mirror of https://github.com/aap/librw.git
removed stuff thats now in librwgta
This commit is contained in:
parent
ef58d76bc0
commit
8c70df06e4
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@ -1,169 +0,0 @@
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#include "math/math.h"
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#include "camera.h"
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using namespace std;
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void
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Camera::look(void)
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{
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projMat = Mat4::perspective(fov, aspectRatio, n, f);
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viewMat = Mat4::lookat(position, target, up);
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// state->mat4(PMAT,true)->val = Mat4::perspective(fov, aspectRatio, n, f);
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// Mat4 mv = Mat4::lookat(position, target, up);
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// state->mat4(MVMAT, true)->val = mv;
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// state->mat3(NORMALMAT, true)->val = Mat3(mv);
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}
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void
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Camera::setPosition(Vec3 q)
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{
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position = q;
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}
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Vec3
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Camera::getPosition(void)
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{
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return position;
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}
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void
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Camera::setTarget(Vec3 q)
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{
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position -= target - q;
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target = q;
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}
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Vec3
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Camera::getTarget(void)
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{
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return target;
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}
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float
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Camera::getHeading(void)
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{
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Vec3 dir = target - position;
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float a = atan2(dir.y, dir.x)-PI/2.0f;
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return local_up.z < 0.0f ? a-PI : a;
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}
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void
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Camera::turn(float yaw, float pitch)
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{
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yaw /= 2.0f;
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pitch /= 2.0f;
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Quat dir = Quat(target - position);
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Quat r(cos(yaw), 0.0f, 0.0f, sin(yaw));
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dir = r*dir*r.K();
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local_up = Vec3(r*Quat(local_up)*r.K());
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Quat right = dir.wedge(Quat(local_up)).U();
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r = Quat(cos(pitch), right*sin(pitch));
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dir = r*dir*r.K();
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local_up = Vec3(right.wedge(dir).U());
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if(local_up.z >=0) up.z = 1;
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else up.z = -1;
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target = position + Vec3(dir);
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}
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void
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Camera::orbit(float yaw, float pitch)
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{
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yaw /= 2.0f;
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pitch /= 2.0f;
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Quat dir = Quat(target - position);
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Quat r(cos(yaw), 0.0f, 0.0f, sin(yaw));
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dir = r*dir*r.K();
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local_up = Vec3(r*Quat(local_up)*r.K());
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Quat right = dir.wedge(Quat(local_up)).U();
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r = Quat(cos(-pitch), right*sin(-pitch));
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dir = r*dir*r.K();
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local_up = Vec3(right.wedge(dir).U());
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if(local_up.z >=0) up.z = 1;
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else up.z = -1;
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position = target - Vec3(dir);
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}
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void
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Camera::dolly(float dist)
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{
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Vec3 dir = (target - position).normalized()*dist;
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position += dir;
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target += dir;
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}
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void
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Camera::zoom(float dist)
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{
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Vec3 dir = target - position;
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float curdist = dir.norm();
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if(dist >= curdist)
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dist = curdist-0.01f;
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dir = dir.normalized()*dist;
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position += dir;
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}
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void
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Camera::pan(float x, float y)
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{
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Vec3 dir = (target-position).normalized();
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Vec3 right = dir.cross(up).normalized();
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// Vec3 local_up = right.cross(dir).normalized();
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dir = right*x + local_up*y;
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position += dir;
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target += dir;
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}
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float
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Camera::sqDistanceTo(Vec3 q)
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{
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return (position - q).normsq();
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}
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float
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Camera::distanceTo(Vec3 q)
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{
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return (position - q).norm();
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}
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void
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Camera::setFov(float f)
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{
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fov = f;
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}
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float
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Camera::getFov(void)
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{
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return fov;
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}
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void
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Camera::setAspectRatio(float r)
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{
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aspectRatio = r;
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}
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void
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Camera::setNearFar(float n, float f)
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{
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this->n = n;
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this->f = f;
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}
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Camera::Camera()
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{
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position = Vec3(0.0f, 6.0f, 0.0f);
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target = Vec3(0.0f, 0.0f, 0.0f);
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local_up = up = Vec3(0.0f, 0.0f, 1.0f);
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fov = 70.0f;
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aspectRatio = 1.0f;
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n = 0.1f;
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f = 100.0f;
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}
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@ -1,37 +0,0 @@
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class Camera
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{
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private:
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Vec3 position;
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Vec3 target;
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Vec3 up;
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Vec3 local_up;
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float fov, aspectRatio;
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float n, f;
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public:
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Mat4 projMat;
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Mat4 viewMat;
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void setPosition(Vec3 q);
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Vec3 getPosition(void);
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void setTarget(Vec3 q);
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Vec3 getTarget(void);
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float getHeading(void);
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void turn(float yaw, float pitch);
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void orbit(float yaw, float pitch);
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void dolly(float dist);
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void zoom(float dist);
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void pan(float x, float y);
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void setFov(float f);
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float getFov(void);
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void setAspectRatio(float r);
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void setNearFar(float n, float f);
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void look(void);
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float distanceTo(Vec3 q);
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float sqDistanceTo(Vec3 q);
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Camera(void);
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};
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@ -1,211 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug - null|Win32">
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<Configuration>Debug - null</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug - null|x64">
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<Configuration>Debug - null</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{E5D477C8-4CAF-43BF-B7E3-6689503D469F}</ProjectGuid>
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<RootNamespace>d3d9</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>d3d9.lib;winmm.lib;librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
</Link>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
|
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>d3d9.lib;winmm.lib;librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<WarningLevel>Level3</WarningLevel>
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||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>d3d9.lib;winmm.lib;librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
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|
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<Link>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>d3d9.lib;winmm.lib;librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<WarningLevel>Level3</WarningLevel>
|
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<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
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|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>d3d9.lib;winmm.lib;librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
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|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>d3d9.lib;winmm.lib;librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="camera.cpp" />
|
||||
<ClCompile Include="d3dInit.cpp" />
|
||||
<ClCompile Include="d3dUtility.cpp" />
|
||||
<ClCompile Include="math.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="camera.h" />
|
||||
<ClInclude Include="d3dUtility.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
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@ -1,391 +0,0 @@
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|||
#include "d3dUtility.h"
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||||
#include <DirectXMath.h>
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||||
using namespace DirectX;
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||||
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||||
#include <rw.h>
|
||||
#include <src/gtaplg.h>
|
||||
#include "math/math.h"
|
||||
#include "camera.h"
|
||||
|
||||
IDirect3DDevice9 *Device = 0;
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||||
|
||||
Camera *camera;
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||||
|
||||
namespace rw {
|
||||
|
||||
namespace d3d {
|
||||
|
||||
void
|
||||
createTexture(Texture *tex)
|
||||
{
|
||||
D3dRaster *raster = PLUGINOFFSET(D3dRaster, tex->raster, nativeRasterOffset);
|
||||
int32 w, h;
|
||||
w = tex->raster->width;
|
||||
h = tex->raster->height;
|
||||
|
||||
assert((tex->raster->format & 0xF00) == Raster::C8888);
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||||
|
||||
IDirect3DTexture9 *texture;
|
||||
Device->CreateTexture(w, h, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
|
||||
D3DLOCKED_RECT lr;
|
||||
texture->LockRect(0, &lr, 0, 0);
|
||||
DWORD *dst = (DWORD*)lr.pBits;
|
||||
uint8 *src = tex->raster->texels;
|
||||
for(int i = 0; i < h; i++){
|
||||
for(int j = 0; j < w; j++){
|
||||
dst[j] = D3DCOLOR_ARGB(src[3], src[0], src[1], src[2]);
|
||||
src += 4;
|
||||
}
|
||||
dst += lr.Pitch/4;
|
||||
}
|
||||
texture->UnlockRect(0);
|
||||
raster->texture = texture;
|
||||
raster->format = D3DFMT_A8R8G8B8;
|
||||
}
|
||||
|
||||
void
|
||||
setTexture(Texture *tex)
|
||||
{
|
||||
static DWORD filternomip[] = {
|
||||
0, D3DTEXF_POINT, D3DTEXF_LINEAR,
|
||||
D3DTEXF_POINT, D3DTEXF_LINEAR,
|
||||
D3DTEXF_POINT, D3DTEXF_LINEAR
|
||||
};
|
||||
static DWORD wrap[] = {
|
||||
0, D3DTADDRESS_WRAP, D3DTADDRESS_MIRROR,
|
||||
D3DTADDRESS_CLAMP, D3DTADDRESS_BORDER
|
||||
};
|
||||
|
||||
D3dRaster *raster = PLUGINOFFSET(D3dRaster, tex->raster, nativeRasterOffset);
|
||||
if(tex->raster){
|
||||
if(raster->texture == NULL)
|
||||
createTexture(tex);
|
||||
Device->SetTexture(0, (IDirect3DTexture9*)raster->texture);
|
||||
Device->SetSamplerState(0, D3DSAMP_MAGFILTER, filternomip[tex->filterAddressing & 0xFF]);
|
||||
Device->SetSamplerState(0, D3DSAMP_MINFILTER, filternomip[tex->filterAddressing & 0xFF]);
|
||||
Device->SetSamplerState(0, D3DSAMP_ADDRESSU, wrap[(tex->filterAddressing >> 8) & 0xF]);
|
||||
Device->SetSamplerState(0, D3DSAMP_ADDRESSV, wrap[(tex->filterAddressing >> 12) & 0xF]);
|
||||
}else
|
||||
Device->SetTexture(0, NULL);
|
||||
}
|
||||
|
||||
void
|
||||
setMaterial(Material *mat)
|
||||
{
|
||||
D3DMATERIAL9 mat9;
|
||||
D3DCOLORVALUE black = { 0, 0, 0, 0 };
|
||||
float ambmult = mat->surfaceProps.ambient/255.0f;
|
||||
float diffmult = mat->surfaceProps.diffuse/255.0f;
|
||||
mat9.Ambient.r = mat->color[0]*ambmult;
|
||||
mat9.Ambient.g = mat->color[1]*ambmult;
|
||||
mat9.Ambient.b = mat->color[2]*ambmult;
|
||||
mat9.Ambient.a = mat->color[3]*ambmult;
|
||||
mat9.Diffuse.r = mat->color[0]*diffmult;
|
||||
mat9.Diffuse.g = mat->color[1]*diffmult;
|
||||
mat9.Diffuse.b = mat->color[2]*diffmult;
|
||||
mat9.Diffuse.a = mat->color[3]*diffmult;
|
||||
mat9.Power = 0.0f;
|
||||
mat9.Emissive = black;
|
||||
mat9.Specular = black;
|
||||
Device->SetMaterial(&mat9);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace d3d9 {
|
||||
using namespace d3d;
|
||||
|
||||
void
|
||||
drawAtomic(Atomic *atomic)
|
||||
{
|
||||
Geometry *geo = atomic->geometry;
|
||||
if((geo->geoflags & Geometry::NATIVE) == 0)
|
||||
return;
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geo->instData;
|
||||
|
||||
atomic->frame->updateLTM();
|
||||
Device->SetTransform(D3DTS_WORLD, (D3DMATRIX*)atomic->frame->ltm);
|
||||
|
||||
Device->SetStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer,
|
||||
0, header->vertexStream[0].stride);
|
||||
Device->SetIndices((IDirect3DIndexBuffer9*)header->indexBuffer);
|
||||
Device->SetVertexDeclaration((IDirect3DVertexDeclaration9*)header->vertexDeclaration);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
if(inst->material->texture)
|
||||
setTexture(inst->material->texture);
|
||||
else
|
||||
Device->SetTexture(0, NULL);
|
||||
setMaterial(inst->material);
|
||||
Device->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(0xFF, 0x40, 0x40, 0x40));
|
||||
Device->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
|
||||
Device->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
|
||||
if(geo->geoflags & Geometry::PRELIT)
|
||||
Device->SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
|
||||
Device->DrawIndexedPrimitive((D3DPRIMITIVETYPE)header->primType, inst->baseIndex,
|
||||
0, inst->numVertices,
|
||||
inst->startIndex, inst->numPrimitives);
|
||||
inst++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace d3d8 {
|
||||
using namespace d3d;
|
||||
|
||||
void
|
||||
drawAtomic(Atomic *atomic)
|
||||
{
|
||||
Geometry *geo = atomic->geometry;
|
||||
if((geo->geoflags & Geometry::NATIVE) == 0)
|
||||
return;
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geo->instData;
|
||||
|
||||
atomic->frame->updateLTM();
|
||||
Device->SetTransform(D3DTS_WORLD, (D3DMATRIX*)atomic->frame->ltm);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
if(inst->material->texture)
|
||||
setTexture(inst->material->texture);
|
||||
else
|
||||
Device->SetTexture(0, NULL);
|
||||
setMaterial(inst->material);
|
||||
Device->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(0xFF, 0x40, 0x40, 0x40));
|
||||
Device->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
|
||||
Device->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
|
||||
if(geo->geoflags & Geometry::PRELIT)
|
||||
Device->SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
|
||||
|
||||
Device->SetFVF(inst->vertexShader);
|
||||
Device->SetStreamSource(0, (IDirect3DVertexBuffer9*)inst->vertexBuffer, 0, inst->stride);
|
||||
Device->SetIndices((IDirect3DIndexBuffer9*)inst->indexBuffer);
|
||||
uint32 numPrim = inst->primType == D3DPT_TRIANGLESTRIP ? inst->numIndices-2 : inst->numIndices/3;
|
||||
Device->DrawIndexedPrimitive((D3DPRIMITIVETYPE)inst->primType, inst->baseIndex,
|
||||
0, inst->numVertices, 0, numPrim);
|
||||
inst++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
rw::Clump *clump;
|
||||
void (*renderCB)(rw::Atomic*) = NULL;
|
||||
|
||||
void
|
||||
initrw(void)
|
||||
{
|
||||
gta::attachPlugins();
|
||||
rw::d3d::registerNativeRaster();
|
||||
|
||||
rw::currentTexDictionary = new rw::TexDictionary;
|
||||
//rw::Image::setSearchPath("D:\\rockstargames\\ps2\\gta3\\MODELS\\gta3_archive\\txd_extracted\\;"
|
||||
// "D:\\rockstargames\\ps2\\gtavc\\MODELS\\gta3_archive\\txd_extracted\\;"
|
||||
// "D:\\rockstargames\\ps2\\gtasa\\models\\gta3_archive\\txd_extracted\\");
|
||||
|
||||
rw::platform = rw::PLATFORM_D3D8;
|
||||
rw::d3d::device = Device;
|
||||
|
||||
if(0){
|
||||
char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\admiral.txd";
|
||||
rw::StreamFile in;
|
||||
if(in.open(filename, "rb") == NULL){
|
||||
MessageBox(0, "couldn't open file\n", 0, 0);
|
||||
printf("couldn't open file\n");
|
||||
}
|
||||
rw::findChunk(&in, rw::ID_TEXDICTIONARY, NULL, NULL);
|
||||
rw::TexDictionary *txd;
|
||||
txd = rw::TexDictionary::streamRead(&in);
|
||||
assert(txd);
|
||||
in.close();
|
||||
rw::currentTexDictionary = txd;
|
||||
|
||||
rw::StreamFile out;
|
||||
out.open("out.txd", "wb");
|
||||
txd->streamWrite(&out);
|
||||
out.close();
|
||||
}
|
||||
|
||||
// char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\admiral.dff";
|
||||
// char *filename = "D:\\rockstargames\\pc\\gta3\\models\\gta3_archive\\kuruma.dff";
|
||||
// char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\player.dff";
|
||||
// char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\od_newscafe_dy.dff";
|
||||
// char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\gta3_archive\\admiral.dff";
|
||||
char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\gta3_archive\\lae2_roads89.dff";
|
||||
// char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\gta3_archive\\casinoblock41_nt.dff";
|
||||
// char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\cutscene_archive\\csremington92.dff";
|
||||
// char *filename = "C:\\gtasa\\test\\hanger.dff";
|
||||
// char *filename = "C:\\Users\\aap\\Desktop\\tmp\\out.dff";
|
||||
// char *filename = "out2.dff";
|
||||
// char *filename = "C:\\Users\\aap\\src\\librw\\tools\\insttest\\out.dff";
|
||||
rw::StreamFile in;
|
||||
if(in.open(filename, "rb") == NULL){
|
||||
MessageBox(0, "couldn't open file\n", 0, 0);
|
||||
printf("couldn't open file\n");
|
||||
}
|
||||
rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL);
|
||||
clump = rw::Clump::streamRead(&in);
|
||||
assert(clump);
|
||||
in.close();
|
||||
|
||||
for(int i = 0; i < clump->numAtomics; i++){
|
||||
rw::Atomic *a = clump->atomicList[i];
|
||||
if(a->pipeline && a->pipeline->platform == rw::PLATFORM_PS2)
|
||||
a->pipeline = NULL;
|
||||
a->getPipeline()->instance(a);
|
||||
}
|
||||
if(rw::platform == rw::PLATFORM_D3D8)
|
||||
renderCB = rw::d3d8::drawAtomic;
|
||||
else if(rw::platform == rw::PLATFORM_D3D9)
|
||||
renderCB = rw::d3d9::drawAtomic;
|
||||
|
||||
rw::StreamFile out;
|
||||
out.open("out.dff", "wb");
|
||||
clump->streamWrite(&out);
|
||||
out.close();
|
||||
}
|
||||
|
||||
bool
|
||||
Setup()
|
||||
{
|
||||
D3DLIGHT9 light;
|
||||
light.Type = D3DLIGHT_DIRECTIONAL;
|
||||
light.Diffuse = { 0.8f, 0.8f, 0.8f, 1.0f };
|
||||
light.Specular = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
light.Ambient = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
light.Position = { 0.0f, 0.0f, 0.0f };
|
||||
light.Direction = { 0.0f, 0.0f, -1.0f };
|
||||
light.Range = 0.0f;
|
||||
light.Falloff = 0.0f;
|
||||
light.Attenuation0 = 0.0f;
|
||||
light.Attenuation1 = 0.0f;
|
||||
light.Attenuation2 = 0.0f;
|
||||
light.Theta = 0.0f;
|
||||
light.Phi = 0.0f;
|
||||
|
||||
initrw();
|
||||
|
||||
Device->SetRenderState(D3DRS_LIGHTING, true);
|
||||
Device->SetLight(0, &light);
|
||||
Device->LightEnable(0, 1);
|
||||
|
||||
Device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
||||
Device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
Device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
Device->SetRenderState(D3DRS_ALPHABLENDENABLE, 1);
|
||||
Device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
|
||||
camera = new Camera;
|
||||
camera->setAspectRatio(640.0f/480.0f);
|
||||
camera->setNearFar(0.1f, 450.0f);
|
||||
camera->setTarget(Vec3(0.0f, 0.0f, 0.0f));
|
||||
// camera->setPosition(Vec3(0.0f, 5.0f, 0.0f));
|
||||
// camera->setPosition(Vec3(0.0f, -70.0f, 0.0f));
|
||||
camera->setPosition(Vec3(0.0f, -10.0f, 0.0f));
|
||||
// camera->setPosition(Vec3(0.0f, -1.0f, 3.0f));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
Cleanup()
|
||||
{
|
||||
}
|
||||
|
||||
bool
|
||||
Display(float timeDelta)
|
||||
{
|
||||
if(Device == NULL)
|
||||
return true;
|
||||
|
||||
Device->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
|
||||
0xff808080, 1.0f, 0);
|
||||
Device->BeginScene();
|
||||
|
||||
camera->look();
|
||||
Device->SetTransform(D3DTS_VIEW, (D3DMATRIX*)camera->viewMat.cr);
|
||||
Device->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)camera->projMat.cr);
|
||||
|
||||
for(rw::int32 i = 0; i < clump->numAtomics; i++){
|
||||
char *name = PLUGINOFFSET(char, clump->atomicList[i]->frame,
|
||||
gta::nodeNameOffset);
|
||||
if(strstr(name, "_dam") || strstr(name, "_vlo"))
|
||||
continue;
|
||||
renderCB(clump->atomicList[i]);
|
||||
}
|
||||
|
||||
Device->EndScene();
|
||||
|
||||
Device->Present(0, 0, 0, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
LRESULT CALLBACK
|
||||
d3d::WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch(msg){
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
switch(wParam){
|
||||
case 'W':
|
||||
camera->orbit(0.0f, 0.1f);
|
||||
break;
|
||||
case 'S':
|
||||
camera->orbit(0.0f, -0.1f);
|
||||
break;
|
||||
case 'A':
|
||||
camera->orbit(-0.1f, 0.0f);
|
||||
break;
|
||||
case 'D':
|
||||
camera->orbit(0.1f, 0.0f);
|
||||
break;
|
||||
case 'R':
|
||||
camera->zoom(0.1f);
|
||||
break;
|
||||
case 'F':
|
||||
camera->zoom(-0.1f);
|
||||
break;
|
||||
case VK_ESCAPE:
|
||||
DestroyWindow(hwnd);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case WM_CLOSE:
|
||||
DestroyWindow(hwnd);
|
||||
break;
|
||||
}
|
||||
return DefWindowProc(hwnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
int WINAPI
|
||||
WinMain(HINSTANCE hinstance, HINSTANCE prevInstance,
|
||||
PSTR cmdLine, int showCmd)
|
||||
{
|
||||
/* AllocConsole();
|
||||
freopen("CONIN$", "r", stdin);
|
||||
freopen("CONOUT$", "w", stdout);
|
||||
freopen("CONOUT$", "w", stderr);*/
|
||||
|
||||
if(!d3d::InitD3D(hinstance, 640, 480, true, D3DDEVTYPE_HAL, &Device)){
|
||||
MessageBox(0, "InitD3D() - FAILED", 0, 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!Setup()){
|
||||
MessageBox(0, "Setup() - FAILED", 0, 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
d3d::EnterMsgLoop(Display);
|
||||
|
||||
Cleanup();
|
||||
|
||||
Device->Release();
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,111 +0,0 @@
|
|||
