Merge pull request #79 from ccawley2011/playground-files
Move the playground data files into a subdirectory
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@ -15,7 +15,7 @@ target_link_libraries(playground
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add_custom_command(
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TARGET playground POST_BUILD
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COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/teapot.dff" "${CMAKE_CURRENT_SOURCE_DIR}/maze.tga" "${CMAKE_CURRENT_SOURCE_DIR}/Bm437_IBM_VGA8.FON" "${CMAKE_CURRENT_SOURCE_DIR}/Bm437_IBM_BIOS.FON" "$<TARGET_FILE_DIR:playground>"
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COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/files" "$<TARGET_FILE_DIR:playground>/files"
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)
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librw_platform_target(playground)
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Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 128 KiB After Width: | Height: | Size: 128 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 48 KiB |
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@ -109,8 +109,8 @@ printScreen(const char *s, float32 x, float32 y)
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void
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initFont(void)
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{
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vga.tex = Texture::read("Bm437_IBM_VGA8", "");
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bios.tex = Texture::read("Bm437_IBM_BIOS", "");
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vga.tex = Texture::read("files/Bm437_IBM_VGA8", "");
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bios.tex = Texture::read("files/Bm437_IBM_BIOS", "");
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/*
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FILE *foo = fopen("font.c", "w");
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@ -141,8 +141,8 @@ convertFont(void)
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int32 i, x, y;
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uint8 *px, *line, *glyph;
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// f = fopen("font0.bin", "rb");
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f = fopen("Bm437_IBM_VGA8.FON", "rb");
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// f = fopen("Bm437_IBM_BIOS.FON", "rb");
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f = fopen("files/Bm437_IBM_VGA8.FON", "rb");
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// f = fopen("files/Bm437_IBM_BIOS.FON", "rb");
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if(f == nil)
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return;
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fseek(f, 0x65A, 0);
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@ -175,7 +175,7 @@ fseek(f, 0x65A, 0);
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line += img->stride;
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}
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}
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// writeTGA(img, "Bm437_IBM_BIOS.tga");
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writeTGA(img, "Bm437_IBM_VGA8.tga");
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// writeTGA(img, "files/Bm437_IBM_BIOS.tga");
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writeTGA(img, "files/Bm437_IBM_VGA8.tga");
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}
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*/
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@ -255,10 +255,10 @@ InitRW(void)
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foreground.blue = 255.0f;
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testfont->setColors(&foreground, &background);
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tex = rw::Texture::read("maze", nil);
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tex2 = rw::Texture::read("checkers", nil);
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tex = rw::Texture::read("files/maze", nil);
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tex2 = rw::Texture::read("files/checkers", nil);
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const char *filename = "teapot.dff";
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const char *filename = "files/teapot.dff";
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if(sk::args.argc > 1)
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filename = sk::args.argv[1];
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rw::StreamFile in;
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