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fixed horribly wrong matrix scaling
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@ -398,8 +398,9 @@ Matrix::scale(const V3d *scale, CombineOp op)
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Matrix tmp;
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Matrix scl = identMat;
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scl.right.x = scale->x;
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scl.right.y = scale->y;
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scl.right.z = scale->z;
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scl.up.y = scale->y;
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scl.at.z = scale->z;
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scl.flags &= ~IDENTITY;
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switch(op){
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case COMBINEREPLACE:
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*this = scl;
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