#include "d3dUtility.h"
|
||||
|
||||
bool
|
||||
d3d::InitD3D(HINSTANCE hInstance,
|
||||
int width, int height,
|
||||
bool windowed,
|
||||
D3DDEVTYPE deviceType,
|
||||
IDirect3DDevice9 **device)
|
||||
{
|
||||
WNDCLASS wc;
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wc.lpfnWndProc = (WNDPROC)d3d::WndProc;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
wc.hInstance = hInstance;
|
||||
wc.hIcon = LoadIcon(0, IDI_APPLICATION);
|
||||
wc.hCursor = LoadCursor(0, IDC_ARROW);
|
||||
wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
|
||||
wc.lpszMenuName = 0;
|
||||
wc.lpszClassName = "Direct3D9App";
|
||||
if(!RegisterClass(&wc)){
|
||||
MessageBox(0, "RegisterClass() - FAILED", 0, 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
HWND hwnd = 0;
|
||||
hwnd = CreateWindow("Direct3D9App", "Direct3D9App",
|
||||
WS_BORDER | WS_CAPTION | WS_SYSMENU |
|
||||
WS_MINIMIZEBOX | WS_MAXIMIZEBOX,
|
||||
0, 0, width, height, 0, 0, hInstance, 0);
|
||||
if(!hwnd){
|
||||
MessageBox(0, "CreateWindow() - FAILED", 0, 0);
|
||||
return false;
|
||||
}
|
||||
ShowWindow(hwnd, SW_SHOW);
|
||||
UpdateWindow(hwnd);
|
||||
|
||||
HRESULT hr = 0;
|
||||
IDirect3D9 *d3d9 = 0;
|
||||
d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
if(!d3d9){
|
||||
MessageBox(0, "Direct3DCreate9() - FAILED", 0, 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
D3DCAPS9 caps;
|
||||
d3d9->GetDeviceCaps(D3DADAPTER_DEFAULT, deviceType, &caps);
|
||||
int vp = 0;
|
||||
if(caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
|
||||
vp = D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
||||
else
|
||||
vp = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
||||
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
d3dpp.BackBufferWidth = width;
|
||||
d3dpp.BackBufferHeight = height;
|
||||
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
d3dpp.MultiSampleQuality = 0;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.hDeviceWindow = hwnd;
|
||||
d3dpp.Windowed = windowed;
|
||||
d3dpp.EnableAutoDepthStencil = true;
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
|
||||
d3dpp.Flags = 0;
|
||||
d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
|
||||
hr = d3d9->CreateDevice(D3DADAPTER_DEFAULT, deviceType, hwnd,
|
||||
vp, &d3dpp, device);
|
||||
if(FAILED(hr)){
|
||||
// try again using a 16-bit depth buffer
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
||||
|
||||
hr = d3d9->CreateDevice(D3DADAPTER_DEFAULT, deviceType,
|
||||
hwnd, vp, &d3dpp, device);
|
||||
|
||||
if(FAILED(hr)){
|
||||
d3d9->Release();
|
||||
MessageBox(0, "CreateDevice() - FAILED", 0, 0);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
d3d9->Release();
|
||||
return true;
|
||||
}
|
||||
|
||||
int
|
||||
d3d::EnterMsgLoop(bool (*ptr_display)(float timeDelta))
|
||||
{
|
||||
MSG msg;
|
||||
ZeroMemory(&msg, sizeof(MSG));
|
||||
|
||||
static float lastTime = (float)timeGetTime();
|
||||
|
||||
while(msg.message != WM_QUIT){
|
||||
if(PeekMessage(&msg, 0, 0, 0, PM_REMOVE)){
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}else{
|
||||
float currTime = (float)timeGetTime();
|
||||
float timeDelta = (currTime - lastTime)*0.001f;
|
||||
|
||||
ptr_display(timeDelta);
|
||||
|
||||
lastTime = currTime;
|
||||
}
|
||||
}
|
||||
return msg.wParam;
|
||||
}
|
|
@ -1,31 +0,0 @@
|
|||
#include <d3d9.h>
|
||||
#include <string>
|
||||
|
||||
namespace d3d
|
||||
{
|
||||
bool InitD3D(HINSTANCE hInstance, int width, int height, bool windowed,
|
||||
D3DDEVTYPE deviceType, IDirect3DDevice9 **device);
|
||||
|
||||
int EnterMsgLoop(bool (*ptr_display)(float timeDelta));
|
||||
|
||||
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
/*
|
||||
template<class T> void Release(T t)
|
||||
{
|
||||
if(t){
|
||||
t->Release();
|
||||
t = 0;
|
||||
}
|
||||
}
|
||||
|
||||
template<class T> void Delete(T t)
|
||||
{
|
||||
if(t){
|
||||
delete t;
|
||||
t = 0;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
1237
tools/d3d9/math.cpp
1237
tools/d3d9/math.cpp
File diff suppressed because it is too large
Load Diff
|
@ -1,93 +0,0 @@
|
|||
#ifndef MATH_CONVERSION_H
|
||||
#define MATH_CONVERSION_H
|
||||
|
||||
Vec3::Vec3(const Vec4 &v)
|
||||
: x(v.x), y(v.y), z(v.z)
|
||||
{
|
||||
}
|
||||
|
||||
Vec3::Vec3(const Quat &q)
|
||||
: x(q.x), y(q.y), z(q.z)
|
||||
{
|
||||
}
|
||||
|
||||
Vec4::Vec4(const Vec3 &v, float w)
|
||||
: x(v.x), y(v.y), z(v.z), w(w)
|
||||
{
|
||||
}
|
||||
|
||||
Vec4::Vec4(const Quat &q)
|
||||
: x(q.x), y(q.y), z(q.z), w(q.w)
|
||||
{
|
||||
}
|
||||
|
||||
Quat::Quat(const Vec3 &v)
|
||||
: x(v.x), y(v.y), z(v.z)
|
||||
{
|
||||
}
|
||||
|
||||
Quat::Quat(float w, const Vec3 &v)
|
||||
: w(w), x(v.x), y(v.y), z(v.z)
|
||||
{
|
||||
}
|
||||
|
||||
Quat::Quat(const Vec4 &v)
|
||||
: w(v.w), x(v.x), y(v.y), z(v.z)
|
||||
{
|
||||
}
|
||||
|
||||
Mat3::Mat3(const Mat4 &m)
|
||||
{
|
||||
for(int i = 0; i < 3; i++)
|
||||
for(int j = 0; j < 3; j++)
|
||||
this->e[i][j] = m.e[i][j];
|
||||
}
|
||||
|
||||
Mat4::Mat4(const Mat3 &m)
|
||||
{
|
||||
for(int i = 0; i < 3; i++)
|
||||
for(int j = 0; j < 3; j++)
|
||||
this->e[i][j] = m.e[i][j];
|
||||
this->e[0][3] = 0.0f;
|
||||
this->e[1][3] = 0.0f;
|
||||
this->e[2][3] = 0.0f;
|
||||
this->e[3][3] = 1.0f;
|
||||
this->e[3][2] = 0.0f;
|
||||
this->e[3][1] = 0.0f;
|
||||
this->e[3][0] = 0.0f;
|
||||
}
|
||||
|
||||
Mat4
|
||||
Mat4::rotation(const Quat &v)
|
||||
{
|
||||
Mat4 m(1.0f);
|
||||
m.e[0][0] = v.w*v.w + v.x*v.x - v.y*v.y - v.z*v.z;
|
||||
m.e[1][0] = 2*v.x*v.y - 2*v.w*v.z;
|
||||
m.e[2][0] = 2*v.w*v.y + 2*v.x*v.z;
|
||||
m.e[0][1] = 2*v.w*v.z + 2*v.x*v.y;
|
||||
m.e[1][1] = v.w*v.w - v.x*v.x + v.y*v.y - v.z*v.z;
|
||||
m.e[2][1] = 2*v.y*v.z - 2*v.w*v.x;
|
||||
m.e[0][2] = 2*v.x*v.z - 2*v.w*v.y;
|
||||
m.e[1][2] = 2*v.w*v.x + 2*v.y*v.z;
|
||||
m.e[2][2] = v.w*v.w - v.x*v.x - v.y*v.y + v.z*v.z;
|
||||
return m;
|
||||
}
|
||||
|
||||
Mat3
|
||||
Mat3::rotation(const Quat &v)
|
||||
{
|
||||
Mat3 m(1.0f);
|
||||
m.e[0][0] = v.w*v.w + v.x*v.x - v.y*v.y - v.z*v.z;
|
||||
m.e[1][0] = 2*v.x*v.y - 2*v.w*v.z;
|
||||
m.e[2][0] = 2*v.w*v.y + 2*v.x*v.z;
|
||||
m.e[0][1] = 2*v.w*v.z + 2*v.x*v.y;
|
||||
m.e[1][1] = v.w*v.w - v.x*v.x + v.y*v.y - v.z*v.z;
|
||||
m.e[2][1] = 2*v.y*v.z - 2*v.w*v.x;
|
||||
m.e[0][2] = 2*v.x*v.z - 2*v.w*v.y;
|
||||
m.e[1][2] = 2*v.w*v.x + 2*v.y*v.z;
|
||||
m.e[2][2] = v.w*v.w - v.x*v.x - v.y*v.y + v.z*v.z;
|
||||
return m;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -1,45 +0,0 @@
|
|||
#ifndef MATH_DQUAT_H
|
||||
#define MATH_DQUAT_H
|
||||
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
class Vec3;
|
||||
class Vec4;
|
||||
|
||||
class DQuat {
|
||||
public:
|
||||
Quat q1, q2;
|
||||
|
||||
DQuat(void);
|
||||
DQuat(const Quat &q1, const Quat &q2);
|
||||
DQuat operator-(void) const;
|
||||
DQuat operator+(const DQuat &rhs) const;
|
||||
DQuat operator-(const DQuat &rhs) const;
|
||||
DQuat operator*(const DQuat &rhs) const;
|
||||
DQuat operator*(float rhs) const;
|
||||
DQuat operator/(float rhs) const;
|
||||
DQuat &operator+=(const DQuat &rhs);
|
||||
DQuat &operator-=(const DQuat &rhs);
|
||||
DQuat &operator*=(const DQuat &rhs);
|
||||
DQuat &operator*=(float rhs);
|
||||
DQuat &operator/=(float rhs);
|
||||
bool operator==(const DQuat &rhs) const;
|
||||
bool operator!=(const DQuat &rhs) const;
|
||||
|
||||
// DQuat inv(void) const;
|
||||
DQuat K(void) const; /* conjugate */
|
||||
// DQuat S(void) const; /* scalar */
|
||||
// DQuat V(void) const; /* vector */
|
||||
// float T(void) const; /* tensor */
|
||||
// float N(void) const; /* norm = tensor^2 */
|
||||
// DQuat U(void) const; /* versor */
|
||||
// DQuat wedge(const Quat &rhs) const;
|
||||
// float inner(const Quat &rhs) const;
|
||||
// DQuat slerp(const Quat &rhs, float t) const;
|
||||
|
||||
void print(std::ostream &of) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
#ifndef MATH_MATRIX3_H
|
||||
#define MATH_MATRIX3_H
|
||||
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
class Mat4;
|
||||
|
||||
class Mat3 {
|
||||
public:
|
||||
union {
|
||||
float e[3][3];
|
||||
float cr[9];
|
||||
};
|
||||
|
||||
Mat3(void);
|
||||
Mat3(float f);
|
||||
Mat3(float *f);
|
||||
Mat3(float e00, float e10, float e20,
|
||||
float e01, float e11, float e21,
|
||||
float e02, float e12, float e22);
|
||||
Mat3(const Mat4 &m);
|
||||
float *ptr(void);
|
||||
static Mat3 rotation(float theta, const Vec3 &v);
|
||||
static Mat3 rotation(const Quat &v);
|
||||
static Mat3 scale(const Vec3 &v);
|
||||
Mat3 transpose(void) const;
|
||||
Mat3 operator+(const Mat3 &rhs) const;
|
||||
Mat3 operator-(const Mat3 &rhs) const;
|
||||
Mat3 operator*(float rhs) const;
|
||||
Mat3 operator/(float rhs) const;
|
||||
Mat3 operator*(const Mat3 &rhs) const;
|
||||
Vec3 operator*(const Vec3 &rhs) const;
|
||||
Mat3 &operator+=(const Mat3 &rhs);
|
||||
Mat3 &operator-=(const Mat3 &rhs);
|
||||
Mat3 &operator*=(float rhs);
|
||||
Mat3 &operator/=(float rhs);
|
||||
Mat3 &operator*=(const Mat3 &rhs);
|
||||
void print(std::ostream &of) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1,52 +0,0 @@
|
|||
#ifndef MATH_MATRIX4_H
|
||||
#define MATH_MATRIX4_H
|
||||
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
class Mat3;
|
||||
|
||||
class Mat4 {
|
||||
public:
|
||||
union {
|
||||
float e[4][4];
|
||||
float cr[16];
|
||||
};
|
||||
|
||||
Mat4(void);
|
||||
Mat4(float f);
|
||||
Mat4(float *f);
|
||||
Mat4(float e00, float e10, float e20, float e30,
|
||||
float e01, float e11, float e21, float e31,
|
||||
float e02, float e12, float e22, float e32,
|
||||
float e03, float e13, float e23, float e33);
|
||||
Mat4(const Mat3 &m);
|
||||
float *ptr(void);
|
||||
static Mat4 perspective(float fov, float aspect, float n, float f);
|
||||
static Mat4 frustum(float l, float r, float b, float t,
|
||||
float n, float f);
|
||||
static Mat4 ortho(float l, float r, float b, float t,
|
||||
float n, float f);
|
||||
static Mat4 lookat(const Vec3 &pos, const Vec3 &target, const Vec3 &up);
|
||||
static Mat4 translation(const Vec3 &v);
|
||||
static Mat4 rotation(float theta, const Vec3 &v);
|
||||
static Mat4 rotation(const Quat &q);
|
||||
static Mat4 transrot(const DQuat &q);
|
||||
static Mat4 scale(const Vec3 &v);
|
||||
Mat4 transpose(void) const;
|
||||
Mat4 operator+(const Mat4 &rhs) const;
|
||||
Mat4 operator-(const Mat4 &rhs) const;
|
||||
Mat4 operator*(float rhs) const;
|
||||
Mat4 operator/(float rhs) const;
|
||||
Mat4 operator*(const Mat4 &rhs) const;
|
||||
Vec4 operator*(const Vec4 &rhs) const;
|
||||
Mat4 &operator+=(const Mat4 &rhs);
|
||||
Mat4 &operator-=(const Mat4 &rhs);
|
||||
Mat4 &operator*=(float rhs);
|
||||
Mat4 &operator/=(float rhs);
|
||||
Mat4 &operator*=(const Mat4 &rhs);
|
||||
void print(std::ostream &of) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
#ifndef MATH_H
|
||||
#define MATH_H
|
||||
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "quat.h"
|
||||
#include "dquat.h"
|
||||
#include "mat3.h"
|
||||
#include "mat4.h"
|
||||
|
||||
std::ostream &operator<<(std::ostream& of, const Vec3 &v);
|
||||
std::ostream &operator<<(std::ostream& of, const Vec4 &v);
|
||||
std::ostream &operator<<(std::ostream& of, const Quat &v);
|
||||
std::ostream &operator<<(std::ostream& of, const DQuat &v);
|
||||
std::ostream &operator<<(std::ostream& of, const Mat3 &v);
|
||||
std::ostream &operator<<(std::ostream& of, const Mat4 &v);
|
||||
|
||||
#define PI 3.14159265359f
|
||||
|
||||
|
||||
#endif
|
|
@ -1,54 +0,0 @@
|
|||
#ifndef MATH_QUAT_H
|
||||
#define MATH_QUAT_H
|
||||
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
class Vec3;
|
||||
class Vec4;
|
||||
class Mat3;
|
||||
|
||||
/* Hamilton style */
|
||||
|
||||
class Quat {
|
||||
public:
|
||||
float w, x, y, z;
|
||||
|
||||
Quat(void);
|
||||
Quat(float w);
|
||||
Quat(float x, float y, float z);
|
||||
Quat(float w, float x, float y, float z);
|
||||
Quat(float w, const Vec3 &v);
|
||||
Quat(const Vec3 &v);
|
||||
Quat(const Vec4 &v);
|
||||
Quat(const Mat3 &m);
|
||||
float *ptr(void);
|
||||
Quat operator-(void) const;
|
||||
Quat operator+(const Quat &rhs) const;
|
||||
Quat operator-(const Quat &rhs) const;
|
||||
Quat operator*(const Quat &rhs) const;
|
||||
Quat operator*(float rhs) const;
|
||||
Quat operator/(float rhs) const;
|
||||
Quat &operator+=(const Quat &rhs);
|
||||
Quat &operator-=(const Quat &rhs);
|
||||
Quat &operator*=(const Quat &rhs);
|
||||
Quat &operator*=(float rhs);
|
||||
Quat &operator/=(float rhs);
|
||||
bool operator==(const Quat &rhs) const;
|
||||
bool operator!=(const Quat &rhs) const;
|
||||
Quat inv(void) const;
|
||||
Quat K(void) const; /* conjugate */
|
||||
Quat S(void) const; /* scalar */
|
||||
Quat V(void) const; /* vector */
|
||||
float T(void) const; /* tensor */
|
||||
float N(void) const; /* norm = tensor^2 */
|
||||
Quat U(void) const; /* versor */
|
||||
Quat wedge(const Quat &rhs) const;
|
||||
float inner(const Quat &rhs) const;
|
||||
Quat lerp(const Quat &rhs, float t) const;
|
||||
Quat slerp(const Quat &rhs, float t) const;
|
||||
void print(std::ostream &of) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1,40 +0,0 @@
|
|||
#ifndef MATH_VECTOR3_H
|
||||
#define MATH_VECTOR3_H
|
||||
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
class Vec4;
|
||||
class Quat;
|
||||
|
||||
class Vec3 {
|
||||
public:
|
||||
float x, y, z;
|
||||
|
||||
Vec3(void);
|
||||
Vec3(float x, float y, float z);
|
||||
Vec3(float *v);
|
||||
Vec3(const Vec4 &v);
|
||||
Vec3(const Quat &q);
|
||||
float *ptr(void);
|
||||
Vec3 operator-(void) const;
|
||||
Vec3 operator+(const Vec3 &rhs) const;
|
||||
Vec3 operator-(const Vec3 &rhs) const;
|
||||
Vec3 operator*(float rhs) const;
|
||||
Vec3 operator/(float rhs) const;
|
||||
Vec3 &operator+=(const Vec3 &rhs);
|
||||
Vec3 &operator-=(const Vec3 &rhs);
|
||||
Vec3 &operator*=(float rhs);
|
||||
Vec3 &operator/=(float rhs);
|
||||
bool operator==(const Vec3 &rhs) const;
|
||||
bool operator!=(const Vec3 &rhs) const;
|
||||
float norm(void) const;
|
||||
float normsq(void) const;
|
||||
Vec3 normalized(void) const;
|
||||
float dot(const Vec3 &rhs) const;
|
||||
Vec3 cross(const Vec3 &rhs) const;
|
||||
void print(std::ostream &of) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1,39 +0,0 @@
|
|||
#ifndef MATH_VECTOR4_H
|
||||
#define MATH_VECTOR4_H
|
||||
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
class Vec3;
|
||||
class Quat;
|
||||
|
||||
class Vec4 {
|
||||
public:
|
||||
float x, y, z, w;
|
||||
|
||||
Vec4(void);
|
||||
Vec4(float x, float y, float z, float w);
|
||||
Vec4(float *v);
|
||||
Vec4(const Vec3 &v, float w = 0.0f);
|
||||
Vec4(const Quat &w);
|
||||
float *ptr(void);
|
||||
Vec4 operator-(void) const;
|
||||
Vec4 operator+(const Vec4 &rhs) const;
|
||||
Vec4 operator-(const Vec4 &rhs) const;
|
||||
Vec4 operator*(float rhs) const;
|
||||
Vec4 operator/(float rhs) const;
|
||||
Vec4 &operator+=(const Vec4 &rhs);
|
||||
Vec4 &operator-=(const Vec4 &rhs);
|
||||
Vec4 &operator*=(float rhs);
|
||||
Vec4 &operator/=(float rhs);
|
||||
bool operator==(const Vec4 &rhs) const;
|
||||
bool operator!=(const Vec4 &rhs) const;
|
||||
float norm(void) const;
|
||||
float normsq(void) const;
|
||||
Vec4 normalized(void) const;
|
||||
float dot(const Vec4 &rhs) const;
|
||||
void print(std::ostream &of) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1,120 +0,0 @@
|
|||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
#include <ctype.h>
|
||||
#include <new>
|
||||
|
||||
#include <rw.h>
|
||||
#include <src/gtaplg.h>
|
||||
|
||||
using namespace std;
|
||||
using namespace rw;
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
// rw::version = 0x31000;
|
||||
// rw::build = 0;
|
||||
|
||||
// rw::version = 0;
|
||||
// rw::version = 0x32000;
|
||||
rw::version = 0x33002;
|
||||
rw::platform = PLATFORM_D3D8;
|
||||
// rw::version = 0x30200;
|
||||
|
||||
gta::attachPlugins();
|
||||
|
||||
rw::Clump *c;
|
||||
|
||||
if(argc < 2){
|
||||
printf("usage: %s input.dff [output.dff]\n", argv[0]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// rw::StreamFile in;
|
||||
// in.open(argv[1], "rb");
|
||||
|
||||
ChunkHeaderInfo header;
|
||||
if(0){
|
||||
FILE *cf = fopen(argv[1], "rb");
|
||||
assert(cf != NULL);
|
||||
fseek(cf, 0, SEEK_END);
|
||||
rw::uint32 len = ftell(cf);
|
||||
fseek(cf, 0, SEEK_SET);
|
||||
rw::uint8 *data = new rw::uint8[len];
|
||||
fread(data, len, 1, cf);
|
||||
fclose(cf);
|
||||
rw::StreamMemory in;
|
||||
in.open(data, len);
|
||||
|
||||
rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL);
|
||||
rw::debugFile = argv[1];
|
||||
c = rw::Clump::streamRead(&in);
|
||||
assert(c != NULL);
|
||||
|
||||
in.close();
|
||||
delete[] data;
|
||||
}else{
|
||||
rw::StreamFile in;
|
||||
if(in.open(argv[1], "rb") == NULL){
|
||||
printf("couldn't open file\n");
|
||||
return 1;
|
||||
}
|
||||
debugFile = argv[1];
|
||||
readChunkHeaderInfo(&in, &header);
|
||||
if(header.type == ID_UVANIMDICT){
|
||||
UVAnimDictionary *dict = UVAnimDictionary::streamRead(&in);
|
||||
currentUVAnimDictionary = dict;
|
||||
readChunkHeaderInfo(&in, &header);
|
||||
}
|
||||
assert(header.type == ID_CLUMP);
|
||||
c = Clump::streamRead(&in);
|
||||
assert(c != NULL);
|
||||
}
|
||||
|
||||
if(rw::version == 0){
|
||||
rw::version = header.version;
|
||||
rw::build = header.build;
|
||||
}
|
||||
|
||||
// rw::Image::setSearchPath("./;/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/");
|
||||
|
||||
/*
|
||||
// rw::Image *tga = rw::readTGA("b.tga");
|
||||
rw::Image *tga = rw::readTGA("player.tga");
|
||||
assert(tga != NULL);
|
||||
rw::writeTGA(tga, "out.tga");
|
||||
*/
|
||||
|
||||
// for(rw::int32 i = 0; i < c->numAtomics; i++)
|
||||
// rw::Gl::Instance(c->atomicList[i]);
|
||||
|
||||
if(0){
|
||||
uint8 *data = new rw::uint8[1024*1024];
|
||||
rw::StreamMemory out;
|
||||
out.open(data, 0, 1024*1024);
|
||||
|
||||
c->streamWrite(&out);
|
||||
|
||||
FILE *cf = fopen(argv[2], "wb");
|
||||
assert(cf != NULL);
|
||||
fwrite(data, out.getLength(), 1, cf);
|
||||
fclose(cf);
|
||||
out.close();
|
||||
delete[] data;
|
||||
}else{
|
||||
rw::StreamFile out;
|
||||
if(argc > 2)
|
||||
out.open(argv[2], "wb");
|
||||
else
|
||||
out.open("out.dff", "wb");
|
||||
c->streamWrite(&out);
|
||||
out.close();
|
||||
}
|
||||
|
||||
delete c;
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
|
@ -1,212 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug - null|Win32">
|
||||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug - null|x64">
|
||||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}</ProjectGuid>
|
||||
<RootNamespace>dffwrite</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /y "$(TargetPath)" "C:\Users\aap\bin\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /y "$(TargetPath)" "C:\Users\aap\bin\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dffwrite.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,16 +0,0 @@
|
|||
# null, opengl
|
||||
BUILD=null
|
||||
|
||||
# e.g. null -> -DRW_NULL
|
||||
BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/')
|
||||
SRC := insttest.cpp
|
||||
OUT := insttest
|
||||
INC := -I/usr/local/include -I../..
|
||||
CFLAGS=-Wall -Wextra -g $(BUILDDEF) -Wno-parentheses -Wno-write-strings #-Wconversion
|
||||
LIB=../../librw-$(BUILD).a
|
||||
|
||||
$(OUT): $(SRC) $(LIB)
|
||||
$(CXX) $(CFLAGS) $(INC) $(SRC) $(LIB) -o $(OUT)
|
||||
|
||||
clean:
|
||||
rm -f $(OUT)
|
|
@ -1,265 +0,0 @@
|
|||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
|
||||
#include <rw.h>
|
||||
#include <args.h>
|
||||
#include <src/gtaplg.h>
|
||||
|
||||
using namespace std;
|
||||
using namespace rw;
|
||||
|
||||
static struct {
|
||||
char *str;
|
||||
uint32 val;
|
||||
} platforms[] = {
|
||||
{ "mobile", PLATFORM_OGL },
|
||||
{ "ps2", PLATFORM_PS2 },
|
||||
{ "xbox", PLATFORM_XBOX },
|
||||
{ "d3d8", PLATFORM_D3D8 },
|
||||
{ "d3d9", PLATFORM_D3D9 },
|
||||
{ NULL, 0 }
|
||||
};
|
||||
|
||||
char *argv0;
|
||||
|
||||
void
|
||||
usage(void)
|
||||
{
|
||||
fprintf(stderr, "usage: %s [-u] [-i] [-s] [-v version] [-o platform] in.dff [out.dff]\n", argv0);
|
||||
fprintf(stderr, "\t-u uninstance\n");
|
||||
fprintf(stderr, "\t-i instance\n");
|
||||
fprintf(stderr, "\t-v RW version, e.g. 33004 for 3.3.0.4\n");
|
||||
fprintf(stderr, "\t-o output platform. ps2, xbox, mobile, d3d8, d3d9\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
void
|
||||
dumpUVAnim(Animation *anim)
|
||||
{
|
||||
UVAnimCustomData *cust = (UVAnimCustomData*)anim->customData;
|
||||
printf(" %s", cust->name);
|
||||
for(int i = 0; i < 8; i++)
|
||||
printf(" %d", cust->nodeToUVChannel[i]);
|
||||
printf("\n %d %x\n", anim->numFrames, anim->interpInfo->id);
|
||||
UVAnimKeyFrame *kf = (UVAnimKeyFrame*)anim->keyframes;
|
||||
for(int i = 0; i < anim->numFrames; i++){
|
||||
printf(" %f\n", kf->time);
|
||||
printf(" %f %f %f %f %f %f\n", kf->uv[0], kf->uv[1], kf->uv[2], kf->uv[3], kf->uv[4], kf->uv[5]);
|
||||
kf++;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
dumpFrameHier(Frame *frame, int ind = 0)
|
||||
{
|
||||
for(int i = 0; i < ind; i++)
|
||||
printf(" ");
|
||||
char *name = gta::getNodeName(frame);
|
||||
HAnimData *hanim = HAnimData::get(frame);
|
||||
printf("*%s %d %d %s\n", name[0] ? name : "---", frame->objectList.count(), hanim->id, hanim->hierarchy ? "HIERARCHY" : "");
|
||||
if(hanim->hierarchy){
|
||||
HAnimHierarchy *h = hanim->hierarchy;
|
||||
for(int i = 0; i < h->numNodes; i++){
|
||||
name = h->nodeInfo[i].frame ? gta::getNodeName(h->nodeInfo[i].frame) : "";
|
||||
printf("\t\t%d %d\t%p %s\n", h->nodeInfo[i].id, h->nodeInfo[i].flags, h->nodeInfo[i].frame, name);
|
||||
|
||||
{
|
||||
h->nodeInfo[i].frame->updateLTM();
|
||||
float *mat = h->nodeInfo[i].frame->ltm;
|
||||
printf("[ [ %8.4f, %8.4f, %8.4f, %8.4f ]\n"
|
||||
" [ %8.4f, %8.4f, %8.4f, %8.4f ]\n"
|
||||
" [ %8.4f, %8.4f, %8.4f, %8.4f ]\n"
|
||||
" [ %8.4f, %8.4f, %8.4f, %8.4f ] ]\n",
|
||||
mat[0], mat[4], mat[8], mat[12],
|
||||
mat[1], mat[5], mat[9], mat[13],
|
||||
mat[2], mat[6], mat[10], mat[14],
|
||||
mat[3], mat[7], mat[11], mat[15]);
|
||||
}
|
||||
}
|
||||
}
|
||||
for(Frame *child = frame->child;
|
||||
child; child = child->next)
|
||||
dumpFrameHier(child, ind+1);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
gta::attachPlugins();
|
||||
|
||||
rw::version = 0;
|
||||
// rw::version = 0x34003;
|
||||
// rw::version = 0x33002;
|
||||
// rw::platform = rw::PLATFORM_PS2;
|
||||
// rw::platform = rw::PLATFORM_OGL;
|
||||
// rw::platform = rw::PLATFORM_XBOX;
|
||||
rw::platform = rw::PLATFORM_D3D8;
|
||||
// rw::platform = rw::PLATFORM_D3D9;
|
||||
|
||||
int uninstance = 0;
|
||||
int instance = 0;
|
||||
int outplatform = rw::PLATFORM_D3D8;
|
||||
|
||||
char *s;
|
||||
ARGBEGIN{
|
||||
case 'u':
|
||||
uninstance++;
|
||||
break;
|
||||
case 'i':
|
||||
instance++;
|
||||
break;
|
||||
case 'v':
|
||||
sscanf(EARGF(usage()), "%x", &rw::version);
|
||||
break;
|
||||
case 'o':
|
||||
s = EARGF(usage());
|
||||
for(int i = 0; platforms[i].str; i++){
|
||||
if(strcmp(platforms[i].str, s) == 0){
|
||||
outplatform = platforms[i].val;
|
||||
goto found;
|
||||
}
|
||||
}
|
||||
printf("unknown platform %s\n", s);
|
||||
outplatform = PLATFORM_D3D8;
|
||||
found:
|
||||
break;
|
||||
default:
|
||||
usage();
|
||||
}ARGEND;
|
||||
|
||||
if(uninstance && instance){
|
||||
fprintf(stderr, "cannot both instance and uninstance, choose one!\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if(argc < 1)
|
||||
usage();
|
||||
|
||||
Clump *c;
|
||||
//uint32 len;
|
||||
//uint8 *data = getFileContents(argv[0], &len);
|
||||
//assert(data != NULL);
|
||||
//StreamMemory in;
|
||||
//in.open(data, len);
|
||||
StreamFile in;
|
||||
in.open(argv[0], "rb");
|
||||
currentUVAnimDictionary = NULL;
|
||||
currentTexDictionary = TexDictionary::create();
|
||||
ChunkHeaderInfo header;
|
||||
readChunkHeaderInfo(&in, &header);
|
||||
if(header.type == ID_UVANIMDICT){
|
||||
UVAnimDictionary *dict = UVAnimDictionary::streamRead(&in);
|
||||
currentUVAnimDictionary = dict;
|
||||
readChunkHeaderInfo(&in, &header);
|
||||
}
|
||||
if(header.type != ID_CLUMP){
|
||||
in.close();
|
||||
return 0;
|
||||
}
|
||||
debugFile = argv[0];
|
||||
c = Clump::streamRead(&in);
|
||||
assert(c != NULL);
|
||||
in.close();
|
||||
|
||||
// printf("%s\n", argv[arg]);
|
||||
|
||||
/*
|
||||
for(int32 i = 0; i < c->numAtomics; i++){
|
||||
Atomic *a = c->atomicList[i];
|
||||
Pipeline *ap = a->pipeline;
|
||||
Geometry *g = a->geometry;
|
||||
for(int32 j = 0; j < g->numMaterials; j++){
|
||||
Pipeline *mp = g->materialList[j]->pipeline;
|
||||
if(ap && mp)
|
||||
printf("%s %x %x\n", argv[arg], ap->pluginData, mp->pluginData);
|
||||
}
|
||||
}
|
||||
*/
|
||||
//FORLIST(lnk, c->lights){
|
||||
// Light *l = Light::fromClump(lnk);
|
||||
// printf("%p %p\n", l, lnk);
|
||||
// printf("%d %f %f %f\n", l->getType(), l->color.red, l->color.green, l->color.blue);
|
||||
//}
|
||||
|
||||
HAnimHierarchy *hier = HAnimHierarchy::find(c->getFrame());
|
||||
if(hier)
|
||||
hier->attach();
|
||||
dumpFrameHier(c->getFrame());
|
||||
|
||||
//if(currentUVAnimDictionary){
|
||||
// FORLIST(lnk, currentUVAnimDictionary->animations){
|
||||
// UVAnimDictEntry *de = UVAnimDictEntry::fromDict(lnk);
|
||||
// Animation *anim = de->anim;
|
||||
// dumpUVAnim(anim);
|
||||
// }
|
||||
//}
|
||||
|
||||
int32 platform = findPlatform(c);
|
||||
if(platform){
|
||||
rw::platform = platform;
|
||||
switchPipes(c, rw::platform);
|
||||
}
|
||||
|
||||
if(uninstance)
|
||||
FORLIST(lnk, c->atomics){
|
||||
Atomic *a = Atomic::fromClump(lnk);
|
||||
ObjPipeline *p = a->getPipeline();
|
||||
p->uninstance(a);
|
||||
if(outplatform != PLATFORM_PS2)
|
||||
ps2::unconvertADC(a->geometry);
|
||||
}
|
||||
|
||||
rw::platform = outplatform;
|
||||
switchPipes(c, rw::platform);
|
||||
|
||||
if(instance)
|
||||
FORLIST(lnk, c->atomics){
|
||||
Atomic *a = Atomic::fromClump(lnk);
|
||||
ObjPipeline *p = a->getPipeline();
|
||||
p->instance(a);
|
||||
if(outplatform != PLATFORM_PS2)
|
||||
ps2::convertADC(a->geometry);
|
||||
}
|
||||
|
||||
if(rw::version == 0){
|
||||
rw::version = header.version;
|
||||
rw::build = header.build;
|
||||
}
|
||||
|
||||
StreamFile out;
|
||||
if(argc > 1)
|
||||
assert(out.open(argv[1], "wb"));
|
||||
else
|
||||
assert(out.open("out.dff", "wb"));
|
||||
if(currentUVAnimDictionary)
|
||||
currentUVAnimDictionary->streamWrite(&out);
|
||||
c->streamWrite(&out);
|
||||
out.close();
|
||||
|
||||
// data = new rw::uint8[1024*1024];
|
||||
// rw::StreamMemory out;
|
||||
// out.open(data, 0, 1024*1024);
|
||||
// if(currentUVAnimDictionary)
|
||||
// currentUVAnimDictionary->streamWrite(&out);
|
||||
// c->streamWrite(&out);
|
||||
//
|
||||
// FILE *cf;
|
||||
// if(argc > 1)
|
||||
// cf = fopen(argv[1], "wb");
|
||||
// else
|
||||
// cf = fopen("out.dff", "wb");
|
||||
// assert(cf != NULL);
|
||||
// fwrite(data, out.getLength(), 1, cf);
|
||||
// fclose(cf);
|
||||
// out.close();
|
||||
// delete[] data;
|
||||
|
||||
c->destroy();
|
||||
if(currentUVAnimDictionary)
|
||||
currentUVAnimDictionary->destroy();
|
||||
currentTexDictionary->destroy();
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,215 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug - null|Win32">
|
||||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug - null|x64">
|
||||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{2592ED29-F258-4949-AB45-7B873BF697F7}</ProjectGuid>
|
||||
<RootNamespace>insttest</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(SolutionDir)$(Platform)\$(Configuration);$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(SolutionDir)$(Platform)\$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /y "$(TargetPath)" "C:\Users\aap\bin\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /y "$(TargetPath)" "C:\Users\aap\bin\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /y "$(TargetPath)" "C:\Users\aap\bin\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="insttest.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,16 +0,0 @@
|
|||
# null, opengl
|
||||
BUILD=null
|
||||
|
||||
# e.g. null -> -DRW_NULL
|
||||
BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/')
|
||||
SRC := rsl.cpp rsltest.cpp
|
||||
OUT := rsltest
|
||||
INC := -I/usr/local/include -I../..
|
||||
CFLAGS=-Wall -Wextra -g $(BUILDDEF) -Wno-parentheses -Wno-write-strings #-Wconversion
|
||||
LIB=../../librw-$(BUILD).a
|
||||
|
||||
$(OUT): $(SRC) $(LIB)
|
||||
$(CXX) $(CFLAGS) $(INC) $(SRC) $(LIB) -o $(OUT)
|
||||
|
||||
clean:
|
||||
rm -f $(OUT)
|
|
@ -1,701 +0,0 @@
|
|||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
#include <new>
|
||||
#include <stddef.h>
|
||||
|
||||
#include <args.h>
|
||||
#include <rw.h>
|
||||
#include <src/gtaplg.h>
|
||||
|
||||
using namespace std;
|
||||
using namespace rw;
|
||||
#include "rsl.h"
|
||||
|
||||
static void matfxRead(Stream *stream, RslMaterial *mat);
|
||||
static void hanimRead(Stream *stream, RslFrame *f);
|
||||
|
||||
void
|
||||
RslMatrixSetIdentity(RslMatrix *matrix)
|
||||
{
|
||||
memset(matrix, 0, sizeof(RslMatrix));
|
||||
matrix->right.x = 1.0f;
|
||||
matrix->up.y = 1.0f;
|
||||
matrix->at.z = 1.0f;
|
||||
}
|
||||
|
||||
void
|
||||
rslObjectHasFrameSetFrame(RslObjectHasFrame *object, RslFrame *f)
|
||||
{
|
||||
if(object->object.parent)
|
||||
rslLinkListRemoveLLLink(&object->lFrame);
|
||||
rslObjectSetParent(object, f);
|
||||
if(f){
|
||||
rslLinkListAddLLLink(&f->objectList, &object->lFrame);
|
||||
f->root->object.privateFlags |= 1;
|
||||
f->object.privateFlags |= 2;
|
||||
}
|
||||
}
|
||||
|
||||
RslFrame*
|
||||
RslFrameCreate(void)
|
||||
{
|
||||
RslFrame *f = new RslFrame;
|
||||
rslObjectInitialize(&f->object, 0, 0);
|
||||
rslLinkListInitialize(&f->objectList);
|
||||
RslMatrixSetIdentity(&f->modelling);
|
||||
RslMatrixSetIdentity(&f->ltm);
|
||||
f->child = NULL;
|
||||
f->next = NULL;
|
||||
f->root = f;
|
||||
|
||||
f->nodeId = -1;
|
||||
f->hier = NULL;
|
||||
|
||||
f->name = NULL;
|
||||
|
||||
f->hierId = 0;
|
||||
return f;
|
||||
}
|
||||
|
||||
RslFrame*
|
||||
RslFrameAddChild(RslFrame *parent, RslFrame *child)
|
||||
{
|
||||
RslFrame *p = (RslFrame*)child->object.parent;
|
||||
assert(p == NULL);
|
||||
child->next = parent->child;
|
||||
parent->child = child;
|
||||
child->object.parent = parent;
|
||||
child->root = parent->root;
|
||||
child->root->object.privateFlags |= 1;
|
||||
child->object.privateFlags |= 2;
|
||||
return parent;
|
||||
}
|
||||
|
||||
int32
|
||||
RslFrameCount(RslFrame *f)
|
||||
{
|
||||
int32 n = 1;
|
||||
for(RslFrame *c = f->child; c; c = c->next)
|
||||
n += RslFrameCount(c);
|
||||
return n;
|
||||
}
|
||||
|
||||
RslFrame*
|
||||
RslFrameForAllChildren(RslFrame *frame, RslFrameCallBack callBack, void *data)
|
||||
{
|
||||
for(RslFrame *child = frame->child;
|
||||
child;
|
||||
child = child->next)
|
||||
if(callBack(child, data) == NULL)
|
||||
break;
|
||||
return frame;
|
||||
}
|
||||
|
||||
struct StreamFrame
|
||||
{
|
||||
RslV3d right, up, at, pos;
|
||||
int32 parent;
|
||||
int32 flags;
|
||||
};
|
||||
|
||||
void
|
||||
rslFrameListStreamRead(Stream *stream, rslFrameList *framelist)
|
||||
{
|
||||
uint32 length;
|
||||
StreamFrame strfrm;
|
||||
RslFrame *f;
|
||||
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
||||
stream->read(&framelist->numFrames, 4);
|
||||
framelist->frames = new RslFrame*[framelist->numFrames];
|
||||
for(int32 i = 0; i < framelist->numFrames; i++){
|
||||
stream->read(&strfrm, sizeof(strfrm));
|
||||
f = RslFrameCreate();
|
||||
f->modelling.right = strfrm.right;
|
||||
f->modelling.up = strfrm.up;
|
||||
f->modelling.at = strfrm.at;
|
||||
f->modelling.pos = strfrm.pos;
|
||||
framelist->frames[i] = f;
|
||||
if(strfrm.parent >= 0)
|
||||
RslFrameAddChild(framelist->frames[strfrm.parent], f);
|
||||
}
|
||||
ChunkHeaderInfo header;
|
||||
for(int32 i = 0; i < framelist->numFrames; i++){
|
||||
f = framelist->frames[i];
|
||||
assert(findChunk(stream, ID_EXTENSION, &length, NULL));
|
||||
while(length){
|
||||
readChunkHeaderInfo(stream, &header);
|
||||
if(header.type == ID_HANIMPLUGIN){
|
||||
hanimRead(stream, f);
|
||||
}else if(header.type == gta::ID_NODENAME){
|
||||
f->name = new char[header.length+1];
|
||||
memset(f->name, 0, header.length+1);
|
||||
stream->read(f->name, header.length);
|
||||
f->name[header.length] = '\0';
|
||||
}else{
|
||||
stream->seek(header.length);
|
||||
}
|
||||
length -= 12 + header.length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static RslFrame**
|
||||
rslFrameListFill(RslFrame *f, RslFrame **flist)
|
||||
{
|
||||
*flist++ = f;
|
||||
if(f->next)
|
||||
flist = rslFrameListFill(f->next, flist);
|
||||
if(f->child)
|
||||
flist = rslFrameListFill(f->child, flist);
|
||||
return flist;
|
||||
}
|
||||
|
||||
void
|
||||
rslFrameListInitialize(rslFrameList *frameList, RslFrame *root)
|
||||
{
|
||||
frameList->numFrames = RslFrameCount(root);
|
||||
frameList->frames = new RslFrame*[frameList->numFrames];
|
||||
rslFrameListFill(root, frameList->frames);
|
||||
}
|
||||
|
||||
RslHAnimHierarchy*
|
||||
RslHAnimHierarchyCreate(int32 numNodes, uint32 *nodeFlags, int32 *nodeIDs, int32 flags, int32 maxKeySize)
|
||||
{
|
||||
RslHAnimHierarchy *hier = new RslHAnimHierarchy;
|
||||
memset(hier, 0, sizeof(RslHAnimHierarchy));
|
||||
if(maxKeySize < 0x24)
|
||||
maxKeySize = 0x24;
|
||||
hier->flags = flags;
|
||||
hier->numNodes = numNodes;
|
||||
hier->parentFrame = 0;
|
||||
hier->maxKeyFrameSize = maxKeySize;
|
||||
hier->currentKeyFrameSize = 0x24;
|
||||
|
||||
int32 msz = numNodes*0x40 + 0x3f;
|
||||
uint8 *p = new uint8[msz];
|
||||
memset(p, 0, msz);
|
||||
hier->pMatrixArrayUnaligned = p;
|
||||
uintptr ip = (uintptr)p;
|
||||
ip &= ~0x3f;
|
||||
hier->pMatrixArray = (float32*)ip;
|
||||
|
||||
hier->pNodeInfo = new RslHAnimNodeInfo[numNodes];
|
||||
for(int32 i = 0; i < numNodes; i++){
|
||||
hier->pNodeInfo[i].id = nodeIDs[i];
|
||||
hier->pNodeInfo[i].index = i;
|
||||
hier->pNodeInfo[i].flags = nodeFlags[i];
|
||||
hier->pNodeInfo[i].frame = NULL;
|
||||
}
|
||||
hier->parentHierarchy = hier;
|
||||
return hier;
|
||||
}
|
||||
|
||||
static void
|
||||
hanimRead(Stream *stream, RslFrame *f)
|
||||
{
|
||||
int32 version;
|
||||
int32 id;
|
||||
int32 numNodes;
|
||||
int32 flags;
|
||||
int32 maxKeySize;
|
||||
uint32 *nodeFlags;
|
||||
int32 *nodeIDs;
|
||||
|
||||
version = stream->readI32();
|
||||
assert(version == 0x100);
|
||||
id = stream->readI32();
|
||||
f->nodeId = id;
|
||||
numNodes = stream->readI32();
|
||||
if(numNodes == 0)
|
||||
return;
|
||||
|
||||
flags = stream->readI32();
|
||||
maxKeySize = stream->readI32();
|
||||
nodeFlags = new uint32[numNodes];
|
||||
nodeIDs = new int32[numNodes];
|
||||
memset(nodeFlags, 0, numNodes*4);
|
||||
memset(nodeIDs, 0, numNodes*4);
|
||||
for(int32 i = 0; i < numNodes; i++){
|
||||
nodeIDs[i] = stream->readI32();
|
||||
stream->readI32();
|
||||
nodeFlags[i] = stream->readI32();
|
||||
}
|
||||
f->hier = RslHAnimHierarchyCreate(numNodes, nodeFlags,
|
||||
nodeIDs, flags, maxKeySize);
|
||||
delete[] nodeFlags;
|
||||
delete[] nodeIDs;
|
||||
}
|
||||
|
||||
|
||||
RslAtomic*
|
||||
RslAtomicCreate(void)
|
||||
{
|
||||
RslAtomic *a = new RslAtomic;
|
||||
memset(a, 0, sizeof(RslAtomic));
|
||||
rslObjectInitialize(&a->object, 1, 0);
|
||||
a->object.object.flags = 5;
|
||||
a->object.object.privateFlags |= 1;
|
||||
rslObjectHasFrameSetFrame(&a->object, NULL);
|
||||
return a;
|
||||
}
|
||||
|
||||
RslAtomic*
|
||||
RslAtomicSetFrame(RslAtomic *atomic, RslFrame *frame)
|
||||
{
|
||||
rslObjectHasFrameSetFrame(&atomic->object, frame);
|
||||
return atomic;
|
||||
}
|
||||
|
||||
RslAtomic*
|
||||
RslAtomicStreamRead(Stream *stream, rslFrameList *framelist)
|
||||
{
|
||||
uint32 length;
|
||||
int32 buf[4];
|
||||
RslAtomic *a;
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
||||
stream->read(buf, 16);
|
||||
a = RslAtomicCreate();
|
||||
a->object.object.flags = buf[2];
|
||||
assert(findChunk(stream, ID_GEOMETRY, NULL, NULL));
|
||||
|
||||
RslPS2ResEntryHeader res, *rp;
|
||||
stream->read(&res, sizeof(RslPS2ResEntryHeader));
|
||||
RslGeometry *g = RslGeometryCreatePS2(res.size & 0xFFFFF);
|
||||
rp = (RslPS2ResEntryHeader*)(g+1);
|
||||
*rp++ = res;
|
||||
stream->read(rp, (res.size&0xFFFFF)-sizeof(RslPS2ResEntryHeader));
|
||||
|
||||
rslMaterialListStreamRead(stream, &g->matList);
|
||||
a->geometry = g;
|
||||
RslAtomicSetFrame(a, framelist->frames[buf[0]]);
|
||||
|
||||
// This is not how it's done in LCS, they got extensions wrong :(
|
||||
// Geometry
|
||||
ChunkHeaderInfo header;
|
||||
assert(findChunk(stream, ID_EXTENSION, &length, NULL));
|
||||
while(length){
|
||||
readChunkHeaderInfo(stream, &header);
|
||||
if(header.type == ID_SKIN){
|
||||
g->skin = RslSkinStreamRead(stream, g);
|
||||
}else
|
||||
stream->seek(header.length);
|
||||
length -= 12 + header.length;
|
||||
}
|
||||
|
||||
// Atomic
|
||||
assert(findChunk(stream, ID_EXTENSION, &length, NULL));
|
||||
while(length){
|
||||
readChunkHeaderInfo(stream, &header);
|
||||
stream->seek(header.length);
|
||||
length -= 12 + header.length;
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
RslSkin*
|
||||
RslSkinStreamRead(Stream *stream, RslGeometry *g)
|
||||
{
|
||||
uint32 info;
|
||||
RslSkin *skin = new RslSkin;
|
||||
memset(skin, 0, sizeof(RslSkin));
|
||||
info = stream->readU32();
|
||||
// LCS is different here, doesn't matter
|
||||
info &= 0xFF;
|
||||
skin->numBones = info;
|
||||
skin->numUsedBones = info;
|
||||
skin->invMatrices = new float[skin->numBones*16];
|
||||
stream->read(skin->invMatrices, skin->numBones*16*4);
|
||||
// TODO: allocate...if we'd really care
|
||||
(void)g;
|
||||
return skin;
|
||||
}
|
||||
|
||||
|
||||
|
||||
RslClump*
|
||||
RslClumpCreate(void)
|
||||
{
|
||||
RslClump *clump = new RslClump;
|
||||
rslObjectInitialize(&clump->object, 2, 0);
|
||||
rslLinkListInitialize(&clump->atomicList);
|
||||
return clump;
|
||||
}
|
||||
|
||||
RslClump*
|
||||
RslClumpStreamRead(Stream *stream)
|
||||
{
|
||||
uint32 version, length;
|
||||
int32 buf[3];
|
||||
int32 numAtomics;
|
||||
rslFrameList framelist;
|
||||
RslClump *clump;
|
||||
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, &version));
|
||||
if(version > 0x33000){
|
||||
stream->read(buf, 12);
|
||||
numAtomics = buf[0];
|
||||
}else
|
||||
stream->read(&numAtomics, 4);
|
||||
|
||||
clump = RslClumpCreate();
|
||||
assert(findChunk(stream, ID_FRAMELIST, NULL, NULL));
|
||||
rslFrameListStreamRead(stream, &framelist);
|
||||
clump->object.parent = framelist.frames[0];
|
||||
|
||||
for(int32 i = 0; i < numAtomics; i++){
|
||||
assert(findChunk(stream, ID_ATOMIC, NULL, &version));
|
||||
RslAtomic *a = RslAtomicStreamRead(stream, &framelist);
|
||||
RslClumpAddAtomic(clump, a);
|
||||
}
|
||||
|
||||
ChunkHeaderInfo header;
|
||||
assert(findChunk(stream, ID_EXTENSION, &length, NULL));
|
||||
while(length){
|
||||
readChunkHeaderInfo(stream, &header);
|
||||
stream->seek(header.length);
|
||||
length -= 12 + header.length;
|
||||
}
|
||||
delete[] framelist.frames;
|
||||
return clump;
|
||||
}
|
||||
|
||||
RslClump*
|
||||
RslClumpAddAtomic(RslClump *clump, RslAtomic *a)
|
||||
{
|
||||
rslLinkListAddLLLink(&clump->atomicList, &a->inClumpLink);
|
||||
a->clump = clump;
|
||||
return clump;
|
||||
}
|
||||
|
||||
RslClump*
|
||||
RslClumpForAllAtomics(RslClump *clump, RslAtomicCallBack callback, void *pData)
|
||||
{
|
||||
RslAtomic *a;
|
||||
RslLLLink *link;
|
||||
for(link = rslLLLinkGetNext(&clump->atomicList.link);
|
||||
link != rslLinkListGetTerminator(&clump->atomicList);
|
||||
link = link->next){
|
||||
a = rslLLLinkGetData(link, RslAtomic, inClumpLink);
|
||||
if(callback(a, pData) == NULL)
|
||||
break;
|
||||
}
|
||||
return clump;
|
||||
}
|
||||
|
||||
int32
|
||||
RslClumpGetNumAtomics(RslClump *clump)
|
||||
{
|
||||
int32 n = 0;
|
||||
RslLLLink *link;
|
||||
for(link = rslLLLinkGetNext(&clump->atomicList.link);
|
||||
link != rslLinkListGetTerminator(&clump->atomicList);
|
||||
link = link->next)
|
||||
n++;
|
||||
return n;
|
||||
}
|
||||
|
||||
RslGeometry*
|
||||
RslGeometryCreatePS2(uint32 sz)
|
||||
{
|
||||
sz += sizeof(RslGeometry);
|
||||
RslGeometry *g = (RslGeometry*)new uint8[sz];
|
||||
memset(g, 0, sz);
|
||||
rslObjectInitialize(&g->object, 8, 0);
|
||||
g->refCount = 1;
|
||||
return g;
|
||||
}
|
||||
|
||||
RslGeometry*
|
||||
RslGeometryForAllMaterials(RslGeometry *geometry, RslMaterialCallBack fpCallBack, void *pData)
|
||||
{
|
||||
for(int32 i = 0; i < geometry->matList.numMaterials; i++)
|
||||
if(fpCallBack(geometry->matList.materials[i], pData) == NULL)
|
||||
break;
|
||||
return geometry;
|
||||
}
|
||||
|
||||
struct RslMaterialChunkInfo
|
||||
{
|
||||
int32 flags;
|
||||
RGBA color; // used
|
||||
int32 unused;
|
||||
bool32 textured; // used
|
||||
SurfaceProperties surfaceProps;
|
||||
};
|
||||
|
||||
RslMaterial*
|
||||
RslMaterialCreate(void)
|
||||
{
|
||||
RslMaterial *mat = new RslMaterial;
|
||||
mat->texture = NULL;
|
||||
mat->color.red = 255;
|
||||
mat->color.green = 255;
|
||||
mat->color.blue = 255;
|
||||
mat->color.alpha = 255;
|
||||
mat->refCount = 1;
|
||||
mat->matfx = NULL;
|
||||
return mat;
|
||||
}
|
||||
|
||||
RslMaterial*
|
||||
RslMaterialStreamRead(Stream *stream)
|
||||
{
|
||||
uint32 length;
|
||||
RslMaterialChunkInfo chunk;
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
||||
stream->read(&chunk, sizeof(chunk));
|
||||
RslMaterial *mat = RslMaterialCreate();
|
||||
mat->color = chunk.color;
|
||||
if(chunk.textured)
|
||||
mat->texture = RslTextureStreamRead(stream);
|
||||
|
||||
ChunkHeaderInfo header;
|
||||
assert(findChunk(stream, ID_EXTENSION, &length, NULL));
|
||||
while(length){
|
||||
readChunkHeaderInfo(stream, &header);
|
||||
if(header.type == ID_MATFX)
|
||||
matfxRead(stream, mat);
|
||||
else
|
||||
stream->seek(header.length);
|
||||
length -= 12 + header.length;
|
||||
}
|
||||
return mat;
|
||||
}
|
||||
|
||||
void
|
||||
RslMatFXMaterialSetEffects(RslMaterial *mat, int32 effect)
|
||||
{
|
||||
if(effect != MatFX::NOTHING){
|
||||
if(mat->matfx == NULL){
|
||||
mat->matfx = new RslMatFX;
|
||||
memset(mat->matfx, 0, sizeof(RslMatFX));
|
||||
}
|
||||
mat->matfx->effectType = effect;
|
||||
}else{
|
||||
RslMatFX *matfx = mat->matfx;
|
||||
if(matfx->env.texture)
|
||||
RslTextureDestroy(matfx->env.texture);
|
||||
delete matfx;
|
||||
mat->matfx = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
matfxRead(Stream *stream, RslMaterial *mat)
|
||||
{
|
||||
int32 effect = stream->readI32();
|
||||
RslMatFXMaterialSetEffects(mat, effect);
|
||||
if(effect == MatFX::BUMPMAP){
|
||||
stream->seek(12);
|
||||
return;
|
||||
}
|
||||
RslMatFX *mfx = mat->matfx;
|
||||
int32 type = stream->readI32();
|
||||
float32 coef;
|
||||
int32 fbalpha;
|
||||
switch(type){
|
||||
case MatFX::ENVMAP:
|
||||
coef = stream->readF32();
|
||||
fbalpha = stream->readI32();
|
||||
(void)fbalpha;
|
||||
mfx->env.frame = NULL;
|
||||
mfx->env.texture = RslTextureStreamRead(stream);
|
||||
mfx->env.intensity = coef;
|
||||
break;
|
||||
case MatFX::BUMPMAP:
|
||||
coef = stream->readF32();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
rpMaterialListAppendMaterial(RslMaterialList *matlist, RslMaterial *mat)
|
||||
{
|
||||
if(matlist->space <= matlist->numMaterials){
|
||||
RslMaterial **mats = matlist->materials;
|
||||
matlist->materials = new RslMaterial*[matlist->space+16];
|
||||
if(matlist->space)
|
||||
memcpy(matlist->materials, mats, matlist->space*sizeof(RslMaterial*));
|
||||
matlist->space += 16;
|
||||
delete[] mats;
|
||||
}
|
||||
matlist->materials[matlist->numMaterials++] = mat;
|
||||
}
|
||||
|
||||
void
|
||||
rslMaterialListStreamRead(Stream *stream, RslMaterialList *matlist)
|
||||
{
|
||||
int32 numMaterials;
|
||||
RslMaterial *mat;
|
||||
assert(findChunk(stream, ID_MATLIST, NULL, NULL));
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
||||
numMaterials = stream->readI32();
|
||||
int32 *refs = new int32[numMaterials];
|
||||
stream->read(refs, 4*numMaterials);
|
||||
for(int32 i = 0; i < numMaterials; i++){
|
||||
assert(refs[i] < 0);
|
||||
assert(findChunk(stream, ID_MATERIAL, NULL, NULL));
|
||||
mat = RslMaterialStreamRead(stream);
|
||||
rpMaterialListAppendMaterial(matlist, mat);
|
||||
}
|
||||
delete[] refs;
|
||||
}
|
||||
|
||||
RslTexDictionary*
|
||||
RslTexDictionaryCreate(void)
|
||||
{
|
||||
RslTexDictionary *dict = new RslTexDictionary;
|
||||
memset(dict, 0, sizeof(RslTexDictionary));
|
||||
rslObjectInitialize(&dict->object, 6, 0);
|
||||
rslLinkListInitialize(&dict->texturesInDict);
|
||||
return dict;
|
||||
}
|
||||
|
||||
RslTexture*
|
||||
RslTexDictionaryAddTexture(RslTexDictionary *dict, RslTexture *tex)
|
||||
{
|
||||
if(tex->dict)
|
||||
rslLinkListRemoveLLLink(&tex->lInDictionary);
|
||||
tex->dict = dict;
|
||||
rslLinkListAddLLLink(&dict->texturesInDict, &tex->lInDictionary);
|
||||
return tex;
|
||||
}
|
||||
|
||||
RslTexDictionary*
|
||||
RslTexDictionaryForAllTextures(RslTexDictionary *dict, RslTextureCallBack fpCallBack, void *pData)
|
||||
{
|
||||
RslTexture *t;
|
||||
RslLLLink *link;
|
||||
for(link = rslLLLinkGetNext(&dict->texturesInDict.link);
|
||||
link != rslLinkListGetTerminator(&dict->texturesInDict);
|
||||
link = link->next){
|
||||
t = rslLLLinkGetData(link, RslTexture, lInDictionary);
|
||||
if(fpCallBack(t, pData) == NULL)
|
||||
break;
|
||||
}
|
||||
return dict;
|
||||
}
|
||||
|
||||
// TODO!
|
||||
void
|
||||
RslTextureDestroy(RslTexture *texture)
|
||||
{
|
||||
delete texture;
|
||||
}
|
||||
|
||||
RslTexture*
|
||||
RslTextureCreate(RslRaster *raster)
|
||||
{
|
||||
RslTexture *tex = new RslTexture;
|
||||
memset(tex, 0, sizeof(RslTexture));
|
||||
tex->raster = raster;
|
||||
return tex;
|
||||
}
|
||||
|
||||
RslTexture*
|
||||
RslTextureStreamRead(Stream *stream)
|
||||
{
|
||||
uint32 length;
|
||||
RslTexture *tex = RslTextureCreate(NULL);
|
||||
assert(findChunk(stream, ID_TEXTURE, NULL, NULL));
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
||||
stream->readI32(); // filter addressing
|
||||
assert(findChunk(stream, ID_STRING, &length, NULL));
|
||||
stream->read(tex->name, length);
|
||||
assert(findChunk(stream, ID_STRING, &length, NULL));
|
||||
stream->read(tex->mask, length);
|
||||
|
||||
ChunkHeaderInfo header;
|
||||
assert(findChunk(stream, ID_EXTENSION, &length, NULL));
|
||||
while(length){
|
||||
readChunkHeaderInfo(stream, &header);
|
||||
stream->seek(header.length);
|
||||
length -= 12 + header.length;
|
||||
}
|
||||
return tex;
|
||||
}
|
||||
|
||||
static uint32
|
||||
guessSwizzling(uint32 w, uint32 h, uint32 d, uint32 mipmaps)
|
||||
{
|
||||
uint32 swiz = 0;
|
||||
for(uint32 i = 0; i < mipmaps; i++){
|
||||
switch(d){
|
||||
case 4:
|
||||
if(w >= 32 && h >= 16)
|
||||
swiz |= 1<<i;
|
||||
break;
|
||||
case 8:
|
||||
if(w >= 16 && h >= 4)
|
||||
swiz |= 1<<i;
|
||||
break;
|
||||
}
|
||||
w /= 2;
|
||||
h /= 2;
|
||||
}
|
||||
return swiz;
|
||||
}
|
||||
|
||||
RslRaster*
|
||||
RslCreateRasterPS2(uint32 w, uint32 h, uint32 d, uint32 mipmaps)
|
||||
{
|
||||
RslRasterPS2 *r;
|
||||
r = new RslRasterPS2;
|
||||
uint32 tmp, logw = 0, logh = 0;
|
||||
for(tmp = 1; tmp < w; tmp <<= 1)
|
||||
logw++;
|
||||
for(tmp = 1; tmp < h; tmp <<= 1)
|
||||
logh++;
|
||||
r->flags = 0;
|
||||
r->flags |= logw&0x3F;
|
||||
r->flags |= (logh&0x3F)<<6;
|
||||
r->flags |= d << 12;
|
||||
r->flags |= mipmaps << 20;
|
||||
uint32 swiz = guessSwizzling(w, h, d, mipmaps);
|
||||
r->flags |= swiz << 24;
|
||||
return (RslRaster*)r;
|
||||
}
|
||||
|
||||
RslTexture*
|
||||
RslReadNativeTexturePS2(Stream *stream)
|
||||
{
|
||||
RslPs2StreamRaster rasterInfo;
|
||||
uint32 len;
|
||||
uint32 buf[2];
|
||||
RslTexture *tex = RslTextureCreate(NULL);
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
||||
stream->read(buf, sizeof(buf));
|
||||
assert(buf[0] == 0x00505350); /* "PSP\0" */
|
||||
assert(findChunk(stream, ID_STRING, &len, NULL));
|
||||
stream->read(tex->name, len);
|
||||
assert(findChunk(stream, ID_STRING, &len, NULL));
|
||||
stream->read(tex->mask, len);
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
||||
assert(findChunk(stream, ID_STRUCT, &len, NULL));
|
||||
stream->read(&rasterInfo, sizeof(rasterInfo));
|
||||
assert(findChunk(stream, ID_STRUCT, &len, NULL));
|
||||
tex->raster = RslCreateRasterPS2(rasterInfo.width,
|
||||
rasterInfo.height, rasterInfo.depth, rasterInfo.mipmaps);
|
||||
tex->raster->ps2.data = new uint8[len];
|
||||
stream->read(tex->raster->ps2.data, len);
|
||||
assert(findChunk(stream, ID_EXTENSION, &len, NULL));
|
||||
stream->seek(len);
|
||||
return tex;
|
||||
}
|
||||
|
||||
RslTexDictionary*
|
||||
RslTexDictionaryStreamRead(Stream *stream)
|
||||
{
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
||||
int32 numTex = stream->readI32();
|
||||
RslTexDictionary *txd = RslTexDictionaryCreate();
|
||||
for(int32 i = 0; i < numTex; i++){
|
||||
assert(findChunk(stream, ID_TEXTURENATIVE, NULL, NULL));
|
||||
RslTexture *tex = RslReadNativeTexturePS2(stream);
|
||||
RslTexDictionaryAddTexture(txd, tex);
|
||||
}
|
||||
return txd;
|
||||
}
|
|
@ -1,481 +0,0 @@
|
|||
enum {
|
||||
TEX_IDENT = 0x00746578,
|
||||
MDL_IDENT = 0x006D646C,
|
||||
WRLD_IDENT = 0x57524C44
|
||||
};
|
||||
|
||||
struct RslStream {
|
||||
uint32 ident;
|
||||
bool32 isMulti;
|
||||
uint32 fileSize;
|
||||
uint32 dataSize;
|
||||
uint8 ***reloc;
|
||||
uint32 relocSize;
|
||||
uint8 **hashTab; // ??
|
||||
uint16 hashTabSize;
|
||||
uint16 numAtomics;
|
||||
|
||||
uint8 *data;
|
||||
void relocate(void);
|
||||
};
|
||||
|
||||
struct RslObject;
|
||||
struct RslObjectHasFrame;
|
||||
struct RslClump;
|
||||
struct RslAtomic;
|
||||
struct RslFrame;
|
||||
struct RslNativeGeometry;
|
||||
struct RslNativeMesh;
|
||||
struct RslGeometry;
|
||||
struct RslSkin;
|
||||
struct RslMaterial;
|
||||
struct RslHAnimHierarchy;
|
||||
struct RslHAnimNode;
|
||||
struct RslPS2ResEntryHeader;
|
||||
struct RslPS2InstanceData;
|
||||
struct RslTexDictionary;
|
||||
struct RslTexture;
|
||||
|
||||
typedef RslFrame *(*RslFrameCallBack)(RslFrame *frame, void *data);
|
||||
typedef RslClump *(*RslClumpCallBack)(RslClump *clump, void *data);
|
||||
typedef RslAtomic *(*RslAtomicCallBack)(RslAtomic *atomic, void *data);
|
||||
typedef RslMaterial *(*RslMaterialCallBack)(RslMaterial *material, void *data);
|
||||
typedef RslTexture *(*RslTextureCallBack)(RslTexture *texture, void *pData);
|
||||
|
||||
struct RslV3d
|
||||
{
|
||||
float32 x, y, z;
|
||||
};
|
||||
|
||||
struct RslMatrix
|
||||
{
|
||||
RslV3d right;
|
||||
uint32 flags;
|
||||
RslV3d up;
|
||||
uint32 pad1;
|
||||
RslV3d at;
|
||||
uint32 pad2;
|
||||
RslV3d pos;
|
||||
uint32 pad3;
|
||||
};
|
||||
|
||||
void RslMatrixSetIdentity(RslMatrix *matrix);
|
||||
|
||||
struct RslLLLink
|
||||
{
|
||||
RslLLLink *next;
|
||||
RslLLLink *prev;
|
||||
};
|
||||
|
||||
#define rslLLLinkGetData(linkvar,type,entry) \
|
||||
((type*)(((uint8*)(linkvar))-offsetof(type,entry)))
|
||||
#define rslLLLinkGetNext(linkvar) \
|
||||
((linkvar)->next)
|
||||
#define rslLLLinkGetPrevious(linkvar) \
|
||||
((linkvar)->prev)
|
||||
#define rslLLLinkInitialize(linkvar) \
|
||||
((linkvar)->prev = (RslLLLink*)NULL, \
|
||||
(linkvar)->next = (RslLLLink*)NULL)
|
||||
#define rslLLLinkAttached(linkvar) \
|
||||
((linkvar)->next)
|
||||
|
||||
struct RslLinkList
|
||||
{
|
||||
RslLLLink link;
|
||||
};
|
||||
|
||||
#define rslLinkListInitialize(list) \
|
||||
((list)->link.next = ((RslLLLink*)(list)), \
|
||||
(list)->link.prev = ((RslLLLink*)(list)))
|
||||
#define rslLinkListEmpty(list) \
|
||||
(((list)->link.next) == (&(list)->link))
|
||||
#define rslLinkListAddLLLink(list, linkvar) \
|
||||
((linkvar)->next = (list)->link.next, \
|
||||
(linkvar)->prev = (&(list)->link), \
|
||||
((list)->link.next)->prev = (linkvar), \
|
||||
(list)->link.next = (linkvar) )
|
||||
#define rslLinkListRemoveLLLink(linkvar) \
|
||||
(((linkvar)->prev)->next = (linkvar)->next, \
|
||||
((linkvar)->next)->prev = (linkvar)->prev)
|
||||
#define rslLinkListGetFirstLLLink(list) \
|
||||
((list)->link.next)
|
||||
#define rslLinkListGetLastLLLink(list) \
|
||||
((list)->link.prev)
|
||||
#define rslLinkListGetTerminator(list) \
|
||||
(&((list)->link))
|
||||
|
||||
|
||||
struct RslObject {
|
||||
uint8 type;
|
||||
uint8 subType;
|
||||
uint8 flags;
|
||||
uint8 privateFlags;
|
||||
void *parent;
|
||||
};
|
||||
|
||||
#define rslObjectInitialize(o, t, s) \
|
||||
{ \
|
||||
((RslObject*)(o))->type = (uint8)(t); \
|
||||
((RslObject*)(o))->subType = (uint8)(s); \
|
||||
((RslObject*)(o))->flags = 0; \
|
||||
((RslObject*)(o))->privateFlags = 0; \
|
||||
((RslObject*)(o))->parent = NULL; \
|
||||
}
|
||||
|
||||
#define rslObjectGetParent(object) (((RslObject*)(object))->parent)
|
||||
#define rslObjectSetParent(c,p) (((RslObject*)(c))->parent) = (void*)(p)
|
||||
|
||||
struct RslObjectHasFrame {
|
||||
RslObject object;
|
||||
RslLLLink lFrame;
|
||||
void (*sync)();
|
||||
};
|
||||
|
||||
void rslObjectHasFrameSetFrame(RslObjectHasFrame *object, RslFrame *f);
|
||||
|
||||
struct RslRasterPS2 {
|
||||
uint8 *data;
|
||||
uint32 flags;
|
||||
};
|
||||
|
||||
struct RslRasterPSP {
|
||||
uint32 unk1;
|
||||
uint8 *data;
|
||||
uint16 flags1;
|
||||
uint8 width; // log of width
|
||||
uint8 height; // log of height
|
||||
uint32 flags2;
|
||||
};
|
||||
|
||||
struct RslPs2StreamRaster {
|
||||
uint32 width;
|
||||
uint32 height;
|
||||
uint32 depth;
|
||||
uint32 mipmaps;
|
||||
uint32 unused;
|
||||
};
|
||||
|
||||
union RslRaster {
|
||||
RslRasterPS2 ps2;
|
||||
RslRasterPSP psp;
|
||||
};
|
||||
|
||||
RslRaster *RslCreateRasterPS2(uint32 w, uint32 h, uint32 d, uint32 mipmaps);
|
||||
|
||||
struct RslTexDictionary {
|
||||
RslObject object;
|
||||
RslLinkList texturesInDict;
|
||||
RslLLLink lInInstance;
|
||||
};
|
||||
|
||||
RslTexDictionary *RslTexDictionaryStreamRead(Stream *stream);
|
||||
RslTexDictionary *RslTexDictionaryCreate(void);
|
||||
RslTexture *RslTexDictionaryAddTexture(RslTexDictionary *dict, RslTexture *tex);
|
||||
RslTexDictionary *RslTexDictionaryForAllTextures(RslTexDictionary *dict, RslTextureCallBack fpCallBack, void *pData);
|
||||
|
||||
struct RslTexture {
|
||||
RslRaster *raster;
|
||||
RslTexDictionary *dict;
|
||||
RslLLLink lInDictionary;
|
||||
char name[32];
|
||||
char mask[32];
|
||||
};
|
||||
|
||||
RslTexture *RslTextureCreate(RslRaster *raster);
|
||||
void RslTextureDestroy(RslTexture *texture);
|
||||
RslTexture *RslTextureStreamRead(Stream *stream);
|
||||
RslTexture *RslReadNativeTexturePS2(Stream *stream);
|
||||
|
||||
struct RslFrame {
|
||||
RslObject object;
|
||||
RslLinkList objectList;
|
||||
|
||||
RslMatrix modelling;
|
||||
RslMatrix ltm;
|
||||
RslFrame *child;
|
||||
RslFrame *next;
|
||||
RslFrame *root;
|
||||
|
||||
// RwHAnimFrameExtension
|
||||
int32 nodeId;
|
||||
RslHAnimHierarchy *hier;
|
||||
// R* Node name
|
||||
char *name;
|
||||
// R* Visibility
|
||||
int32 hierId;
|
||||
};
|
||||
|
||||
RslFrame *RslFrameCreate(void);
|
||||
RslFrame *RslFrameAddChild(RslFrame *parent, RslFrame *child);
|
||||
int32 RslFrameCount(RslFrame *f);
|
||||
RslFrame *RslFrameForAllChildren(RslFrame *frame, RslFrameCallBack callBack, void *data);
|
||||
|
||||
struct rslFrameList
|
||||
{
|
||||
RslFrame **frames;
|
||||
int32 numFrames;
|
||||
};
|
||||
|
||||
void rslFrameListStreamRead(Stream *stream, rslFrameList *framelist);
|
||||
void rslFrameListInitialize(rslFrameList *frameList, RslFrame *root);
|
||||
|
||||
struct RslClump {
|
||||
RslObject object;
|
||||
RslLinkList atomicList;
|
||||
};
|
||||
|
||||
#define RslClumpGetFrame(_clump) \
|
||||
((RslFrame*)rslObjectGetParent(_clump))
|
||||
|
||||
#define RslClumpSetFrame(_clump, _frame) \
|
||||
(rslObjectSetParent(_clump, _frame), \
|
||||
(_clump))
|
||||
|
||||
RslClump *RslClumpCreate(void);
|
||||
RslClump *RslClumpStreamRead(Stream *stream);
|
||||
RslClump *RslClumpAddAtomic(RslClump *clump, RslAtomic *a);
|
||||
int32 RslClumpGetNumAtomics(RslClump *clump);
|
||||
RslClump *RslClumpForAllAtomics(RslClump *clump, RslAtomicCallBack callback, void *pData);
|
||||
|
||||
struct RslAtomic {
|
||||
RslObjectHasFrame object;
|
||||
RslGeometry *geometry;
|
||||
RslClump *clump;
|
||||
RslLLLink inClumpLink;
|
||||
|
||||
// what's this? rpWorldObj?
|
||||
uint32 unk1;
|
||||
uint16 unk2;
|
||||
uint16 unk3;
|
||||
// RpSkin
|
||||
RslHAnimHierarchy *hier;
|
||||
// what about visibility? matfx?
|
||||
int32 pad; // 0xAAAAAAAA
|
||||
};
|
||||
|
||||
#define RslAtomicGetFrame(_atomic) \
|
||||
((RslFrame*)rslObjectGetParent(_atomic))
|
||||
|
||||
RslAtomic *RslAtomicCreate(void);
|
||||
RslAtomic *RslAtomicSetFrame(RslAtomic *atomic, RslFrame *frame);
|
||||
RslAtomic *RslAtomicStreamRead(Stream *stream, rslFrameList *framelist);
|
||||
|
||||
struct RslMaterialList {
|
||||
RslMaterial **materials;
|
||||
int32 numMaterials;
|
||||
int32 space;
|
||||
};
|
||||
|
||||
void rslMaterialListStreamRead(Stream *stream, RslMaterialList *matlist);
|
||||
|
||||
struct RslGeometry {
|
||||
RslObject object;
|
||||
int16 refCount;
|
||||
int16 pad1;
|
||||
|
||||
RslMaterialList matList;
|
||||
|
||||
RslSkin *skin;
|
||||
uint32 pad2; // 0xAAAAAAAA
|
||||
};
|
||||
|
||||
RslGeometry *RslGeometryCreatePS2(uint32 sz);
|
||||
RslGeometry *RslGeometryForAllMaterials(RslGeometry *geometry, RslMaterialCallBack fpCallBack, void *pData);
|
||||
|
||||
struct RslMatFXEnv {
|
||||
RslFrame *frame;
|
||||
union {
|
||||
char *texname;
|
||||
RslTexture *texture;
|
||||
};
|
||||
float32 intensity;
|
||||
};
|
||||
|
||||
struct RslMatFX {
|
||||
union {
|
||||
RslMatFXEnv env;
|
||||
};
|
||||
int32 effectType;
|
||||
};
|
||||
|
||||
struct RslMaterial {
|
||||
union {
|
||||
char *texname;
|
||||
RslTexture *texture;
|
||||
};
|
||||
RGBA color;
|
||||
uint32 refCount;
|
||||
RslMatFX *matfx;
|
||||
};
|
||||
|
||||
RslMaterial *RslMaterialCreate(void);
|
||||
RslMaterial *RslMaterialStreamRead(Stream *stream);
|
||||
|
||||
struct RslHAnimNodeInfo {
|
||||
int8 id;
|
||||
int8 index;
|
||||
int8 flags;
|
||||
RslFrame *frame;
|
||||
};
|
||||
|
||||
struct RslHAnimHierarchy {
|
||||
int32 flags;
|
||||
int32 numNodes;
|
||||
void *pCurrentAnim;
|
||||
float32 currentTime;
|
||||
void *pNextFrame;
|
||||
void (*pAnimCallBack)();
|
||||
void *pAnimCallBackData;
|
||||
float32 animCallBackTime;
|
||||
void (*pAnimLoopCallBack)();
|
||||
void *pAnimLoopCallBackData;
|
||||
float32 *pMatrixArray;
|
||||
void *pMatrixArrayUnaligned;
|
||||
RslHAnimNodeInfo *pNodeInfo;
|
||||
RslFrame *parentFrame;
|
||||
int32 maxKeyFrameSize;
|
||||
int32 currentKeyFrameSize;
|
||||
void (*keyFrameToMatrixCB)();
|
||||
void (*keyFrameBlendCB)();
|
||||
void (*keyFrameInterpolateCB)();
|
||||
void (*keyFrameAddCB)();
|
||||
RslHAnimHierarchy *parentHierarchy;
|
||||
int32 offsetInParent;
|
||||
int32 rootParentOffset;
|
||||
};
|
||||
|
||||
struct RslSkin {
|
||||
uint32 numBones;
|
||||
uint32 numUsedBones; // == numBones
|
||||
uint8 *usedBones; // NULL
|
||||
float32 *invMatrices;
|
||||
int32 numWeights; // 0
|
||||
uint8 *indices; // NULL
|
||||
float32 *weights; // NULL
|
||||
uint32 unk1; // 0
|
||||
uint32 unk2; // 0
|
||||
uint32 unk3; // 0
|
||||
uint32 unk4; // 0
|
||||
uint32 unk5; // 0
|
||||
void *data; // NULL
|
||||
};
|
||||
|
||||
RslSkin *RslSkinStreamRead(Stream *stream, RslGeometry *g);
|
||||
|
||||
struct RslPS2ResEntryHeader {
|
||||
float32 bound[4];
|
||||
uint32 size; // and numMeshes
|
||||
int32 flags;
|
||||
uint32 unk1;
|
||||
uint32 unk2;
|
||||
uint32 unk3;
|
||||
uint32 unk4;
|
||||
float32 scale[3];
|
||||
float32 pos[3];
|
||||
};
|
||||
|
||||
struct RslPS2InstanceData {
|
||||
float32 bound[4];
|
||||
float32 uvScale[2];
|
||||
int32 unknown;
|
||||
uint32 dmaPacket;
|
||||
uint16 numTriangles;
|
||||
int16 matID;
|
||||
int16 min[3]; // bounding box
|
||||
int16 max[3];
|
||||
};
|
||||
|
||||
struct RslStreamHeader {
|
||||
uint32 ident;
|
||||
uint32 unk;
|
||||
uint32 fileEnd; //
|
||||
uint32 dataEnd; // relative to beginning of header
|
||||
uint32 reloc; //
|
||||
uint32 relocSize;
|
||||
uint32 root; // absolute
|
||||
uint16 zero;
|
||||
uint16 numAtomics;
|
||||
};
|
||||
|
||||
struct RslWorldGeometry {
|
||||
uint16 numMeshes;
|
||||
uint16 size;
|
||||
// array of numMeshes RslWorldMesh
|
||||
// dma data
|
||||
};
|
||||
|
||||
struct RslWorldMesh {
|
||||
uint16 texID; // index into resource table
|
||||
uint16 dmaSize;
|
||||
uint16 uvScale[2]; // half precision float
|
||||
uint16 unk1;
|
||||
int16 min[3]; // bounding box
|
||||
int16 max[3];
|
||||
};
|
||||
|
||||
struct Resource {
|
||||
union {
|
||||
RslRaster *raster;
|
||||
RslWorldGeometry *geometry;
|
||||
uint8 *raw;
|
||||
};
|
||||
uint32 *dma;
|
||||
};
|
||||
|
||||
struct OverlayResource {
|
||||
int32 id;
|
||||
union {
|
||||
RslRaster *raster;
|
||||
RslWorldGeometry *geometry;
|
||||
uint8 *raw;
|
||||
};
|
||||
};
|
||||
|
||||
struct Placement {
|
||||
uint16 id;
|
||||
uint16 resId;
|
||||
int16 bound[4];
|
||||
int32 pad;
|
||||
float matrix[16];
|
||||
};
|
||||
|
||||
struct Sector {
|
||||
OverlayResource *resources;
|
||||
uint16 numResources;
|
||||
uint16 unk1;
|
||||
Placement *sectionA;
|
||||
Placement *sectionB;
|
||||
Placement *sectionC;
|
||||
Placement *sectionD;
|
||||
Placement *sectionE;
|
||||
Placement *sectionF;
|
||||
Placement *sectionG;
|
||||
Placement *sectionEnd;
|
||||
uint16 unk2;
|
||||
uint16 unk3;
|
||||
uint32 unk4;
|
||||
};
|
||||
|
||||
struct SectorEntry {
|
||||
RslStreamHeader *sector;
|
||||
uint32 num;
|
||||
};
|
||||
|
||||
struct World {
|
||||
Resource *resources;
|
||||
SectorEntry sectors[47];
|
||||
uint32 numResources;
|
||||
uint8 pad[0x180];
|
||||
|
||||
uint32 numX;
|
||||
void *tabX; // size 0x4
|
||||
|
||||
uint32 numY;
|
||||
void *tabY; // size 0x30
|
||||
|
||||
uint32 numZ;
|
||||
void *tabZ; // size 0x6
|
||||
|
||||
uint32 numTextures;
|
||||
RslStreamHeader *textures; // stream headers
|
||||
};
|
File diff suppressed because it is too large
Load Diff
|
@ -1,92 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug - null|Win32">
|
||||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{27ECE916-900F-49B2-8E9F-95E6B347E161}</ProjectGuid>
|
||||
<RootNamespace>rsltest</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<IncludePath>$(SolutionDir);$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(SolutionDir)$(Configuration);$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LibraryPath>$(SolutionDir)$(Configuration);$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(SolutionDir);$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /y "$(TargetPath)" "C:\Users\aap\bin\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="rsl.cpp" />
|
||||
<ClCompile Include="rsltest.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="rsl.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,164 +0,0 @@
|
|||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
#include <new>
|
||||
|
||||
#include <rw.h>
|
||||
#include <args.h>
|
||||
#include <src/gtaplg.h>
|
||||
|
||||
char *argv0;
|
||||
|
||||
using namespace std;
|
||||
using namespace rw;
|
||||
|
||||
struct {
|
||||
char *str;
|
||||
uint32 val;
|
||||
} platforms[] = {
|
||||
{ "ps2", PLATFORM_PS2 },
|
||||
{ "xbox", PLATFORM_XBOX },
|
||||
{ "d3d8", PLATFORM_D3D8 },
|
||||
{ "d3d9", PLATFORM_D3D9 },
|
||||
{ NULL, 0 }
|
||||
};
|
||||
|
||||
Raster*
|
||||
xboxToD3d8(Raster *raster)
|
||||
{
|
||||
using namespace xbox;
|
||||
|
||||
Raster *newras;
|
||||
if(raster->platform != PLATFORM_XBOX)
|
||||
return raster;
|
||||
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
||||
|
||||
int32 numLevels = raster->getNumLevels();
|
||||
|
||||
int32 format = raster->format;
|
||||
// format &= ~Raster::MIPMAP;
|
||||
if(ras->format){
|
||||
newras = Raster::create(raster->width, raster->height, raster->depth,
|
||||
format | raster->type | 0x80, PLATFORM_D3D8);
|
||||
int32 dxt = 0;
|
||||
switch(ras->format){
|
||||
case D3DFMT_DXT1:
|
||||
dxt = 1;
|
||||
break;
|
||||
case D3DFMT_DXT3:
|
||||
dxt = 3;
|
||||
break;
|
||||
case D3DFMT_DXT5:
|
||||
dxt = 5;
|
||||
break;
|
||||
}
|
||||
d3d::allocateDXT(newras, dxt, numLevels, ras->hasAlpha);
|
||||
}else{
|
||||
printf("swizzled!\n");
|
||||
newras = Raster::create(raster->width, raster->height, raster->depth,
|
||||
format | raster->type, PLATFORM_D3D8);
|
||||
}
|
||||
|
||||
if(raster->format & Raster::PAL4)
|
||||
d3d::setPalette(newras, ras->palette, 32);
|
||||
else if(raster->format & Raster::PAL8)
|
||||
d3d::setPalette(newras, ras->palette, 256);
|
||||
|
||||
uint8 *data;
|
||||
for(int32 i = 0; i < numLevels; i++){
|
||||
if(i >= newras->getNumLevels())
|
||||
break;
|
||||
data = raster->lock(i);
|
||||
d3d::setTexels(newras, data, i);
|
||||
raster->unlock(i);
|
||||
}
|
||||
|
||||
delete raster;
|
||||
return newras;
|
||||
}
|
||||
|
||||
void
|
||||
usage(void)
|
||||
{
|
||||
fprintf(stderr, "usage: %s [-v version] [-o platform] in.txd [out.txd]\n", argv0);
|
||||
fprintf(stderr, "\t-v RW version, e.g. 33004 for 3.3.0.4\n");
|
||||
fprintf(stderr, "\t-o output platform. ps2, xbox, mobile, d3d8, d3d9\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
gta::attachPlugins();
|
||||
|
||||
rw::version = 0;
|
||||
rw::platform = rw::PLATFORM_PS2;
|
||||
// rw::platform = rw::PLATFORM_OGL;
|
||||
// rw::platform = rw::PLATFORM_XBOX;
|
||||
// rw::platform = rw::PLATFORM_D3D8;
|
||||
// rw::platform = rw::PLATFORM_D3D9;
|
||||
int outplatform = rw::PLATFORM_XBOX;
|
||||
|
||||
char *s;
|
||||
ARGBEGIN{
|
||||
case 'v':
|
||||
sscanf(EARGF(usage()), "%x", &rw::version);
|
||||
break;
|
||||
case 'o':
|
||||
s = EARGF(usage());
|
||||
for(int i = 0; platforms[i].str; i++){
|
||||
if(strcmp(platforms[i].str, s) == 0){
|
||||
outplatform = platforms[i].val;
|
||||
goto found;
|
||||
}
|
||||
}
|
||||
printf("unknown platform %s\n", s);
|
||||
outplatform = PLATFORM_D3D8;
|
||||
found:
|
||||
break;
|
||||
default:
|
||||
usage();
|
||||
}ARGEND;
|
||||
|
||||
if(argc < 1)
|
||||
usage();
|
||||
|
||||
rw::StreamFile in;
|
||||
if(in.open(argv[0], "rb") == NULL){
|
||||
printf("couldn't open file %s\n", argv[1]);
|
||||
return 1;
|
||||
}
|
||||
ChunkHeaderInfo header;
|
||||
readChunkHeaderInfo(&in, &header);
|
||||
assert(header.type == ID_TEXDICTIONARY);
|
||||
rw::TexDictionary *txd;
|
||||
txd = rw::TexDictionary::streamRead(&in);
|
||||
assert(txd);
|
||||
in.close();
|
||||
rw::currentTexDictionary = txd;
|
||||
|
||||
if(rw::version == 0){
|
||||
rw::version = header.version;
|
||||
rw::build = header.build;
|
||||
}
|
||||
|
||||
if(outplatform == PLATFORM_D3D8)
|
||||
FORLIST(lnk, txd->textures){
|
||||
Texture *tex = Texture::fromDict(lnk);
|
||||
tex->raster = xboxToD3d8(tex->raster);
|
||||
}
|
||||
// for(Texture *tex = txd->first; tex; tex = tex->next)
|
||||
// tex->filterAddressing = (tex->filterAddressing&~0xF) | 0x2;
|
||||
rw::platform = outplatform;
|
||||
|
||||
rw::StreamFile out;
|
||||
if(argc > 1)
|
||||
out.open(argv[1], "wb");
|
||||
else
|
||||
out.open("out.txd", "wb");
|
||||
txd->streamWrite(&out);
|
||||
out.close();
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue