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ps2 raster creation basically done
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@@ -227,10 +227,14 @@ struct Raster
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int32 format;
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int32 width, height, depth;
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int32 stride;
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uint8 *texels;
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uint8 *pixels;
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uint8 *palette;
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uint8 *originalPixels;
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// TODO: use them (for locking mainly)
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int32 originalWidth;
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int32 originalHeight;
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int32 originalStride;
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// TODO:
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// original pixels, width, height, stride (used for locking)
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// parent raster and offset
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static Raster *create(int32 width, int32 height, int32 depth,
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