[2] * m[11] -
m[12] * m[3] * m[10];
inv[9] = -m[0] * m[9] * m[15] +
m[0] * m[11] * m[13] +
m[8] * m[1] * m[15] -
m[8] * m[3] * m[13] -
m[12] * m[1] * m[11] +
m[12] * m[3] * m[9];
inv[13] = m[0] * m[9] * m[14] -
m[0] * m[10] * m[13] -
m[8] * m[1] * m[14] +
m[8] * m[2] * m[13] +
m[12] * m[1] * m[10] -
m[12] * m[2] * m[9];
inv[2] = m[1] * m[6] * m[15] -
m[1] * m[7] * m[14] -
m[5] * m[2] * m[15] +
m[5] * m[3] * m[14] +
m[13] * m[2] * m[7] -
m[13] * m[3] * m[6];
inv[6] = -m[0] * m[6] * m[15] +
m[0] * m[7] * m[14] +
m[4] * m[2] * m[15] -
m[4] * m[3] * m[14] -
m[12] * m[2] * m[7] +
m[12] * m[3] * m[6];
inv[10] = m[0] * m[5] * m[15] -
m[0] * m[7] * m[13] -
m[4] * m[1] * m[15] +
m[4] * m[3] * m[13] +
m[12] * m[1] * m[7] -
m[12] * m[3] * m[5];
inv[14] = -m[0] * m[5] * m[14] +
m[0] * m[6] * m[13] +
m[4] * m[1] * m[14] -
m[4] * m[2] * m[13] -
m[12] * m[1] * m[6] +
m[12] * m[2] * m[5];
inv[3] = -m[1] * m[6] * m[11] +
m[1] * m[7] * m[10] +
m[5] * m[2] * m[11] -
m[5] * m[3] * m[10] -
m[9] * m[2] * m[7] +
m[9] * m[3] * m[6];
inv[7] = m[0] * m[6] * m[11] -
m[0] * m[7] * m[10] -
m[4] * m[2] * m[11] +
m[4] * m[3] * m[10] +
m[8] * m[2] * m[7] -
m[8] * m[3] * m[6];
inv[11] = -m[0] * m[5] * m[11] +
m[0] * m[7] * m[9] +
m[4] * m[1] * m[11] -
m[4] * m[3] * m[9] -
m[8] * m[1] * m[7] +
m[8] * m[3] * m[5];
inv[15] = m[0] * m[5] * m[10] -
m[0] * m[6] * m[9] -
m[4] * m[1] * m[10] +
m[4] * m[2] * m[9] +
m[8] * m[1] * m[6] -
m[8] * m[2] * m[5];
det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12];
if(det == 0)
return;
det = 1.0f / det;
for(i = 0; i < 16; i++)
out[i] = inv[i] * det;
void
matrixInvert(float32 *out, float32 *m)
{
float32 inv[16], det;
int i;
inv[0] = m[5] * m[10] * m[15] -
m[5] * m[11] * m[14] -
m[9] * m[6] * m[15] +
m[9] * m[7] * m[14] +
m[13] * m[6] * m[11] -
m[13] * m[7] * m[10];
inv[4] = -m[4] * m[10] * m[15] +
m[4] * m[11] * m[14] +
m[8] * m[6] * m[15] -
m[8] * m[7] * m[14] -
m[12] * m[6] * m[11] +
m[12] * m[7] * m[10];
inv[8] = m[4] * m[9] * m[15] -
m[4] * m[11] * m[13] -
m[8] * m[5] * m[15] +
m[8] * m[7] * m[13] +
m[12] * m[5] * m[11] -
m[12] * m[7] * m[9];
inv[12] = -m[4] * m[9] * m[14] +
m[4] * m[10] * m[13] +
m[8] * m[5] * m[14] -
m[8] * m[6] * m[13] -
m[12] * m[5] * m[10] +
m[12] * m[6] * m[9];
inv[1] = -m[1] * m[10] * m[15] +
m[1] * m[11] * m[14] +
m[9] * m[2] * m[15] -
m[9] * m[3] * m[14] -
m[13] * m[2] * m[11] +
m[13] * m[3] * m[10];
inv[5] = m[0] * m[10] * m[15] -
m[0] * m[11] * m[14] -
m[8] * m[2] * m[15] +
m[8] * m[3] * m[14] +
m[12] * m[2] * m[11] -
m[12] * m[3] * m[10];
inv[9] = -m[0] * m[9] * m[15] +
m[0] * m[11] * m[13] +
m[8] * m[1] * m[15] -
m[8] * m[3] * m[13] -
m[12] * m[1] * m[11] +
m[12] * m[3] * m[9];
inv[13] = m[0] * m[9] * m[14] -
m[0] * m[10] * m[13] -
m[8] * m[1] * m[14] +
m[8] * m[2] * m[13] +
m[12] * m[1] * m[10] -
m[12] * m[2] * m[9];
inv[2] = m[1] * m[6] * m[15] -
m[1] * m[7] * m[14] -
m[5] * m[2] * m[15] +
m[5] * m[3] * m[14] +
m[13] * m[2] * m[7] -
m[13] * m[3] * m[6];
inv[6] = -m[0] * m[6] * m[15] +
m[0] * m[7] * m[14] +
m[4] * m[2] * m[15] -
m[4] * m[3] * m[14] -
m[12] * m[2] * m[7] +
m[12] * m[3] * m[6];
inv[10] = m[0] * m[5] * m[15] -
m[0] * m[7] * m[13] -
m[4] * m[1] * m[15] +
m[4] * m[3] * m[13] +
m[12] * m[1] * m[7] -
m[12] * m[3] * m[5];
inv[14] = -m[0] * m[5] * m[14] +
m[0] * m[6] * m[13] +
m[4] * m[1] * m[14] -
m[4] * m[2] * m[13] -
m[12] * m[1] * m[6] +
m[12] * m[2] * m[5];
inv[3] = -m[1] * m[6] * m[11] +
m[1] * m[7] * m[10] +
m[5] * m[2] * m[11] -
m[5] * m[3] * m[10] -
m[9] * m[2] * m[7] +
m[9] * m[3] * m[6];
inv[7] = m[0] * m[6] * m[11] -
m[0] * m[7] * m[10] -
m[4] * m[2] * m[11] +
m[4] * m[3] * m[10] +
m[8] * m[2] * m[7] -
m[8] * m[3] * m[6];
inv[11] = -m[0] * m[5] * m[11] +
m[0] * m[7] * m[9] +
m[4] * m[1] * m[11] -
m[4] * m[3] * m[9] -
m[8] * m[1] * m[7] +
m[8] * m[3] * m[5];
inv[15] = m[0] * m[5] * m[10] -
m[0] * m[6] * m[9] -
m[4] * m[1] * m[10] +
m[4] * m[2] * m[9] +
m[8] * m[1] * m[6] -
m[8] * m[2] * m[5];
det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12];
if(det == 0)
return;
det = 1.0f / det;
for(i = 0; i < 16; i++)
out[i] = inv[i] * det;
}
int32

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@ -379,6 +379,7 @@ struct SkinGlobals
{
int32 offset;
ObjPipeline *pipelines[NUM_PLATFORMS];
bool32 forceSkipUsedBones;
};
extern SkinGlobals skinGlobals;
void registerSkinPlugin(void);

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@ -14,117 +14,121 @@ using namespace rw;
struct bone {
int32 id;
char *name;
char *newName;
};
bone idMapVC[] = {
{ 0, "Root" },
{ 1, "Pelvis" },
{ 2, "Spine" },
{ 3, "Spine1" },
{ 4, "Neck" },
{ 5, "Head" },
{ 31, "Bip01 L Clavicle" },
{ 32, "L UpperArm" },
{ 33, "L Forearm" },
{ 34, "L Hand" },
{ 35, "L Finger" },
{ 21, "Bip01 R Clavicle" },
{ 22, "R UpperArm" },
{ 23, "R Forearm" },
{ 24, "R Hand" },
{ 25, "R Finger" },
{ 41, "L Thigh" },
{ 42, "L Calf" },
{ 43, "L Foot" },
{ 2000, "L Toe0" },
{ 51, "R Thigh" },
{ 52, "R Calf" },
{ 53, "R Foot" },
{ 2001, "R Toe0" },
{ 0, "Root", NULL },
{ 1, "Pelvis", NULL },
{ 2, "Spine", NULL },
{ 3, "Spine1", NULL },
{ 4, "Neck", NULL },
{ 5, "Head", NULL },
{ 31, "Bip01 L Clavicle", NULL },
{ 32, "L UpperArm", NULL },
{ 33, "L Forearm", NULL },
{ 34, "L Hand", NULL },
{ 35, "L Finger", NULL },
{ 21, "Bip01 R Clavicle", NULL },
{ 22, "R UpperArm", NULL },
{ 23, "R Forearm", NULL },
{ 24, "R Hand", NULL },
{ 25, "R Finger", NULL },
{ 41, "L Thigh", NULL },
{ 42, "L Calf", NULL },
{ 43, "L Foot", NULL },
{ 2000, "L Toe0", NULL },
{ 51, "R Thigh", NULL },
{ 52, "R Calf", NULL },
{ 53, "R Foot", NULL },
{ 2001, "R Toe0", NULL },
};
bone csIdMapVC[] = {
{ 0, "Root" },
{ 1, "Pelvis" },
{ 2, "Spine" },
{ 3, "Spine1" },
{ 4, "Neck" },
{ 5, "Head" },
{ 2000, "HeadNub" }, // "Bip01 HeadNub"
{ 5006, "llid" },
{ 5005, "rlid" },
{ 5001, "rbrow1" },
{ 5002, "rbrow2" },
{ 5004, "lbrow1" },
{ 5003, "lbrow2" },
{ 5008, "lcheek" },
{ 5015, "rcorner" },
{ 5016, "lcorner" },
{ 5017, "jaw1" },
{ 5018, "jaw2" },
{ 5019, "llip" },
{ 5020, "llip01" },
{ 5012, "ltlip1" },
{ 5013, "ltlip2" },
{ 5014, "ltlip3" },
{ 5009, "rtlip1" },
{ 5010, "rtlip2" },
{ 5011, "rtlip3" },
{ 5007, "rcheek" },
{ 5021, "reye" },
{ 5022, "leye" },
{ 31, "L Clavicle" }, // "Bip01 L Clavicle"
{ 32, "L UpperArm" },
{ 33, "L Forearm" },
{ 34, "L Hand" },
{ 35, "L Finger0" }, // "L Finger"
{ 36, "L Finger01" }, // "Root L Finger01"
{ 2001, "L Finger0Nub" }, // "Bip01 L Finger0Nub"
{ 21, "R Clavicle" }, // "Bip01 R Clavicle"
{ 22, "R UpperArm" },
{ 23, "R Forearm" },
{ 24, "R Hand" },
{ 25, "R Finger0" }, // "R Finger"
{ 26, "R Finger01" }, // "Root R Finger01"
{ 2002, "R Finger0Nub" }, // "Bip01 R Finger0Nub"
{ 41, "L Thigh" },
{ 42, "L Calf" },
{ 43, "L Foot" },
{ 2003, "L Toe0" },
{ 2004, "L Toe0Nub" }, // "Bip01 L Toe0Nub"
{ 51, "R Thigh" },
{ 52, "R Calf" },
{ 53, "R Foot" },
{ 2005, "R Toe0" },
{ 2006, "R Toe0Nub" }, // "Bip01 R Toe0Nub"
{ 0, "Root", NULL },
{ 1, "Pelvis", NULL },
{ 2, "Spine", NULL },
{ 3, "Spine1", NULL },
{ 4, "Neck", NULL },
{ 5, "Head", NULL },
{ 2000, "HeadNub", "Bip01 HeadNub" },
{ 5006, "llid", NULL },
{ 5005, "rlid", NULL },
{ 5001, "rbrow1", NULL },
{ 5002, "rbrow2", NULL },
{ 5004, "lbrow1", NULL },
{ 5003, "lbrow2", NULL },
{ 5008, "lcheek", NULL },
{ 5015, "rcorner", NULL },
{ 5016, "lcorner", NULL },
{ 5017, "jaw1", NULL },
{ 5018, "jaw2", NULL },
{ 5019, "llip", NULL },
{ 5020, "llip01", NULL },
{ 5012, "ltlip1", NULL },
{ 5013, "ltlip2", NULL },
{ 5014, "ltlip3", NULL },
{ 5009, "rtlip1", NULL },
{ 5010, "rtlip2", NULL },
{ 5011, "rtlip3", NULL },
{ 5007, "rcheek", NULL },
{ 5021, "reye", NULL },
{ 5022, "leye", NULL },
{ 31, "L Clavicle", "Bip01 L Clavicle" },
{ 32, "L UpperArm", NULL },
{ 33, "L Forearm", NULL },
{ 34, "L Hand", NULL },
{ 35, "L Finger0", "L Finger" },
{ 36, "L Finger01", "Root L Finger01" },
{ 2001, "L Finger0Nub", "Bip01 L Finger0Nub" },
{ 21, "R Clavicle", "Bip01 R Clavicle" },
{ 22, "R UpperArm", NULL },
{ 23, "R Forearm", NULL },
{ 24, "R Hand", NULL },
{ 25, "R Finger0", "R Finger" },
{ 26, "R Finger01", "Root R Finger01" },
{ 2002, "R Finger0Nub", "Bip01 R Finger0Nub" },
{ 41, "L Thigh", NULL },
{ 42, "L Calf", NULL },
{ 43, "L Foot", NULL },
{ 2003, "L Toe0", NULL },
{ 2004, "L Toe0Nub", "Bip01 L Toe0Nub" },
{ 51, "R Thigh", NULL },
{ 52, "R Calf", NULL },
{ 53, "R Foot", NULL },
{ 2005, "R Toe0", NULL },
{ 2006, "R Toe0Nub", "Bip01 R Toe0Nub" },
};
int
strcmpci(const char *s, const char *t)
{
while(*s && *t && tolower(*s) == tolower(*t)){
s++;
t++;
}
return *s-*t;
}
//int
//strcmpci(const char *s, const char *t)
//{
// while(*s && *t && tolower(*s) == tolower(*t)){
// s++;
// t++;
// }
// return *s-*t;
//}
Frame*
assignIdCB(Frame *f, void *p)
{
HAnimData *hanim = PLUGINOFFSET(HAnimData, f, hAnimOffset);
char *name = PLUGINOFFSET(char, f, gta::nodeNameOffset);
HAnimHierarchy *hier = (HAnimHierarchy*)p;
bone *map = hier->numNodes == 24 ? idMapVC : csIdMapVC;
for(int32 i = 0; i < hier->numNodes; i++){
if(strcmpci(name, map[i].name) == 0){
hanim->id = map[i].id;
break;
}
}
f->forAllChildren(assignIdCB, hier);
return f;
}
//Frame*
//assignIdCB(Frame *f, void *p)
//{
// HAnimData *hanim = PLUGINOFFSET(HAnimData, f, hAnimOffset);
// char *name = PLUGINOFFSET(char, f, gta::nodeNameOffset);
// HAnimHierarchy *hier = (HAnimHierarchy*)p;
// bone *map = hier->numNodes == 24 ? idMapVC : csIdMapVC;
// for(int32 i = 0; i < hier->numNodes; i++){
// if(strcmpci(name, map[i].name) == 0){
// if(map[i].newName)
// strncpy(name, map[i].newName, 24);
// //printf("%x %d %s\n", hanim->id, hanim->id, name);
// //hanim->id = map[i].id;
// break;
// }
// }
// f->forAllChildren(assignIdCB, hier);
// return f;
//}
Frame*
findHierCB(Frame *f, void *p)
@ -150,71 +154,78 @@ void
assignNodeIDs(Clump *c)
{
HAnimHierarchy *hier = getHierarchy(c);
if(hier == NULL || (hier->numNodes != 24 && hier->numNodes != 53))
if(hier == NULL)
return;
bone *map = hier->numNodes == 24 ? idMapVC : csIdMapVC;
for(int32 i = 0; i < hier->numNodes; i++)
hier->nodeInfo[i].id = map[hier->nodeInfo[i].index].id;
assignIdCB((Frame*)c->parent, hier);
}
void
mirrorFrameHier(Frame *f)
{
if(f->next){
Frame *n = f->next;
Frame *p = (Frame*)f->parent;
f->removeChild();
mirrorFrameHier(n);
p->addChild(f);
// if(hier == NULL || (hier->numNodes != 24 && hier->numNodes != 53))
// return;
// bone *map = hier->numNodes == 24 ? idMapVC : csIdMapVC;
for(int32 i = 0; i < hier->numNodes; i++){
// printf("%x %x %d\n", hier->nodeInfo[i].index, hier->nodeInfo[i].id, hier->nodeInfo[i].id);
int32 id = hier->nodeInfo[i].id;
if(id == 255) hier->nodeInfo[i].id = -1;
else if(id > 0x80) hier->nodeInfo[i].id |= 0x1300;
// hier->nodeInfo[i].id = map[hier->nodeInfo[i].index].id;
}
if(f->child)
mirrorFrameHier(f->child);
// assignIdCB((Frame*)c->parent, hier);
}
void
generateInvBoneMats(Atomic *a)
{
float32 rootInv[16], tmp[16];
HAnimHierarchy *h = getHierarchy(a->clump);
Frame *root = h->parentFrame;
root->updateLTM();
matrixInvert(rootInv, root->ltm);
Skin *skin = *PLUGINOFFSET(Skin*, a->geometry, skinGlobals.offset);
assert(skin->numBones == h->numNodes);
for(int32 i = 0; i < h->numNodes; i++){
//assert(h->nodeInfo[i].frame);
if(h->nodeInfo[i].frame == NULL){
printf("warning: no node for node %d/%d\n", i, h->nodeInfo[i].id);
continue;
}
h->nodeInfo[i].frame->updateLTM();
float32 *m = &skin->inverseMatrices[i*16];
matrixMult(tmp, rootInv, h->nodeInfo[i].frame->ltm);
matrixInvert(m, tmp);
}
}
//void
//mirrorFrameHier(Frame *f)
//{
// if(f->next){
// Frame *n = f->next;
// Frame *p = (Frame*)f->parent;
// f->removeChild();
// mirrorFrameHier(n);
// p->addChild(f);
// }
// if(f->child)
// mirrorFrameHier(f->child);
//}
Frame*
findFrameById(Frame *f, int32 id)
{
if(f == NULL)
return NULL;
HAnimData *hanim = PLUGINOFFSET(HAnimData, f, hAnimOffset);
if(hanim->id == id)
return f;
Frame *ff = findFrameById(f->next, id);
if(ff) return ff;
return findFrameById(f->child, id);
}
//void
//generateInvBoneMats(Atomic *a)
//{
// float32 rootInv[16], tmp[16];
// HAnimHierarchy *h = getHierarchy(a->clump);
// Frame *root = h->parentFrame;
// root->updateLTM();
// matrixInvert(rootInv, root->ltm);
// Skin *skin = *PLUGINOFFSET(Skin*, a->geometry, skinGlobals.offset);
// assert(skin->numBones == h->numNodes);
// for(int32 i = 0; i < h->numNodes; i++){
// //assert(h->nodeInfo[i].frame);
// if(h->nodeInfo[i].frame == NULL){
// printf("warning: no node for node %d/%d\n", i, h->nodeInfo[i].id);
// continue;
// }
// h->nodeInfo[i].frame->updateLTM();
// float32 *m = &skin->inverseMatrices[i*16];
// matrixMult(tmp, rootInv, h->nodeInfo[i].frame->ltm);
// matrixInvert(m, tmp);
// }
//}
void
attachFrames(Clump *c)
{
HAnimHierarchy *h = getHierarchy(c);
for(int32 i = 0; i < h->numNodes; i++)
h->nodeInfo[i].frame = findFrameById(h->parentFrame, h->nodeInfo[i].id);
}
//Frame*
//findFrameById(Frame *f, int32 id)
//{
// if(f == NULL)
// return NULL;
// HAnimData *hanim = PLUGINOFFSET(HAnimData, f, hAnimOffset);
// if(hanim->id == id)
// return f;
// Frame *ff = findFrameById(f->next, id);
// if(ff) return ff;
// return findFrameById(f->child, id);
//}
//void
//attachFrames(Clump *c)
//{
// HAnimHierarchy *h = getHierarchy(c);
// for(int32 i = 0; i < h->numNodes; i++)
// h->nodeInfo[i].frame = findFrameById(h->parentFrame, h->nodeInfo[i].id);
//}
int
main(int argc, char *argv[])
@ -230,6 +241,7 @@ main(int argc, char *argv[])
int lcs = 1;
matFXGlobals.hack = lcs;
skinGlobals.forceSkipUsedBones = lcs;
gta::attachPlugins();
@ -286,17 +298,18 @@ main(int argc, char *argv[])
if(lcs){
HAnimHierarchy *hier = getHierarchy(c);
if(hier)
if(hier){
hier->maxInterpKeyFrameSize = findAnimInterpolatorInfo(1)->keyFrameSize;
mirrorFrameHier((Frame*)c->parent);
assignNodeIDs(c);
attachFrames(c);
//mirrorFrameHier((Frame*)c->parent);
assignNodeIDs(c);
}
//attachFrames(c);
for(int32 i = 0; i < c->numAtomics; i++){
Skin *skin = *PLUGINOFFSET(Skin*, c->atomicList[i]->geometry, skinGlobals.offset);
convertRslGeometry(c->atomicList[i]->geometry);
if(skin){
c->atomicList[i]->pipeline = skinGlobals.pipelines[rw::platform];
generateInvBoneMats(c->atomicList[i]);
//generateInvBoneMats(c->atomicList[i]);
}
}
}