mirror of https://github.com/aap/librw.git
more (or rather fewer) lcs fixes
This commit is contained in:
parent
90b2d98b97
commit
83d1420dd1
1218
src/mdl.cpp
1218
src/mdl.cpp
File diff suppressed because it is too large
Load Diff
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@ -492,7 +492,7 @@ readSkin(Stream *stream, int32 len, void *object, int32 offset, int32)
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skin->init(header[0], header[1], geometry->numVertices);
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skin->numWeights = header[2];
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if(!oldFormat)
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if(!oldFormat && !skinGlobals.forceSkipUsedBones)
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stream->read(skin->usedBones, skin->numUsedBones);
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if(skin->indices)
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stream->read(skin->indices, geometry->numVertices*4);
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216
src/rwbase.cpp
216
src/rwbase.cpp
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@ -43,114 +43,114 @@ matrixMult(float32 *out, float32 *a, float32 *b)
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#undef B
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}
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void
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matrixInvert(float32 *out, float32 *m)
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{
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float32 inv[16], det;
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int i;
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inv[0] = m[5] * m[10] * m[15] -
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m[5] * m[11] * m[14] -
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m[9] * m[6] * m[15] +
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m[9] * m[7] * m[14] +
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m[13] * m[6] * m[11] -
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m[13] * m[7] * m[10];
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inv[4] = -m[4] * m[10] * m[15] +
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m[4] * m[11] * m[14] +
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m[8] * m[6] * m[15] -
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m[8] * m[7] * m[14] -
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m[12] * m[6] * m[11] +
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m[12] * m[7] * m[10];
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inv[8] = m[4] * m[9] * m[15] -
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m[4] * m[11] * m[13] -
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m[8] * m[5] * m[15] +
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m[8] * m[7] * m[13] +
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m[12] * m[5] * m[11] -
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m[12] * m[7] * m[9];
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inv[12] = -m[4] * m[9] * m[14] +
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m[4] * m[10] * m[13] +
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m[8] * m[5] * m[14] -
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m[8] * m[6] * m[13] -
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m[12] * m[5] * m[10] +
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m[12] * m[6] * m[9];
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inv[1] = -m[1] * m[10] * m[15] +
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m[1] * m[11] * m[14] +
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m[9] * m[2] * m[15] -
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m[9] * m[3] * m[14] -
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m[13] * m[2] * m[11] +
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m[13] * m[3] * m[10];
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inv[5] = m[0] * m[10] * m[15] -
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m[0] * m[11] * m[14] -
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m[8] * m[2] * m[15] +
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m[8] * m[3] * m[14] +
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m[12] * m[2] * m[11] -
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m[12] * m[3] * m[10];
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inv[9] = -m[0] * m[9] * m[15] +
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m[0] * m[11] * m[13] +
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m[8] * m[1] * m[15] -
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m[8] * m[3] * m[13] -
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m[12] * m[1] * m[11] +
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m[12] * m[3] * m[9];
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inv[13] = m[0] * m[9] * m[14] -
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m[0] * m[10] * m[13] -
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m[8] * m[1] * m[14] +
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m[8] * m[2] * m[13] +
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m[12] * m[1] * m[10] -
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m[12] * m[2] * m[9];
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inv[2] = m[1] * m[6] * m[15] -
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m[1] * m[7] * m[14] -
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m[5] * m[2] * m[15] +
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m[5] * m[3] * m[14] +
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m[13] * m[2] * m[7] -
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m[13] * m[3] * m[6];
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inv[6] = -m[0] * m[6] * m[15] +
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m[0] * m[7] * m[14] +
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m[4] * m[2] * m[15] -
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m[4] * m[3] * m[14] -
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m[12] * m[2] * m[7] +
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m[12] * m[3] * m[6];
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inv[10] = m[0] * m[5] * m[15] -
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m[0] * m[7] * m[13] -
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m[4] * m[1] * m[15] +
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m[4] * m[3] * m[13] +
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m[12] * m[1] * m[7] -
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m[12] * m[3] * m[5];
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inv[14] = -m[0] * m[5] * m[14] +
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m[0] * m[6] * m[13] +
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m[4] * m[1] * m[14] -
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m[4] * m[2] * m[13] -
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m[12] * m[1] * m[6] +
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m[12] * m[2] * m[5];
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inv[3] = -m[1] * m[6] * m[11] +
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m[1] * m[7] * m[10] +
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m[5] * m[2] * m[11] -
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m[5] * m[3] * m[10] -
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m[9] * m[2] * m[7] +
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m[9] * m[3] * m[6];
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inv[7] = m[0] * m[6] * m[11] -
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m[0] * m[7] * m[10] -
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m[4] * m[2] * m[11] +
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m[4] * m[3] * m[10] +
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m[8] * m[2] * m[7] -
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m[8] * m[3] * m[6];
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inv[11] = -m[0] * m[5] * m[11] +
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m[0] * m[7] * m[9] +
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m[4] * m[1] * m[11] -
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m[4] * m[3] * m[9] -
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m[8] * m[1] * m[7] +
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m[8] * m[3] * m[5];
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inv[15] = m[0] * m[5] * m[10] -
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m[0] * m[6] * m[9] -
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m[4] * m[1] * m[10] +
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m[4] * m[2] * m[9] +
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m[8] * m[1] * m[6] -
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m[8] * m[2] * m[5];
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det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12];
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if(det == 0)
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return;
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det = 1.0f / det;
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for(i = 0; i < 16; i++)
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out[i] = inv[i] * det;
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void
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matrixInvert(float32 *out, float32 *m)
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{
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float32 inv[16], det;
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int i;
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inv[0] = m[5] * m[10] * m[15] -
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m[5] * m[11] * m[14] -
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m[9] * m[6] * m[15] +
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m[9] * m[7] * m[14] +
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m[13] * m[6] * m[11] -
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m[13] * m[7] * m[10];
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inv[4] = -m[4] * m[10] * m[15] +
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m[4] * m[11] * m[14] +
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m[8] * m[6] * m[15] -
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m[8] * m[7] * m[14] -
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m[12] * m[6] * m[11] +
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m[12] * m[7] * m[10];
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inv[8] = m[4] * m[9] * m[15] -
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m[4] * m[11] * m[13] -
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m[8] * m[5] * m[15] +
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m[8] * m[7] * m[13] +
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m[12] * m[5] * m[11] -
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m[12] * m[7] * m[9];
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inv[12] = -m[4] * m[9] * m[14] +
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m[4] * m[10] * m[13] +
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m[8] * m[5] * m[14] -
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m[8] * m[6] * m[13] -
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m[12] * m[5] * m[10] +
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m[12] * m[6] * m[9];
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inv[1] = -m[1] * m[10] * m[15] +
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m[1] * m[11] * m[14] +
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m[9] * m[2] * m[15] -
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m[9] * m[3] * m[14] -
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m[13] * m[2] * m[11] +
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m[13] * m[3] * m[10];
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inv[5] = m[0] * m[10] * m[15] -
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m[0] * m[11] * m[14] -
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m[8] * m[2] * m[15] +
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m[8] * m[3] * m[14] +
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m[12] * m[2] * m[11] -
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m[12] * m[3] * m[10];
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inv[9] = -m[0] * m[9] * m[15] +
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m[0] * m[11] * m[13] +
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m[8] * m[1] * m[15] -
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m[8] * m[3] * m[13] -
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m[12] * m[1] * m[11] +
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m[12] * m[3] * m[9];
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inv[13] = m[0] * m[9] * m[14] -
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m[0] * m[10] * m[13] -
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m[8] * m[1] * m[14] +
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m[8] * m[2] * m[13] +
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m[12] * m[1] * m[10] -
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m[12] * m[2] * m[9];
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inv[2] = m[1] * m[6] * m[15] -
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m[1] * m[7] * m[14] -
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m[5] * m[2] * m[15] +
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m[5] * m[3] * m[14] +
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m[13] * m[2] * m[7] -
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m[13] * m[3] * m[6];
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inv[6] = -m[0] * m[6] * m[15] +
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m[0] * m[7] * m[14] +
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m[4] * m[2] * m[15] -
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m[4] * m[3] * m[14] -
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m[12] * m[2] * m[7] +
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m[12] * m[3] * m[6];
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inv[10] = m[0] * m[5] * m[15] -
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m[0] * m[7] * m[13] -
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m[4] * m[1] * m[15] +
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m[4] * m[3] * m[13] +
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m[12] * m[1] * m[7] -
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m[12] * m[3] * m[5];
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inv[14] = -m[0] * m[5] * m[14] +
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m[0] * m[6] * m[13] +
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m[4] * m[1] * m[14] -
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m[4] * m[2] * m[13] -
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m[12] * m[1] * m[6] +
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m[12] * m[2] * m[5];
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inv[3] = -m[1] * m[6] * m[11] +
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m[1] * m[7] * m[10] +
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m[5] * m[2] * m[11] -
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m[5] * m[3] * m[10] -
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m[9] * m[2] * m[7] +
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m[9] * m[3] * m[6];
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inv[7] = m[0] * m[6] * m[11] -
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m[0] * m[7] * m[10] -
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m[4] * m[2] * m[11] +
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m[4] * m[3] * m[10] +
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m[8] * m[2] * m[7] -
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m[8] * m[3] * m[6];
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inv[11] = -m[0] * m[5] * m[11] +
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m[0] * m[7] * m[9] +
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m[4] * m[1] * m[11] -
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m[4] * m[3] * m[9] -
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m[8] * m[1] * m[7] +
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m[8] * m[3] * m[5];
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inv[15] = m[0] * m[5] * m[10] -
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m[0] * m[6] * m[9] -
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m[4] * m[1] * m[10] +
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m[4] * m[2] * m[9] +
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m[8] * m[1] * m[6] -
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m[8] * m[2] * m[5];
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det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12];
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if(det == 0)
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return;
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det = 1.0f / det;
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for(i = 0; i < 16; i++)
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out[i] = inv[i] * det;
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}
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int32
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@ -379,6 +379,7 @@ struct SkinGlobals
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{
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int32 offset;
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ObjPipeline *pipelines[NUM_PLATFORMS];
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bool32 forceSkipUsedBones;
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};
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extern SkinGlobals skinGlobals;
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void registerSkinPlugin(void);
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@ -14,117 +14,121 @@ using namespace rw;
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struct bone {
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int32 id;
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char *name;
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char *newName;
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};
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bone idMapVC[] = {
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{ 0, "Root" },
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{ 1, "Pelvis" },
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{ 2, "Spine" },
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{ 3, "Spine1" },
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{ 4, "Neck" },
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{ 5, "Head" },
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{ 31, "Bip01 L Clavicle" },
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{ 32, "L UpperArm" },
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{ 33, "L Forearm" },
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{ 34, "L Hand" },
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{ 35, "L Finger" },
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{ 21, "Bip01 R Clavicle" },
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{ 22, "R UpperArm" },
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{ 23, "R Forearm" },
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{ 24, "R Hand" },
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{ 25, "R Finger" },
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{ 41, "L Thigh" },
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{ 42, "L Calf" },
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{ 43, "L Foot" },
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{ 2000, "L Toe0" },
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{ 51, "R Thigh" },
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{ 52, "R Calf" },
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{ 53, "R Foot" },
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{ 2001, "R Toe0" },
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{ 0, "Root", NULL },
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{ 1, "Pelvis", NULL },
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{ 2, "Spine", NULL },
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{ 3, "Spine1", NULL },
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{ 4, "Neck", NULL },
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{ 5, "Head", NULL },
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{ 31, "Bip01 L Clavicle", NULL },
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{ 32, "L UpperArm", NULL },
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{ 33, "L Forearm", NULL },
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{ 34, "L Hand", NULL },
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{ 35, "L Finger", NULL },
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{ 21, "Bip01 R Clavicle", NULL },
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{ 22, "R UpperArm", NULL },
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{ 23, "R Forearm", NULL },
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{ 24, "R Hand", NULL },
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{ 25, "R Finger", NULL },
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{ 41, "L Thigh", NULL },
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{ 42, "L Calf", NULL },
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{ 43, "L Foot", NULL },
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{ 2000, "L Toe0", NULL },
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{ 51, "R Thigh", NULL },
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{ 52, "R Calf", NULL },
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{ 53, "R Foot", NULL },
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{ 2001, "R Toe0", NULL },
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};
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bone csIdMapVC[] = {
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{ 0, "Root" },
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{ 1, "Pelvis" },
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{ 2, "Spine" },
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{ 3, "Spine1" },
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{ 4, "Neck" },
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{ 5, "Head" },
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{ 2000, "HeadNub" }, // "Bip01 HeadNub"
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{ 5006, "llid" },
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{ 5005, "rlid" },
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{ 5001, "rbrow1" },
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{ 5002, "rbrow2" },
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{ 5004, "lbrow1" },
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{ 5003, "lbrow2" },
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{ 5008, "lcheek" },
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{ 5015, "rcorner" },
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{ 5016, "lcorner" },
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{ 5017, "jaw1" },
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{ 5018, "jaw2" },
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{ 5019, "llip" },
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{ 5020, "llip01" },
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{ 5012, "ltlip1" },
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{ 5013, "ltlip2" },
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{ 5014, "ltlip3" },
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{ 5009, "rtlip1" },
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{ 5010, "rtlip2" },
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{ 5011, "rtlip3" },
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{ 5007, "rcheek" },
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{ 5021, "reye" },
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{ 5022, "leye" },
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{ 31, "L Clavicle" }, // "Bip01 L Clavicle"
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{ 32, "L UpperArm" },
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{ 33, "L Forearm" },
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{ 34, "L Hand" },
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{ 35, "L Finger0" }, // "L Finger"
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{ 36, "L Finger01" }, // "Root L Finger01"
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{ 2001, "L Finger0Nub" }, // "Bip01 L Finger0Nub"
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{ 21, "R Clavicle" }, // "Bip01 R Clavicle"
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{ 22, "R UpperArm" },
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{ 23, "R Forearm" },
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{ 24, "R Hand" },
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{ 25, "R Finger0" }, // "R Finger"
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{ 26, "R Finger01" }, // "Root R Finger01"
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{ 2002, "R Finger0Nub" }, // "Bip01 R Finger0Nub"
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{ 41, "L Thigh" },
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{ 42, "L Calf" },
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{ 43, "L Foot" },
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{ 2003, "L Toe0" },
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{ 2004, "L Toe0Nub" }, // "Bip01 L Toe0Nub"
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{ 51, "R Thigh" },
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{ 52, "R Calf" },
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{ 53, "R Foot" },
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{ 2005, "R Toe0" },
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{ 2006, "R Toe0Nub" }, // "Bip01 R Toe0Nub"
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{ 0, "Root", NULL },
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{ 1, "Pelvis", NULL },
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{ 2, "Spine", NULL },
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{ 3, "Spine1", NULL },
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{ 4, "Neck", NULL },
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{ 5, "Head", NULL },
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{ 2000, "HeadNub", "Bip01 HeadNub" },
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{ 5006, "llid", NULL },
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{ 5005, "rlid", NULL },
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{ 5001, "rbrow1", NULL },
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{ 5002, "rbrow2", NULL },
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{ 5004, "lbrow1", NULL },
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{ 5003, "lbrow2", NULL },
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{ 5008, "lcheek", NULL },
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{ 5015, "rcorner", NULL },
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{ 5016, "lcorner", NULL },
|
||||
{ 5017, "jaw1", NULL },
|
||||
{ 5018, "jaw2", NULL },
|
||||
{ 5019, "llip", NULL },
|
||||
{ 5020, "llip01", NULL },
|
||||
{ 5012, "ltlip1", NULL },
|
||||
{ 5013, "ltlip2", NULL },
|
||||
{ 5014, "ltlip3", NULL },
|
||||
{ 5009, "rtlip1", NULL },
|
||||
{ 5010, "rtlip2", NULL },
|
||||
{ 5011, "rtlip3", NULL },
|
||||
{ 5007, "rcheek", NULL },
|
||||
{ 5021, "reye", NULL },
|
||||
{ 5022, "leye", NULL },
|
||||
{ 31, "L Clavicle", "Bip01 L Clavicle" },
|
||||
{ 32, "L UpperArm", NULL },
|
||||
{ 33, "L Forearm", NULL },
|
||||
{ 34, "L Hand", NULL },
|
||||
{ 35, "L Finger0", "L Finger" },
|
||||
{ 36, "L Finger01", "Root L Finger01" },
|
||||
{ 2001, "L Finger0Nub", "Bip01 L Finger0Nub" },
|
||||
{ 21, "R Clavicle", "Bip01 R Clavicle" },
|
||||
{ 22, "R UpperArm", NULL },
|
||||
{ 23, "R Forearm", NULL },
|
||||
{ 24, "R Hand", NULL },
|
||||
{ 25, "R Finger0", "R Finger" },
|
||||
{ 26, "R Finger01", "Root R Finger01" },
|
||||
{ 2002, "R Finger0Nub", "Bip01 R Finger0Nub" },
|
||||
{ 41, "L Thigh", NULL },
|
||||
{ 42, "L Calf", NULL },
|
||||
{ 43, "L Foot", NULL },
|
||||
{ 2003, "L Toe0", NULL },
|
||||
{ 2004, "L Toe0Nub", "Bip01 L Toe0Nub" },
|
||||
{ 51, "R Thigh", NULL },
|
||||
{ 52, "R Calf", NULL },
|
||||
{ 53, "R Foot", NULL },
|
||||
{ 2005, "R Toe0", NULL },
|
||||
{ 2006, "R Toe0Nub", "Bip01 R Toe0Nub" },
|
||||
};
|
||||
|
||||
int
|
||||
strcmpci(const char *s, const char *t)
|
||||
{
|
||||
while(*s && *t && tolower(*s) == tolower(*t)){
|
||||
s++;
|
||||
t++;
|
||||
}
|
||||
return *s-*t;
|
||||
}
|
||||
//int
|
||||
//strcmpci(const char *s, const char *t)
|
||||
//{
|
||||
// while(*s && *t && tolower(*s) == tolower(*t)){
|
||||
// s++;
|
||||
// t++;
|
||||
// }
|
||||
// return *s-*t;
|
||||
//}
|
||||
|
||||
Frame*
|
||||
assignIdCB(Frame *f, void *p)
|
||||
{
|
||||
HAnimData *hanim = PLUGINOFFSET(HAnimData, f, hAnimOffset);
|
||||
char *name = PLUGINOFFSET(char, f, gta::nodeNameOffset);
|
||||
HAnimHierarchy *hier = (HAnimHierarchy*)p;
|
||||
bone *map = hier->numNodes == 24 ? idMapVC : csIdMapVC;
|
||||
for(int32 i = 0; i < hier->numNodes; i++){
|
||||
if(strcmpci(name, map[i].name) == 0){
|
||||
hanim->id = map[i].id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
f->forAllChildren(assignIdCB, hier);
|
||||
return f;
|
||||
}
|
||||
//Frame*
|
||||
//assignIdCB(Frame *f, void *p)
|
||||
//{
|
||||
// HAnimData *hanim = PLUGINOFFSET(HAnimData, f, hAnimOffset);
|
||||
// char *name = PLUGINOFFSET(char, f, gta::nodeNameOffset);
|
||||
// HAnimHierarchy *hier = (HAnimHierarchy*)p;
|
||||
// bone *map = hier->numNodes == 24 ? idMapVC : csIdMapVC;
|
||||
// for(int32 i = 0; i < hier->numNodes; i++){
|
||||
// if(strcmpci(name, map[i].name) == 0){
|
||||
// if(map[i].newName)
|
||||
// strncpy(name, map[i].newName, 24);
|
||||
// //printf("%x %d %s\n", hanim->id, hanim->id, name);
|
||||
// //hanim->id = map[i].id;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// f->forAllChildren(assignIdCB, hier);
|
||||
// return f;
|
||||
//}
|
||||
|
||||
Frame*
|
||||
findHierCB(Frame *f, void *p)
|
||||
|
@ -150,71 +154,78 @@ void
|
|||
assignNodeIDs(Clump *c)
|
||||
{
|
||||
HAnimHierarchy *hier = getHierarchy(c);
|
||||
if(hier == NULL || (hier->numNodes != 24 && hier->numNodes != 53))
|
||||
if(hier == NULL)
|
||||
return;
|
||||
bone *map = hier->numNodes == 24 ? idMapVC : csIdMapVC;
|
||||
for(int32 i = 0; i < hier->numNodes; i++)
|
||||
hier->nodeInfo[i].id = map[hier->nodeInfo[i].index].id;
|
||||
assignIdCB((Frame*)c->parent, hier);
|
||||
}
|
||||
|
||||
void
|
||||
mirrorFrameHier(Frame *f)
|
||||
{
|
||||
if(f->next){
|
||||
Frame *n = f->next;
|
||||
Frame *p = (Frame*)f->parent;
|
||||
f->removeChild();
|
||||
mirrorFrameHier(n);
|
||||
p->addChild(f);
|
||||
// if(hier == NULL || (hier->numNodes != 24 && hier->numNodes != 53))
|
||||
// return;
|
||||
// bone *map = hier->numNodes == 24 ? idMapVC : csIdMapVC;
|
||||
for(int32 i = 0; i < hier->numNodes; i++){
|
||||
// printf("%x %x %d\n", hier->nodeInfo[i].index, hier->nodeInfo[i].id, hier->nodeInfo[i].id);
|
||||
int32 id = hier->nodeInfo[i].id;
|
||||
if(id == 255) hier->nodeInfo[i].id = -1;
|
||||
else if(id > 0x80) hier->nodeInfo[i].id |= 0x1300;
|
||||
// hier->nodeInfo[i].id = map[hier->nodeInfo[i].index].id;
|
||||
}
|
||||
if(f->child)
|
||||
mirrorFrameHier(f->child);
|
||||
// assignIdCB((Frame*)c->parent, hier);
|
||||
}
|
||||
|
||||
void
|
||||
generateInvBoneMats(Atomic *a)
|
||||
{
|
||||
float32 rootInv[16], tmp[16];
|
||||
HAnimHierarchy *h = getHierarchy(a->clump);
|
||||
Frame *root = h->parentFrame;
|
||||
root->updateLTM();
|
||||
matrixInvert(rootInv, root->ltm);
|
||||
Skin *skin = *PLUGINOFFSET(Skin*, a->geometry, skinGlobals.offset);
|
||||
assert(skin->numBones == h->numNodes);
|
||||
for(int32 i = 0; i < h->numNodes; i++){
|
||||
//assert(h->nodeInfo[i].frame);
|
||||
if(h->nodeInfo[i].frame == NULL){
|
||||
printf("warning: no node for node %d/%d\n", i, h->nodeInfo[i].id);
|
||||
continue;
|
||||
}
|
||||
h->nodeInfo[i].frame->updateLTM();
|
||||
float32 *m = &skin->inverseMatrices[i*16];
|
||||
matrixMult(tmp, rootInv, h->nodeInfo[i].frame->ltm);
|
||||
matrixInvert(m, tmp);
|
||||
}
|
||||
}
|
||||
//void
|
||||
//mirrorFrameHier(Frame *f)
|
||||
//{
|
||||
// if(f->next){
|
||||
// Frame *n = f->next;
|
||||
// Frame *p = (Frame*)f->parent;
|
||||
// f->removeChild();
|
||||
// mirrorFrameHier(n);
|
||||
// p->addChild(f);
|
||||
// }
|
||||
// if(f->child)
|
||||
// mirrorFrameHier(f->child);
|
||||
//}
|
||||
|
||||
Frame*
|
||||
findFrameById(Frame *f, int32 id)
|
||||
{
|
||||
if(f == NULL)
|
||||
return NULL;
|
||||
HAnimData *hanim = PLUGINOFFSET(HAnimData, f, hAnimOffset);
|
||||
if(hanim->id == id)
|
||||
return f;
|
||||
Frame *ff = findFrameById(f->next, id);
|
||||
if(ff) return ff;
|
||||
return findFrameById(f->child, id);
|
||||
}
|
||||
//void
|
||||
//generateInvBoneMats(Atomic *a)
|
||||
//{
|
||||
// float32 rootInv[16], tmp[16];
|
||||
// HAnimHierarchy *h = getHierarchy(a->clump);
|
||||
// Frame *root = h->parentFrame;
|
||||
// root->updateLTM();
|
||||
// matrixInvert(rootInv, root->ltm);
|
||||
// Skin *skin = *PLUGINOFFSET(Skin*, a->geometry, skinGlobals.offset);
|
||||
// assert(skin->numBones == h->numNodes);
|
||||
// for(int32 i = 0; i < h->numNodes; i++){
|
||||
// //assert(h->nodeInfo[i].frame);
|
||||
// if(h->nodeInfo[i].frame == NULL){
|
||||
// printf("warning: no node for node %d/%d\n", i, h->nodeInfo[i].id);
|
||||
// continue;
|
||||
// }
|
||||
// h->nodeInfo[i].frame->updateLTM();
|
||||
// float32 *m = &skin->inverseMatrices[i*16];
|
||||
// matrixMult(tmp, rootInv, h->nodeInfo[i].frame->ltm);
|
||||
// matrixInvert(m, tmp);
|
||||
// }
|
||||
//}
|
||||
|
||||
void
|
||||
attachFrames(Clump *c)
|
||||
{
|
||||
HAnimHierarchy *h = getHierarchy(c);
|
||||
for(int32 i = 0; i < h->numNodes; i++)
|
||||
h->nodeInfo[i].frame = findFrameById(h->parentFrame, h->nodeInfo[i].id);
|
||||
}
|
||||
//Frame*
|
||||
//findFrameById(Frame *f, int32 id)
|
||||
//{
|
||||
// if(f == NULL)
|
||||
// return NULL;
|
||||
// HAnimData *hanim = PLUGINOFFSET(HAnimData, f, hAnimOffset);
|
||||
// if(hanim->id == id)
|
||||
// return f;
|
||||
// Frame *ff = findFrameById(f->next, id);
|
||||
// if(ff) return ff;
|
||||
// return findFrameById(f->child, id);
|
||||
//}
|
||||
|
||||
//void
|
||||
//attachFrames(Clump *c)
|
||||
//{
|
||||
// HAnimHierarchy *h = getHierarchy(c);
|
||||
// for(int32 i = 0; i < h->numNodes; i++)
|
||||
// h->nodeInfo[i].frame = findFrameById(h->parentFrame, h->nodeInfo[i].id);
|
||||
//}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
|
@ -230,6 +241,7 @@ main(int argc, char *argv[])
|
|||
|
||||
int lcs = 1;
|
||||
matFXGlobals.hack = lcs;
|
||||
skinGlobals.forceSkipUsedBones = lcs;
|
||||
|
||||
gta::attachPlugins();
|
||||
|
||||
|
@ -286,17 +298,18 @@ main(int argc, char *argv[])
|
|||
|
||||
if(lcs){
|
||||
HAnimHierarchy *hier = getHierarchy(c);
|
||||
if(hier)
|
||||
if(hier){
|
||||
hier->maxInterpKeyFrameSize = findAnimInterpolatorInfo(1)->keyFrameSize;
|
||||
mirrorFrameHier((Frame*)c->parent);
|
||||
assignNodeIDs(c);
|
||||
attachFrames(c);
|
||||
//mirrorFrameHier((Frame*)c->parent);
|
||||
assignNodeIDs(c);
|
||||
}
|
||||
//attachFrames(c);
|
||||
for(int32 i = 0; i < c->numAtomics; i++){
|
||||
Skin *skin = *PLUGINOFFSET(Skin*, c->atomicList[i]->geometry, skinGlobals.offset);
|
||||
convertRslGeometry(c->atomicList[i]->geometry);
|
||||
if(skin){
|
||||
c->atomicList[i]->pipeline = skinGlobals.pipelines[rw::platform];
|
||||
generateInvBoneMats(c->atomicList[i]);
|
||||
//generateInvBoneMats(c->atomicList[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue